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Rename map files, labels, and constants to be consistent and work with Polished Map
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1398 changed files with 6631 additions and 6166 deletions
69
scripts/RedsHouse1F.asm
Executable file
69
scripts/RedsHouse1F.asm
Executable file
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RedsHouse1F_Script:
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jp EnableAutoTextBoxDrawing
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RedsHouse1F_TextPointers:
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dw RedsHouse1FText1
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dw RedsHouse1FText2
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RedsHouse1FText1: ; Mom
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TX_ASM
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ld a, [wd72e]
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bit 3, a
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jr nz, .heal ; if player has received a Pokémon from Oak, heal team
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ld hl, MomWakeUpText
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call PrintText
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jr .done
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.heal
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call MomHealPokemon
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.done
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jp TextScriptEnd
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MomWakeUpText:
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TX_FAR _MomWakeUpText
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db "@"
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MomHealPokemon:
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ld hl, MomHealText1
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call PrintText
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call GBFadeOutToWhite
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call ReloadMapData
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predef HealParty
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ld a, MUSIC_PKMN_HEALED
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ld [wNewSoundID], a
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call PlaySound
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.next
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ld a, [wChannelSoundIDs]
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cp MUSIC_PKMN_HEALED
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jr z, .next
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ld a, [wMapMusicSoundID]
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ld [wNewSoundID], a
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call PlaySound
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call GBFadeInFromWhite
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ld hl, MomHealText2
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jp PrintText
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MomHealText1:
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TX_FAR _MomHealText1
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db "@"
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MomHealText2:
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TX_FAR _MomHealText2
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db "@"
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RedsHouse1FText2: ; TV
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TX_ASM
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ld a, [wSpriteStateData1 + 9]
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cp SPRITE_FACING_UP
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ld hl, TVWrongSideText
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jr nz, .notUp
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ld hl, StandByMeText
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.notUp
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call PrintText
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jp TextScriptEnd
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StandByMeText:
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TX_FAR _StandByMeText
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db "@"
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TVWrongSideText:
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TX_FAR _TVWrongSideText
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db "@"
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