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WIP Omega Event
So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event. Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni. The walking and stuff seems to work, but there are three issues: - Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity. - The music bugs out as Omega walks over; this may be linked to the above problem. - Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal. Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments.
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@ -133,3 +133,10 @@ _SilphCo10Text_6237b::
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text "The monitor has"
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line "#MON on it!"
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done
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_OmegaBattleText::
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text "ROCKET: Hey, kid!"
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line "Watch out!"
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para "Bzzt! Clank!"
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prompt
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