mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Make suggested edits:
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
This commit is contained in:
parent
710c3275fc
commit
ccb01731fe
64 changed files with 71 additions and 74 deletions
|
|
@ -20,19 +20,6 @@ REG_DUTY_SOUND_LEN EQU 1
|
|||
REG_VOLUME_ENVELOPE EQU 2
|
||||
REG_FREQUENCY_LO EQU 3
|
||||
|
||||
MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
|
||||
MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
|
||||
MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
|
||||
|
||||
NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
|
||||
NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
|
||||
|
||||
CRY_SFX_START EQUS "SFX_CRY_00"
|
||||
CRY_SFX_END EQUS "SFX_CRY_25 + 3"
|
||||
|
||||
BATTLE_SFX_START EQUS "SFX_PECK"
|
||||
BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
|
||||
|
||||
; wChannelFlags1 constants
|
||||
BIT_PERFECT_PITCH EQU 0 ; controlled by toggle_perfect_pitch command
|
||||
BIT_SOUND_CALL EQU 1 ; if in sound call
|
||||
|
|
|
|||
|
|
@ -56,6 +56,7 @@ ENDM
|
|||
music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
|
||||
|
||||
; AUDIO_1 AUDIO_2 AUDIO_3
|
||||
NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
|
||||
music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1
|
||||
music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1
|
||||
music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1
|
||||
|
|
@ -75,6 +76,9 @@ ENDM
|
|||
music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1
|
||||
music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1
|
||||
music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1
|
||||
NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
|
||||
|
||||
CRY_SFX_START EQUS "SFX_CRY_00"
|
||||
music_const SFX_CRY_00, SFX_Cry00_1
|
||||
music_const SFX_CRY_01, SFX_Cry01_1
|
||||
music_const SFX_CRY_02, SFX_Cry02_1
|
||||
|
|
@ -113,6 +117,7 @@ ENDM
|
|||
music_const SFX_CRY_23, SFX_Cry23_1
|
||||
music_const SFX_CRY_24, SFX_Cry24_1
|
||||
music_const SFX_CRY_25, SFX_Cry25_1
|
||||
CRY_SFX_END EQUS "SFX_CRY_25 + 3"
|
||||
|
||||
music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
|
||||
music_const SFX_TINK, SFX_Tink_1
|
||||
|
|
@ -157,16 +162,18 @@ ENDM
|
|||
; AUDIO_1
|
||||
music_const SFX_POKEFLUTE, SFX_Pokeflute
|
||||
music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
|
||||
MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
|
||||
|
||||
; AUDIO_2
|
||||
music_const SFX_LEVEL_UP, SFX_Level_Up
|
||||
|
||||
music_const SFX_BALL_TOSS, SFX_Ball_Toss
|
||||
music_const SFX_BALL_POOF, SFX_Ball_Poof
|
||||
music_const SFX_FAINT_THUD, SFX_Faint_Thud
|
||||
music_const SFX_RUN, SFX_Run
|
||||
music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
|
||||
music_const SFX_CAUGHT_MON, SFX_Caught_Mon
|
||||
|
||||
BATTLE_SFX_START EQUS "SFX_PECK"
|
||||
music_const SFX_PECK, SFX_Peck
|
||||
music_const SFX_FAINT_FALL, SFX_Faint_Fall
|
||||
music_const SFX_BATTLE_09, SFX_Battle_09
|
||||
|
|
@ -216,6 +223,8 @@ ENDM
|
|||
music_const SFX_BATTLE_35, SFX_Battle_35
|
||||
music_const SFX_BATTLE_36, SFX_Battle_36
|
||||
music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
|
||||
BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
|
||||
MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
|
||||
|
||||
; AUDIO_3
|
||||
music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
|
||||
|
|
@ -228,3 +237,4 @@ ENDM
|
|||
music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
|
||||
music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
|
||||
music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
|
||||
MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue