wOAMBuffer -> wShadowOAM (#370)

This commit is contained in:
Colton G. Rushton 2022-07-09 18:18:18 -03:00 committed by GitHub
parent b045ac4f16
commit cc46b0e510
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GPG key ID: 4AEE18F83AFDEB23
29 changed files with 105 additions and 105 deletions

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@ -205,19 +205,19 @@ LeaveMapThroughHoleAnim:
ld a, $ff
ld [wUpdateSpritesEnabled], a ; disable UpdateSprites
; shift upper half of player's sprite down 8 pixels and hide lower half
ld a, [wOAMBuffer + 0 * 4 + 2]
ld [wOAMBuffer + 2 * 4 + 2], a
ld a, [wOAMBuffer + 1 * 4 + 2]
ld [wOAMBuffer + 3 * 4 + 2], a
ld a, [wShadowOAMSprite00TileID]
ld [wShadowOAMSprite02TileID], a
ld a, [wShadowOAMSprite01TileID]
ld [wShadowOAMSprite03TileID], a
ld a, $a0
ld [wOAMBuffer + 0 * 4], a
ld [wOAMBuffer + 1 * 4], a
ld [wShadowOAMSprite00YCoord], a
ld [wShadowOAMSprite01YCoord], a
ld c, 2
call DelayFrames
; hide upper half of player's sprite
ld a, $a0
ld [wOAMBuffer + 2 * 4], a
ld [wOAMBuffer + 3 * 4], a
ld [wShadowOAMSprite02YCoord], a
ld [wShadowOAMSprite03YCoord], a
call GBFadeOutToWhite
ld a, $1
ld [wUpdateSpritesEnabled], a ; enable UpdateSprites
@ -392,7 +392,7 @@ FishingAnim:
ld b, $0
ld hl, FishingRodOAM
add hl, bc
ld de, wOAMBuffer + $9c
ld de, wShadowOAMSprite39
ld bc, $4
call CopyData
ld c, 100
@ -412,7 +412,7 @@ FishingAnim:
.loop
ld hl, wSpritePlayerStateData1YPixels
call .ShakePlayerSprite
ld hl, wOAMBuffer + $9c
ld hl, wShadowOAMSprite39
call .ShakePlayerSprite
call Delay3
dec b
@ -424,7 +424,7 @@ FishingAnim:
cp SPRITE_FACING_UP
jr nz, .skipHidingFishingRod
ld a, $a0
ld [wOAMBuffer + $9c], a
ld [wShadowOAMSprite39YCoord], a
.skipHidingFishingRod
ld hl, wEmotionBubbleSpriteIndex
@ -438,7 +438,7 @@ FishingAnim:
cp SPRITE_FACING_UP
jr nz, .skipUnhidingFishingRod
ld a, $44
ld [wOAMBuffer + $9c], a
ld [wShadowOAMSprite39YCoord], a
.skipUnhidingFishingRod
ld hl, ItsABiteText