No more $C8

Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
This commit is contained in:
dannye 2015-08-10 11:09:16 -05:00
parent 31d267d4ad
commit dfc152d667
88 changed files with 428 additions and 423 deletions

View file

@ -17,24 +17,24 @@ ENDC
db $a ; objects
IF DEF(_OPTION_BEACH_HOUSE)
object SPRITE_BLACK_HAIR_BOY_1, $9, $7, STAY, RIGHT, 1, SWIMMER + $C8, 2
object SPRITE_BLACK_HAIR_BOY_1, $c, $9, STAY, LEFT, 2, SWIMMER + $C8, 3
object SPRITE_BLACK_HAIR_BOY_1, $9, $7, STAY, RIGHT, 1, OPP_SWIMMER, 2
object SPRITE_BLACK_HAIR_BOY_1, $c, $9, STAY, LEFT, 2, OPP_SWIMMER, 3
ELSE
object SPRITE_BLACK_HAIR_BOY_1, $8, $7, STAY, LEFT, 1, SWIMMER + $C8, 2
object SPRITE_BLACK_HAIR_BOY_1, $d, $7, STAY, LEFT, 2, SWIMMER + $C8, 3
object SPRITE_BLACK_HAIR_BOY_1, $8, $7, STAY, LEFT, 1, OPP_SWIMMER, 2
object SPRITE_BLACK_HAIR_BOY_1, $d, $7, STAY, LEFT, 2, OPP_SWIMMER, 3
ENDC
object SPRITE_SWIMMER, $d, $19, STAY, LEFT, $3, SWIMMER + $C8, $4
object SPRITE_SWIMMER, $4, $1b, STAY, RIGHT, $4, SWIMMER + $C8, $5
object SPRITE_SWIMMER, $10, $1f, STAY, UP, $5, SWIMMER + $C8, $6
object SPRITE_SWIMMER, $d, $19, STAY, LEFT, $3, OPP_SWIMMER, $4
object SPRITE_SWIMMER, $4, $1b, STAY, RIGHT, $4, OPP_SWIMMER, $5
object SPRITE_SWIMMER, $10, $1f, STAY, UP, $5, OPP_SWIMMER, $6
IF DEF(_OPTION_BEACH_HOUSE)
object SPRITE_SWIMMER, $9, $d, STAY, DOWN, $6, SWIMMER + $C8, $7
object SPRITE_SWIMMER, $9, $d, STAY, DOWN, $6, OPP_SWIMMER, $7
ELSE
object SPRITE_SWIMMER, $9, $b, STAY, DOWN, $6, SWIMMER + $C8, $7
object SPRITE_SWIMMER, $9, $b, STAY, DOWN, $6, OPP_SWIMMER, $7
ENDC
object SPRITE_SWIMMER, $8, $2b, STAY, LEFT, $7, BEAUTY + $C8, $c
object SPRITE_SWIMMER, $b, $2b, STAY, RIGHT, $8, BEAUTY + $C8, $d
object SPRITE_SWIMMER, $9, $2a, STAY, UP, $9, SWIMMER + $C8, $8
object SPRITE_SWIMMER, $a, $2c, STAY, DOWN, $a, BEAUTY + $C8, $e
object SPRITE_SWIMMER, $8, $2b, STAY, LEFT, $7, OPP_BEAUTY, $c
object SPRITE_SWIMMER, $b, $2b, STAY, RIGHT, $8, OPP_BEAUTY, $d
object SPRITE_SWIMMER, $9, $2a, STAY, UP, $9, OPP_SWIMMER, $8
object SPRITE_SWIMMER, $a, $2c, STAY, DOWN, $a, OPP_BEAUTY, $e
; warp-to
IF DEF(_OPTION_BEACH_HOUSE)