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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
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1398 changed files with 6631 additions and 6166 deletions
173
scripts/SeafoamIslandsB4F.asm
Executable file
173
scripts/SeafoamIslandsB4F.asm
Executable file
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@ -0,0 +1,173 @@
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SeafoamIslandsB4F_Script:
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call EnableAutoTextBoxDrawing
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ld a, [wSeafoamIslandsB4FCurScript]
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ld hl, SeafoamIslandsB4F_ScriptPointers
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jp CallFunctionInTable
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SeafoamIslands5Script_467a5:
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xor a
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ld [wSeafoamIslandsB4FCurScript], a
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ld [wJoyIgnore], a
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ret
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SeafoamIslandsB4F_ScriptPointers:
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dw SeafoamIslands5Script0
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dw SeafoamIslands5Script1
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dw SeafoamIslands5Script2
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dw SeafoamIslands5Script3
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dw SeafoamIslands5Script4
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SeafoamIslands5Script4:
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ld a, [wIsInBattle]
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cp $ff
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jr z, SeafoamIslands5Script_467a5
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call EndTrainerBattle
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ld a, $0
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ld [wSeafoamIslandsB4FCurScript], a
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ret
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SeafoamIslands5Script0:
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CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE
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ret z
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ld hl, .Coords
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call ArePlayerCoordsInArray
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ret nc
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ld a, [wCoordIndex]
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cp $3
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jr nc, .asm_467e6
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ld a, NPC_MOVEMENT_UP
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ld [wSimulatedJoypadStatesEnd + 1], a
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ld a, 2
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jr .asm_467e8
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.asm_467e6
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ld a, 1
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.asm_467e8
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ld [wSimulatedJoypadStatesIndex], a
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ld a, D_UP
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ld [wSimulatedJoypadStatesEnd], a
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call StartSimulatingJoypadStates
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ld hl, wFlags_D733
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res 2, [hl]
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ld a, $1
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ld [wSeafoamIslandsB4FCurScript], a
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ret
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.Coords
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db $11,$14
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db $11,$15
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db $10,$14
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db $10,$15
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db $FF
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SeafoamIslands5Script1:
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ld a, [wSimulatedJoypadStatesIndex]
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and a
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ret nz
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xor a
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ld [wJoyIgnore], a
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ld a, $0
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ld [wSeafoamIslandsB4FCurScript], a
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ret
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SeafoamIslands5Script2:
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CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE
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ld a, $0
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jr z, .asm_46849
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ld hl, .Coords
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call ArePlayerCoordsInArray
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ld a, $0
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jr nc, .asm_46849
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ld a, [wCoordIndex]
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cp $1
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jr nz, .asm_46837
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ld de, RLEMovementData_46859
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jr .asm_4683a
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.asm_46837
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ld de, RLEMovementData_46852
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.asm_4683a
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ld hl, wSimulatedJoypadStatesEnd
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call DecodeRLEList
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dec a
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ld [wSimulatedJoypadStatesIndex], a
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call StartSimulatingJoypadStates
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ld a, $3
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.asm_46849
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ld [wSeafoamIslandsB4FCurScript], a
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ret
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.Coords
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db $0E,$04
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db $0E,$05
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db $FF
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RLEMovementData_46852:
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db D_UP,$03
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db D_RIGHT,$02
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db D_UP,$01
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db $FF
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RLEMovementData_46859:
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db D_UP,$03
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db D_RIGHT,$03
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db D_UP,$01
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db $FF
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SeafoamIslands5Script3:
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ld a, [wSimulatedJoypadStatesIndex]
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ld b, a
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cp $1
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call z, SeaFoamIslands5Script_46872
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ld a, b
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and a
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ret nz
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ld a, $0
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ld [wSeafoamIslandsB4FCurScript], a
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ret
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SeaFoamIslands5Script_46872:
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xor a
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ld [wWalkBikeSurfState], a
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ld [wWalkBikeSurfStateCopy], a
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jp ForceBikeOrSurf
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SeafoamIslandsB4F_TextPointers:
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dw BoulderText
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dw BoulderText
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dw ArticunoText
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dw SeafoamIslands5Text4
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dw SeafoamIslands5Text5
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ArticunoTrainerHeader:
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dbEventFlagBit EVENT_BEAT_ARTICUNO
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db ($0 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_ARTICUNO
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dw ArticunoBattleText ; TextBeforeBattle
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dw ArticunoBattleText ; TextAfterBattle
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dw ArticunoBattleText ; TextEndBattle
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dw ArticunoBattleText ; TextEndBattle
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db $ff
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ArticunoText:
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TX_ASM
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ld hl, ArticunoTrainerHeader
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call TalkToTrainer
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ld a, $4
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ld [wSeafoamIslandsB4FCurScript], a
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jp TextScriptEnd
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ArticunoBattleText:
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TX_FAR _ArticunoBattleText
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TX_ASM
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ld a, ARTICUNO
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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SeafoamIslands5Text4:
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TX_FAR _SeafoamIslands5Text4
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db "@"
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SeafoamIslands5Text5:
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TX_FAR _SeafoamIslands5Text5
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db "@"
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