Rename map files, labels, and constants to be consistent and work with Polished Map

This commit is contained in:
Rangi 2019-01-01 15:06:23 -05:00
parent 90430e6dee
commit c779602459
1398 changed files with 6631 additions and 6166 deletions

62
scripts/Route4.asm Executable file
View file

@ -0,0 +1,62 @@
Route4_Script:
call EnableAutoTextBoxDrawing
ld hl, Route4TrainerHeader0
ld de, Route4_ScriptPointers
ld a, [wRoute4CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute4CurScript], a
ret
Route4_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route4_TextPointers:
dw Route4Text1
dw Route4Text2
dw PickUpItemText
dw PokeCenterSignText
dw Route4Text5
dw Route4Text6
Route4TrainerHeader0:
dbEventFlagBit EVENT_BEAT_ROUTE_4_TRAINER_0
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_4_TRAINER_0
dw Route4BattleText1 ; TextBeforeBattle
dw Route4AfterBattleText1 ; TextAfterBattle
dw Route4EndBattleText1 ; TextEndBattle
dw Route4EndBattleText1 ; TextEndBattle
db $ff
Route4Text1:
TX_FAR _Route4Text1
db "@"
Route4Text2:
TX_ASM
ld hl, Route4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route4BattleText1:
TX_FAR _Route4BattleText1
db "@"
Route4EndBattleText1:
TX_FAR _Route4EndBattleText1
db "@"
Route4AfterBattleText1:
TX_FAR _Route4AfterBattleText1
db "@"
Route4Text5:
TX_FAR _Route4Text5
db "@"
Route4Text6:
TX_FAR _Route4Text6
db "@"