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https://github.com/thornAvery/kep-hack.git
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Some progress on the Chief fight
Right now I'm facing a weird bug where if you enter, you get the quote, but the fight doesn't start and it happens while you're stepping for some reason. Very odd.
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9 changed files with 186 additions and 6 deletions
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@ -1,6 +1,113 @@
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; Much of this is a recoded version of the Champion's room, which serves the same purpose.
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SilphGauntlet7F_Script:
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jp EnableAutoTextBoxDrawing
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call EnableAutoTextBoxDrawing
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ld hl, SilphGauntlet7F_ScriptPointers
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ld a, [wSilphGauntlet7FCurScript]
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jp CallFunctionInTable
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ResetChiefScript:
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xor a
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ld [wJoyIgnore], a
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ld [wSilphGauntlet7FCurScript], a
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ret
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SilphGauntlet7F_ScriptPointers:
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;dw ChiefScript0
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dw ChiefScript1
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dw ChiefScript2
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dw ChiefScript3
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ChiefScript0:
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ret
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ChiefScript1:
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ld a, $ff
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ld [wJoyIgnore], a
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ld hl, wSimulatedJoypadStatesEnd
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ld de, ChiefEntrance_RLEMovement
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call DecodeRLEList
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dec a
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ld [wSimulatedJoypadStatesIndex], a
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call StartSimulatingJoypadStates
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ld a, $2
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ld [wSilphGauntlet7FCurScript], a
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ret
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ChiefEntrance_RLEMovement:
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db D_UP, 4
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db -1 ; end
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ChiefScript2:
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ld a, [wSimulatedJoypadStatesIndex]
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and a
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ret nz
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call Delay3
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xor a
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ld [wJoyIgnore], a
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ld hl, wOptions
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res 7, [hl] ; Turn on battle animations like with Blue
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ld a, $1
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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call Delay3
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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ld hl, ChiefDefeatedText
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ld de, ChiefVictoryText
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call SaveEndBattleTextPointers
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ld a, OPP_CHIEF
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ld [wCurOpponent], a
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ld a, 1
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ld [wTrainerNo], a
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ld [wIsTrainerBattle], a
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ld a, $1
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xor a
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ldh [hJoyHeld], a
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ld a, $3
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ld [wSilphGauntlet7FCurScript], a
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ret
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ChiefScript3:
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ld a, [wIsInBattle]
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cp $ff
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jp z, ResetChiefScript
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xor a
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ld [wIsTrainerBattle], a
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call UpdateSprites
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SetEvent EVENT_BEAT_CHIEF
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ld a, $f0
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ld [wJoyIgnore], a
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ld a, $1
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ldh [hSpriteIndexOrTextID], a
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call GaryScript_760c8
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ld a, $1
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ldh [hSpriteIndex], a
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call SetSpriteMovementBytesToFF
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ld a, $4
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ld [wSilphGauntlet7FCurScript], a
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ret
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SilphGauntlet7F_TextPointers:
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dw ChiefMonologue
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ChiefMonologue:
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text_far _ChiefMonologue
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text_end
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ChiefDefeatedText:
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text_far _ChiefDefeatedText
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text_end
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ChiefVictoryText:
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text_far _ChiefVictoryText
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text_end
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ChiefAfterBattleText:
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text_far _ChiefAfterBattleText
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text_end
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text_end
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