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cut catsprite from constants
this makes poke balls show up correctly
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@ -62,7 +62,6 @@
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const SPRITE_BRUNO ; $3a
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const SPRITE_BRUNO ; $3a
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const SPRITE_LORELEI ; $3b
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const SPRITE_LORELEI ; $3b
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const SPRITE_SEEL ; $3c
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const SPRITE_SEEL ; $3c
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const SPRITE_CAT ; new - PvK
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DEF FIRST_STILL_SPRITE EQU const_value
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DEF FIRST_STILL_SPRITE EQU const_value
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const SPRITE_POKE_BALL ; $3d
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const SPRITE_POKE_BALL ; $3d
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const SPRITE_FOSSIL ; $3e
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const SPRITE_FOSSIL ; $3e
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@ -79,5 +79,4 @@ SpriteSheetPointerTable:
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overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_1
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overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_1
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overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_2
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overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_2
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overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_GAMBLER_ASLEEP
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overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_GAMBLER_ASLEEP
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overworld_sprite CatSprite, 4
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assert_table_length NUM_SPRITES
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assert_table_length NUM_SPRITES
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