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Reorganize constants/
To do: add comments associating constants with data and code
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35 changed files with 2947 additions and 2942 deletions
27
constants/serial_constants.asm
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27
constants/serial_constants.asm
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ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
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ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
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USING_EXTERNAL_CLOCK EQU $01
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USING_INTERNAL_CLOCK EQU $02
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CONNECTION_NOT_ESTABLISHED EQU $ff
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; signals the start of an array of bytes transferred over the link cable
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SERIAL_PREAMBLE_BYTE EQU $FD
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; this byte is used when there is no data to send
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SERIAL_NO_DATA_BYTE EQU $FE
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; signals the end of one part of a patch list (there are two parts) for player/enemy party data
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SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
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LINK_STATE_NONE EQU $00 ; not using link
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LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
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LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
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LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
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LINK_STATE_BATTLING EQU $04 ; in a link battle
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LINK_STATE_RESET EQU $05 ; reset game (unused)
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LINK_STATE_TRADING EQU $32 ; in a link trade
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LINKBATTLE_RUN EQU $F
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LINKBATTLE_STRUGGLE EQU $E
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LINKBATTLE_NO_ACTION EQU $D
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