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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
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1398 changed files with 6631 additions and 6166 deletions
71
scripts/CeladonMansion3F.asm
Executable file
71
scripts/CeladonMansion3F.asm
Executable file
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@ -0,0 +1,71 @@
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CeladonMansion3F_Script:
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jp EnableAutoTextBoxDrawing
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CeladonMansion3F_TextPointers:
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dw ProgrammerText
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dw GraphicArtistText
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dw WriterText
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dw DirectorText
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dw GameFreakPCText1
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dw GameFreakPCText2
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dw GameFreakPCText3
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dw GameFreakSignText
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ProgrammerText:
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TX_FAR _ProgrammerText
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db "@"
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GraphicArtistText:
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TX_FAR _GraphicArtistText
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db "@"
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WriterText:
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TX_FAR _WriterText
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db "@"
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DirectorText:
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TX_ASM
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; check pokédex
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ld hl, wPokedexOwned
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ld b, wPokedexOwnedEnd - wPokedexOwned
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call CountSetBits
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ld a, [wNumSetBits]
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cp 150
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jr nc, .CompletedDex
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ld hl, .GameDesigner
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jr .done
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.CompletedDex
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ld hl, .CompletedDexText
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.done
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call PrintText
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jp TextScriptEnd
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.GameDesigner
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TX_FAR _GameDesignerText
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db "@"
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.CompletedDexText
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TX_FAR _CompletedDexText
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TX_BLINK
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TX_ASM
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callab DisplayDiploma
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ld a, $1
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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jp TextScriptEnd
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GameFreakPCText1:
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TX_FAR _CeladonMansion3Text5
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db "@"
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GameFreakPCText2:
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TX_FAR _CeladonMansion3Text6
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db "@"
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GameFreakPCText3:
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TX_FAR _CeladonMansion3Text7
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db "@"
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GameFreakSignText:
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TX_FAR _CeladonMansion3Text8
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db "@"
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