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Add Prof. Oak post-game fight
This was surprisingly easy to add, albeit a bit awkward. I learned how to add trainer battles without headers this way, so I may go back to CeladonU and restructure with this in mind. This commit adds a fully functioning Professor Oak fight, using the Rival party choice script as a launchpad. You can desynchronise the choices easily, just a few number changes. I used the S. S. Anne 2F and Route 22 scripts to hodgepodge it together. Because of how I did this, Oak is fully re-fightable, taking inspiration from XY Serena's daily re-fights. I tried to add a Yes/No prompt, but it would still pull you into the fight, presumably because it's calling a beforebattle script before the code. It's a bit of a hassle and my CeladonU code sucked, so I decided to leave it out for now. It's intended to be unlocked once you enter the Hall of Fame, thus that change there. That hasn't been tested properly so uhhhh *shrug*
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79110d859d
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8 changed files with 144 additions and 6 deletions
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@ -15,7 +15,7 @@ MapHSPointers:
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dw NoHS
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dw SaffronCityHS
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dw NoHS
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dw NoHS
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dw Route1HS
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dw Route2HS
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dw NoHS
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dw Route4HS
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@ -575,6 +575,8 @@ FarawayIslandInsideHS:
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PokemonMansionB2FHS:
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db POKEMON_MANSION_B2F, $03, SHOW
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db POKEMON_MANSION_B2F, $04, SHOW
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Route1HS:
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db ROUTE_1, $03, HIDE ; PROF OAK fight. To test, change to SHOW. - PvK
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db $FF, $01, SHOW ; end
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assert_table_length NUM_HS_OBJECTS + 1
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@ -9,6 +9,7 @@ Route1_Object:
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def_object_events
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object_event 5, 24, SPRITE_YOUNGSTER, WALK, UP_DOWN, 1 ; person
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object_event 15, 13, SPRITE_YOUNGSTER, WALK, LEFT_RIGHT, 2 ; person
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object_event 10, 25, SPRITE_OAK, STAY, RIGHT, 4 ; oak
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def_warps_to ROUTE_1
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