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Add Yellow’s slot machine graphics.
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@ -373,6 +373,9 @@ ENDC
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IF DEF(_BLUE)
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IF DEF(_BLUE)
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INCBIN "gfx/blue/slotmachine2.2bpp"
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INCBIN "gfx/blue/slotmachine2.2bpp"
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ENDC
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ENDC
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INF DEF(_YELLOW)
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INCBIN "gfx/yellow/slotmachine2.2bpp"
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ENDC
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MoveAnimation: ; 78d5e (1e:4d5e)
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MoveAnimation: ; 78d5e (1e:4d5e)
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push hl
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push hl
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@ -868,3 +868,6 @@ ENDC
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IF DEF(_BLUE)
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IF DEF(_BLUE)
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INCBIN "gfx/blue/slotmachine1.2bpp"
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INCBIN "gfx/blue/slotmachine1.2bpp"
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ENDC
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ENDC
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IF DEF(_YELLOW)
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INCBIN "gfx/yellow/slotmachine1.2bpp"
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ENDC
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BIN
gfx/yellow/slotmachine1.png
Normal file
BIN
gfx/yellow/slotmachine1.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 470 B |
BIN
gfx/yellow/slotmachine2.png
Normal file
BIN
gfx/yellow/slotmachine2.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 379 B |
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