add more displaytextid stuff

hg-commit-id: 829c2c5d98d7
This commit is contained in:
YamaArashi 2012-01-28 09:56:33 -08:00
parent 6fe067d939
commit da68a0cd7f

254
main.asm
View file

@ -4749,15 +4749,15 @@ DisplayTextID: ; 2920
ld a,[$ff8c] ; text ID
ld [$cf13],a
and a
jp z,$2acd
jp z,DisplayStartMenu
cp a,$d3 ; safari game over
jp z,$2a90
jp z,DisplaySafariGameOverText
cp a,$d0 ; fainted
jp z,$2a9b
jp z,DisplayPokemonFaintedText
cp a,$d1 ; blacked out
jp z,$2aa9
jp z,DisplayPlayerBlackedOutText
cp a,$d2 ; repel wore off
jp z,$2abf
jp z,DisplayRepelWoreOffText
ld a,[$d4e1] ; number of sprites
ld e,a
ld a,[$ff8c] ; sprite ID
@ -4794,13 +4794,13 @@ DisplayTextID: ; 2920
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[hl] ; hl = address of the text
; check for special cases
ld l,a ; hl = address of the text
ld a,[hl] ; a = first byte of text
; check first byte of text for special cases
cp a,$fe ; Pokemart NPC
jp z,$2a2e
jp z,DisplayPokemartDialogue
cp a,$ff ; Pokemon Center NPC
jp z,$2a72
jp z,DisplayPokemonCenterDialogue
cp a,$fc ; Item Storage PC
jp z,$3460
cp a,$fd ; Bill's PC
@ -4812,7 +4812,7 @@ DisplayTextID: ; 2920
ld b,$1d
ld hl,Unknown_74ee0
call Bankswitch
jr .skipTextDisplay\@
jr AfterDisplayingTextID
.notVendingMachine\@
cp a,$f7 ; slot machine
jp z,$3474
@ -4821,23 +4821,27 @@ DisplayTextID: ; 2920
ld hl,$71c5
ld b,$01
call Bankswitch
jr .skipTextDisplay\@
jr AfterDisplayingTextID
.notSpecialCase\@
call $3c59 ; display the text
ld a,[$cc3c]
and a
jr nz,.holdBoxOpen\@
.skipTextDisplay\@
jr nz,HoldTextDisplayOpen
AfterDisplayingTextID: ; 29D6
ld a,[$cc47]
and a
jr nz,.holdBoxOpen\@
jr nz,HoldTextDisplayOpen
call $3865 ; wait for a button press after displaying all the text
; loop to hold the dialogue box open as long as the player keeps holding down the A button
.holdBoxOpen\@
HoldTextDisplayOpen: ; 29DF
call GetJoypadState
ld a,[$ffb4]
bit 0,a ; is the A button being pressed?
jr nz,.holdBoxOpen\@
jr nz,HoldTextDisplayOpen
CloseTextDisplay: ; 29E8
ld a,[W_CURMAP]
call SwitchToMapRomBank
ld a,$90
@ -4845,7 +4849,7 @@ DisplayTextID: ; 2920
call DelayFrame
call LoadGBPal
xor a
ld [$ffba],a ; disable continuous WRAM to VRAM transfer each V-blank
ld [H_AUTOBGTRANSFERENABLED],a ; disable continuous WRAM to VRAM transfer each V-blank
; loop to make sprites face the directions they originally faced before the dialogue
ld hl,$c219
ld c,$0f
@ -4873,35 +4877,190 @@ DisplayTextID: ; 2920
ld [$2000],a
jp $2429 ; move sprites
INCBIN "baserom.gbc",$2a2e,$2a55 - $2a2e
DisplayPokemartDialogue: ; 2A2E
push hl
ld hl,PokemartGreetingText
call PrintText
pop hl
inc hl
call LoadPokemartInventory
ld a,$02
ld [$cf94],a ; selects between subtypes of menus
ld a,[$ffb8]
push af
ld a,$01
ld [$ffb8],a
ld [$2000],a
call $6c20
pop af
ld [$ffb8],a
ld [$2000],a
jp AfterDisplayingTextID
UnnamedText_2a55: ; 0x2a55
TX_FAR _UnnamedText_2a55
PokemartGreetingText: ; 0x2a55
TX_FAR _PokemartGreetingText
db $50
; 0x2a55 + 5 bytes
INCBIN "baserom.gbc",$2a5a,$2aa4 - $2a5a
LoadPokemartInventory: ; 2A5A
ld a,$01
ld [$cfcb],a
ld a,h
ld [$d128],a
ld a,l
ld [$d129],a
ld de,$cf7b
.loop\@
ld a,[hli]
ld [de],a
inc de
cp a,$ff
jr nz,.loop\@
ret
UnnamedText_2aa4: ; 0x2aa4
TX_FAR _UnnamedText_2aa4
DisplayPokemonCenterDialogue: ; 2A72
xor a
ld [$ff8b],a
ld [$ff8c],a
ld [$ff8d],a
inc hl
ld a,[$ffb8]
push af
ld a,$01
ld [$ffb8],a
ld [$2000],a
call $6fe6
pop af
ld [$ffb8],a
ld [$2000],a
jp AfterDisplayingTextID
DisplaySafariGameOverText: ; 2A90
ld hl,$69ed
ld b,$07
call Bankswitch
jp AfterDisplayingTextID
DisplayPokemonFaintedText: ; 2A9B
ld hl,PokemonFaintedText
call PrintText
jp AfterDisplayingTextID
PokemonFaintedText: ; 0x2aa4
TX_FAR _PokemonFaintedText
db $50
; 0x2aa4 + 5 bytes
INCBIN "baserom.gbc",$2aa9,$2aba - $2aa9
DisplayPlayerBlackedOutText: ; 2AA9
ld hl,PlayerBlackedOutText
call PrintText
ld a,[$d732]
res 5,a
ld [$d732],a
jp HoldTextDisplayOpen
UnnamedText_2aba: ; 0x2aba
TX_FAR _UnnamedText_2aba
PlayerBlackedOutText: ; 0x2aba
TX_FAR _PlayerBlackedOutText
db $50
; 0x2aba + 5 bytes
INCBIN "baserom.gbc",$2abf,$2ac8 - $2abf
DisplayRepelWoreOffText: ; 2ABF
ld hl,RepelWoreOffText
call PrintText
jp AfterDisplayingTextID
UnnamedText_2ac8: ; 0x2ac8
TX_FAR _UnnamedText_2ac8
RepelWoreOffText: ; 0x2ac8
TX_FAR _RepelWoreOffText
db $50
; 0x2ac8 + 5 bytes
INCBIN "baserom.gbc",$2acd,$4d1
DisplayStartMenu: ; 2ACD
ld a,$04
ld [$ffb8],a
ld [$2000],a ; ROM bank 4
ld a,[$d700] ; walking/biking/surfing
ld [$d11a],a
ld a,$8f ; Start menu sound
call $23b1
ld b,BANK(DrawStartMenu)
ld hl,DrawStartMenu
call Bankswitch
ld b,$03
ld hl,$452f
call Bankswitch ; print Safari Zone info, if in Safari Zone
call $2429 ; move sprites
.loop\@
call HandleMenuInput
ld b,a
.checkIfUpPressed\@
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed\@
ld a,[W_CURMENUITEMID] ; menu selection
and a
jr nz,.loop\@
ld a,[W_OLDMENUITEMID]
and a
jr nz,.loop\@
; if the player pressed tried to go past the top item, wrap around to the bottom
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,6 ; there are 7 menu items with the pokedex, so the max index is 6
jr nz,.wrapMenuItemId\@
dec a ; there are only 6 menu items without the pokedex
.wrapMenuItemId\@
ld [W_CURMENUITEMID],a
call EraseMenuCursor
jr .loop\@
.checkIfDownPressed\@
bit 7,a
jr z,.buttonPressed\@
; if the player pressed tried to go past the bottom item, wrap around to the top
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,[W_CURMENUITEMID]
ld c,7 ; there are 7 menu items with the pokedex
jr nz,.checkIfPastBottom\@
dec c ; there are only 6 menu items without the pokedex
.checkIfPastBottom\@
cp c
jr nz,.loop\@
; the player went past the bottom, so wrap to the top
xor a
ld [W_CURMENUITEMID],a
call EraseMenuCursor
jr .loop\@
.buttonPressed\@ ; A, B, or Start button pressed
call PlaceUnfilledArrowMenuCursor
ld a,[W_CURMENUITEMID]
ld [$cc2d],a ; save current menu item ID
ld a,b
and a,%00001010 ; was the Start button or B button pressed?
jp nz,.closeMenu\@
call $36f4 ; copy background from $C3A0 to $CD81
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,[W_CURMENUITEMID]
jr nz,.displayMenuItem\@
inc a ; adjust position to account for missing pokedex menu item
.displayMenuItem\@
cp a,0
jp z,$7095 ; POKEDEX
cp a,1
jp z,$70a9 ; POKEMON
cp a,2
jp z,$7302 ; ITEM
cp a,3
jp z,$7460 ; Trainer Info
cp a,4
jp z,$75e3 ; SAVE / RESET
cp a,5
jp z,$75f6 ; OPTION
; EXIT falls through to here
.closeMenu\@
call GetJoypadState
ld a,[$ffb3]
bit 0,a ; was A button newly pressed?
jr nz,.closeMenu\@
call $36a0 ; transfer tile pattern data for text windows into VRAM
jp CloseTextDisplay
INCBIN "baserom.gbc",$2b7f,$2f9e - $2b7f
GetMonName: ; 2F9E
push hl
@ -5316,13 +5475,13 @@ INCBIN "baserom.gbc",$37df,$3831 - $37df
; ([$ffb7] == 0, [$ffb6] == any)
; Just copies [$ffb3] to [$ffb5].
; 2. Get currently pressed buttons at low sample rate with delay
; ([$ffb7] == 0, [$ffb6] != 0)
; ([$ffb7] == 1, [$ffb6] != 0)
; If the user holds down buttons for more than half a second,
; report buttons as being pressed up to 12 times per second thereafter.
; If the user holds down buttons for less than half a second,
; report only one button press.
; 3. Same as 2, but report no buttons as pressed if A or B is held down.
; ([$ffb7] == 0, [$ffb6] == 0)
; ([$ffb7] == 1, [$ffb6] == 0)
GetJoypadStateLowSensitivity: ; 3831
call GetJoypadState
ld a,[$ffb7] ; flag
@ -5748,9 +5907,10 @@ PlaceMenuCursor: ; 3B7C
ld [W_OLDMENUITEMID],a
ret
; Used when swapping positions of items in a list menu.
; The item that the user selects first is marked with an outline of a right arrow
; to distinguish it from the arrow being used to select the second item.
; This is used to mark a menu cursor other than the one currently being
; manipulated. In the case of submenus, this is used to show the location of
; the menu cursor in the parent menu. In the case of swapping items in list,
; this is used to mark the item that was first chosen to be swapped.
PlaceUnfilledArrowMenuCursor: ; 3BEC
ld b,a
ld a,[W_MENUCURSORLOCATION]
@ -7178,7 +7338,7 @@ DisplayTextIDInit: ; 7096
ld [$ffb0],a ; put the window on the screen
call $3680 ; transfer tile pattern data for text into VRAM
ld a,$01
ld [$ffba],a ; enable continuous WRAM to VRAM transfer each V-blank
ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank
ret
; function that displays the start menu
@ -59634,7 +59794,7 @@ INCBIN "baserom.gbc",$7405c,$6f
Func40CB: ; 40CB
xor a
ld [$FFBA],a
ld [H_AUTOBGTRANSFERENABLED],a
call $3719
call $4183
@ -59654,7 +59814,7 @@ Func40CB: ; 40CB
ld hl,$980C
call $4164
xor a
ld [$FFBA],a
ld [H_AUTOBGTRANSFERENABLED],a
call $3725
ld hl,$9800
call $4164
@ -77248,24 +77408,24 @@ _TM29NoRoomText: ; 0xa257c
db "to put this?", $57
; 0xa257c + 32 bytes
_UnnamedText_2a55: ; 0xa259c
_PokemartGreetingText: ; 0xa259c
db $0, "Hi there!", $4e, "May I help you?", $57
; 0xa259c + 27 bytes
_UnnamedText_2aa4: ; 0xa25b7
_PokemonFaintedText: ; 0xa25b7
TX_RAM $cd6d
db $0, $4f
db "fainted!", $57
; 0xa25b7 + 14 bytes
_UnnamedText_2aba: ; 0xa25c5
_PlayerBlackedOutText: ; 0xa25c5
db $0, $52, " is out of", $4f
db "useable #MON!", $51
db $52, " blacked", $4f
db "out!", $58
; 0xa25c5 + 42 bytes
_UnnamedText_2ac8: ; 0xa25ef
_RepelWoreOffText: ; 0xa25ef
db $0, "REPEL's effect", $4f
db "wore off.", $57
; 0xa25ef + 25 bytes