Sync home and macro code with pokeyellow

This commit is contained in:
Rangi 2020-11-05 10:50:30 -05:00
parent abaf9fee7c
commit d3e81422d5
16 changed files with 44 additions and 122 deletions

View file

@ -1,7 +1,7 @@
; These routines manage gradual fading
; (e.g., entering a doorway)
LoadGBPal::
ld a, [wMapPalOffset] ;tells if wCurMap is dark (requires HM5_FLASH?)
ld a, [wMapPalOffset] ; tells if wCurMap is dark (requires HM5_FLASH?)
ld b, a
ld hl, FadePal4
ld a, l

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@ -126,7 +126,7 @@ ClearVram::
StopAllSounds::
ld a, BANK(Audio1_UpdateMusic)
ld a, BANK("Audio Engine 1")
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
xor a

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@ -22,15 +22,7 @@ AddAmountSoldToMoney::
; [wWhichPokemon] = index (within the inventory) of the item to remove
; [wItemQuantity] = quantity to remove
RemoveItemFromInventory::
ldh a, [hLoadedROMBank]
push af
ld a, BANK(RemoveItemFromInventory_)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call RemoveItemFromInventory_
pop af
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall RemoveItemFromInventory_
ret
; function to add an item (in varying quantities) to the player's bag or PC box
@ -41,15 +33,6 @@ RemoveItemFromInventory::
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory::
push bc
ldh a, [hLoadedROMBank]
push af
ld a, BANK(AddItemToInventory_)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call AddItemToInventory_
pop bc
ld a, b
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall_sf AddItemToInventory_
pop bc
ret

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@ -26,15 +26,7 @@ Divide::
push hl
push de
push bc
ldh a, [hLoadedROMBank]
push af
ld a, BANK(_Divide)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call _Divide
pop af
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall _Divide
pop bc
pop de
pop hl

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@ -231,27 +231,9 @@ CalcStat::
ret
AddEnemyMonToPlayerParty::
ldh a, [hLoadedROMBank]
push af
ld a, BANK(_AddEnemyMonToPlayerParty)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call _AddEnemyMonToPlayerParty
pop bc
ld a, b
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall_sf _AddEnemyMonToPlayerParty
ret
MoveMon::
ldh a, [hLoadedROMBank]
push af
ld a, BANK(_MoveMon)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call _MoveMon
pop bc
ld a, b
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall_sf _MoveMon
ret

View file

@ -2321,16 +2321,16 @@ LoadMapData::
; copy current map view to VRAM
hlcoord 0, 0
ld de, vBGMap0
ld b, 18
ld b, SCREEN_HEIGHT
.vramCopyLoop
ld c, 20
ld c, SCREEN_WIDTH
.vramCopyInnerLoop
ld a, [hli]
ld [de], a
inc e
dec c
jr nz, .vramCopyInnerLoop
ld a, 32 - 20
ld a, BG_MAP_WIDTH - SCREEN_WIDTH
add e
ld e, a
jr nc, .noCarry
@ -2366,15 +2366,15 @@ SwitchToMapRomBank::
ld c, a
ld b, $00
ld a, BANK(MapHeaderBanks)
call BankswitchHome ; switch to ROM bank 3
call BankswitchHome
ld hl, MapHeaderBanks
add hl, bc
ld a, [hl]
ldh [hMapROMBank], a ; save map ROM bank
ldh [hMapROMBank], a
call BankswitchBack
ldh a, [hMapROMBank]
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a ; switch to map ROM bank
ld [MBC1RomBank], a
pop bc
pop hl
ret
@ -2395,7 +2395,7 @@ ResetUsingStrengthOutOfBattleBit:
ForceBikeOrSurf::
ld b, BANK(RedSprite)
ld hl, LoadPlayerSpriteGraphics
ld hl, LoadPlayerSpriteGraphics ; in bank 0
call Bankswitch
jp PlayDefaultMusic ; update map/player state?

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@ -325,16 +325,7 @@ PrintStatusCondition::
ret
PrintStatusConditionNotFainted::
ldh a, [hLoadedROMBank]
push af
ld a, BANK(PrintStatusAilment)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call PrintStatusAilment ; print status condition
pop bc
ld a, b
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall_sf PrintStatusAilment
ret
; function to print pokemon level, leaving off the ":L" if the level is at least 100

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@ -4,7 +4,7 @@ _Start::
xor a
jr .ok
.gbc
ld a, 0
ld a, FALSE
.ok
ld [wGBC], a
jp Init

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@ -146,15 +146,7 @@ DisplayPokemartDialogue::
call LoadItemList
ld a, PRICEDITEMLISTMENU
ld [wListMenuID], a
ldh a, [hLoadedROMBank]
push af
ld a, BANK(DisplayPokemartDialogue_)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call DisplayPokemartDialogue_
pop af
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall DisplayPokemartDialogue_
jp AfterDisplayingTextID
PokemartGreetingText::
@ -185,15 +177,7 @@ DisplayPokemonCenterDialogue::
ldh [hItemPrice + 2], a
inc hl
ldh a, [hLoadedROMBank]
push af
ld a, BANK(DisplayPokemonCenterDialogue_)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call DisplayPokemonCenterDialogue_
pop af
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall DisplayPokemonCenterDialogue_
jp AfterDisplayingTextID
DisplaySafariGameOverText::

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@ -3,14 +3,5 @@
; [wTextBoxID] = text box ID
; b, c = y, x cursor position (TWO_OPTION_MENU only)
DisplayTextBoxID::
ldh a, [hLoadedROMBank]
push af
ld a, BANK(DisplayTextBoxID_)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call DisplayTextBoxID_
pop bc
ld a, b
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall_sf DisplayTextBoxID_
ret

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@ -2,13 +2,5 @@ UpdateSprites::
ld a, [wUpdateSpritesEnabled]
dec a
ret nz
ldh a, [hLoadedROMBank]
push af
ld a, BANK(_UpdateSprites)
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
call _UpdateSprites
pop af
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
homecall _UpdateSprites
ret