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1.3 prep: Part A
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.
- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.
- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
- Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
- Slam has the user move forward while attacking.
- Mega Kick has the user move back, then lunging forward while attacking.
- Jump Kick has the user move forward while attacking, as well as a sound effect change.
- Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
- Both confusion-inflicting status moves show birds circling the enemy.
- Hyper Beam is slightly slower, and shakes the screen after the hit.
- Drill Peck uses the same circling star animation as Horn Drill.
- Solar Beam has a 'gathering energy' effect while lighting up the screen.
- SmokeScreen is a lot faster.
- Skull Bash shakes the screen and moves the user horizontally while attacking.
- Hi Jump Kick made slightly faster.
- Dazzling Gleam lights up the screen and has been made slightly longer.
- Acid Armor has been given a proper animatio, and no longer makes the user invisible.
- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.
- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.
- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.
- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.
- Slight encounter tweaks to Route 23
- Level buffs to Victory Road's wild encounters
- Minor text fixes
-
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16 changed files with 229 additions and 155 deletions
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@ -12,7 +12,7 @@ _CeladonUniversityOutsideBattleText1::
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done
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_CeladonUniversityOutsideBattleText2::
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text "Ok! Go, PORYGON!"
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text "Let's go!"
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done
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_CeladonUniversityOutsideBattleText3::
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@ -32,9 +32,9 @@ _CeladonUniversityOutsideLoseText1::
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prompt
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_CeladonUniversityOutsideLoseText2::
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text "It"
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line "needs an"
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cont "UP-GRADE."
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text "Darn!"
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line "It must need an"
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cont "update!"
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prompt
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_CeladonUniversityOutsideLoseText3::
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@ -61,7 +61,7 @@ _CeladonUniversityOutsideAfterBattleText::
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_CeladonUniversityOutsideYesNo2::
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text "I've been working"
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line "on a digital"
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line "on an artificial"
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cont "#MON."
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para "Want to help me"
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@ -31,8 +31,8 @@ _SSAnne10EndBattleText2::
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_SSAnne10AfterBattleText2::
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text "Did you see the"
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line "FISHING GURU in"
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cont "VERMILION CITY?"
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line "FISHING GURU near"
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cont "CERULEAN CITY?"
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done
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_SSAnne10BattleText3::
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@ -64,7 +64,8 @@ _SSAnne10EndBattleText4::
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_SSAnne10AfterBattleText4::
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text "Sea #MON live"
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line "in deep water."
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cont "You'll need a ROD!"
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cont "You'll need a"
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cont "FISHING ROD!"
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done
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_SSAnne10BattleText5::
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@ -1,9 +1,9 @@
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_SilphCo1Text1::
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text "Welcome!"
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para "The PRESIDENT is"
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line "in the boardroom"
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cont "on 11F!"
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para "The CHIEF is in"
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line "the boardroom on"
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cont "the top floor!"
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done
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_SilphCo1Text2::
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