documented bide bug

This commit is contained in:
YamaArashi 2015-02-07 04:23:34 -08:00
parent 507fcbd269
commit c9b778fb00

View file

@ -1096,7 +1096,9 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741)
ld [wd083], a
call WaitForSoundToFinish
.skipWaitForSound
ld hl, wEnemyNumHits
; bug? if the player mon faints while the enemy mon is using bide,
; the accumulated damage is overwritten. xxx what values can [wd083] have here?
ld hl, wEnemyBideAccumulatedDamage
ld [hli], a
ld [hl], a
ld [wBattleMonStatus], a