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wOAMBuffer -> wShadowOAM (#370)
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29 changed files with 105 additions and 105 deletions
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@ -1,6 +1,6 @@
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PrepareOAMData::
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; Determine OAM data for currently visible
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; sprites and write it to wOAMBuffer.
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; sprites and write it to wShadowOAM.
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ld a, [wUpdateSpritesEnabled]
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dec a
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@ -79,7 +79,7 @@ PrepareOAMData::
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ldh a, [hOAMBufferOffset]
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ld e, a
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ld d, HIGH(wOAMBuffer)
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ld d, HIGH(wShadowOAM)
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.tileLoop
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ldh a, [hSpriteScreenY] ; temp for sprite Y position
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@ -147,7 +147,7 @@ PrepareOAMData::
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; Clear unused OAM.
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ldh a, [hOAMBufferOffset]
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ld l, a
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ld h, HIGH(wOAMBuffer)
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ld h, HIGH(wShadowOAM)
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ld de, $4
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ld b, $a0
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ld a, [wd736]
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