More move and effect constants. Use a constant for total move count.

This commit is contained in:
yenatch 2014-04-22 13:35:55 -04:00
parent fc8195cb82
commit d0e2fc78c0
2 changed files with 43 additions and 40 deletions

View file

@ -1,3 +1,5 @@
NUM_MOVES EQU $A4
POUND EQU $01
KARATE_CHOP EQU $02
DOUBLESLAP EQU $03
@ -163,6 +165,7 @@ SUPER_FANG EQU $A2
SLASH EQU $A3
SUBSTITUTE EQU $A4
STRUGGLE EQU $A5
; these do double duty as animation identifiers
SHOWPIC_ANIM EQU $A6 ; redraw monster pic
STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
@ -178,4 +181,4 @@ GREATTOSS_ANIM EQU $C5 ; toss Great Ball
ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
HIDEPIC_ANIM EQU $C8 ; monster disappears
ROCK_ANIM EQU $C9 ; throw rock
BAIT_ANIM EQU $CA ; throw bait
BAIT_ANIM EQU $CA ; throw bait