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Add Prof. Oak post-game fight
This was surprisingly easy to add, albeit a bit awkward. I learned how to add trainer battles without headers this way, so I may go back to CeladonU and restructure with this in mind. This commit adds a fully functioning Professor Oak fight, using the Rival party choice script as a launchpad. You can desynchronise the choices easily, just a few number changes. I used the S. S. Anne 2F and Route 22 scripts to hodgepodge it together. Because of how I did this, Oak is fully re-fightable, taking inspiration from XY Serena's daily re-fights. I tried to add a Yes/No prompt, but it would still pull you into the fight, presumably because it's calling a beforebattle script before the code. It's a bit of a hassle and my CeladonU code sucked, so I decided to leave it out for now. It's intended to be unlocked once you enter the Hall of Fame, thus that change there. That hasn't been tested properly so uhhhh *shrug*
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8 changed files with 144 additions and 6 deletions
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@ -48,3 +48,53 @@ _Route1Text3::
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line "PALLET TOWN -"
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cont "VIRIDIAN CITY"
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done
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_OakBeforeBattleText::
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text "OAK: Oh, my!"
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para "It seems you"
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line "caught me during"
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cont "during my lunch"
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cont "hour!"
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para "<PLAYER>, you"
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line "have truly come"
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cont "into your own!"
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para "Your #MON"
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line "LEAGUE challenge"
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cont "has reignited"
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cont "a spirit that"
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cont "left me a long"
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cont "time ago..."
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para "How about we"
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line "spar a bit?"
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cont "What say you?"
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done
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_OakDefeatedText::
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text "Hmm..."
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para "I still have a"
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line "lot to learn!"
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prompt
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_OakWonText::
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text "Back in my day,"
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line "I was a serious"
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cont "TRAINER!"
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prompt
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_OakYes::
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text "Back in my day,"
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line "I was a serious"
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cont "TRAINER! Prepare"
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cont "yourself, <PLAYER>!"
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prompt
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_OakNo::
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text "Maybe another"
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line "time!"
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done
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