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add wEvosMoves instead of using eevee
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2 changed files with 14 additions and 5 deletions
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@ -140,19 +140,19 @@ RedrawPartyMenu_:
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rl b
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ld c, a
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add hl, bc
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ld de, wcd6d
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ld de, wEvosMoves
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ld a, BANK(EvosMovesPointerTable)
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ld bc, 2
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call FarCopyData
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ld hl, wcd6d
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ld hl, wEvosMoves
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld de, wcd6d
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ld de, wEvosMoves
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ld a, BANK(EvosMovesPointerTable)
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ld bc, EeveeEvosEnd - EeveeEvosMoves
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ld bc, wEvosMoves.end - wEvosMoves
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call FarCopyData
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ld hl, wcd6d
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ld hl, wEvosMoves
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ld de, .notAbleToEvolveText
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; loop through the pokemon's evolution entries
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.checkEvolutionsLoop
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