Some progress on the Chief fight

Right now I'm facing a weird bug where if you enter, you get the quote, but the fight doesn't start and it happens while you're stepping for some reason. Very odd.
This commit is contained in:
Llinos Evans 2023-04-24 23:22:35 +01:00
parent 59a9bdb62e
commit ca1cc6af90
9 changed files with 186 additions and 6 deletions

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@ -719,7 +719,8 @@
const EVENT_BEAT_SILPH_CO_11F_TRAINER_1 const EVENT_BEAT_SILPH_CO_11F_TRAINER_1
const EVENT_BEAT_OMEGA ; must be here const EVENT_BEAT_OMEGA ; must be here
const EVENT_SILPH_CO_11_UNLOCKED_DOOR const EVENT_SILPH_CO_11_UNLOCKED_DOOR
const_skip 4 const_skip 2
const EVENT_BEAT_CHIEF
const EVENT_GOT_MASTER_BALL const EVENT_GOT_MASTER_BALL
const_skip const_skip
const EVENT_BEAT_SILPH_CO_GIOVANNI const EVENT_BEAT_SILPH_CO_GIOVANNI

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@ -3,7 +3,7 @@ RedsHouse2F_Object:
def_warp_events def_warp_events
warp_event 7, 1, REDS_HOUSE_1F, 3 warp_event 7, 1, REDS_HOUSE_1F, 3
warp_event 5, 1, SILPH_CO_11F, 1 warp_event 5, 1, SILPH_GAUNTLET_7F, 1
def_bg_events def_bg_events

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@ -2,9 +2,11 @@ SilphGauntlet7F_Object:
db $d ; border block db $d ; border block
def_warp_events def_warp_events
warp_event 5, 6, SAFFRON_CITY, 1
def_bg_events def_bg_events
def_object_events def_object_events
object_event 5, 1, SPRITE_SILPH_PRESIDENT, STAY, DOWN, 1 ; person
def_warps_to SILPH_GAUNTLET_7F def_warps_to SILPH_GAUNTLET_7F

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@ -489,7 +489,7 @@ BirdKeeperData:
ChiefData: ChiefData:
; New - this will be used in the Silph Gauntlet ; New - this will be used in the Silph Gauntlet
db $FF, 73, MAGNEZONE, 72, LAPRAS, 73, SCIZOR, 73, EXEGGUTOR, 75, PORYGON2, 77, OMEGA, 0 db $FF, 73, MAGNEZONE, 72, LAPRAS, 73, SCIZOR, 73, PORYGON2, 75, PORYGONZ, 77, OMEGA, 0
ScientistData: ScientistData:
; Unused - this will be used in the Silph Gauntlet ; Unused - this will be used in the Silph Gauntlet

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@ -32,7 +32,7 @@ TrainerPicAndMoneyPointers::
pic_money BlackbeltPic, 2500 pic_money BlackbeltPic, 2500
pic_money Rival1Pic, 3500 pic_money Rival1Pic, 3500
pic_money ProfOakPic, 9900 pic_money ProfOakPic, 9900
pic_money ChiefPic, 3000 pic_money ChiefPic, 9900
pic_money ScientistPic, 5000 pic_money ScientistPic, 5000
pic_money GiovanniPic, 9900 pic_money GiovanniPic, 9900
pic_money RocketPic, 3000 pic_money RocketPic, 3000

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@ -1998,7 +1998,7 @@ wMtMoonB2FCurScript:: db
wSSAnne1FRoomsCurScript:: db wSSAnne1FRoomsCurScript:: db
wSSAnne2FRoomsCurScript:: db wSSAnne2FRoomsCurScript:: db
wRoute22CurScript:: db wRoute22CurScript:: db
ds 1 wSilphGauntlet7FCurScript:: db
wRedsHouse2FCurScript:: db wRedsHouse2FCurScript:: db
wViridianMartCurScript:: db wViridianMartCurScript:: db
wRoute22GateCurScript:: db wRoute22GateCurScript:: db

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@ -1,6 +1,113 @@
; Much of this is a recoded version of the Champion's room, which serves the same purpose.
SilphGauntlet7F_Script: SilphGauntlet7F_Script:
jp EnableAutoTextBoxDrawing call EnableAutoTextBoxDrawing
ld hl, SilphGauntlet7F_ScriptPointers
ld a, [wSilphGauntlet7FCurScript]
jp CallFunctionInTable
ResetChiefScript:
xor a
ld [wJoyIgnore], a
ld [wSilphGauntlet7FCurScript], a
ret
SilphGauntlet7F_ScriptPointers:
;dw ChiefScript0
dw ChiefScript1
dw ChiefScript2
dw ChiefScript3
ChiefScript0:
ret
ChiefScript1:
ld a, $ff
ld [wJoyIgnore], a
ld hl, wSimulatedJoypadStatesEnd
ld de, ChiefEntrance_RLEMovement
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
ld a, $2
ld [wSilphGauntlet7FCurScript], a
ret
ChiefEntrance_RLEMovement:
db D_UP, 4
db -1 ; end
ChiefScript2:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
xor a
ld [wJoyIgnore], a
ld hl, wOptions
res 7, [hl] ; Turn on battle animations like with Blue
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, ChiefDefeatedText
ld de, ChiefVictoryText
call SaveEndBattleTextPointers
ld a, OPP_CHIEF
ld [wCurOpponent], a
ld a, 1
ld [wTrainerNo], a
ld [wIsTrainerBattle], a
ld a, $1
xor a
ldh [hJoyHeld], a
ld a, $3
ld [wSilphGauntlet7FCurScript], a
ret
ChiefScript3:
ld a, [wIsInBattle]
cp $ff
jp z, ResetChiefScript
xor a
ld [wIsTrainerBattle], a
call UpdateSprites
SetEvent EVENT_BEAT_CHIEF
ld a, $f0
ld [wJoyIgnore], a
ld a, $1
ldh [hSpriteIndexOrTextID], a
call GaryScript_760c8
ld a, $1
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, $4
ld [wSilphGauntlet7FCurScript], a
ret
SilphGauntlet7F_TextPointers: SilphGauntlet7F_TextPointers:
dw ChiefMonologue
ChiefMonologue:
text_far _ChiefMonologue
text_end
ChiefDefeatedText:
text_far _ChiefDefeatedText
text_end
ChiefVictoryText:
text_far _ChiefVictoryText
text_end
ChiefAfterBattleText:
text_far _ChiefAfterBattleText
text_end
text_end text_end

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@ -284,6 +284,7 @@ INCLUDE "text/CitrineRocketHouse.asm"
INCLUDE "text/CitrineTradebackHouse.asm" INCLUDE "text/CitrineTradebackHouse.asm"
INCLUDE "text/tradeback_move_tutor.asm" INCLUDE "text/tradeback_move_tutor.asm"
INCLUDE "text/BrunswickTrail.asm" INCLUDE "text/BrunswickTrail.asm"
INCLUDE "text/SilphGauntlet7F.asm"
SECTION "Pokédex Text", ROMX SECTION "Pokédex Text", ROMX

69
text/SilphGauntlet7F.asm Normal file
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@ -0,0 +1,69 @@
_ChiefMonologue::
text "<PLAYER>!"
line "Congratulations"
cont "for making it"
cont "this far. I'm"
cont "sure it was an"
cont "arduous task."
para "However, I can't"
line "let you leave"
cont "this place. You"
cont "are still looking"
cont "for the ultimate"
cont "#MON, aren't"
cont "you?"
para "That MASTER"
line "BALL... I should"
cont "never have given"
cont "it to you! With"
cont "MEWTWO loose and"
cont "GIOVANNI gone,"
cont "our company is"
cont "going under! Now"
cont "there is only one"
cont "way to catch"
cont "MEWTWO, and it's"
cont "in your hand!"
para "<PLAYER>! Give me"
line "that BALL!"
prompt
_ChiefDefeatedText::
text "No!"
line "I...I..."
prompt
_ChiefVictoryText::
text "Ha!"
line "Now hand it over!"
prompt
_ChiefAfterBattleText::
text "I suppose the"
line "child to bring"
cont "down GIOVANNI has"
cont "to be stronger"
cont "than me. There is"
cont "no product of mine"
cont "can trounce you."
para "I wanted to make the"
line "ultimate BALL for a"
cont "perfect POKèMON."
para "Something we could"
line "mass produce."
para "Perhaps it wasn't"
line "meant to be..."
para "Go."
para "Otherwise..."
line "MEWTWO's hatred will"
cont "crush this world."
done