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https://github.com/thornAvery/kep-hack.git
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Use macros to define predefs.
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94dc695543
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d10108a066
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@ -15,7 +15,7 @@ Func_128ea: ; 128ea (4:68ea)
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inc b
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ret
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Func_128ef: ; 128ef (4:68ef)
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DrawHP: ; 128ef (4:68ef)
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call GetPredefRegisters
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ld a, $1
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jr asm_128fb
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@ -6661,7 +6661,7 @@ Func_3eed3: ; 3eed3 (f:6ed3)
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PlayMoveAnimation: ; 3ef07 (f:6f07)
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ld [W_ANIMATIONID],a
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call Delay3
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PREDEF_JUMP MoveAnimationPredef ; predef 8
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predef_jump MoveAnimation
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InitBattle: ; 3ef12 (f:6f12)
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ld a, [W_CUROPPONENT] ; wd059
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@ -46,6 +46,7 @@ GetHPBarLength: ; f9df (3:79df)
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; predef $48
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UpdateHPBar: ; fa1d (3:7a1d)
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UpdateHPBar2:
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push hl
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ld hl, wHPBarOldHP
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ld a, [hli]
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@ -59,7 +59,7 @@ StatusScreen: ; 12953 (4:6953)
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call PlaceString ; "TYPE1/"
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FuncCoord 11,3
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ld hl, Coord
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PREDEF DrawHPBarPredef ; predef $5f
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predef DrawHP ; predef $5f
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ld hl, wcf25
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call GetHealthBarColor
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ld b, $3
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@ -21,7 +21,7 @@ DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6)
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ld a, $18
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ld [wSpriteStateData1 + $12], a ; make the nurse turn to face the machine
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call Delay3
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PREDEF HealPartyPredef
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predef HealParty
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callba AnimateHealingMachine ; do the healing machine animation
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xor a
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ld [wMusicHeaderPointer], a
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@ -52,105 +52,102 @@ GetPredefPointer:
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PredefPointers: ; 4fe79 (13:7e79)
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; these are pointers to ASM routines.
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; they appear to be used in overworld map scripts.
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dbw BANK(Func_3cd60),Func_3cd60
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dbw BANK(Func_3f0c6),Func_3f0c6
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dbw BANK(Func_3f073),Func_3f073
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dbw BANK(ScaleSpriteByTwo), ScaleSpriteByTwo
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dbw BANK(LoadMonBackPic), LoadMonBackPic
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dbw BANK(Func_79aba),Func_79aba
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dbw BANK(Func_f132),Func_f132
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HealPartyPredef: ; 4fe8e (13:7e8e)
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dbw BANK(HealParty),HealParty
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MoveAnimationPredef: ; 4fe91 (13:7e91)
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dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation
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dbw BANK(DivideBCDPredef),DivideBCDPredef
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dbw BANK(DivideBCDPredef),DivideBCDPredef
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dbw BANK(AddBCDPredef), AddBCDPredef
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dbw BANK(SubBCDPredef), SubBCDPredef
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dbw BANK(DivideBCDPredef),DivideBCDPredef
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dbw BANK(DivideBCDPredef),DivideBCDPredef
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dbw BANK(InitPlayerData), InitPlayerData
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dbw BANK(FlagActionPredef),FlagActionPredef
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dbw BANK(HideObject), HideObject
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dbw BANK(IsObjectHidden), IsObjectHidden
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dbw BANK(Func_c69c),Func_c69c
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dbw BANK(AnyPartyAlive), AnyPartyAlive
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dbw BANK(ShowObject), ShowObject
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dbw BANK(ShowObject), ShowObject
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dbw BANK(Func_ee9e),Func_ee9e
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dbw BANK(InitPlayerData), InitPlayerData
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dbw BANK(Func_c754),Func_c754
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dbw BANK(Func_3af5b),Func_3af5b
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dbw BANK(LearnMove),LearnMove
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dbw BANK(IsItemInBag_),IsItemInBag_ ; 1C, used in Pokémon Tower
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add_predef Func_3cd60
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add_predef Func_3f0c6
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add_predef Func_3f073
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add_predef ScaleSpriteByTwo
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add_predef LoadMonBackPic
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add_predef Func_79aba
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add_predef Func_f132
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add_predef HealParty
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add_predef MoveAnimation; 08 play move animation
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add_predef DivideBCDPredef
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add_predef DivideBCDPredef2
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add_predef AddBCDPredef
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add_predef SubBCDPredef
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add_predef DivideBCDPredef3
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add_predef DivideBCDPredef4
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add_predef InitPlayerData
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add_predef FlagActionPredef
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add_predef HideObject
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add_predef IsObjectHidden
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add_predef Func_c69c
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add_predef AnyPartyAlive
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add_predef ShowObject
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add_predef ShowObject2
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add_predef Func_ee9e
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add_predef InitPlayerData2
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add_predef Func_c754
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add_predef Func_3af5b
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add_predef LearnMove
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add_predef IsItemInBag_ ; 1C, used in Pokémon Tower
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dbw $03,Func_3eb5 ; for these two, the bank number is actually 0
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dbw $03,GiveItem
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dbw BANK(Func_480eb),Func_480eb
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dbw BANK(Func_f8ba),Func_f8ba
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dbw BANK(Func_480ff),Func_480ff
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dbw BANK(Func_f929),Func_f929
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dbw BANK(Func_f9a0),Func_f9a0
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dbw BANK(Func_48125),Func_48125
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dbw BANK(UpdateHPBar),UpdateHPBar
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dbw BANK(HPBarLength), HPBarLength
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dbw BANK(Func_5ab0),Func_5ab0
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dbw BANK(Func_3ed02),Func_3ed02
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dbw BANK(ShowPokedexMenu), ShowPokedexMenu
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dbw BANK(Func_3ad1c),Func_3ad1c
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dbw BANK(SaveSAVtoSRAM0),SaveSAVtoSRAM0
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dbw BANK(InitOpponent),InitOpponent
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dbw BANK(Func_5a5f),Func_5a5f
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dbw BANK(DrawBadges), DrawBadges
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dbw BANK(Func_410f3),Func_410f3
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dbw BANK(BattleTransition),BattleTransition
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dbw BANK(Func_79dda),Func_79dda
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dbw BANK(PlayIntro),PlayIntro
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dbw BANK(Func_79869),Func_79869
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dbw BANK(FlashScreen), FlashScreen
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dbw BANK(Func_c586),Func_c586
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dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
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dbw BANK(StatusScreen2),StatusScreen2 ; 38
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dbw BANK(Func_410e2),Func_410e2
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dbw BANK(TrainerEngage), TrainerEngage
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dbw BANK(IndexToPokedex),IndexToPokedex
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dbw BANK(Predef3B),Predef3B; 3B display pic?
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dbw BANK(UsedCut),UsedCut
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dbw BANK(ShowPokedexData),ShowPokedexData
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dbw BANK(WriteMonMoves),WriteMonMoves
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dbw BANK(SaveSAV),SaveSAV
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dbw BANK(LoadSGB), LoadSGB
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dbw BANK(Func_f113),Func_f113
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dbw BANK(SetPartyMonTypes),SetPartyMonTypes
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dbw BANK(CanLearnTM), CanLearnTM
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dbw BANK(TMToMove),TMToMove
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dbw BANK(Func_71ddf),Func_71ddf
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dbw BANK(StarterDex), StarterDex ; 46
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dbw BANK(_AddPartyMon), _AddPartyMon
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dbw BANK(UpdateHPBar),UpdateHPBar
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dbw BANK(Func_3cdec),Func_3cdec
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dbw BANK(LoadTownMap_Nest),LoadTownMap_Nest
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dbw BANK(Func_27d6b),Func_27d6b
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dbw BANK(EmotionBubble), EmotionBubble; 4C player exclamation
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dbw BANK(Func_5aaf),Func_5aaf; return immediately
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dbw BANK(AskName), AskName
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dbw BANK(PewterGuys),PewterGuys
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dbw BANK(SaveSAVtoSRAM2),SaveSAVtoSRAM2
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dbw BANK(LoadSAVCheckSum2),LoadSAVCheckSum2
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dbw BANK(LoadSAV),LoadSAV
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dbw BANK(SaveSAVtoSRAM1),SaveSAVtoSRAM1
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dbw BANK(Predef54),Predef54 ; 54 initiate trade
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dbw BANK(HallOfFamePC), HallOfFamePC
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dbw BANK(DisplayDexRating),DisplayDexRating
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add_predef Func_480eb
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add_predef Func_f8ba
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add_predef Func_480ff
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add_predef Func_f929
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add_predef Func_f9a0
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add_predef Func_48125
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add_predef UpdateHPBar
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add_predef HPBarLength
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add_predef Func_5ab0
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add_predef Func_3ed02
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add_predef ShowPokedexMenu
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add_predef Func_3ad1c
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add_predef SaveSAVtoSRAM0
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add_predef InitOpponent
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add_predef Func_5a5f
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add_predef DrawBadges
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add_predef Func_410f3
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add_predef BattleTransition
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add_predef Func_79dda
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add_predef PlayIntro
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add_predef Func_79869
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add_predef FlashScreen
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add_predef Func_c586
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add_predef StatusScreen
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add_predef StatusScreen2
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add_predef Func_410e2
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add_predef TrainerEngage
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add_predef IndexToPokedex
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add_predef Predef3B; 3B display pic?
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add_predef UsedCut
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add_predef ShowPokedexData
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add_predef WriteMonMoves
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add_predef SaveSAV
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add_predef LoadSGB
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add_predef Func_f113
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add_predef SetPartyMonTypes
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add_predef CanLearnTM
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add_predef TMToMove
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add_predef Func_71ddf
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add_predef StarterDex ; 46
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add_predef _AddPartyMon
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add_predef UpdateHPBar2
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add_predef Func_3cdec
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add_predef LoadTownMap_Nest
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add_predef Func_27d6b
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add_predef EmotionBubble; 4C player exclamation
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add_predef Func_5aaf; return immediately
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add_predef AskName
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add_predef PewterGuys
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add_predef SaveSAVtoSRAM2
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add_predef LoadSAVCheckSum2
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add_predef LoadSAV
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add_predef SaveSAVtoSRAM1
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add_predef Predef54 ; 54 initiate trade
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add_predef HallOfFamePC
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add_predef DisplayDexRating
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dbw $1E, _LeaveMapAnim ; wrong bank
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dbw $1E, Func_70510 ; wrong bank
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dbw BANK(Func_c5be),Func_c5be
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dbw BANK(Func_c60b),Func_c60b
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dbw BANK(PrintStrengthTxt), PrintStrengthTxt
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dbw BANK(PickupItem),PickupItem
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dbw BANK(Func_27d98),Func_27d98
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dbw BANK(LoadMovePPs),LoadMovePPs
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DrawHPBarPredef: ; 4ff96 (13:7f96)
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dbw BANK(Func_128ef),Func_128ef ; 5F draw HP bar
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dbw BANK(Func_128f6),Func_128f6
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dbw BANK(Func_1c9c6),Func_1c9c6
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dbw BANK(OaksAideScript),OaksAideScript
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add_predef Func_c5be
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add_predef Func_c60b
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add_predef PrintStrengthTxt
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add_predef PickupItem
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add_predef Func_27d98
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add_predef LoadMovePPs
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add_predef DrawHP ; 5F
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add_predef Func_128f6
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add_predef Func_1c9c6
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add_predef OaksAideScript
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@ -95,8 +95,7 @@ rLCDC_DEFAULT EQU %11100011
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ei
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ld a, $40 ; PREDEF_SGB_BORDER
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call Predef
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predef LoadSGB
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ld a, BANK(SFX_1f_67)
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ld [wc0ef], a
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@ -108,8 +107,7 @@ rLCDC_DEFAULT EQU %11100011
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dec a
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ld [wcfcb], a
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ld a, $32 ; PREDEF_INTRO
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call Predef
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predef PlayIntro
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call DisableLCD
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call ClearVram
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18
macros.asm
18
macros.asm
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@ -138,13 +138,23 @@ TX_BCD: MACRO
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ENDM
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; Predef macro.
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PREDEF: MACRO
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ld a, (\1 - PredefPointers) / 3
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add_predef: MACRO
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\1Predef::
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db BANK(\1)
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dw \1
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ENDM
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predef_id: MACRO
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ld a, (\1Predef - PredefPointers) / 3
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ENDM
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predef: MACRO
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predef_id \1
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call Predef
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ENDM
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PREDEF_JUMP: MACRO
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ld a, (\1 - PredefPointers) / 3
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predef_jump: MACRO
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predef_id \1
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jp Predef
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ENDM
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8
main.asm
8
main.asm
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@ -494,8 +494,7 @@ TestBattle:
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ld a, RHYDON
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ld [W_CUROPPONENT], a
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ld a, $2c ; PREDEF_BATTLE
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call Predef
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predef InitOpponent
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; When the battle ends,
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; do it all again.
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@ -3259,6 +3258,7 @@ IsObjectHidden: ; f1a6 (3:71a6)
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; adds missable object (items, leg. pokemon, etc.) to the map
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; [wcc4d]: index of the missable object to be added (global index)
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ShowObject: ; f1c8 (3:71c8)
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ShowObject2:
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ld hl, W_MISSABLEOBJECTFLAGS
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ld a, [wcc4d]
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ld c, a
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DivideBCDPredef::
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DivideBCDPredef2::
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DivideBCDPredef3::
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DivideBCDPredef4::
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call GetPredefRegisters
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DivideBCD::
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InitPlayerData:
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InitPlayerData2:
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call Random
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ld a, [hRandomSub]
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@ -27,7 +27,7 @@ MomHealPokemon: ; 4818a (12:418a)
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call PrintText
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call GBFadeOut2
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call ReloadMapData
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PREDEF HealPartyPredef
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predef HealParty
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ld a, MUSIC_PKMN_HEALED
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ld [wc0ee], a
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call PlaySound ; play sound?
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