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More move and effect constants. Use a constant for total move count.
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2 changed files with 43 additions and 40 deletions
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@ -1,3 +1,5 @@
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NUM_MOVES EQU $A4
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POUND EQU $01
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KARATE_CHOP EQU $02
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DOUBLESLAP EQU $03
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@ -163,6 +165,7 @@ SUPER_FANG EQU $A2
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SLASH EQU $A3
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SUBSTITUTE EQU $A4
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STRUGGLE EQU $A5
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; these do double duty as animation identifiers
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SHOWPIC_ANIM EQU $A6 ; redraw monster pic
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STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
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@ -178,4 +181,4 @@ GREATTOSS_ANIM EQU $C5 ; toss Great Ball
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ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
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HIDEPIC_ANIM EQU $C8 ; monster disappears
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ROCK_ANIM EQU $C9 ; throw rock
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BAIT_ANIM EQU $CA ; throw bait
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BAIT_ANIM EQU $CA ; throw bait
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