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Add Prof. Oak post-game fight
This was surprisingly easy to add, albeit a bit awkward. I learned how to add trainer battles without headers this way, so I may go back to CeladonU and restructure with this in mind. This commit adds a fully functioning Professor Oak fight, using the Rival party choice script as a launchpad. You can desynchronise the choices easily, just a few number changes. I used the S. S. Anne 2F and Route 22 scripts to hodgepodge it together. Because of how I did this, Oak is fully re-fightable, taking inspiration from XY Serena's daily re-fights. I tried to add a Yes/No prompt, but it would still pull you into the fight, presumably because it's calling a beforebattle script before the code. It's a bit of a hassle and my CeladonU code sucked, so I decided to leave it out for now. It's intended to be unlocked once you enter the Hall of Fame, thus that change there. That hasn't been tested properly so uhhhh *shrug*
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8 changed files with 144 additions and 6 deletions
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@ -244,4 +244,5 @@ DEF SHOW EQU $15
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const HS_OLD_SEA_CHART ; E8 X
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const HS_POKEMON_MANSION_B2F_ITEM_1 ; E9
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const HS_POKEMON_MANSION_B2F_ITEM_2 ; EA
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const HS_ROUTE_1_OAK ; EB
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DEF NUM_HS_OBJECTS EQU const_value
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