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Rename map files, labels, and constants to be consistent and work with Polished Map
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1398 changed files with 6631 additions and 6166 deletions
107
scripts/NameRatersHouse.asm
Executable file
107
scripts/NameRatersHouse.asm
Executable file
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NameRatersHouse_Script:
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jp EnableAutoTextBoxDrawing
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NameRaterScript_1da15:
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call PrintText
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call YesNoChoice
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ld a, [wCurrentMenuItem]
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and a
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ret
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NameRaterScript_1da20:
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ld hl, wPartyMonOT
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ld bc, NAME_LENGTH
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ld a, [wWhichPokemon]
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call AddNTimes
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ld de, wPlayerName
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ld c, NAME_LENGTH
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call .asm_1da47
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jr c, .asm_1da52
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ld hl, wPartyMon1OTID
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ld bc, wPartyMon2 - wPartyMon1
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ld a, [wWhichPokemon]
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call AddNTimes
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ld de, wPlayerID
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ld c, $2
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.asm_1da47
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ld a, [de]
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cp [hl]
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jr nz, .asm_1da52
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inc hl
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inc de
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dec c
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jr nz, .asm_1da47
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and a
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ret
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.asm_1da52
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scf
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ret
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NameRatersHouse_TextPointers:
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dw NameRaterText1
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NameRaterText1:
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TX_ASM
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call SaveScreenTilesToBuffer2
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ld hl, NameRaterText_1dab3
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call NameRaterScript_1da15
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jr nz, .asm_1daae
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ld hl, NameRaterText_1dab8
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call PrintText
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xor a
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ld [wPartyMenuTypeOrMessageID], a
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ld [wUpdateSpritesEnabled], a
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ld [wMenuItemToSwap], a
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call DisplayPartyMenu
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push af
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call GBPalWhiteOutWithDelay3
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call RestoreScreenTilesAndReloadTilePatterns
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call LoadGBPal
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pop af
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jr c, .asm_1daae
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call GetPartyMonName2
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call NameRaterScript_1da20
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ld hl, NameRaterText_1dad1
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jr c, .asm_1daa8
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ld hl, NameRaterText_1dabd
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call NameRaterScript_1da15
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jr nz, .asm_1daae
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ld hl, NameRaterText_1dac2
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call PrintText
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callba DisplayNameRaterScreen
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jr c, .asm_1daae
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ld hl, NameRaterText_1dac7
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.asm_1daa8
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call PrintText
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jp TextScriptEnd
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.asm_1daae
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ld hl, NameRaterText_1dacc
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jr .asm_1daa8
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NameRaterText_1dab3:
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TX_FAR _NameRaterText_1dab3
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db "@"
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NameRaterText_1dab8:
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TX_FAR _NameRaterText_1dab8
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db "@"
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NameRaterText_1dabd:
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TX_FAR _NameRaterText_1dabd
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db "@"
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NameRaterText_1dac2:
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TX_FAR _NameRaterText_1dac2
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db "@"
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NameRaterText_1dac7:
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TX_FAR _NameRaterText_1dac7
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db "@"
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NameRaterText_1dacc:
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TX_FAR _NameRaterText_1dacc
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db "@"
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NameRaterText_1dad1:
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TX_FAR _NameRaterText_1dad1
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db "@"
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