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https://github.com/thornAvery/kep-hack.git
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Organize gfx/
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parent
4b853ad676
commit
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100 changed files with 87 additions and 83 deletions
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@ -266,5 +266,5 @@ INCLUDE "data/credits_order.asm"
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INCLUDE "text/credits_text.asm"
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TheEndGfx:
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INCBIN "gfx/theend.2bpp"
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INCBIN "gfx/intro_credits/the_end.2bpp"
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TheEndGfxEnd:
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@ -361,17 +361,17 @@ AnimationTilesetPointers:
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db $FF
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AnimationTileset1:
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INCBIN "gfx/attack_anim_1.2bpp"
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INCBIN "gfx/battle/attack_anim_1.2bpp"
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AnimationTileset2:
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INCBIN "gfx/attack_anim_2.2bpp"
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INCBIN "gfx/battle/attack_anim_2.2bpp"
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SlotMachineTiles2:
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IF DEF(_RED)
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INCBIN "gfx/red/slotmachine2.2bpp"
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INCBIN "gfx/slots/red_slots_2.2bpp"
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ENDC
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IF DEF(_BLUE)
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INCBIN "gfx/blue/slotmachine2.2bpp"
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INCBIN "gfx/slots/blue_slots_2.2bpp"
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ENDC
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MoveAnimation:
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@ -1710,7 +1710,7 @@ AnimationMinimizeMon:
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jp AnimationShowMonPic
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MinimizedMonSprite:
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INCBIN "gfx/minimized_mon_sprite.1bpp"
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INCBIN "gfx/battle/minimize.1bpp"
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MinimizedMonSpriteEnd:
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AnimationSlideMonDownAndHide:
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@ -160,7 +160,7 @@ LoadBattleTransitionTile:
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jp CopyVideoData
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BattleTransitionTile:
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INCBIN "gfx/battle_transition.2bpp"
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INCBIN "gfx/overworld/battle_transition.2bpp"
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BattleTransitionTileEnd:
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BattleTransition_BlackScreen:
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@ -188,5 +188,5 @@ SetupPlayerAndEnemyPokeballs:
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; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (fainted) and pokeball slot (no mon)
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PokeballTileGraphics::
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INCBIN "gfx/pokeball.2bpp"
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INCBIN "gfx/battle/balls.2bpp"
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PokeballTileGraphicsEnd:
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@ -239,5 +239,5 @@ GameFreakShootingStarOAMData:
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GameFreakShootingStarOAMDataEnd:
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FallingStar:
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INCBIN "gfx/falling_star.2bpp"
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INCBIN "gfx/intro_credits/falling_star.2bpp"
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FallingStarEnd:
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@ -438,35 +438,33 @@ IntroNidorinoAnimation7:
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db ANIMATION_END
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GameFreakIntro:
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INCBIN "gfx/gamefreak_intro.2bpp"
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INCBIN "gfx/gamefreak_logo.2bpp"
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rept 16
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db $00 ; blank tile
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endr
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INCBIN "gfx/intro_credits/gamefreak_presents.2bpp"
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INCBIN "gfx/intro_credits/gamefreak_logo.2bpp"
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ds 16, $00 ; blank tile
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GameFreakIntroEnd:
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FightIntroBackMon:
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INCBIN "gfx/intro_fight.2bpp"
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INCBIN "gfx/intro_credits/gengar.2bpp"
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FightIntroBackMonEnd:
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FightIntroFrontMon:
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IF DEF(_RED)
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INCBIN "gfx/red/intro_nido_1.2bpp"
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INCBIN "gfx/intro_credits/red_nidorino_1.2bpp"
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FightIntroFrontMon2:
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INCBIN "gfx/red/intro_nido_2.2bpp"
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INCBIN "gfx/intro_credits/red_nidorino_2.2bpp"
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FightIntroFrontMon3:
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INCBIN "gfx/red/intro_nido_3.2bpp"
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INCBIN "gfx/intro_credits/red_nidorino_3.2bpp"
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ENDC
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IF DEF(_BLUE)
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INCBIN "gfx/blue/intro_purin_1.2bpp"
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INCBIN "gfx/intro_credits/blue_jigglypuff_1.2bpp"
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FightIntroFrontMon2:
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INCBIN "gfx/blue/intro_purin_2.2bpp"
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INCBIN "gfx/intro_credits/blue_jigglypuff_2.2bpp"
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FightIntroFrontMon3:
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INCBIN "gfx/blue/intro_purin_3.2bpp"
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INCBIN "gfx/intro_credits/blue_jigglypuff_3.2bpp"
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ENDC
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FightIntroFrontMonEnd:
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ds $10 ; blank tile
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ds 16, $00 ; blank tile
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@ -117,4 +117,4 @@ DrawBadges:
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db $20, $28, $30, $38, $40, $48, $50, $58
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GymLeaderFaceAndBadgeTileGraphics:
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INCBIN "gfx/badges.2bpp"
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INCBIN "gfx/trainer_card/badges.2bpp"
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@ -332,7 +332,7 @@ LoadEDTile:
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jp CopyVideoDataDouble
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ED_Tile:
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INCBIN "gfx/ED_tile.1bpp"
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INCBIN "gfx/font/ED.1bpp"
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ED_TileEnd:
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PrintAlphabet:
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@ -241,8 +241,8 @@ DrawLineBox:
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ld [hl], $6f ; ← (halfarrow ending)
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ret
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PTile: ; This is a single 1bpp "P" tile
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INCBIN "gfx/p_tile.1bpp"
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PTile:
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INCBIN "gfx/font/P.1bpp"
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PTileEnd:
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PrintStatsBox:
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@ -281,4 +281,4 @@ GetPartyMonSpriteID:
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INCLUDE "data/mon_party_sprites.asm"
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MonPartySprites:
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INCBIN "gfx/mon_ow_sprites.2bpp"
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INCBIN "gfx/trade/mon_ow_sprites.2bpp"
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@ -62,13 +62,15 @@ EmotionBubble:
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jp UpdateSprites
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EmotionBubblesPointerTable:
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dw EmotionBubbles
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dw EmotionBubbles + $40
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dw EmotionBubbles + $80
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dw ShockEmote
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dw QuestionEmote
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dw HappyEmote
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EmotionBubblesOAM:
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db $F8,$00,$F9,$00
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db $FA,$00,$FB,$00
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EmotionBubbles:
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INCBIN "gfx/emotion_bubbles.2bpp"
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ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
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QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
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HappyEmote: INCBIN "gfx/emotes/happy.2bpp"
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@ -63,7 +63,7 @@ AnimateHealingMachine:
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jp UpdateSprites
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PokeCenterFlashingMonitorAndHealBall:
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INCBIN "gfx/pokecenter_ball.2bpp"
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INCBIN "gfx/overworld/heal_machine.2bpp"
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PokeCenterOAMData:
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db $24,$34,$7C,$10 ; heal machine monitor
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@ -68,7 +68,7 @@ LoadHoppingShadowOAM:
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ret
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LedgeHoppingShadow:
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INCBIN "gfx/ledge_hopping_shadow.1bpp"
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INCBIN "gfx/overworld/shadow.1bpp"
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LedgeHoppingShadowEnd:
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LedgeHoppingShadowOAM:
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@ -89,5 +89,5 @@ LoadSmokeTile:
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jp CopyVideoData
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SSAnneSmokePuffTile:
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INCBIN "gfx/ss_anne_smoke_puff.2bpp"
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INCBIN "gfx/overworld/smoke.2bpp"
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SSAnneSmokePuffTileEnd:
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@ -878,15 +878,15 @@ LoadSlotMachineTiles:
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jp SlotMachine_AnimWheel3
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SlotMachineMap:
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INCBIN "gfx/tilemaps/slotmachine.map"
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INCBIN "gfx/slots/slots.tilemap"
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SlotMachineMapEnd:
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INCLUDE "data/slot_machine_wheels.asm"
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SlotMachineTiles1:
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IF DEF(_RED)
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INCBIN "gfx/red/slotmachine1.2bpp"
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INCBIN "gfx/slots/red_slots_1.2bpp"
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ENDC
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IF DEF(_BLUE)
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INCBIN "gfx/blue/slotmachine1.2bpp"
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INCBIN "gfx/slots/blue_slots_1.2bpp"
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ENDC
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@ -106,7 +106,7 @@ DisplayTownMap:
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INCLUDE "data/town_map_order.asm"
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TownMapCursor:
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INCBIN "gfx/town_map_cursor.1bpp"
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INCBIN "gfx/town_map/town_map_cursor.1bpp"
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TownMapCursorEnd:
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LoadTownMap_Nest:
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@ -271,7 +271,7 @@ BuildFlyLocationsList:
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ret
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TownMapUpArrow:
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INCBIN "gfx/up_arrow.1bpp"
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INCBIN "gfx/town_map/up_arrow.1bpp"
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TownMapUpArrowEnd:
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LoadTownMap:
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@ -325,8 +325,7 @@ LoadTownMap:
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ret
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CompressedMap:
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; you can decompress this file with the redrle program in the extras/ dir
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INCBIN "gfx/town_map.rle"
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INCBIN "gfx/town_map/town_map.rle"
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ExitTownMap:
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; clear town map graphics data and load usual graphics data
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@ -587,7 +586,7 @@ INCLUDE "data/town_map_entries.asm"
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INCLUDE "text/map_names.asm"
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MonNestIcon:
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INCBIN "gfx/mon_nest_icon.1bpp"
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INCBIN "gfx/pokedex/mon_nest_icon.1bpp"
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MonNestIconEnd:
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TownMapSpriteBlinkingAnimation::
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