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WIP Omega Event
So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event. Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni. The walking and stuff seems to work, but there are three issues: - Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity. - The music bugs out as Omega walks over; this may be linked to the above problem. - Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal. Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments.
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8 changed files with 53 additions and 13 deletions
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@ -590,8 +590,8 @@
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const EVENT_BEAT_MEW
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const_skip 7
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const EVENT_BEAT_MOLTRES
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const_skip 7
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const EVENT_BEAT_OMEGA
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;const_skip 7
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;const EVENT_BEAT_OMEGA
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const_skip 7
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const EVENT_BEAT_DRAGONITE
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@ -714,7 +714,7 @@
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const_skip 11
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const EVENT_BEAT_SILPH_CO_11F_TRAINER_0
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const EVENT_BEAT_SILPH_CO_11F_TRAINER_1
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const_skip 2
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const EVENT_BEAT_OMEGA ; must be here
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const EVENT_SILPH_CO_11_UNLOCKED_DOOR
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const_skip 4
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const EVENT_GOT_MASTER_BALL
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