Add constants and table macros for the map sprite sets (#392)

Fixes #391
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Rangi 2022-09-24 11:30:29 -04:00 committed by GitHub
parent fa7d76f39e
commit d2be79adf1
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 150 additions and 125 deletions

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@ -101,7 +101,7 @@ wSpriteStateData1::
; - E
; - F
wSpritePlayerStateData1:: spritestatedata1 wSpritePlayerStateData1 ; player is struct 0
; wSprite02StateData1 - wSprite15StateData1
; wSprite01StateData1 - wSprite15StateData1
FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS
wSprite{02d:n}StateData1:: spritestatedata1 wSprite{02d:n}StateData1
ENDR
@ -127,7 +127,7 @@ wSpriteStateData2::
; - E: sprite image base offset (in video ram, player always has value 1, used to compute sprite image index)
; - F
wSpritePlayerStateData2:: spritestatedata2 wSpritePlayerStateData2 ; player is struct 0
; wSprite02StateData2 - wSprite15StateData2
; wSprite01StateData2 - wSprite15StateData2
FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS
wSprite{02d:n}StateData2:: spritestatedata2 wSprite{02d:n}StateData2
ENDR