mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-23 15:42:26 +13:00
Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
This commit is contained in:
parent
ae420a4d8f
commit
cd649184f5
90 changed files with 1070 additions and 1066 deletions
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@ -177,7 +177,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)
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ld a, $31
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ld [$ffe1], a
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hlCoord 1, 5
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predef Func_3f0c6
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predef CopyUncompressedPicToTilemap
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xor a
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ld [hWY], a
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ld [rWY], a
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@ -620,7 +620,7 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
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or [hl]
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ret nz ; test if fainted
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call DrawHUDsAndHPBars
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ld c, $14
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ld c, 20
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call DelayFrames
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xor a
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ret
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@ -823,7 +823,7 @@ HandleEnemyMonFainted: ; 3c525 (f:4525)
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ld [wcd6a], a
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jp MainInBattleLoop
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FaintEnemyPokemon ; 0x3c567
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FaintEnemyPokemon: ; 0x3c567
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call ReadPlayerMonCurHPAndStatus
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ld a, [W_ISINBATTLE]
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dec a
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@ -1020,7 +1020,7 @@ TrainerBattleVictory: ; 3c696 (f:4696)
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cp LINK_STATE_BATTLING
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ret z
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call ScrollTrainerPicAfterBattle
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ld c, $28
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ld c, 40
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call DelayFrames
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call PrintEndBattleText
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; win money
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@ -1218,7 +1218,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837)
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ld bc, $815
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call ClearScreenArea
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call ScrollTrainerPicAfterBattle
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ld c, $28
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ld c, 40
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call DelayFrames
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ld hl, Sony1WinText
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call PrintText
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@ -1506,7 +1506,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
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ld a,$CF
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ld [$FFE1],a
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hlCoord 15, 6
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predef Func_3f073
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predef AnimateSendingOutMon
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ld a,[wEnemyMonSpecies2]
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call PlayCry
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call DrawEnemyHUDAndHPBar
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@ -1836,7 +1836,7 @@ SendOutMon: ; 3cc91 (f:4c91)
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ld a, POOF_ANIM
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call PlayMoveAnimation
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hlCoord 4, 11
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predef Func_3f073
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predef AnimateSendingOutMon
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ld a, [wcf91]
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call PlayCry
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call PrintEmptyString
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@ -1852,8 +1852,8 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa)
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xor a
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ld [wcd6c], a
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ld [H_DOWNARROWBLINKCNT1], a
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predef Func_79aba
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ld c, $4
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predef CopyGrowingMonTiles
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ld c, 4
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call DelayFrames
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call .clearScreenArea
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hlCoord 4, 9
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@ -1862,7 +1862,7 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa)
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ld [wcd6c], a
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xor a
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ld [H_DOWNARROWBLINKCNT1], a
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predef Func_79aba
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predef CopyGrowingMonTiles
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call Delay3
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call .clearScreenArea
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ld a, $4c
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@ -2110,12 +2110,12 @@ DisplayBattleMenu: ; 3ceb3 (f:4eb3)
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; the following simulates the keystrokes by drawing menus on screen
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hlCoord 9, 14
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ld [hl], "▶"
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ld c, $50
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ld c, 80
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call DelayFrames
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ld [hl], $7f
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hlCoord 9, 16
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ld [hl], "▶"
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ld c, $32
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ld c, 50
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call DelayFrames
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ld [hl], $ec
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ld a, $2 ; select the "ITEM" menu
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@ -2490,7 +2490,7 @@ PartyMenuOrRockOrRun:
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SwitchPlayerMon: ; 3d1ba (f:51ba)
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callab RetreatMon
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ld c, $32
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ld c, 50
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call DelayFrames
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call AnimateRetreatingPlayerMon
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ld a, [wWhichPokemon]
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@ -2815,7 +2815,7 @@ AnyMoveToSelect: ; 3d3f5 (f:53f5)
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.asm_3d423
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ld hl, NoMovesLeftText
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call PrintText
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ld c, $3c
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ld c, 60
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call DelayFrames
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xor a
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ret
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@ -3232,7 +3232,7 @@ playPlayerMoveAnimation
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call nz,Bankswitch
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jr MirrorMoveCheck
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playerCheckIfFlyOrChargeEffect
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ld c,$1E
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ld c,30
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call DelayFrames
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ld a,[W_PLAYERMOVEEFFECT]
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cp a,FLY_EFFECT
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@ -3869,7 +3869,7 @@ ExclamationPoint5Text: ; 3db80 (f:5b80)
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; if the move being used is in set [1-4] from ExclamationPointMoveSets,
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; use ExclamationPoint[1-4]Text
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; otherwise, use ExclamationPoint5Text
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; but all five text strings are identical
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; but all five text strings are identical
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; this likely had to do with Japanese grammar that got translated,
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; but the functionality didn't get removed
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DetermineExclamationPointTextNum: ; 3db85 (f:5b85)
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@ -4004,7 +4004,7 @@ PrintCriticalOHKOText: ; 3dc5c (f:5c5c)
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xor a
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ld [wCriticalHitOrOHKO], a
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.done
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ld c, $14
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ld c, 20
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jp DelayFrames
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CriticalOHKOTextPointers: ; 3dc7a (f:5c7a)
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@ -4691,7 +4691,7 @@ CriticalHitTest: ; 3e023 (f:6023)
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jr z, .calcCriticalHitProbability
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ld hl, W_ENEMYMOVEPOWER
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ld de, W_ENEMYBATTSTATUS2
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.calcCriticalHitProbability ; 0x3e04f
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.calcCriticalHitProbability
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ld a, [hld] ; read base power from RAM
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and a
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ret z ; do nothing if zero
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@ -5579,7 +5579,7 @@ CalcHitChance: ; 3e624 (f:6624)
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; the second iteration multiplies by the evasion ratio
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.loop
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push bc
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ld hl, StatModifierRatios ; $76cb ; stat modifier ratios
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ld hl, StatModifierRatios ; stat modifier ratios
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dec b
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sla b
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ld c,b
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@ -5785,7 +5785,7 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4)
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EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1)
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call SwapPlayerAndEnemyLevels
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ld c, $1e
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ld c, 30
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call DelayFrames
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ld a, [W_ENEMYMOVEEFFECT]
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cp FLY_EFFECT
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@ -6456,7 +6456,7 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92)
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ld a, $31
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ld [$ffe1], a
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hlCoord 1, 5
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predef_jump Func_3f0c6
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predef_jump CopyUncompressedPicToTilemap
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; does nothing since no stats are ever selected (barring glitches)
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DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02)
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@ -6796,11 +6796,11 @@ BattleRandom:
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HandleExplodingAnimation: ; 3eed3 (f:6ed3)
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ld a, [H_WHOSETURN]
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and a
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ld hl, wEnemyMonType1 ; wcfea
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ld hl, wEnemyMonType1
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ld de, W_ENEMYBATTSTATUS1
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ld a, [W_PLAYERMOVENUM]
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jr z, .asm_3eeea
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ld hl, wBattleMonType1 ; wd019
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ld hl, wBattleMonType1
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ld de, W_ENEMYBATTSTATUS1
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ld a, [W_ENEMYMOVENUM]
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.asm_3eeea
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@ -6832,14 +6832,15 @@ PlayMoveAnimation: ; 3ef07 (f:6f07)
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InitBattle: ; 3ef12 (f:6f12)
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ld a, [W_CUROPPONENT]
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and a
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jr z, asm_3ef23
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jr z, DetermineWildOpponent
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InitOpponent: ; 3ef18 (f:6f18)
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ld a, [W_CUROPPONENT]
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ld [wcf91], a
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ld [wEnemyMonSpecies2], a
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jr asm_3ef3d
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asm_3ef23: ; 3ef23 (f:6f23)
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jr InitBattleCommon
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DetermineWildOpponent: ; 3ef23 (f:6f23)
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ld a, [wd732]
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bit 1, a
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jr z, .asm_3ef2f
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@ -6852,7 +6853,7 @@ asm_3ef23: ; 3ef23 (f:6f23)
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ret nz
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callab TryDoWildEncounter
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ret nz
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asm_3ef3d: ; 3ef3d (f:6f3d)
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InitBattleCommon: ; 3ef3d (f:6f3d)
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ld a, [wMapPalOffset]
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push af
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ld hl, wd358
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@ -6874,7 +6875,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d)
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dec a
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ld [wAICount], a
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hlCoord 12, 0
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predef Func_3f0c6
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predef CopyUncompressedPicToTilemap
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ld a, $ff
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ld [wEnemyMonPartyPos], a
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ld a, $2
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@ -6928,7 +6929,7 @@ InitWildBattle: ; 3ef8b (f:6f8b)
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ld [W_TRAINERCLASS], a
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ld [$ffe1], a
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hlCoord 12, 0
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predef Func_3f0c6
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predef CopyUncompressedPicToTilemap
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; common code that executes after init battle code specific to trainer or wild battles
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InitBattle_Common: ; 3efeb (f:6feb)
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@ -6974,9 +6975,9 @@ InitBattle_Common: ; 3efeb (f:6feb)
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_LoadTrainerPic: ; 3f04b (f:704b)
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; wd033-wd034 contain pointer to pic
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ld a, [wTrainerPicPointer] ; wd033
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ld a, [wTrainerPicPointer]
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ld e, a
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ld a, [wTrainerPicPointer + 1] ; wd034
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ld a, [wTrainerPicPointer + 1]
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ld d, a ; de contains pointer to trainer pic
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ld a, [wLinkState]
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and a
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@ -6991,13 +6992,14 @@ _LoadTrainerPic: ; 3f04b (f:704b)
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jp LoadUncompressedSpriteData
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; unreferenced
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Func_3f069: ; 3f069 (f:7069)
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ResetCryModifiers: ; 3f069 (f:7069)
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xor a
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ld [wc0f1], a
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ld [wc0f2], a
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jp PlaySound
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Func_3f073: ; 3f073 (f:7073)
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; animtes the mon "growing" out of the pokeball
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AnimateSendingOutMon: ; 3f073 (f:7073)
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ld a, [wPredefRegisters]
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ld h, a
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ld a, [wPredefRegisters + 1]
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@ -7016,16 +7018,16 @@ Func_3f073: ; 3f073 (f:7073)
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ld a, $1
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ld [wcd6c], a
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ld bc, $303
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predef Func_79aba
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ld c, $4
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predef CopyGrowingMonTiles
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ld c, 4
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call DelayFrames
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ld bc, -41
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add hl, bc
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xor a
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ld [wcd6c], a
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ld bc, $505
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predef Func_79aba
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ld c, $5
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predef CopyGrowingMonTiles
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ld c, 5
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call DelayFrames
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ld bc, -41
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jr .asm_3f0bf
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@ -7035,15 +7037,15 @@ Func_3f073: ; 3f073 (f:7073)
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add hl, bc
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ld a, [H_DOWNARROWBLINKCNT1]
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add $31
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jr asm_3f0d0
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jr CopyUncompressedPicToHL
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Func_3f0c6: ; 3f0c6 (f:70c6)
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CopyUncompressedPicToTilemap: ; 3f0c6 (f:70c6)
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ld a, [wPredefRegisters]
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ld h, a
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ld a, [wPredefRegisters + 1]
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ld l, a
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ld a, [$ffe1]
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asm_3f0d0: ; 3f0d0 (f:70d0)
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CopyUncompressedPicToHL: ; 3f0d0 (f:70d0)
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ld bc, $707
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ld de, $14
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push af
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@ -7356,7 +7358,7 @@ PoisonEffect: ; 3f24f (f:724f)
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cp POISON_EFFECT
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ret nz
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.didntAffect
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ld c, $32
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ld c, 50
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call DelayFrames
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jp PrintDidntAffectText
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@ -7652,7 +7654,7 @@ UpdateStat: ; 3f4c3 (f:74c3)
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UpdateStatDone: ; 3f4ca (f:74ca)
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ld b, c
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inc b
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call Func_3f688
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call PrintStatText
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ld hl, W_PLAYERBATTSTATUS2
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ld de, W_PLAYERMOVENUM
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ld bc, wccf7
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@ -7822,7 +7824,7 @@ StatModifierDownEffect: ; 3f54c (f:754c)
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jr nz, .recalculateStat
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ld a, [hl]
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and a
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jp z, Func_3f64d
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jp z, CantLowerAnymore_Pop
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.recalculateStat
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; recalculate affected stat
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; paralysis and burn penalties, as well as badge boosts are ignored
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@ -7870,7 +7872,7 @@ UpdateLoweredStatDone: ; 3f62c (f:762c)
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ld b, c
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inc b
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push de
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call Func_3f688
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call PrintStatText
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pop de
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ld a, [de]
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cp $44
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@ -7890,7 +7892,7 @@ UpdateLoweredStatDone: ; 3f62c (f:762c)
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call QuarterSpeedDueToParalysis
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jp HalveAttackDueToBurn
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Func_3f64d: ; 3f64d (f:764d)
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CantLowerAnymore_Pop: ; 3f64d (f:764d)
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pop de
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pop hl
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inc [hl]
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@ -7933,7 +7935,7 @@ FellText: ; 3f683 (f:7683)
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TX_FAR _FellText
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db "@"
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Func_3f688: ; 3f688 (f:7688)
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PrintStatText: ; 3f688 (f:7688)
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ld hl, StatsTextStrings
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ld c, $50
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.asm_3f68d
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@ -8042,7 +8044,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
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srl b
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cp b
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jr nc, .asm_3f76e
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ld c, $32
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ld c, 50
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call DelayFrames
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ld a, [W_PLAYERMOVENUM]
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cp TELEPORT
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@ -8057,7 +8059,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
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ld a, [W_PLAYERMOVENUM]
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jr .asm_3f7e4
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.asm_3f77e
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ld c, $32
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ld c, 50
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call DelayFrames
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ld hl, IsUnaffectedText
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ld a, [W_PLAYERMOVENUM]
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@ -8084,7 +8086,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
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srl b
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cp b
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jr nc, .asm_3f7c1
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ld c, $32
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ld c, 50
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call DelayFrames
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ld a, [W_ENEMYMOVENUM]
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cp TELEPORT
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@ -8099,7 +8101,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
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ld a, [W_ENEMYMOVENUM]
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jr .asm_3f7e4
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.asm_3f7d1
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ld c, $32
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ld c, 50
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call DelayFrames
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ld hl, IsUnaffectedText
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ld a, [W_ENEMYMOVENUM]
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@ -8109,7 +8111,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
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.asm_3f7e4
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push af
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call PlayBattleAnimation
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ld c, $14
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ld c, 20
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call DelayFrames
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pop af
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ld hl, RanFromBattleText
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@ -8377,7 +8379,7 @@ BecameConfusedText: ; 3f9a1 (f:79a1)
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ConfusionEffectFailed: ; 3f9a6 (f:79a6)
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cp CONFUSION_SIDE_EFFECT
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ret z
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ld c, $32
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ld c, 50
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call DelayFrames
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jp ConditionalPrintButItFailed
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@ -8424,7 +8426,7 @@ RageEffect: ; 3f9df (f:79df)
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ret
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MimicEffect: ; 3f9ed (f:79ed)
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ld c, $32
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ld c, 50
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call DelayFrames
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call MoveHitTest
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ld a, [W_MOVEMISSED]
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