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WIP Battle Tent: win counter
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@ -2125,7 +2125,7 @@ UNION
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; Surely this position will not cause any issues at all.
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; Surely this position will not cause any issues at all.
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;battle tent data
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;battle tent data
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wBTOrder:: dw
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wBTOrder:: dw
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wBTStreakCnt:: db
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wBTCont:: db
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wBTClass:: db
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wBTClass:: db
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wBTDataEnd::
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wBTDataEnd::
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wStringBuffer1:: ; cf5f
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wStringBuffer1:: ; cf5f
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@ -2140,6 +2140,7 @@ NEXTU
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wChannel7:: channel_struct wChannel7
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wChannel7:: channel_struct wChannel7
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wChannel8:: channel_struct wChannel8
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wChannel8:: channel_struct wChannel8
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ENDU
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ENDU
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wBTStreakCnt:: db
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wObtainedHiddenItemsFlags:: flag_array 112
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wObtainedHiddenItemsFlags:: flag_array 112
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@ -249,7 +249,7 @@ BattleTent_InitPhase:
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call DisplayTextID
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call DisplayTextID
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ld a, $ff
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ld a, $ff
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ld [wJoyIgnore], a
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ld [wJoyIgnore], a
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ld a, [wBTStreakCnt] ; 0 = continue, 1 = lost, 2 = exit, FF = initial
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ld a, [wBTCont] ; 0 = continue, 1 = lost, 2 = exit, FF = initial
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cp 0 ; continue
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cp 0 ; continue
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jr z, .cont
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jr z, .cont
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cp $FF ; initial
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cp $FF ; initial
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@ -333,11 +333,17 @@ BattleTent_AfterBattle:
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and a
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and a
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jp nz, .skip ; if not zero, we lost / drew
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jp nz, .skip ; if not zero, we lost / drew
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xor a ; continue battle tent
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xor a ; continue battle tent
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ld [wBTStreakCnt], a
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ld [wBTCont], a
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ld a, [wBTStreakCnt]
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cp $FF
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jr z, .max ; cap out at 255 wins
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inc a
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.max
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ld [wBTStreakCnt], a ; increment win counter
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jr .skip2
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jr .skip2
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.skip
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.skip
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ld a, 1 ; lost last match
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ld a, 1 ; lost last match
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ld [wBTStreakCnt], a
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ld [wBTCont], a
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ld a, 8
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ld a, 8
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ld [wBattleTentCurScript], a
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ld [wBattleTentCurScript], a
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ret
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ret
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@ -350,7 +356,7 @@ BattleTent_Heal:
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ld a, [wNPCNumScriptedSteps]
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ld a, [wNPCNumScriptedSteps]
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and a
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and a
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ret nz
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ret nz
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ld a, [wBTStreakCnt]
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ld a, [wBTCont]
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cp 1 ; lost, dont show healing dialogue
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cp 1 ; lost, dont show healing dialogue
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jr z, .skip
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jr z, .skip
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ld a, 2
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ld a, 2
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@ -569,6 +575,8 @@ BattleTentGuy:
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ld hl, BattleTentLetsGo
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ld hl, BattleTentLetsGo
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call PrintText
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call PrintText
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ld a, $FF ; first battle
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ld a, $FF ; first battle
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ld [wBTCont], a
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xor a ; initialise counter
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ld [wBTStreakCnt], a
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ld [wBTStreakCnt], a
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ld a, 1
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ld a, 1
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ld [wBattleTentCurScript], a
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ld [wBattleTentCurScript], a
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@ -579,7 +587,7 @@ BTReward:
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BattleTentGuy_After:
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BattleTentGuy_After:
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db $8
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db $8
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ld a, [wBTStreakCnt]
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ld a, [wBTCont]
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cp 2 ; voluntarily exited
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cp 2 ; voluntarily exited
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ld hl, BattleTentLost
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ld hl, BattleTentLost
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jr nz, .skip ; Not Teh Urn BibleThump
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jr nz, .skip ; Not Teh Urn BibleThump
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@ -615,7 +623,7 @@ BattleTentGuy_After:
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; Arguably a better system, but I do wish the counter incremented...
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; Arguably a better system, but I do wish the counter incremented...
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BattleTentGuy2:
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BattleTentGuy2:
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db $8
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db $8
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ld a, [wBTStreakCnt] ; The streak counter is still used for message continuity.
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ld a, [wBTCont] ; The streak counter is still used for message continuity.
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cp $FF ; very first initial battle
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cp $FF ; very first initial battle
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jr z, .init
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jr z, .init
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ld hl, BattleTentGuy2_Streak ; The message has been changed appropriately down below.
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ld hl, BattleTentGuy2_Streak ; The message has been changed appropriately down below.
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@ -635,7 +643,7 @@ BattleTentGuy2:
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ld hl, BattleTentGuy2_Win
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ld hl, BattleTentGuy2_Win
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call PrintText
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call PrintText
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ld a, 2 ; 2 = quit
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ld a, 2 ; 2 = quit
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ld [wBTStreakCnt], a
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ld [wBTCont], a
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.done
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.done
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jp TextScriptEnd
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jp TextScriptEnd
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