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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
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1398 changed files with 6631 additions and 6166 deletions
154
scripts/AgathasRoom.asm
Executable file
154
scripts/AgathasRoom.asm
Executable file
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AgathasRoom_Script:
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call AgathaShowOrHideExitBlock
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call EnableAutoTextBoxDrawing
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ld hl, AgathaTrainerHeader0
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ld de, AgathasRoom_ScriptPointers
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ld a, [wAgathasRoomCurScript]
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call ExecuteCurMapScriptInTable
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ld [wAgathasRoomCurScript], a
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ret
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AgathaShowOrHideExitBlock:
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; Blocks or clears the exit to the next room.
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ld hl, wCurrentMapScriptFlags
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bit 5, [hl]
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res 5, [hl]
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ret z
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CheckEvent EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
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jr z, .blockExitToNextRoom
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ld a, $e
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jp .setExitBlock
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.blockExitToNextRoom
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ld a, $3b
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.setExitBlock:
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ld [wNewTileBlockID], a
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lb bc, 0, 2
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predef_jump ReplaceTileBlock
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ResetAgathaScript:
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xor a
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ld [wAgathasRoomCurScript], a
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ret
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AgathasRoom_ScriptPointers:
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dw AgathaScript0
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dw DisplayEnemyTrainerTextAndStartBattle
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dw AgathaScript2
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dw AgathaScript3
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dw AgathaScript4
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AgathaScript4:
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ret
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AgathaScriptWalkIntoRoom:
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; Walk six steps upward.
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ld hl, wSimulatedJoypadStatesEnd
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ld a, D_UP
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hl], a
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ld a, $6
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ld [wSimulatedJoypadStatesIndex], a
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call StartSimulatingJoypadStates
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ld a, $3
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ld [wAgathasRoomCurScript], a
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ld [wCurMapScript], a
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ret
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AgathaScript0:
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ld hl, AgathaEntranceCoords
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call ArePlayerCoordsInArray
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jp nc, CheckFightingMapTrainers
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xor a
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ld [hJoyPressed], a
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ld [hJoyHeld], a
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ld [wSimulatedJoypadStatesEnd], a
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ld [wSimulatedJoypadStatesIndex], a
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ld a, [wCoordIndex]
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cp $3 ; Is player standing one tile above the exit?
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jr c, .stopPlayerFromLeaving
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CheckAndSetEvent EVENT_AUTOWALKED_INTO_AGATHAS_ROOM
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jr z, AgathaScriptWalkIntoRoom
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.stopPlayerFromLeaving
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ld a, $2
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ld [hSpriteIndexOrTextID], a
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call DisplayTextID ; "Don't run away!"
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ld a, D_UP
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ld [wSimulatedJoypadStatesEnd], a
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ld a, $1
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ld [wSimulatedJoypadStatesIndex], a
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call StartSimulatingJoypadStates
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ld a, $3
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ld [wAgathasRoomCurScript], a
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ld [wCurMapScript], a
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ret
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AgathaEntranceCoords:
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db $0A,$04
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db $0A,$05
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db $0B,$04
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db $0B,$05
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db $FF
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AgathaScript3:
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ld a, [wSimulatedJoypadStatesIndex]
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and a
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ret nz
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call Delay3
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xor a
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ld [wJoyIgnore], a
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ld [wAgathasRoomCurScript], a
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ld [wCurMapScript], a
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ret
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AgathaScript2:
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call EndTrainerBattle
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ld a, [wIsInBattle]
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cp $ff
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jp z, ResetAgathaScript
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ld a, $1
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ld [hSpriteIndexOrTextID], a
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call DisplayTextID
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ld a, $1
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ld [wChampionsRoomCurScript], a
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ret
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AgathasRoom_TextPointers:
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dw AgathaText1
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dw AgathaDontRunAwayText
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AgathaTrainerHeader0:
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dbEventFlagBit EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
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db ($0 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
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dw AgathaBeforeBattleText ; TextBeforeBattle
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dw AgathaAfterBattleText ; TextAfterBattle
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dw AgathaEndBattleText ; TextEndBattle
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dw AgathaEndBattleText ; TextEndBattle
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db $ff
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AgathaText1:
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TX_ASM
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ld hl, AgathaTrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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AgathaBeforeBattleText:
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TX_FAR _AgathaBeforeBattleText
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db "@"
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AgathaEndBattleText:
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TX_FAR _AgathaEndBattleText
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db "@"
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AgathaAfterBattleText:
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TX_FAR _AgathaAfterBattleText
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db "@"
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AgathaDontRunAwayText:
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TX_FAR _AgathaDontRunAwayText
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db "@"
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