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Add Prof. Oak post-game fight
This was surprisingly easy to add, albeit a bit awkward. I learned how to add trainer battles without headers this way, so I may go back to CeladonU and restructure with this in mind. This commit adds a fully functioning Professor Oak fight, using the Rival party choice script as a launchpad. You can desynchronise the choices easily, just a few number changes. I used the S. S. Anne 2F and Route 22 scripts to hodgepodge it together. Because of how I did this, Oak is fully re-fightable, taking inspiration from XY Serena's daily re-fights. I tried to add a Yes/No prompt, but it would still pull you into the fight, presumably because it's calling a beforebattle script before the code. It's a bit of a hassle and my CeladonU code sucked, so I decided to leave it out for now. It's intended to be unlocked once you enter the Hall of Fame, thus that change there. That hasn't been tested properly so uhhhh *shrug*
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commit
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8 changed files with 144 additions and 6 deletions
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@ -97,6 +97,9 @@ HallofFameRoomScript1:
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ld a, HS_CERULEAN_CAVE_GUY
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ld [wMissableObjectIndex], a
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predef HideObject
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ld a, HS_ROUTE_1_OAK
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ld [wMissableObjectIndex], a
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predef ShowObject
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ld a, $2
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ld [wHallOfFameCurScript], a
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ret
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