minor post-playtest fixes

- Moved one of the trainers in the Celadon Uni PokeCenter to stop him from being in the way of the nurse

- Buffed one of the Scientists in the Mansion

- Moved the nurse and Weezing trader on the SS Anne slightly

- Boosted Meltan's catch rate because having it be that low is ridiculous

- Increased Luxwan's height because real swans are not that small

- Changed a Cue Ball's party to allow his dialogue to make sense

- Wild level balancing around Vermilion City

- Fixed a small Pokedex display bug

- Text fixes
This commit is contained in:
Martha Schilling 2023-11-25 08:48:01 +00:00
parent 4384bc639d
commit d41d0e8e9a
15 changed files with 31 additions and 37 deletions

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@ -11,7 +11,7 @@ CeladonUniversityPokecenter_Object:
object_event 3, 1, SPRITE_NURSE, STAY, DOWN, 1 ; person object_event 3, 1, SPRITE_NURSE, STAY, DOWN, 1 ; person
object_event 8, 3, SPRITE_SCIENTIST, STAY, LEFT_RIGHT, 2 ; person object_event 8, 3, SPRITE_SCIENTIST, STAY, LEFT_RIGHT, 2 ; person
object_event 10, 5, SPRITE_MIDDLE_AGED_MAN, WALK, LEFT_RIGHT, 3 ; spamton object_event 10, 5, SPRITE_MIDDLE_AGED_MAN, WALK, LEFT_RIGHT, 3 ; spamton
object_event 3, 5, SPRITE_SUPER_NERD, STAY, DOWN, 4 ; person object_event 6, 5, SPRITE_SUPER_NERD, STAY, LEFT_RIGHT, 4 ; person
object_event 11, 2, SPRITE_LINK_RECEPTIONIST, STAY, DOWN, 5 ; person object_event 11, 2, SPRITE_LINK_RECEPTIONIST, STAY, DOWN, 5 ; person
object_event 4, 1, SPRITE_CHANSEY, STAY, DOWN, 6 ; Chansey object_event 4, 1, SPRITE_CHANSEY, STAY, DOWN, 6 ; Chansey

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@ -14,7 +14,7 @@ PokemonMansion1F_Object:
def_bg_events def_bg_events
def_object_events def_object_events
object_event 17, 17, SPRITE_SCIENTIST, STAY, LEFT, 1, OPP_SCIENTIST, 4 object_event 17, 17, SPRITE_SCIENTIST, STAY, LEFT, 1, OPP_SCIENTIST, 5
object_event 14, 3, SPRITE_POKE_BALL, STAY, NONE, 2, ESCAPE_ROPE object_event 14, 3, SPRITE_POKE_BALL, STAY, NONE, 2, ESCAPE_ROPE
object_event 18, 21, SPRITE_POKE_BALL, STAY, NONE, 3, CARBOS object_event 18, 21, SPRITE_POKE_BALL, STAY, NONE, 3, CARBOS

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@ -24,7 +24,7 @@ SSAnne1FRooms_Object:
object_event 12, 15, SPRITE_POKE_BALL, STAY, NONE, 10, TM_BODY_SLAM object_event 12, 15, SPRITE_POKE_BALL, STAY, NONE, 10, TM_BODY_SLAM
object_event 21, 13, SPRITE_GENTLEMAN, WALK, LEFT_RIGHT, 11 ; person object_event 21, 13, SPRITE_GENTLEMAN, WALK, LEFT_RIGHT, 11 ; person
object_event 0, 4, SPRITE_GAMEBOY_KID, STAY, DOWN, 12 ; Perrserker Trader object_event 0, 4, SPRITE_GAMEBOY_KID, STAY, DOWN, 12 ; Perrserker Trader
object_event 10, 4, SPRITE_GAMEBOY_KID, STAY, DOWN, 13 ; Weezing Trader object_event 20, 4, SPRITE_GAMEBOY_KID, STAY, DOWN, 13 ; Weezing Trader
object_event 23, 3, SPRITE_NURSE, STAY, LEFT, 14 ; Healer object_event 23, 1, SPRITE_NURSE, STAY, LEFT, 14 ; Healer
def_warps_to SS_ANNE_1F_ROOMS def_warps_to SS_ANNE_1F_ROOMS

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@ -4,7 +4,7 @@
; hp atk def spd spc ; hp atk def spd spc
db STEEL, STEEL ; type db STEEL, STEEL ; type
db 3 ; catch rate db 45 ; catch rate
db 131 ; base exp db 131 ; base exp
INCBIN "gfx/pokemon/front/meltan.pic", 0, 1 ; sprite dimensions INCBIN "gfx/pokemon/front/meltan.pic", 0, 1 ; sprite dimensions

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@ -1346,8 +1346,8 @@ RamooseDexEntry:
text_end text_end
LuxwanDexEntry: LuxwanDexEntry:
db "MASQUERADE@" ; changed from Wild Duck since it's more closely based on a mute swan db "MASQUERADE@" ; changed from Wild Duck since it's more closely based on a swan
db 3,11 db 5,3
dw 590 dw 590
text_far _LuxwanDexEntry text_far _LuxwanDexEntry
text_end text_end

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@ -404,8 +404,8 @@ CueBallData:
db 33, CARAPTHOR, 0 db 33, CARAPTHOR, 0
; Route 17 ; Route 17
db 29, MANKEY, PRIMEAPE, 0 db 29, MANKEY, PRIMEAPE, 0
db 29, MACHOP, MACHOKE, 0 db 29, CHEEP, JABETTA, 0
db 33, JABETTA, 0 db 33, MACHOKE, 0
db 26, MANKEY, MACHOKE, CROAKOZUNA, 0 db 26, MANKEY, MACHOKE, CROAKOZUNA, 0
db 29, PRIMEAPE, MACHOKE, 0 db 29, PRIMEAPE, MACHOKE, 0
; Route 21 ; Route 21
@ -551,10 +551,10 @@ ScientistData:
; Silph Co. 2F (unused) ; Silph Co. 2F (unused)
db 26, GRIMER, WEEZING, KOFFING, WEEZING, 0 db 26, GRIMER, WEEZING, KOFFING, WEEZING, 0
db 28, MAGNETITE, VOLTORB, MAGNETON, 0 db 28, MAGNETITE, VOLTORB, MAGNETON, 0
; Silph Co. 3F/Mansion 1F ; Silph Co. 3F
db 29, ELECTRODE, MUK, 0 db 29, ELECTRODE, MUK, 0
; Silph Co. 4F (unused) ; Mansion 1F
db 33, VOLTORB, ELECTRODE, KOFFING, 0 db 36, VOLTORB, ELECTRODE, KOFFING, 0
; Silph Co. 5F ; Silph Co. 5F
db 26, MAGNEMITE, KOFFING, WEEZING, MAGNETITE, 0 db 26, MAGNEMITE, KOFFING, WEEZING, MAGNETITE, 0
; Silph Co. 6F (unused) ; Silph Co. 6F (unused)

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@ -7,7 +7,7 @@ Route11WildMons:
db 13, MAGNEMITE db 13, MAGNEMITE
db 13, DROWZEE db 13, DROWZEE
db 15, SANDSHREW db 15, SANDSHREW
db 17, SPEAROW db 16, SPEAROW
db 11, DROWZEE db 11, DROWZEE
db 15, RATICATE db 15, RATICATE
end_grass_wildmons end_grass_wildmons

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@ -7,8 +7,8 @@ Route6WildMons:
db 13, RATTATA db 13, RATTATA
db 13, PIDGEY db 13, PIDGEY
db 15, PIDGEOTTO db 15, PIDGEOTTO
db 10, MEOWTH db 15, MEOWTH
db 12, MEOWTH db 16, MEOWTH
db 15, GROWLITHE db 15, GROWLITHE
db 16, GROWLITHE db 16, GROWLITHE
db 16, JIGGLYPUFF db 16, JIGGLYPUFF

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@ -202,7 +202,6 @@ HandlePokedexListMenu:
ld de, PokedexMenuItemsText ld de, PokedexMenuItemsText
call PlaceString call PlaceString
; find the highest pokedex number among the pokemon the player has seen ; find the highest pokedex number among the pokemon the player has seen
ld hl, wPokedexSeenEnd - 1
ld b, 251 ; This makes the last number in the dex match up with the last Pokemon in dex order. This makes it look a little odd when incomplete but also allows for Pokemon beyond 248 to display correctly. ld b, 251 ; This makes the last number in the dex match up with the last Pokemon in dex order. This makes it look a little odd when incomplete but also allows for Pokemon beyond 248 to display correctly.
.maxSeenPokemonLoop .maxSeenPokemonLoop
ld a, [hld] ld a, [hld]

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@ -53,7 +53,7 @@ _CeladonUniversityPokecenterText8::
line "DRAGONAIR can fly" line "DRAGONAIR can fly"
cont "without wings..." cont "without wings..."
para "#MON are strange" para "#MON are odd"
line "creatures..." line "creatures..."
done done

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@ -115,7 +115,7 @@ _FuchsiaGymBattleText4::
_FuchsiaGymEndBattleText4:: _FuchsiaGymEndBattleText4::
text "Whoa!" text "Whoa!"
line "He's got it!" line "You've got it!"
prompt prompt
_FuchsiaGymAfterBattleText4:: _FuchsiaGymAfterBattleText4::

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@ -5,11 +5,6 @@ _Route15GateUpstairsText_4968c::
cont "you, even if they" cont "you, even if they"
cont "don't fight." cont "don't fight."
para "It does, however,"
line "reduce the amount"
cont "of EXP for each"
cont "#MON."
para "If you don't need" para "If you don't need"
line "it, you should " line "it, you should "
cont "store it via PC." cont "store it via PC."

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@ -2,8 +2,9 @@ _Route22RivalBeforeBattleText1::
text "<RIVAL>: Hey!" text "<RIVAL>: Hey!"
line "<PLAYER>!" line "<PLAYER>!"
para "You're going to" para "Ha! You're going"
line "#MON LEAGUE?" para "to the #MON"
line "LEAGUE?"
para "Forget it! You" para "Forget it! You"
line "probably don't" line "probably don't"
@ -18,7 +19,7 @@ _Route22RivalBeforeBattleText1::
done done
_Route22RivalAfterBattleText1:: _Route22RivalAfterBattleText1::
text "I heard #MON" text "I heard that the"
line "LEAGUE has many" line "LEAGUE has many"
cont "tough trainers!" cont "tough trainers!"
@ -52,25 +53,23 @@ _Route22RivalBeforeBattleText2::
cont "surprise to see" cont "surprise to see"
cont "you here!" cont "you here!"
para "So you're going to"
line "#MON LEAGUE?"
para "You collected all" para "You collected all"
line "the BADGEs too?" line "the BADGEs too?"
cont "That's cool!" cont "That's cool!"
para "Then I'll whip you" para "Then, I'll whip"
line "<PLAYER> as a" line "you as a warm up"
cont "warm up for" cont "for the #MON"
cont "#MON LEAGUE!" cont "LEAGUE!"
para "Come on!" para "Come on!"
done done
_Route22RivalAfterBattleText2:: _Route22RivalAfterBattleText2::
text "That loosened me" text "That loosened me"
line "up! I'm ready for" line "up! Now I'm ready"
cont "#MON LEAGUE!" cont "for the #MON"
cont "LEAGUE!"
para "<PLAYER>, you need" para "<PLAYER>, you need"
line "more practice!" line "more practice!"

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@ -153,7 +153,7 @@ _UpGradePreReceiveText::
cont "those TEAM" cont "those TEAM"
cont "ROCKET thugs?" cont "ROCKET thugs?"
text "Thank you so" para "Thank you so"
line "much! Here," line "much! Here,"
cont "take this!" cont "take this!"
prompt prompt

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@ -169,7 +169,8 @@ _SilphCo7Text_51ec3::
_SilphCo7Text_51ec8:: _SilphCo7Text_51ec8::
text "Oh ho!" text "Oh ho!"
line "So, you are ready" line "So, you are ready"
cont "for BOSS ROCKET!" cont "for the TEAM"
cont "ROCKET BOSS!"
prompt prompt
_SilphCo7Text_51ecd:: _SilphCo7Text_51ecd::