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Custom palette for Game Corner, slight early game rebalance
I did these a few days ago and forgot to push the commit lol - Gives the Game Corner and the prize building a new palette - Makes encounter levels a bit more consistent in the early game, as well as spreading out species a bit more evenly
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parent
749abc67b7
commit
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14 changed files with 70 additions and 62 deletions
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@ -155,6 +155,10 @@ SetPal_Overworld:
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jr z, .powerPlant
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cp SILPH_GAUNTLET_3F
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jr z, .ship
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cp GAME_CORNER
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jr z, .pachinko
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cp GAME_CORNER_PRIZE_ROOM
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jr z, .pachinko
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cp CELESTE_HILL
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jr z, .celeste
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cp CERULEAN_CAVE_2F
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@ -203,12 +207,6 @@ SetPal_Overworld:
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.caveDefault
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ld a, PAL_CAVE - 1
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jr .town
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.celeste
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ld a, PAL_CELESTE - 1
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jr .town
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.ship
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ld a, PAL_VERMILION - 1
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jr .town
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.forest
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ld a, [wCurMap]
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cp SILPH_GAUNTLET_1F + 1
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@ -225,6 +223,15 @@ SetPal_Overworld:
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.powerPlant
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ld a, PAL_YELLOWMON - 1
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jr .town
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.celeste
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ld a, PAL_CELESTE - 1
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jr .town
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.ship
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ld a, PAL_VERMILION - 1
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jr .town
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.pachinko
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ld a, PAL_CASINO - 1
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jr .town
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.faraway
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ld a, PAL_ROUTE - 1
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jr .town
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