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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
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1398 changed files with 6631 additions and 6166 deletions
73
scripts/CeladonMartElevator.asm
Executable file
73
scripts/CeladonMartElevator.asm
Executable file
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CeladonMartElevator_Script:
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ld hl, wCurrentMapScriptFlags
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bit 5, [hl]
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res 5, [hl]
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push hl
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call nz, CeladonMartElevatorScript_4861c
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pop hl
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bit 7, [hl]
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res 7, [hl]
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call nz, CeladonMartElevatorScript_48654
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xor a
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ld [wAutoTextBoxDrawingControl], a
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inc a
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ret
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CeladonMartElevatorScript_4861c:
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ld hl, wWarpEntries
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ld a, [wWarpedFromWhichWarp]
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ld b, a
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ld a, [wWarpedFromWhichMap]
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ld c, a
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call CeladonMartElevatorScript_4862a
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CeladonMartElevatorScript_4862a:
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inc hl
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inc hl
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ld a, b
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ld [hli], a
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ld a, c
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ld [hli], a
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ret
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CeladonMartElevatorScript_48631:
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ld hl, CeladonMartElevatorFloors
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call LoadItemList
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ld hl, CeladonMartElevatorWarpMaps
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ld de, wElevatorWarpMaps
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ld bc, CeladonMartElevatorWarpMapsEnd - CeladonMartElevatorWarpMaps
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jp CopyData
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CeladonMartElevatorFloors:
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db 5 ; number of elements in list
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db FLOOR_1F
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db FLOOR_2F
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db FLOOR_3F
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db FLOOR_4F
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db FLOOR_5F
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db $FF
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CeladonMartElevatorWarpMaps:
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; first byte is warp number
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; second byte is map number
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; These specify where the player goes after getting out of the elevator.
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db $05, CELADON_MART_1F
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db $02, CELADON_MART_2F
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db $02, CELADON_MART_3F
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db $02, CELADON_MART_4F
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db $02, CELADON_MART_5F
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CeladonMartElevatorWarpMapsEnd:
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CeladonMartElevatorScript_48654:
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jpba ShakeElevator
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CeladonMartElevator_TextPointers:
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dw CeladonMartElevatorText1
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CeladonMartElevatorText1:
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TX_ASM
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call CeladonMartElevatorScript_48631
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ld hl, CeladonMartElevatorWarpMaps
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predef DisplayElevatorFloorMenu
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jp TextScriptEnd
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