wOAMBuffer -> wShadowOAM (#370)

This commit is contained in:
Colton G. Rushton 2022-07-09 18:18:18 -03:00 committed by GitHub
parent b045ac4f16
commit cc46b0e510
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
29 changed files with 105 additions and 105 deletions

View file

@ -43,7 +43,7 @@ GetAnimationSpeed:
.resetSprites
push bc
ld hl, wMonPartySpritesSavedOAM
ld de, wOAMBuffer
ld de, wShadowOAM
ld bc, $60
call CopyData
pop bc
@ -51,7 +51,7 @@ GetAnimationSpeed:
jr .incTimer
.animateSprite
push bc
ld hl, wOAMBuffer + $02 ; OAM tile id
ld hl, wShadowOAMSprite00TileID
ld bc, $10
ld a, [wCurrentMenuItem]
call AddNTimes
@ -236,7 +236,7 @@ WriteMonPartySpriteOAM:
; make a copy at wMonPartySpritesSavedOAM.
push af
ld c, $10
ld h, HIGH(wOAMBuffer)
ld h, HIGH(wShadowOAM)
ldh a, [hPartyMonIndex]
swap a
ld l, a
@ -252,7 +252,7 @@ WriteMonPartySpriteOAM:
; Make a copy of the OAM buffer with the first animation frame written so that
; we can flip back to it from the second frame by copying it back.
.makeCopy
ld hl, wOAMBuffer
ld hl, wShadowOAM
ld de, wMonPartySpritesSavedOAM
ld bc, $60
jp CopyData