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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
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1398 changed files with 6631 additions and 6166 deletions
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@ -55,14 +55,14 @@ CheckForceBikeOrSurf:
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cp c ;compare x-coord
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jr nz, .loop ; incorrect x-coord, check next item
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ld a, [wCurMap]
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cp SEAFOAM_ISLANDS_4
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cp SEAFOAM_ISLANDS_B3F
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ld a, $2
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ld [wSeafoamIslands4CurScript], a
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ld [wSeafoamIslandsB3FCurScript], a
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jr z, .forceSurfing
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ld a, [wCurMap]
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cp SEAFOAM_ISLANDS_5
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cp SEAFOAM_ISLANDS_B4F
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ld a, $2
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ld [wSeafoamIslands5CurScript], a
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ld [wSeafoamIslandsB4FCurScript], a
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jr z, .forceSurfing
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;force bike riding
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ld hl, wd732
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@ -156,7 +156,7 @@ IsWarpTileInFrontOfPlayer:
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push bc
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call _GetTileAndCoordsInFrontOfPlayer
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ld a, [wCurMap]
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cp SS_ANNE_5
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cp SS_ANNE_BOW
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jr z, .ssAnne5
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ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction
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srl a
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@ -237,7 +237,7 @@ PrintSafariZoneSteps:
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ld a, [wCurMap]
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cp SAFARI_ZONE_EAST
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ret c
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cp UNKNOWN_DUNGEON_2
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cp CERULEAN_CAVE_2F
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ret nc
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coord hl, 0, 0
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ld b, 3
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