diff --git a/data/trainers/ai_pointers.asm b/data/trainers/ai_pointers.asm index e783308c..90130edf 100644 --- a/data/trainers/ai_pointers.asm +++ b/data/trainers/ai_pointers.asm @@ -28,28 +28,28 @@ TrainerAIPointers: dbw 3, GenericAI dbw 2, BlackbeltAI ; blackbelt dbw 3, GenericAI ; rival1 - dbw 3, GenericAI - dbw 1, GenericAI ; chief + dbw 2, OakAI + dbw 3, ChiefAI ; chief dbw 3, GenericAI dbw 1, GiovanniAI ; giovanni dbw 3, GenericAI dbw 2, CooltrainerMAI ; cooltrainerm dbw 1, CooltrainerFAI ; cooltrainerf - dbw 2, BrunoAI ; bruno + dbw 1, BrunoAI ; bruno dbw 5, BrockAI ; brock - dbw 1, MistyAI ; misty + dbw 2, MistyAI ; misty dbw 1, LtSurgeAI ; surge dbw 1, ErikaAI ; erika dbw 2, KogaAI ; koga dbw 2, BlaineAI ; blaine dbw 1, SabrinaAI ; sabrina dbw 3, GenericAI - dbw 1, Rival2AI ; rival2 - dbw 1, Rival3AI ; rival3 - dbw 2, LoreleiAI ; lorelei + dbw 2, Rival2AI ; rival2 + dbw 3, Rival3AI ; rival3 + dbw 1, LoreleiAI ; lorelei dbw 3, GenericAI - dbw 2, AgathaAI ; agatha - dbw 1, LanceAI ; lance + dbw 1, AgathaAI ; agatha + dbw 2, LanceAI ; lance dbw 3, GenericAI ; Yujirou dbw 3, GenericAI ; Student dbw 3, GenericAI ; Firefighter diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index 1223359c..c6e82b15 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -725,8 +725,8 @@ JugglerAI: ret nc jp AISwitchIfEnoughMons -BlackbeltAI: - cp 13 percent - 1 +BlackbeltAI: ; Fun fact! Jacky uses this same AI routine in the proto assets, but only 6% of the time. + cp 25 percent + 1 ret nc jp AIUseXAttack @@ -763,10 +763,10 @@ BrockAI: MistyAI: cp 25 percent + 1 ret nc - ld a, 10 + ld a, 5 call AICheckIfHPBelowFraction ret nc - jp AIUseSuperPotion ; Replicates Starmie using Recover. Unlike other trainers that heal, Misty will do this 26% of the time instead of 51%. + jp AIUsePotion ; Replicates Starmie using Recover. Unlike other trainers that heal, Misty will do this 26% of the time instead of 51%. LtSurgeAI: cp 20 percent + 1 @@ -774,25 +774,25 @@ LtSurgeAI: jp AIUseXSpecial ErikaAI: - cp 50 percent + 1 + cp 25 percent + 1 ret nc - ld a, 10 + ld a, 5 call AICheckIfHPBelowFraction ret nc jp AIUseSuperPotion KogaAI: - cp 50 percent + 1 + cp 25 percent + 1 ret nc - ld a, 10 + ld a, 5 call AICheckIfHPBelowFraction ret nc jp AIUseSuperPotion ; Koga is weird - I don't think anything fits. X Attack is certainly not the move though... BlaineAI: - cp 25 percent + 1 + cp 40 percent + 1 ret nc - ld a, 10 + ld a, 5 call AICheckIfHPBelowFraction ret nc ; this fixes the super potion thing - PvK jp AIUseHyperPotion ; Instead of a Super Potion though, let's give him this. More impactful for the sixth gym while staying true to the meme that everyone knows Gen 1 Blaine for. @@ -800,13 +800,13 @@ BlaineAI: SabrinaAI: cp 25 percent + 1 ret nc - ld a, 10 + ld a, 5 call AICheckIfHPBelowFraction ret nc jp AIUseHyperPotion Rival2AI: - cp 13 percent - 1 + cp 20 percent - 1 ret nc ld a, 5 call AICheckIfHPBelowFraction @@ -822,9 +822,6 @@ Rival3AI: jp AIUseFullRestore LoreleiAI: - cp 15 percent + 1 - ret nc - jp AIUseXSpecial cp 40 percent + 1 ret nc ld a, 5 @@ -833,9 +830,6 @@ LoreleiAI: jp AIUseFullRestore BrunoAI: - cp 15 percent + 1 - ret nc - jp AIUseXAttack cp 40 percent + 1 ret nc ld a, 5 @@ -844,11 +838,8 @@ BrunoAI: jp AIUseFullRestore AgathaAI: - cp 8 percent + cp 10 percent jp c, AISwitchIfEnoughMons - cp 15 percent + 1 - ret nc - jp AIUseXAccuracy ; hahahahahahahaha cp 40 percent + 1 ret nc ld a, 5 @@ -857,15 +848,28 @@ AgathaAI: jp AIUseFullRestore LanceAI: - cp 15 percent + 1 - ret nc - jp AIUseXSpecial cp 50 percent + 1 ret nc - ld a, 10 + ld a, 4 call AICheckIfHPBelowFraction ret nc jp AIUseFullRestore + +OakAI: + cp 25 percent + 1 + ret nc + ld a, 5 + call AICheckIfHPBelowFraction + ret nc + jp AIUseFullRestore + +ChiefAI: + cp 25 percent + 1 + ret nc + ld a, 5 + call AICheckIfHPBelowFraction + ret nc + jp AIUseFullRestore ; this was a Dire Hit in the proto assets but we all know how useful that item is in Gen 1 GenericAI: and a ; clear carry diff --git a/text/GiovannisRoom.asm b/text/GiovannisRoom.asm index 68bcd2a6..5d3ad1a4 100644 --- a/text/GiovannisRoom.asm +++ b/text/GiovannisRoom.asm @@ -77,11 +77,11 @@ _GiovannisRoomText3:: para "PROTECTOR: ¥3,000" ; Giovanni discovered the Protector's use with Rhyperior. - para "DIRE HIT: ¥5,200" ; Giovanni uses this in battle. + para "X ATTACK: ¥8,000" ; Giovanni uses this in battle. para "TM27 R&D: ¥15,000" ; Giovanni is confirmed to have created Fissure in vanilla RBY. He also says he made Earthquake in FRLG, but it feels contrived. - para "Business: ¥100,000" + para "Business: ¥250,000" para "It keeps going..."