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https://github.com/thornAvery/kep-hack.git
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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
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1398 changed files with 6631 additions and 6166 deletions
103
scripts/VictoryRoad1F.asm
Executable file
103
scripts/VictoryRoad1F.asm
Executable file
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@ -0,0 +1,103 @@
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VictoryRoad1F_Script:
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ld hl, wCurrentMapScriptFlags
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bit 5, [hl]
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res 5, [hl]
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call nz, .next
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call EnableAutoTextBoxDrawing
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ld hl, VictoryRoad1TrainerHeader0
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ld de, VictoryRoad1F_ScriptPointers
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ld a, [wVictoryRoad1FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wVictoryRoad1FCurScript], a
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ret
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.next
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CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
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ret z
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ld a, $1d
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ld [wNewTileBlockID], a
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lb bc, 6, 4
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predef_jump ReplaceTileBlock
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VictoryRoad1F_ScriptPointers:
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dw VictoryRoad1Script0
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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VictoryRoad1Script0:
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CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
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jp nz, CheckFightingMapTrainers
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ld hl, CoordsData_5da5c
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call CheckBoulderCoords
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jp nc, CheckFightingMapTrainers
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ld hl, wCurrentMapScriptFlags
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set 5, [hl]
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SetEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
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ret
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CoordsData_5da5c:
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db $0D,$11,$FF
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VictoryRoad1F_TextPointers:
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dw VictoryRoad1Text1
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dw VictoryRoad1Text2
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dw PickUpItemText
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dw PickUpItemText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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VictoryRoad1TrainerHeader0:
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dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0
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db ($2 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0
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dw VictoryRoad1BattleText1 ; TextBeforeBattle
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dw VictoryRoad1AfterBattleText1 ; TextAfterBattle
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dw VictoryRoad1EndBattleText1 ; TextEndBattle
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dw VictoryRoad1EndBattleText1 ; TextEndBattle
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VictoryRoad1TrainerHeader1:
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dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1
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db ($2 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1
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dw VictoryRoad1BattleText2 ; TextBeforeBattle
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dw VictoryRoad1AfterBattleText2 ; TextAfterBattle
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dw VictoryRoad1EndBattleText2 ; TextEndBattle
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dw VictoryRoad1EndBattleText2 ; TextEndBattle
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db $ff
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VictoryRoad1Text1:
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TX_ASM
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ld hl, VictoryRoad1TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad1Text2:
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TX_ASM
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ld hl, VictoryRoad1TrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad1BattleText1:
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TX_FAR _VictoryRoad1BattleText1
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db "@"
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VictoryRoad1EndBattleText1:
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TX_FAR _VictoryRoad1EndBattleText1
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db "@"
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VictoryRoad1AfterBattleText1:
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TX_FAR _VictoryRoad1AfterBattleText1
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db "@"
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VictoryRoad1BattleText2:
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TX_FAR _VictoryRoad1BattleText2
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db "@"
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VictoryRoad1EndBattleText2:
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TX_FAR _VictoryRoad1EndBattleText2
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db "@"
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VictoryRoad1AfterBattleText2:
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TX_FAR _VictoryRoad1AfterBattleText2
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db "@"
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