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https://github.com/thornAvery/kep-hack.git
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wug
Replaces the nonsensical Crocky static with a more fitting Wugtrio encounter. Currently (hilariously) makes the Champion theme play in the battle, working on a fix later
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@ -585,7 +585,7 @@
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; New static encounter events
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; New static encounter events
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const_next $620
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const_next $620
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const_skip
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const_skip
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const EVENT_BEAT_CROCKY
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const EVENT_BEAT_WUGTRIO
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const_skip 7
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const_skip 7
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const EVENT_BEAT_MEW
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const EVENT_BEAT_MEW
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const_skip 7
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const_skip 7
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@ -237,7 +237,7 @@ DEF SHOW EQU $15
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const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; E1
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const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; E1
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const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
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const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
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const HS_ARTICUNO ; E3
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const HS_ARTICUNO ; E3
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const HS_CROCKY ; E4
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const HS_WUGTRIO ; E4
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const HS_MEW ; E5
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const HS_MEW ; E5
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const HS_MOLTRES ; E6
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const HS_MOLTRES ; E6
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; const HS_OMEGA ; E7 X
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; const HS_OMEGA ; E7 X
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@ -6,9 +6,8 @@ DiglettsCave_Object:
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warp_event 37, 31, DIGLETTS_CAVE_ROUTE_11, 3
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warp_event 37, 31, DIGLETTS_CAVE_ROUTE_11, 3
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def_bg_events
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def_bg_events
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bg_event 17, 25, 2 ; DiglettsCaveText1
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def_object_events
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def_object_events
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object_event 29, 12, SPRITE_MONSTER, STAY, DOWN, 1, CROCKY, 28 | OW_POKEMON
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object_event 29, 12, SPRITE_BOULDER, STAY, DOWN, 1, WUGTRIO, 28 | OW_POKEMON
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def_warps_to DIGLETTS_CAVE
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def_warps_to DIGLETTS_CAVE
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@ -1 +1 @@
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,+,+>,+,)+vvvvv+vv+vvnn+v)vL%+77zt%--%+r+s*f+s s%+~kkkk[[o>~kk[o
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,+,+>,+,)+vvvvv+vv+vvnn+v)vL%+77zt%--%+r+sf+s s%+~kkkk[[o>~kk[o
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@ -13,29 +13,24 @@ DiglettsCave_ScriptPointers:
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dw EndTrainerBattle
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dw EndTrainerBattle
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DiglettsCave_TextPointers:
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DiglettsCave_TextPointers:
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dw CrockyText
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dw WugtrioText
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dw DiglettsCaveText1
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DiglettsCaveTrainerHeaders:
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DiglettsCaveTrainerHeaders:
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def_trainers
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def_trainers
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CrockyTrainerHeader:
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WugtrioTrainerHeader:
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trainer EVENT_BEAT_CROCKY, 0, CrockyBattleText, CrockyBattleText, CrockyBattleText
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trainer EVENT_BEAT_WUGTRIO, 0, WugtrioBattleText, WugtrioBattleText, WugtrioBattleText
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db -1 ; end
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db -1 ; end
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CrockyText:
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WugtrioText:
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text_asm
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text_asm
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ld hl, CrockyTrainerHeader
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ld hl, WugtrioTrainerHeader
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call TalkToTrainer
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call TalkToTrainer
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jp TextScriptEnd
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jp TextScriptEnd
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CrockyBattleText:
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WugtrioBattleText:
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text_far _CrockyBattleText
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text_far _WugtrioBattleText
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text_asm
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text_asm
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ld a, CROCKY
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ld a, WUGTRIO
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call PlayCry
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call PlayCry
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call WaitForSoundToFinish
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call WaitForSoundToFinish
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jp TextScriptEnd
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jp TextScriptEnd
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DiglettsCaveText1:
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text_far _DiglettsCaveText1
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text_end
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@ -1,13 +1,3 @@
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_DiglettsCaveText1::
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_WugtrioBattleText::
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text "DANGER!"
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text "Wug! Wug! Wug!@"
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line "A hostile CROCKY"
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cont "is nesting here!"
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para "Looks like the"
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line "sign has many"
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cont "bite marks."
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done
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_CrockyBattleText::
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text "Graogh!@"
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text_end
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text_end
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