Add Prof. Oak post-game fight

This was surprisingly easy to add, albeit a bit awkward. I learned how to add trainer battles without headers this way, so I may go back to CeladonU and restructure with this in mind.

This commit adds a fully functioning Professor Oak fight, using the Rival party choice script as a launchpad. You can desynchronise the choices easily, just a few number changes. I used the S. S. Anne 2F and Route 22 scripts to hodgepodge it together.

Because of how I did this, Oak is fully re-fightable, taking inspiration from XY Serena's daily re-fights.

I tried to add a Yes/No prompt, but it would still pull you into the fight, presumably because it's calling a beforebattle script before the code. It's a bit of a hassle and my CeladonU code sucked, so I decided to leave it out for now.

It's intended to be unlocked once you enter the Hall of Fame, thus that change there. That hasn't been tested properly so uhhhh *shrug*
This commit is contained in:
May Evans 2022-12-12 05:22:41 +00:00
parent 79110d859d
commit d31edda1da
8 changed files with 144 additions and 6 deletions

View file

@ -2047,7 +2047,7 @@ wBillsHouseCurScript:: db
wRoute5GateCurScript:: db
wPowerPlantCurScript:: ; overload
wRoute7GateCurScript:: db
ds 1
wRoute1CurScript:: db ; pls work - for oak
wSSAnne2FCurScript:: db
wSeafoamIslandsB3FCurScript:: db
wRoute23CurScript:: db