Custom palette for Game Corner, slight early game rebalance

I did these a few days ago and forgot to push the commit lol

- Gives the Game Corner and the prize building a new palette

- Makes encounter levels a bit more consistent in the early game, as well as spreading out species a bit more evenly
This commit is contained in:
Martha Schilling 2023-06-09 14:58:59 +01:00
parent 749abc67b7
commit c939b46740
14 changed files with 70 additions and 62 deletions

View file

@ -155,6 +155,10 @@ SetPal_Overworld:
jr z, .powerPlant
cp SILPH_GAUNTLET_3F
jr z, .ship
cp GAME_CORNER
jr z, .pachinko
cp GAME_CORNER_PRIZE_ROOM
jr z, .pachinko
cp CELESTE_HILL
jr z, .celeste
cp CERULEAN_CAVE_2F
@ -203,12 +207,6 @@ SetPal_Overworld:
.caveDefault
ld a, PAL_CAVE - 1
jr .town
.celeste
ld a, PAL_CELESTE - 1
jr .town
.ship
ld a, PAL_VERMILION - 1
jr .town
.forest
ld a, [wCurMap]
cp SILPH_GAUNTLET_1F + 1
@ -225,6 +223,15 @@ SetPal_Overworld:
.powerPlant
ld a, PAL_YELLOWMON - 1
jr .town
.celeste
ld a, PAL_CELESTE - 1
jr .town
.ship
ld a, PAL_VERMILION - 1
jr .town
.pachinko
ld a, PAL_CASINO - 1
jr .town
.faraway
ld a, PAL_ROUTE - 1
jr .town