1.3 prep: Part A

Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.

- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.

- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
     - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
     - Slam has the user move forward while attacking.
     - Mega Kick has the user move back, then lunging forward while attacking.
     - Jump Kick has the user move forward while attacking, as well as a sound effect change.
     - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
     - Both confusion-inflicting status moves show birds circling the enemy.
     - Hyper Beam is slightly slower, and shakes the screen after the hit.
     - Drill Peck uses the same circling star animation as Horn Drill.
     - Solar Beam has a 'gathering energy' effect while lighting up the screen.
     - SmokeScreen is a lot faster.
     - Skull Bash shakes the screen and moves the user horizontally while attacking.
     - Hi Jump Kick made slightly faster.
     - Dazzling Gleam lights up the screen and has been made slightly longer.
     - Acid Armor has been given a proper animatio, and no longer makes the user invisible.

- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.

- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.

- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.

- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.

- Slight encounter tweaks to Route 23

- Level buffs to Victory Road's wild encounters

- Minor text fixes

-
This commit is contained in:
Martha Schilling 2024-03-09 11:34:22 +00:00
parent dd5f64ad06
commit cf504c7f8f
16 changed files with 229 additions and 155 deletions

View file

@ -261,8 +261,7 @@ PoundAnim:
db -1 ; end
StruggleAnim:
battle_anim AMNESIA, SE_SHAKE_BACK_AND_FORTH
battle_anim NO_MOVE, SE_RESET_MON_POSITION
battle_anim SPLASH, SE_BOUNCE_UP_AND_DOWN
battle_anim POUND, SUBANIM_0_STAR_TWICE, 0, 8
db -1 ; end
@ -376,7 +375,9 @@ BindAnim:
db -1 ; end
SlamAnim:
battle_anim SLAM, SUBANIM_0_STAR_THRICE, 0, 6
battle_anim SLAM, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_RESET_MON_POSITION
battle_anim NO_MOVE, SUBANIM_0_STAR_THRICE, 0, 6
db -1 ; end
VineWhipAnim:
@ -394,18 +395,21 @@ DoubleKickAnim:
db -1 ; end
MegaKickAnim:
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
battle_anim MEGA_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim LEECH_SEED, SE_SLIDE_MON_HALF_OFF
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_RESET_MON_POSITION
battle_anim MEGA_KICK, SUBANIM_1_STAR_BIG_MOVING, 1, 8
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
JumpKickAnim:
battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
battle_anim BUBBLE, SE_SHOW_MON_PIC
battle_anim MEDITATE, SE_SLIDE_MON_DOWN
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim JUMP_KICK, SUBANIM_0_STAR_ASCENDING, 0, 8
battle_anim NO_MOVE, SE_SHOW_MON_PIC
battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY
battle_anim JUMP_KICK, SUBANIM_0_STAR_ASCENDING, 0, 6
battle_anim NO_MOVE, SE_RESET_MON_POSITION
db -1 ; end
RollingKickAnim:
@ -435,11 +439,13 @@ FuryAttackAnim:
db -1 ; end
HornDrillAnim:
battle_anim HORN_DRILL, SUBANIM_1_STAR_BIG, 1, 2
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG, 1, 2
battle_anim EXPLOSION, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY
battle_anim HORN_DRILL, SUBANIM_DRILL_ROTATE, 0, 1
battle_anim HORN_DRILL, SUBANIM_DRILL_ROTATE, 0, 2
battle_anim HORN_DRILL, SUBANIM_DRILL_ROTATE, 0, 3
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim NO_MOVE, SE_RESET_MON_POSITION
db -1 ; end
TackleAnim:
@ -550,7 +556,9 @@ SingAnim:
db -1 ; end
SupersonicAnim:
battle_anim SUPERSONIC, SUBANIM_0_SOUND_WAVE, 0, 6
battle_anim SUPERSONIC, SUBANIM_0_SOUND_WAVE, 0, 4
battle_anim AMNESIA, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 2
battle_anim AMNESIA, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 4
db -1 ; end
SonicBoomAnim:
@ -647,8 +655,9 @@ AuroraBeamAnim:
HyperBeamAnim:
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim HYPER_BEAM, SUBANIM_0_BEAM, 0, 2
battle_anim HYPER_BEAM, SUBANIM_0_BEAM, 0, 4
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_SHAKE_SCREEN
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
@ -657,7 +666,8 @@ PeckAnim:
db -1 ; end
DrillPeckAnim:
battle_anim DRILL_PECK, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim DRILL_PECK, SUBANIM_DRILL_ROTATE, 0, 3
battle_anim DRILL_PECK, SUBANIM_DRILL_ROTATE, 0, 3
db -1 ; end
SubmissionAnim:
@ -757,8 +767,12 @@ RazorLeafAnim:
db -1 ; end
SolarBeamAnim:
battle_anim GROWTH, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim SOLARBEAM, SUBANIM_0_BEAM, 0, 6
battle_anim NO_MOVE, SUBANIM_0_STAR_TWICE, 0, 6
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
PoisonPowderAnim:
@ -960,9 +974,6 @@ SmokeScreenAnim:
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
@ -971,6 +982,8 @@ SmokeScreenAnim:
ConfuseRayAnim:
battle_anim CONFUSE_RAY, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_1_STAR_BIG_TOSS, 1, 6
battle_anim AMNESIA, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 2
battle_anim AMNESIA, SUBANIM_0_BIRDIES_CIRCLING_ENEMY, 0, 4
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
@ -1094,7 +1107,10 @@ SwiftAnim:
db -1 ; end
SkullBashAnim:
battle_anim SKULL_BASH, SUBANIM_1_STAR_BIG, 1, 6
battle_anim TACKLE, SE_MOVE_MON_HORIZONTALLY
battle_anim SKULL_BASH, SUBANIM_1_STAR_BIG_MOVING, 1, 6
battle_anim NO_MOVE, SE_SHAKE_SCREEN
battle_anim NO_MOVE, SE_RESET_MON_POSITION
db -1 ; end
SpikeCannonAnim:
@ -1136,7 +1152,6 @@ HiJumpKickAnim:
battle_anim HI_JUMP_KICK, SE_SHOOT_BALLS_UPWARD
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim TAKE_DOWN, SUBANIM_0_STAR_ASCENDING, 0, 8
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
@ -1217,8 +1232,10 @@ FlashAnim:
DazzleGleamAnim:
battle_anim GLARE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim DOUBLE_TEAM, SE_WAVY_SCREEN
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
PsywaveAnim:
@ -1231,7 +1248,12 @@ SplashAnim:
db -1 ; end
AcidArmorAnim:
battle_anim ACID_ARMOR, SE_SLIDE_MON_DOWN_AND_HIDE
battle_anim ACID_ARMOR, SE_SLIDE_MON_DOWN
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim HARDEN, SUBANIM_1_BARRIER, 1, 4
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
CrabHammerAnim: