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https://github.com/thornAvery/kep-hack.git
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
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ae420a4d8f
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90 changed files with 1070 additions and 1066 deletions
16
home/pic.asm
16
home/pic.asm
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@ -6,7 +6,7 @@ UncompressSpriteData:: ; 24fd (0:24fd)
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push af
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ld a, b
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ld [H_LOADEDROMBANK], a
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ld [$2000], a
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ld [MBC1RomBank], a
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ld a, $a
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ld [$0], a
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xor a
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@ -14,7 +14,7 @@ UncompressSpriteData:: ; 24fd (0:24fd)
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call _UncompressSpriteData
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pop af
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ld [H_LOADEDROMBANK], a
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ld [$2000], a
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ld [MBC1RomBank], a
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ret
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; initializes necessary data to load a sprite and runs UncompressSpriteDataLoop
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@ -31,7 +31,7 @@ _UncompressSpriteData:: ; 251a (0:251a)
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xor a
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ld [W_SPRITECURPOSX], a
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ld [W_SPRITECURPOSY], a
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ld [W_SPRITELOADFLAGS], a ; wd0a8
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ld [W_SPRITELOADFLAGS], a
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call ReadNextInputByte ; first byte of input determines sprite width (high nybble) and height (low nybble) in tiles (8x8 pixels)
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ld b, a
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and $f
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@ -57,13 +57,13 @@ _UncompressSpriteData:: ; 251a (0:251a)
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; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack
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UncompressSpriteDataLoop:: ; 2556 (0:2556)
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ld hl, S_SPRITEBUFFER1
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ld a, [W_SPRITELOADFLAGS] ; wd0a8
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ld a, [W_SPRITELOADFLAGS]
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bit 0, a
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jr z, .useSpriteBuffer1 ; check which buffer to use
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ld hl, S_SPRITEBUFFER2
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.useSpriteBuffer1
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call StoreSpriteOutputPointer
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ld a, [W_SPRITELOADFLAGS] ; wd0a8
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ld a, [W_SPRITELOADFLAGS]
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bit 1, a
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jr z, .startDecompression ; check if last iteration
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call ReadNextInputBit ; if last chunk, read 1-2 bit unpacking mode
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@ -195,12 +195,12 @@ MoveToNextBufferPosition:: ; 25d8 (0:25d8)
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pop hl
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xor a
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ld [W_SPRITECURPOSX], a
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ld a, [W_SPRITELOADFLAGS] ; wd0a8
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ld a, [W_SPRITELOADFLAGS]
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bit 1, a
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jr nz, .done ; test if there is one more sprite to go
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xor $1
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set 1, a
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ld [W_SPRITELOADFLAGS], a ; wd0a8
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ld [W_SPRITELOADFLAGS], a
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jp UncompressSpriteDataLoop
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.done
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jp UnpackSprite
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@ -539,7 +539,7 @@ ReverseNybble:: ; 2837 (0:2837)
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; resets sprite buffer pointers to buffer 1 and 2, depending on W_SPRITELOADFLAGS
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ResetSpriteBufferPointers:: ; 2841 (0:2841)
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ld a, [W_SPRITELOADFLAGS] ; wd0a8
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ld a, [W_SPRITELOADFLAGS]
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bit 0, a
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jr nz, .buffer2Selected
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ld de, S_SPRITEBUFFER1
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