Rename map files, labels, and constants to be consistent and work with Polished Map

This commit is contained in:
Rangi 2019-01-01 15:06:23 -05:00
parent 90430e6dee
commit c779602459
1398 changed files with 6631 additions and 6166 deletions

43
scripts/CeruleanCaveB1F.asm Executable file
View file

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CeruleanCaveB1F_Script:
call EnableAutoTextBoxDrawing
ld hl, MewtwoTrainerHeader
ld de, CeruleanCaveB1F_ScriptPointers
ld a, [wCeruleanCaveB1FCurScript]
call ExecuteCurMapScriptInTable
ld [wCeruleanCaveB1FCurScript], a
ret
CeruleanCaveB1F_ScriptPointers
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
CeruleanCaveB1F_TextPointers:
dw MewtwoText
dw PickUpItemText
dw PickUpItemText
MewtwoTrainerHeader:
dbEventFlagBit EVENT_BEAT_MEWTWO
db ($0 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_MEWTWO
dw MewtwoBattleText ; TextBeforeBattle
dw MewtwoBattleText ; TextAfterBattle
dw MewtwoBattleText ; TextEndBattle
dw MewtwoBattleText ; TextEndBattle
db $ff
MewtwoText:
TX_ASM
ld hl, MewtwoTrainerHeader
call TalkToTrainer
jp TextScriptEnd
MewtwoBattleText:
TX_FAR _MewtwoBattleText
TX_ASM
ld a, MEWTWO
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd