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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
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7 changed files with 2371 additions and 2371 deletions
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@ -194,7 +194,7 @@ PlayAnimation:
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jr .searchSpecialEffectTableLoop
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.foundMatch
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ld a, [hli]
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cp $FF ; is there a sound to play?
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cp -1 ; is there a sound to play?
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jr z, .skipPlayingSound
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ld [wAnimSoundID], a ; store sound
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push hl
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@ -267,7 +267,7 @@ LoadSubanimation:
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ld d, a ; de = address of subanimation
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ld a, [de]
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ld b, a
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and 31
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and %00011111
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ld [wSubAnimCounter], a ; number of frame blocks
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ld a, b
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and %11100000
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@ -650,7 +650,7 @@ DoSpecialEffectByAnimationId:
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pop hl
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ret
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INCLUDE "data/moves/animation_special_effects.asm"
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INCLUDE "data/battle_anims/special_effects.asm"
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DoBallTossSpecialEffects:
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ld a, [wcf91]
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@ -912,7 +912,7 @@ TailWhipAnimationUnused:
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ld c, 20
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jp DelayFrames
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INCLUDE "data/moves/animation_special_effect_pointers.asm"
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INCLUDE "data/battle_anims/special_effect_pointers.asm"
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AnimationDelay10:
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ld c, 10
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