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Fishing Rod Graphics properties INCBIN.
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parent
370bcede4f
commit
c887f9182f
14
main.asm
14
main.asm
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@ -104377,7 +104377,7 @@ Func_707b6: ; 707b6 (1c:47b6)
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ld a, [$c102]
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ld a, [$c102]
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ld c, a
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ld c, a
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ld b, $0
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ld b, $0
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ld hl, Unknown_70856 ; $4856
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ld hl, FishingRodGfxProperties ; $4856
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add hl, bc
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add hl, bc
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ld de, $c39c
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ld de, $c39c
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ld bc, $4
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ld bc, $4
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@ -104444,8 +104444,16 @@ UnnamedText_70851: ; 70851 (1c:4851)
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TX_FAR _UnnamedText_70851
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TX_FAR _UnnamedText_70851
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db "@"
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db "@"
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Unknown_70856: ; 70856 (1c:4856)
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FishingRodGfxProperties: ; 70856 (1c:4856)
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INCBIN "baserom.gbc",$70856,$70866 - $70856
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; specicies how the fishing rod should be drawn on the screen
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; first byte = screen y coordinate
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; second byte = screen x coordinate
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; third byte = tile number
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; fourth byte = sprite properties
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db $5B, $4C, $FD, $00 ; player facing down
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db $44, $4C, $FD, $00 ; player facing up
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db $50, $40, $FE, $00 ; player facing left
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db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
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Unknown_70866: ; 70866 (1c:4866)
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Unknown_70866: ; 70866 (1c:4866)
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INCBIN "baserom.gbc",$70866,$7087e - $70866
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INCBIN "baserom.gbc",$70866,$7087e - $70866
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