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Citrine Pokecenter, trade refactoring
I am tired of doing the Legendary wing event, so I'm populating Citrine City. Some notes; - I refactored the In-Game Trades to match their nicknames and re-distributed them. - I swapped Fuschia's bench guy for the third unused one meant for the safe house, but I may outright restore these. - I refactored the Pokecenter Hidden Objects to all use the same set - they're clones of each other, so this works out. This saves a TON of bytes and works fine. - I placed the Harry trade for Kadabra/Alakazam in Citrine Pokecenter as it feels right for such a powerful Pokemon to be post-game.
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25 changed files with 146 additions and 78 deletions
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@ -4,6 +4,7 @@ CitrineCity_Object:
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def_warp_events
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warp_event 9, 27, CITRINE_ROCKET_HOUSE, 1
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warp_event 9, 17, CITRINE_TRADEBACK_HOUSE, 1
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warp_event 15, 17, CITRINE_POKECENTER, 1
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def_bg_events
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18
data/maps/objects/CitrinePokecenter.asm
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18
data/maps/objects/CitrinePokecenter.asm
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@ -0,0 +1,18 @@
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CitrinePokecenter_Object:
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db $0 ; border block
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def_warp_events
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warp_event 3, 7, LAST_MAP, 6
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warp_event 4, 7, LAST_MAP, 6
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def_bg_events
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def_object_events
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object_event 3, 1, SPRITE_NURSE, STAY, DOWN, 1 ; person
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object_event 5, 4, SPRITE_BRUNETTE_GIRL, WALK, LEFT_RIGHT, 2 ; person
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object_event 10, 5, SPRITE_COOLTRAINER_M, WALK, ANY_DIR, 3 ; person
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object_event 11, 2, SPRITE_LINK_RECEPTIONIST, STAY, DOWN, 4 ; person
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object_event 8, 3, SPRITE_GAMEBOY_KID, STAY, DOWN, 5 ; Sandslash Trader
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object_event 4, 1, SPRITE_CHANSEY, STAY, DOWN, 6 ; Chansey
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def_warps_to CITRINE_POKECENTER
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@ -9,8 +9,8 @@ FuchsiaCity_Object:
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warp_event 18, 3, SAFARI_ZONE_GATE, 1
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warp_event 5, 27, FUCHSIA_GYM, 1
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warp_event 22, 13, FUCHSIA_MEETING_ROOM, 1
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warp_event 31, 27, FUCHSIA_GOOD_ROD_HOUSE, 2
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warp_event 31, 24, FUCHSIA_GOOD_ROD_HOUSE, 1
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;warp_event 31, 27, FUCHSIA_GOOD_ROD_HOUSE, 2 these need to be replaced with...something.
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;warp_event 31, 24, FUCHSIA_GOOD_ROD_HOUSE, 1
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def_bg_events
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bg_event 15, 23, 11 ; FuchsiaCityText11
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