More move and effect constants. Use a constant for total move count.

This commit is contained in:
yenatch 2014-04-22 13:35:55 -04:00
parent fc8195cb82
commit d0e2fc78c0
2 changed files with 43 additions and 40 deletions

View file

@ -1,3 +1,5 @@
NUM_MOVES EQU $A4
POUND EQU $01 POUND EQU $01
KARATE_CHOP EQU $02 KARATE_CHOP EQU $02
DOUBLESLAP EQU $03 DOUBLESLAP EQU $03
@ -163,6 +165,7 @@ SUPER_FANG EQU $A2
SLASH EQU $A3 SLASH EQU $A3
SUBSTITUTE EQU $A4 SUBSTITUTE EQU $A4
STRUGGLE EQU $A5 STRUGGLE EQU $A5
; these do double duty as animation identifiers ; these do double duty as animation identifiers
SHOWPIC_ANIM EQU $A6 ; redraw monster pic SHOWPIC_ANIM EQU $A6 ; redraw monster pic
STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
@ -178,4 +181,4 @@ GREATTOSS_ANIM EQU $C5 ; toss Great Ball
ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
HIDEPIC_ANIM EQU $C8 ; monster disappears HIDEPIC_ANIM EQU $C8 ; monster disappears
ROCK_ANIM EQU $C9 ; throw rock ROCK_ANIM EQU $C9 ; throw rock
BAIT_ANIM EQU $CA ; throw bait BAIT_ANIM EQU $CA ; throw bait

View file

@ -31865,12 +31865,12 @@ Func_1392c: ; 1392c (4:792c)
ld d, a ld d, a
ld a, [W_DAMAGE] ; $d0d7 ld a, [W_DAMAGE] ; $d0d7
ld b, a ld b, a
ld a, [$d0d8] ld a, [W_DAMAGE + 1]
ld c, a ld c, a
srl b srl b
rr c rr c
ld a, d ld a, d
cp $a5 cp STRUGGLE
jr z, .asm_13953 jr z, .asm_13953
srl b srl b
rr c rr c
@ -55932,7 +55932,7 @@ Func_3b9ec: ; 3b9ec (e:79ec)
sbc [hl] sbc [hl]
jp z, Func_3ba97 jp z, Func_3ba97
ld a, b ld a, b
cp $9c cp REST
jr nz, .asm_3ba37 jr nz, .asm_3ba37
push hl push hl
push de push de
@ -55947,7 +55947,7 @@ Func_3b9ec: ; 3b9ec (e:79ec)
.asm_3ba25 .asm_3ba25
ld a, [hl] ld a, [hl]
and a and a
ld [hl], $2 ld [hl], 2 ; Number of turns from Rest
ld hl, UnnamedText_3baa2 ; $7aa2 ld hl, UnnamedText_3baa2 ; $7aa2
jr z, .asm_3ba31 jr z, .asm_3ba31
ld hl, UnnamedText_3baa7 ; $7aa7 ld hl, UnnamedText_3baa7 ; $7aa7
@ -59672,7 +59672,7 @@ HyperBeamCheck: ; 3d8c2 (f:58c2)
jr c,.next3 jr c,.next3
ld hl,W_PLAYERBATTSTATUS1 ld hl,W_PLAYERBATTSTATUS1
ld a,[hl] ld a,[hl]
and a,$80 and a,$80 ; confused
ld [hl],a ld [hl],a
call Func_3daad call Func_3daad
jr .next5 ; 5952 jr .next5 ; 5952
@ -59688,7 +59688,7 @@ HyperBeamCheck: ; 3d8c2 (f:58c2)
jp Func_3da37 jp Func_3da37
.ParalysisCheck .ParalysisCheck
ld hl,W_PLAYERMONSTATUS ld hl,W_PLAYERMONSTATUS
bit 6,[hl] bit PAR,[hl]
jr z,.next7 ; 5975 jr z,.next7 ; 5975
call GenRandomInBattle ; random number call GenRandomInBattle ; random number
cp a,$3F cp a,$3F
@ -59701,9 +59701,9 @@ HyperBeamCheck: ; 3d8c2 (f:58c2)
and a,$CC and a,$CC
ld [hl],a ld [hl],a
ld a,[W_PLAYERMOVEEFFECT] ld a,[W_PLAYERMOVEEFFECT]
cp a,$2B cp a,FLY_EFFECT
jr z,.next8 ; 5966 jr z,.next8 ; 5966
cp a,$27 cp a,CHARGE_EFFECT
jr z,.next8 jr z,.next8
jr .next9 ; 596F jr .next9 ; 596F
.next8 .next8
@ -59759,14 +59759,14 @@ HyperBeamCheck: ; 3d8c2 (f:58c2)
xor a xor a
ld [hli],a ld [hli],a
ld [hl],a ld [hl],a
ld a,$75 ld a,BIDE
ld [W_PLAYERMOVENUM],a ld [W_PLAYERMOVENUM],a
ld hl,asm_3d705 ; $5705 ld hl,asm_3d705 ; $5705
jp Func_3da37 jp Func_3da37
.next10 .next10
bit 1,[hl] bit 1,[hl]
jr z,.next13 ; 59FF jr z,.next13 ; 59FF
ld a,$25 ld a,THRASH
ld [W_PLAYERMOVENUM],a ld [W_PLAYERMOVENUM],a
ld hl,ThrashingAboutText ld hl,ThrashingAboutText
call PrintText call PrintText
@ -59801,7 +59801,7 @@ Func_3da1a: ; 3da1a (f:5a1a)
ld a, [W_PLAYERBATTSTATUS2] ; $d063 ld a, [W_PLAYERBATTSTATUS2] ; $d063
bit 6, a bit 6, a
jp z, Func_3da39 jp z, Func_3da39
ld a, $63 ld a, RAGE
ld [$d11e], a ld [$d11e], a
call GetMoveName call GetMoveName
call CopyStringToCF4B call CopyStringToCF4B
@ -59967,7 +59967,7 @@ UnnamedText_3dafb: ; 3dafb (f:5afb)
ld hl, UnnamedText_3db34 ; $5b34 ld hl, UnnamedText_3db34 ; $5b34
ret nz ret nz
ld a, [$d11e] ld a, [$d11e]
cp $3 cp DOUBLESLAP
ld hl, UnnamedText_3db34 ; $5b34 ld hl, UnnamedText_3db34 ; $5b34
ret c ret c
ld hl, UnnamedText_3db2d ; $5b2d ld hl, UnnamedText_3db2d ; $5b2d
@ -61344,7 +61344,7 @@ MetronomePickMove: ; 3e348 (f:6348)
call GenRandomInBattle ; random number call GenRandomInBattle ; random number
and a and a
jr z,.pickMoveLoop jr z,.pickMoveLoop
cp a,$a5 ; max normal move number + 1 (this is Struggle's move number) cp a,NUM_MOVES + 1 ; max normal move number + 1 (this is Struggle's move number)
jr nc,.pickMoveLoop jr nc,.pickMoveLoop
cp a,METRONOME cp a,METRONOME
jr z,.pickMoveLoop jr z,.pickMoveLoop
@ -62294,7 +62294,7 @@ asm_3e9f6: ; 3e9f6 (f:69f6)
xor a xor a
ld [hli], a ld [hli], a
ld [hl], a ld [hl], a
ld a, $75 ld a, BIDE
ld [W_ENEMYMOVENUM], a ; $cfcc ld [W_ENEMYMOVENUM], a ; $cfcc
call Func_3ec81 call Func_3ec81
ld hl, asm_3e782 ; $6782 ld hl, asm_3e782 ; $6782
@ -62302,7 +62302,7 @@ asm_3e9f6: ; 3e9f6 (f:69f6)
.asm_3ea54 .asm_3ea54
bit 1, [hl] bit 1, [hl]
jr z, .asm_3ea83 jr z, .asm_3ea83
ld a, $25 ld a, THRASH
ld [W_ENEMYMOVENUM], a ; $cfcc ld [W_ENEMYMOVENUM], a ; $cfcc
ld hl, ThrashingAboutText ; $5a79 ld hl, ThrashingAboutText ; $5a79
call PrintText call PrintText
@ -62336,7 +62336,7 @@ Func_3ea9b: ; 3ea9b (f:6a9b)
ld a, [W_ENEMYBATTSTATUS2] ; $d068 ld a, [W_ENEMYBATTSTATUS2] ; $d068
bit 6, a bit 6, a
jp z, Func_3eaba jp z, Func_3eaba
ld a, $63 ld a, RAGE
ld [$d11e], a ld [$d11e], a
call GetMoveName call GetMoveName
call CopyStringToCF4B call CopyStringToCF4B
@ -62978,24 +62978,24 @@ Func_3eed3: ; 3eed3 (f:6ed3)
ld de, W_ENEMYBATTSTATUS1 ; $d067 ld de, W_ENEMYBATTSTATUS1 ; $d067
ld a, [W_ENEMYMOVENUM] ; $cfcc ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3eeea .asm_3eeea
cp $78 cp SELFDESTRUCT
jr z, .asm_3eef1 jr z, .asm_3eef1
cp $99 cp EXPLOSION
ret nz ret nz
.asm_3eef1 .asm_3eef1
ld a, [de] ld a, [de]
bit 6, a bit 6, a ; fly/dig
ret nz ret nz
ld a, [hli] ld a, [hli]
cp $8 cp GHOST
ret z ret z
ld a, [hl] ld a, [hl]
cp $8 cp GHOST
ret z ret z
ld a, [W_MOVEMISSED] ; $d05f ld a, [W_MOVEMISSED] ; $d05f
and a and a
ret nz ret nz
ld a, $5 ld a, MEGA_PUNCH
ld [$cc5b], a ld [$cc5b], a
PlayMoveAnimation: ; 3ef07 (f:6f07) PlayMoveAnimation: ; 3ef07 (f:6f07)
@ -63851,7 +63851,7 @@ asm_3f4ca: ; 3f4ca (f:74ca)
ld bc, $ccf3 ld bc, $ccf3
.asm_3f4e6 .asm_3f4e6
ld a, [de] ld a, [de]
cp $6b cp MINIMIZE
jr nz, .asm_3f4f9 jr nz, .asm_3f4f9
bit 4, [hl] bit 4, [hl]
push af push af
@ -63864,7 +63864,7 @@ asm_3f4ca: ; 3f4ca (f:74ca)
.asm_3f4f9 .asm_3f4f9
call Func_3fba8 call Func_3fba8
ld a, [de] ld a, [de]
cp $6b cp MINIMIZE
jr nz, .asm_3f50e jr nz, .asm_3f50e
pop bc pop bc
ld a, $1 ld a, $1
@ -63900,7 +63900,7 @@ UnnamedText_3f528: ; 3f528 (f:7528)
jr z, .asm_3f53b jr z, .asm_3f53b
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_3f53b .asm_3f53b
cp $12 cp ATTACK_DOWN1_EFFECT
ret nc ret nc
ld hl, UnnamedText_3f547 ; $7547 ld hl, UnnamedText_3f547 ; $7547
ret ret
@ -64264,7 +64264,7 @@ Func_3f739: ; 3f739 (f:7739)
ld c, $32 ld c, $32
call DelayFrames call DelayFrames
ld a, [W_ENEMYMOVENUM] ; $cfcc ld a, [W_ENEMYMOVENUM] ; $cfcc
cp $64 cp TELEPORT
jp nz, Func_3fb5e jp nz, Func_3fb5e
jp Func_3fb53 jp Func_3fb53
.asm_3f7c1 .asm_3f7c1
@ -64280,7 +64280,7 @@ Func_3f739: ; 3f739 (f:7739)
call DelayFrames call DelayFrames
ld hl, UnnamedText_3fb69 ; $7b69 ld hl, UnnamedText_3fb69 ; $7b69
ld a, [W_ENEMYMOVENUM] ; $cfcc ld a, [W_ENEMYMOVENUM] ; $cfcc
cp $64 cp TELEPORT
jp nz, PrintText jp nz, PrintText
jp Func_3fb4e jp Func_3fb4e
.asm_3f7e4 .asm_3f7e4
@ -64290,10 +64290,10 @@ Func_3f739: ; 3f739 (f:7739)
call DelayFrames call DelayFrames
pop af pop af
ld hl, UnnamedText_3f802 ; $7802 ld hl, UnnamedText_3f802 ; $7802
cp $64 cp TELEPORT
jr z, .asm_3f7ff jr z, .asm_3f7ff
ld hl, UnnamedText_3f807 ; $7807 ld hl, UnnamedText_3f807 ; $7807
cp $2e cp ROAR
jr z, .asm_3f7ff jr z, .asm_3f7ff
ld hl, UnnamedText_3f80c ; $780c ld hl, UnnamedText_3f80c ; $780c
.asm_3f7ff .asm_3f7ff
@ -64332,9 +64332,9 @@ Func_3f811: ; 3f811 (f:7811)
ld hl, W_ENEMYMOVEEFFECT ; $cfcd ld hl, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f838 .asm_3f838
ld a, [hl] ld a, [hl]
cp $4d cp TWINEEDLE_EFFECT
jr z, .asm_3f856 jr z, .asm_3f856
cp $2c cp ATTACK_TWICE_EFFECT
ld a, $2 ld a, $2
jr z, .asm_3f853 jr z, .asm_3f853
call GenRandomInBattle call GenRandomInBattle
@ -64422,22 +64422,22 @@ UnnamedText_3f8c8: ; 3f8c8 (f:78c8)
TX_FAR _UnnamedText_3f8c8 TX_FAR _UnnamedText_3f8c8
db $08 ; asm db $08 ; asm
ld a, [wWhichTrade] ; $cd3d ld a, [wWhichTrade] ; $cd3d
cp $d cp RAZOR_WIND
ld hl, UnnamedText_3f8f9 ; $78f9 ld hl, UnnamedText_3f8f9 ; $78f9
jr z, .asm_3f8f8 jr z, .asm_3f8f8
cp $4c cp SOLARBEAM
ld hl, UnnamedText_3f8fe ; $78fe ld hl, UnnamedText_3f8fe ; $78fe
jr z, .asm_3f8f8 jr z, .asm_3f8f8
cp $82 cp SKULL_BASH
ld hl, UnnamedText_3f903 ; $7903 ld hl, UnnamedText_3f903 ; $7903
jr z, .asm_3f8f8 jr z, .asm_3f8f8
cp $8f cp SKY_ATTACK
ld hl, UnnamedText_3f908 ; $7908 ld hl, UnnamedText_3f908 ; $7908
jr z, .asm_3f8f8 jr z, .asm_3f8f8
cp $13 cp FLY
ld hl, UnnamedText_3f90d ; $790d ld hl, UnnamedText_3f90d ; $790d
jr z, .asm_3f8f8 jr z, .asm_3f8f8
cp $5b cp DIG
ld hl, UnnamedText_3f912 ; $7912 ld hl, UnnamedText_3f912 ; $7912
.asm_3f8f8 .asm_3f8f8
ret ret
@ -64540,7 +64540,7 @@ Func_3f96f: ; 3f96f (f:796f)
inc a inc a
ld [bc], a ld [bc], a
pop af pop af
cp $4c cp CONFUSION_SIDE_EFFECT
call nz, Func_3fb89 call nz, Func_3fb89
ld hl, UnnamedText_3f9a1 ; $79a1 ld hl, UnnamedText_3f9a1 ; $79a1
jp PrintText jp PrintText
@ -64550,7 +64550,7 @@ UnnamedText_3f9a1: ; 3f9a1 (f:79a1)
db "@" db "@"
Func_3f9a6: ; 3f9a6 (f:79a6) Func_3f9a6: ; 3f9a6 (f:79a6)
cp $4c cp CONFUSION_SIDE_EFFECT
ret z ret z
ld c, $32 ld c, $32
call DelayFrames call DelayFrames