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Citrine Pokecenter, trade refactoring
I am tired of doing the Legendary wing event, so I'm populating Citrine City. Some notes; - I refactored the In-Game Trades to match their nicknames and re-distributed them. - I swapped Fuschia's bench guy for the third unused one meant for the safe house, but I may outright restore these. - I refactored the Pokecenter Hidden Objects to all use the same set - they're clones of each other, so this works out. This saves a TON of bytes and works fine. - I placed the Harry trade for Kadabra/Alakazam in Citrine Pokecenter as it feels right for such a powerful Pokemon to be post-game.
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commit
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25 changed files with 146 additions and 78 deletions
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@ -101,7 +101,7 @@ Lab4Text_75dd5:
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Lab4Text2:
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text_asm
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ld a, TRADE_FOR_SAILOR
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ld a, TRADE_FOR_JIMBO
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ld [wWhichTrade], a
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predef DoInGameTradeDialogue
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jp TextScriptEnd
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@ -13,7 +13,7 @@ Lab2Text1:
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Lab2Text2:
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text_asm
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ld a, TRADE_FOR_DORIS
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ld a, TRADE_FOR_JENNY
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ld [wWhichTrade], a
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jr Lab2DoTrade
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37
scripts/CitrinePokecenter.asm
Normal file
37
scripts/CitrinePokecenter.asm
Normal file
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@ -0,0 +1,37 @@
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CitrinePokecenter_Script:
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call Serial_TryEstablishingExternallyClockedConnection
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jp EnableAutoTextBoxDrawing
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CitrinePokecenter_TextPointers:
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dw CitrineHealNurseText
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dw CitrinePokecenterText2
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dw CitrinePokecenterText3
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dw CitrineTradeNurseText
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dw KadabraTrade
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dw CitrinePokeCenterText4
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CitrineTradeNurseText:
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script_cable_club_receptionist
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CitrineHealNurseText:
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script_pokecenter_nurse
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CitrinePokecenterText2:
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text_far _CitrinePokecenterText2
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text_end
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CitrinePokecenterText3:
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text_far _CitrinePokecenterText3
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text_end
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KadabraTrade:
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text_asm
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ld a, TRADE_FOR_HARRY
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ld [wWhichTrade], a
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predef DoInGameTradeDialogue
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jp TextScriptEnd
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CitrinePokeCenterText4:
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text_asm
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callfar PokecenterChanseyText
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jp TextScriptEnd
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@ -8,7 +8,7 @@ Route18Gate2F_TextPointers:
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Route18GateUpstairsText1:
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text_asm
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ld a, TRADE_FOR_MARC
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ld a, TRADE_FOR_JIMBO
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ld [wWhichTrade], a
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predef DoInGameTradeDialogue
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jp TextScriptEnd
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@ -11,7 +11,7 @@ UndergroundPathRoute5_TextPointers:
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UndergroundPathEntranceRoute5Text1:
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text_asm
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ld a, TRADE_FOR_SPOT
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ld a, TRADE_FOR_RICKY
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ld [wWhichTrade], a
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predef DoInGameTradeDialogue
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ld hl, UndergroundPathEntranceRoute5_TextScriptEndingText
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