Merge remote-tracking branch 'YamaArashi/master'

Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
This commit is contained in:
yenatch 2014-09-20 00:57:27 -04:00
commit dff0cdeb5a
224 changed files with 15213 additions and 4665 deletions

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@ -563,7 +563,7 @@ Func_7d13b:: ; 7d13b (1f:513b)
ld a, [hli]
ld c, [hl]
call PlayMusic
jp Func_2307
jp PlayDefaultMusic
PokedexRatingSfxPointers: ; 7d162 (1f:5162)
db (SFX_1f_51 - SFX_Headers_1f) / 3, BANK(SFX_1f_51)

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@ -2,27 +2,17 @@
GBC EQU $11
; MBC3
MBC3SRamEnable EQU $0000
MBC3RomBank EQU $2000
MBC3SRamBank EQU $4000
MBC3LatchClock EQU $6000
MBC3RTC EQU $a000
; MBC1
MBC1SRamEnable EQU $0000
MBC1RomBank EQU $2000
MBC1SRamBank EQU $4000
MBC1SRamBankingMode EQU $6000
SRAM_DISABLE EQU $00
SRAM_ENABLE EQU $0a
NUM_SRAM_BANKS EQU 4
RTC_S EQU $08 ; Seconds 0-59 (0-3Bh)
RTC_M EQU $09 ; Minutes 0-59 (0-3Bh)
RTC_H EQU $0a ; Hours 0-23 (0-17h)
RTC_DL EQU $0b ; Lower 8 bits of Day Counter (0-FFh)
RTC_DH EQU $0c ; Upper 1 bit of Day Counter, Carry Bit, Halt Flag
; Bit 0 Most significant bit of Day Counter (Bit 8)
; Bit 6 Halt (0=Active, 1=Stop Timer)
; Bit 7 Day Counter Carry Bit (1=Counter Overflow)
; interrupt flags
VBLANK EQU 0
LCD_STAT EQU 1

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@ -22,3 +22,8 @@ D_DOWN EQU %10000000
SCREEN_WIDTH EQU 20
SCREEN_HEIGHT EQU 18
NPC_MOVEMENT_DOWN EQU $00
NPC_MOVEMENT_UP EQU $40
NPC_MOVEMENT_LEFT EQU $80
NPC_MOVEMENT_RIGHT EQU $C0

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@ -86,4 +86,12 @@ SPRITE_LYING_OLD_MAN EQU $48
; different kinds of people events
ITEM EQU $80
TRAINER EQU $40
TRAINER EQU $40
BOULDER_MOVEMENT_BYTE_2 EQU $10
; sprite facing directions
SPRITE_FACING_DOWN EQU $00
SPRITE_FACING_UP EQU $04
SPRITE_FACING_LEFT EQU $08
SPRITE_FACING_RIGHT EQU $0C

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@ -12,7 +12,7 @@ FuchsiaHouse2Object: ; 0x75180 (size=45)
db $3 ; people
db SPRITE_WARDEN, $3 + 4, $2 + 4, $ff, $ff, $1 ; person
db SPRITE_BALL, $3 + 4, $8 + 4, $ff, $ff, ITEM | $2, RARE_CANDY
db SPRITE_BOULDER, $4 + 4, $8 + 4, $ff, $10, $3 ; person
db SPRITE_BOULDER, $4 + 4, $8 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $3 ; person
; warp-to
EVENT_DISP FUCHSIA_HOUSE_2_WIDTH, $7, $4

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@ -13,8 +13,8 @@ SeafoamIslands1Object: ; 0x4484f (size=72)
db $0 ; signs
db $2 ; people
db SPRITE_BOULDER, $a + 4, $12 + 4, $ff, $10, $1 ; person
db SPRITE_BOULDER, $7 + 4, $1a + 4, $ff, $10, $2 ; person
db SPRITE_BOULDER, $a + 4, $12 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $1 ; person
db SPRITE_BOULDER, $7 + 4, $1a + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $2 ; person
; warp-to
EVENT_DISP SEAFOAM_ISLANDS_1_WIDTH, $11, $4

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@ -13,8 +13,8 @@ SeafoamIslands2Object: ; 0x46376 (size=72)
db $0 ; signs
db $2 ; people
db SPRITE_BOULDER, $6 + 4, $11 + 4, $ff, $10, $1 ; person
db SPRITE_BOULDER, $6 + 4, $16 + 4, $ff, $10, $2 ; person
db SPRITE_BOULDER, $6 + 4, $11 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $1 ; person
db SPRITE_BOULDER, $6 + 4, $16 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $2 ; person
; warp-to
EVENT_DISP SEAFOAM_ISLANDS_2_WIDTH, $2, $4 ; SEAFOAM_ISLANDS_3

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@ -13,8 +13,8 @@ SeafoamIslands3Object: ; 0x464b2 (size=72)
db $0 ; signs
db $2 ; people
db SPRITE_BOULDER, $6 + 4, $12 + 4, $ff, $10, $1 ; person
db SPRITE_BOULDER, $6 + 4, $17 + 4, $ff, $10, $2 ; person
db SPRITE_BOULDER, $6 + 4, $12 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $1 ; person
db SPRITE_BOULDER, $6 + 4, $17 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $2 ; person
; warp-to
EVENT_DISP SEAFOAM_ISLANDS_3_WIDTH, $3, $5 ; SEAFOAM_ISLANDS_2

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@ -13,10 +13,10 @@ SeafoamIslands4Object: ; 0x466a6 (size=96)
db $0 ; signs
db $6 ; people
db SPRITE_BOULDER, $e + 4, $5 + 4, $ff, $10, $1 ; person
db SPRITE_BOULDER, $f + 4, $3 + 4, $ff, $10, $2 ; person
db SPRITE_BOULDER, $e + 4, $8 + 4, $ff, $10, $3 ; person
db SPRITE_BOULDER, $e + 4, $9 + 4, $ff, $10, $4 ; person
db SPRITE_BOULDER, $e + 4, $5 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $1 ; person
db SPRITE_BOULDER, $f + 4, $3 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $2 ; person
db SPRITE_BOULDER, $e + 4, $8 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $3 ; person
db SPRITE_BOULDER, $e + 4, $9 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $4 ; person
db SPRITE_BOULDER, $6 + 4, $12 + 4, $ff, $ff, $5 ; person
db SPRITE_BOULDER, $6 + 4, $13 + 4, $ff, $ff, $6 ; person

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@ -13,9 +13,9 @@ VictoryRoad1Object: ; 0x5dab8 (size=76)
db SPRITE_BLACK_HAIR_BOY_1, $2 + 4, $3 + 4, $ff, $d0, TRAINER | $2, COOLTRAINER_M + $C8, $5
db SPRITE_BALL, $0 + 4, $b + 4, $ff, $ff, ITEM | $3, TM_43
db SPRITE_BALL, $2 + 4, $9 + 4, $ff, $ff, ITEM | $4, RARE_CANDY
db SPRITE_BOULDER, $f + 4, $5 + 4, $ff, $10, $5 ; person
db SPRITE_BOULDER, $2 + 4, $e + 4, $ff, $10, $6 ; person
db SPRITE_BOULDER, $a + 4, $2 + 4, $ff, $10, $7 ; person
db SPRITE_BOULDER, $f + 4, $5 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $5 ; person
db SPRITE_BOULDER, $2 + 4, $e + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $6 ; person
db SPRITE_BOULDER, $a + 4, $2 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $7 ; person
; warp-to
EVENT_DISP VICTORY_ROAD_1_WIDTH, $11, $8

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@ -23,9 +23,9 @@ VictoryRoad2Object: ; 0x51915 (size=154)
db SPRITE_BALL, $9 + 4, $12 + 4, $ff, $ff, ITEM | $8, FULL_HEAL
db SPRITE_BALL, $b + 4, $9 + 4, $ff, $ff, ITEM | $9, TM_05
db SPRITE_BALL, $0 + 4, $b + 4, $ff, $ff, ITEM | $a, GUARD_SPEC_
db SPRITE_BOULDER, $e + 4, $4 + 4, $ff, $10, $b ; person
db SPRITE_BOULDER, $5 + 4, $5 + 4, $ff, $10, $c ; person
db SPRITE_BOULDER, $10 + 4, $17 + 4, $ff, $10, $d ; person
db SPRITE_BOULDER, $e + 4, $4 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $b ; person
db SPRITE_BOULDER, $5 + 4, $5 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $c ; person
db SPRITE_BOULDER, $10 + 4, $17 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $d ; person
; warp-to
EVENT_DISP VICTORY_ROAD_2_WIDTH, $8, $0 ; VICTORY_ROAD_1

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@ -16,10 +16,10 @@ VictoryRoad3Object: ; 0x44acd (size=106)
db SPRITE_LASS, $3 + 4, $d + 4, $ff, $d3, TRAINER | $4, COOLTRAINER_F + $C8, $3
db SPRITE_BALL, $5 + 4, $1a + 4, $ff, $ff, ITEM | $5, MAX_REVIVE
db SPRITE_BALL, $7 + 4, $7 + 4, $ff, $ff, ITEM | $6, TM_47
db SPRITE_BOULDER, $3 + 4, $16 + 4, $ff, $10, $7 ; person
db SPRITE_BOULDER, $c + 4, $d + 4, $ff, $10, $8 ; person
db SPRITE_BOULDER, $a + 4, $18 + 4, $ff, $10, $9 ; person
db SPRITE_BOULDER, $f + 4, $16 + 4, $ff, $10, $a ; person
db SPRITE_BOULDER, $3 + 4, $16 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $7 ; person
db SPRITE_BOULDER, $c + 4, $d + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $8 ; person
db SPRITE_BOULDER, $a + 4, $18 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $9 ; person
db SPRITE_BOULDER, $f + 4, $16 + 4, $ff, BOULDER_MOVEMENT_BYTE_2, $a ; person
; warp-to
EVENT_DISP VICTORY_ROAD_3_WIDTH, $7, $17 ; VICTORY_ROAD_2

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@ -1,3 +1,6 @@
; Format: (size 2 bytes)
; 00: target map ID
; 01: which dungeon warp in the source map was used
DungeonWarpList: ; 63bf (1:63bf)
db SEAFOAM_ISLANDS_2,$01
db SEAFOAM_ISLANDS_2,$02

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@ -92,7 +92,7 @@ DisplayCreditsMon: ; 740cb (1d:40cb)
dec c
jr nz,.next2
xor a
ld [$FFB0],a
ld [hVBlankWY],a
ld a,$C0
ld [$FF47],a
ret

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@ -75,8 +75,8 @@ Func_7861: ; 7861 (1:7861)
.asm_78aa
ld [wListMenuID], a ; wListMenuID
predef UpdateHPBar2
predef Func_3cd60
predef Func_3cdec
predef DrawPlayerHUDAndHPBar
predef DrawEnemyHUDAndHPBar
callab ReadPlayerMonCurHPAndStatus
ld hl, SuckedHealthText ; $78dc
ld a, [H_WHOSETURN] ; $fff3

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@ -1,21 +1,21 @@
Func_525af: ; 525af (14:65af)
ld a, [$ffd7]
ld a, [hTilesetType]
ld [wd0d4], a
xor a
ld [wcd6a], a
ld [wcf0b], a
ld [wBattleResult], a
ld hl, wcc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; wcc36
ld [wd05e], a
ld [wCriticalHitOrOHKO], a
ld [wBattleMonSpecies], a
ld [wPartyAliveFlags], a
ld [wPartyGainExpFlags], a
ld [wPlayerMonNumber], a ; wPlayerMonNumber
ld [wd078], a
ld [wd35d], a
ld [wEscapedFromBattle], a
ld [wMapPalOffset], a
ld hl, wcf1d
ld [hli], a
ld [hl], a
@ -73,7 +73,7 @@ ParalyzeEffect_: ; 52601 (14:6601)
and a
jr nz, .asm_52659
set 6, [hl]
callab Func_3ed27
callab QuarterSpeedDueToParalysis
ld c, $1e
call DelayFrames
callab Func_3fba8

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@ -1,63 +1,63 @@
GainExperience: ; 5524f (15:524f)
ld a, [W_ISLINKBATTLE]
cp $4
ret z
call Func_5546c
ld hl, wPartyMons
ret z ; return if link battle
call DivideExpDataByNumMonsGainingExp
ld hl, wPartyMon1
xor a
ld [wWhichPokemon], a
Func_5525f: ; 5525f (15:525f)
.partyMonLoop ; loop over each mon and add gained exp
inc hl
ld a, [hli]
or [hl]
jp z, Func_55436
or [hl] ; is mon's HP 0?
jp z, .nextMon ; if so, go to next mon
push hl
ld hl, wPartyAliveFlags
ld hl, wPartyGainExpFlags
ld a, [wWhichPokemon]
ld c, a
ld b, $2
predef FlagActionPredef
ld a, c
and a
and a ; is mon's gain exp flag set?
pop hl
jp z, Func_55436
ld de, $10
jp z, .nextMon ; if mon's gain exp flag not set, go to next mon
ld de, (wPartyMon1HPExp + 1) - (wPartyMon1HP + 1)
add hl, de
ld d, h
ld e, l
ld hl, wd002
ld hl, wEnemyMonBaseStats
ld c, $5
.asm_55285
.gainStatExpLoop
ld a, [hli]
ld b, a
ld a, [de]
add b
ld b, a ; enemy mon base stat
ld a, [de] ; stat exp
add b ; add enemy mon base state to stat exp
ld [de], a
jr nc, .asm_5529a
jr nc, .nextBaseStat
; if there was a carry, increment the upper byte
dec de
ld a, [de]
inc a
jr z, .asm_55295
jr z, .maxStatExp ; jump if the value overflowed
ld [de], a
inc de
jr .asm_5529a
.asm_55295
jr .nextBaseStat
.maxStatExp ; if the upper byte also overflowed, then we have hit the max stat exp
ld a, $ff
ld [de], a
inc de
ld [de], a
.asm_5529a
.nextBaseStat
dec c
jr z, .asm_552a1
inc de
inc de
jr .asm_55285
jr .gainStatExpLoop
.asm_552a1
xor a
ld [H_MULTIPLICAND], a
ld [H_MULTIPLICAND + 1], a
ld a, [wd008]
ld a, [wEnemyMonBaseExp]
ld [H_MULTIPLICAND + 2], a
ld a, [wEnemyMonLevel]
ld [H_MULTIPLIER], a
@ -66,44 +66,46 @@ Func_5525f: ; 5525f (15:525f)
ld [H_DIVISOR], a
ld b, 4
call Divide
ld hl, $fff2
ld hl, -((wPartyMon1HPExp + 1) - wPartyMon1OTID + 4 * 2)
add hl, de
ld b, [hl]
ld b, [hl] ; party mon OTID
inc hl
ld a, [wPlayerID]
cp b
jr nz, .asm_552d1
jr nz, .tradedMon
ld b, [hl]
ld a, [wPlayerID + 1]
cp b
ld a, $0
jr z, .asm_552d6
.asm_552d1
call Func_5549f
jr z, .next
.tradedMon
call BoostExp ; traded mon exp boost
ld a, $1
.asm_552d6
.next
ld [wcf4d], a
ld a, [W_ISINBATTLE]
dec a
call nz, Func_5549f
dec a ; is it a trainer battle?
call nz, BoostExp ; if so, boost exp
inc hl
inc hl
inc hl
; add the gained exp to the party mon's exp
ld b, [hl]
ld a, [$ff98]
ld a, [H_QUOTIENT + 3]
ld [wcf4c], a
add b
ld [hld], a
ld b, [hl]
ld a, [$ff97]
ld a, [H_QUOTIENT + 2]
ld [wcf4b], a
adc b
ld [hl], a
jr nc, .asm_552f8
jr nc, .noCarry
dec hl
inc [hl]
inc hl
.asm_552f8
.noCarry
; calculate exp for the mon at max level, and cap the exp at that value
inc hl
push hl
ld a, [wWhichPokemon]
@ -111,11 +113,12 @@ Func_5525f: ; 5525f (15:525f)
ld b, 0
ld hl, wPartySpecies
add hl, bc
ld a, [hl]
ld a, [hl] ; species
ld [wd0b5], a
call GetMonHeader
ld d, MAX_LEVEL
callab CalcExperience
callab CalcExperience ; get max exp
; compare max exp with current exp
ld a, [$ff96]
ld b, a
ld a, [$ff97]
@ -129,7 +132,8 @@ Func_5525f: ; 5525f (15:525f)
sbc c
ld a, [hl]
sbc b
jr c, .asm_5532e
jr c, .next2
; the mon's exp is greater than the max exp, so overwrite it with the max exp
ld a, b
ld [hli], a
ld a, c
@ -137,103 +141,108 @@ Func_5525f: ; 5525f (15:525f)
ld a, d
ld [hld], a
dec hl
.asm_5532e
.next2
push hl
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
ld hl, GainedText
call PrintText
xor a
xor a ; party mon data
ld [wcc49], a
call LoadMonData
pop hl
ld bc, $13
ld bc, wPartyMon1Level - wPartyMon1Exp
add hl, bc
push hl
callba Func_58f43
callba CalcLevelFromExperience
pop hl
ld a, [hl]
ld a, [hl] ; current level
cp d
jp z, Func_55436
jp z, .nextMon ; if level didn't change, go to next mon
ld a, [W_CURENEMYLVL]
push af
push hl
ld a, d
ld [W_CURENEMYLVL], a
ld [hl], a
ld bc, $ffdf
ld bc, wPartyMon1Species - wPartyMon1Level
add hl, bc
ld a, [hl]
ld a, [hl] ; species
ld [wd0b5], a
ld [wd11e], a
call GetMonHeader
ld bc, $23
ld bc, (wPartyMon1MaxHP + 1) - wPartyMon1Species
add hl, bc
push hl
ld a, [hld]
ld c, a
ld b, [hl]
push bc
push bc ; push max HP (from before levelling up)
ld d, h
ld e, l
ld bc, $ffee
ld bc, (wPartyMon1HPExp - 1) - wPartyMon1MaxHP
add hl, bc
ld b, $1
ld b, $1 ; consider stat exp when calculating stats
call CalcStats
pop bc
pop bc ; pop max HP (from before levelling up)
pop hl
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
ld de, $ffe0
ld b, a ; bc = difference between old max HP and new max HP after levelling
ld de, (wPartyMon1HP + 1) - wPartyMon1MaxHP
add hl, de
ld a, [hl]
; add to the current HP the amount of max HP gained when levelling
ld a, [hl] ; wPartyMon1HP + 1
add c
ld [hld], a
ld a, [hl]
ld a, [hl] ; wPartyMon1HP + 1
adc b
ld [hl], a
ld [hl], a ; wPartyMon1HP
ld a, [wPlayerMonNumber]
ld b, a
ld a, [wWhichPokemon]
cp b
jr nz, .asm_553f7
cp b ; is the current mon in battle?
jr nz, .printGrewLevelText
; current mon is in battle
ld de, wBattleMonHP
; copy party mon HP to battle mon HP
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld bc, $1f
; copy other stats from party mon to battle mon
ld bc, wPartyMon1Level - (wPartyMon1HP + 1)
add hl, bc
push hl
ld de, wBattleMonLevel ; wBattleMonLevel
ld bc, $b
ld de, wBattleMonLevel
ld bc, $b ; size of stats
call CopyData
pop hl
ld a, [W_PLAYERBATTSTATUS3] ; W_PLAYERBATTSTATUS3
bit 3, a
jr nz, .asm_553c8
ld a, [W_PLAYERBATTSTATUS3]
bit 3, a ; is the mon transformed?
jr nz, .recalcStatChanges
; the mon is transformed, so copy transformed data
ld de, wcd0f
ld bc, $b
call CopyData
.asm_553c8
.recalcStatChanges
xor a
ld [wd11e], a
callab Func_3ed99
callab Func_3ed1a
callab Func_3ee19
callab Func_3cd60
callab Func_3ee94
callab CalculateModifiedStats
callab ApplyBurnAndParalysisPenaltiesToPlayer
callab ApplyBadgeStatBoosts
callab DrawPlayerHUDAndHPBar
callab PrintEmptyString
call SaveScreenTilesToBuffer1
.asm_553f7
.printGrewLevelText
ld hl, GrewLevelText
call PrintText
xor a
xor a ; party mon data
ld [wcc49], a
call LoadMonData
ld d, $1
@ -244,88 +253,90 @@ Func_5525f: ; 5525f (15:525f)
ld [wcc49], a
ld a, [wd0b5]
ld [wd11e], a
predef Func_3af5b
predef LearnMoveFromLevelUp
ld hl, wccd3
ld a, [wWhichPokemon] ; wWhichPokemon
ld a, [wWhichPokemon]
ld c, a
ld b, $1
predef FlagActionPredef
pop hl
pop af
ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
ld [W_CURENEMYLVL], a
Func_55436: ; 55436 (15:5436)
ld a, [wPartyCount] ; wPartyCount
.nextMon
ld a, [wPartyCount]
ld b, a
ld a, [wWhichPokemon] ; wWhichPokemon
ld a, [wWhichPokemon]
inc a
cp b
jr z, .asm_55450
ld [wWhichPokemon], a ; wWhichPokemon
ld bc, $2c
ld hl, wPartyMon1Species ; wPartyMon1Species (aliases: wPartyMon1)
jr z, .done
ld [wWhichPokemon], a
ld bc, wPartyMon2 - wPartyMon1
ld hl, wPartyMon1
call AddNTimes
jp Func_5525f
.asm_55450
ld hl, wPartyAliveFlags
jp .partyMonLoop
.done
ld hl, wPartyGainExpFlags
xor a
ld [hl], a
ld a, [wPlayerMonNumber] ; wPlayerMonNumber
ld [hl], a ; clear gain exp flags
ld a, [wPlayerMonNumber]
ld c, a
ld b, $1
push bc
predef FlagActionPredef
ld hl, wccf5
predef FlagActionPredef ; set the gain exp flag for the mon that is currently out
ld hl, wPartyFoughtCurrentEnemyFlags
xor a
ld [hl], a
pop bc
predef_jump FlagActionPredef
predef_jump FlagActionPredef ; set the fought current enemy flag for the mon that is currently out
Func_5546c: ; 5546c (15:546c)
ld a, [wPartyAliveFlags]
; divide enemy base stats, catch rate, and base exp by the number of mons gaining exp
DivideExpDataByNumMonsGainingExp: ; 5546c (15:546c)
ld a, [wPartyGainExpFlags]
ld b, a
xor a
ld c, $8
ld d, $0
.asm_55475
.countSetBitsLoop ; loop to count set bits in wPartyGainExpFlags
xor a
srl b
adc d
ld d, a
dec c
jr nz, .asm_55475
jr nz, .countSetBitsLoop
cp $2
ret c
ld [wd11e], a
ld hl, wd002
ret c ; return if only one mon is gaining exp
ld [wd11e], a ; store number of mons gaining exp
ld hl, wEnemyMonBaseStats
ld c, $7
.asm_55488
.divideLoop
xor a
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld [H_DIVIDEND], a
ld a, [hl]
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld [H_DIVIDEND + 1], a
ld a, [wd11e]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld [H_DIVISOR], a
ld b, $2
call Divide
ld a, [$ff98]
call Divide ; divide value by number of mons gaining exp
ld a, [H_QUOTIENT + 3]
ld [hli], a
dec c
jr nz, .asm_55488
jr nz, .divideLoop
ret
Func_5549f: ; 5549f (15:549f)
ld a, [$ff97]
; multiplies exp by 1.5
BoostExp: ; 5549f (15:549f)
ld a, [H_QUOTIENT + 2]
ld b, a
ld a, [$ff98]
ld a, [H_QUOTIENT + 3]
ld c, a
srl b
rr c
add c
ld [$ff98], a
ld a, [$ff97]
ld [H_QUOTIENT + 3], a
ld a, [H_QUOTIENT + 2]
adc b
ld [$ff97], a
ld [H_QUOTIENT + 2], a
ret
GainedText: ; 554b2 (15:54b2)

View file

@ -38,7 +38,7 @@ PrintBeginningBattleText: ; 58d99 (16:4d99)
ld a, b
and a
jr z, .noSilphScope
callab Func_3eb01
callab LoadEnemyMonData
jr .notPokemonTower
.noSilphScope
ld hl, EnemyAppearedText
@ -54,7 +54,7 @@ PrintBeginningBattleText: ; 58d99 (16:4d99)
call PrintText
ld hl, UnveiledGhostText
call PrintText
callab Func_3eb01
callab LoadEnemyMonData
callab Func_708ca
ld hl, WildMonAppearedText
call PrintText
@ -94,25 +94,25 @@ GhostCantBeIDdText: ; 58e54 (16:4e54)
TX_FAR _GhostCantBeIDdText
db "@"
SendOutMon: ; 58e59 (16:4e59)
ld hl, wEnemyMonHP ; wEnemyMonHP
PrintSendOutMonMessage: ; 58e59 (16:4e59)
ld hl, wEnemyMonHP
ld a, [hli]
or [hl]
ld hl, GoText
jr z, .printText
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld hl, wEnemyMonHP ; wEnemyMonHP
ld [H_MULTIPLICAND], a
ld hl, wEnemyMonHP
ld a, [hli]
ld [wcce3], a
ld [$ff97], a
ld [H_MULTIPLICAND + 1], a
ld a, [hl]
ld [wcce4], a
ld [$ff98], a
ld a, $19
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld [H_MULTIPLICAND + 2], a
ld a, 25
ld [H_MULTIPLIER], a
call Multiply
ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP
ld hl, wEnemyMonMaxHP
ld a, [hli]
ld b, [hl]
srl a
@ -121,19 +121,19 @@ SendOutMon: ; 58e59 (16:4e59)
rr b
ld a, b
ld b, $4
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld [H_DIVISOR], a ; enemy mon max HP divided by 4
call Divide
ld a, [$ff98]
ld hl, GoText
cp $46
ld a, [H_QUOTIENT + 3] ; a = (enemy mon current HP * 25) / (enemy max HP / 4); this approximates the current percentage of max HP
ld hl, GoText ; 70% or greater
cp 70
jr nc, .printText
ld hl, DoItText
cp $28
ld hl, DoItText ; 40% - 69%
cp 40
jr nc, .printText
ld hl, GetmText
cp $a
ld hl, GetmText ; 10% - 39%
cp 10
jr nc, .printText
ld hl, EnemysWeakText
ld hl, EnemysWeakText ; 0% - 9%
.printText
jp PrintText

View file

@ -87,9 +87,9 @@ BattleTransition: ; 7096d (1c:496d)
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
xor a
ld [$ffb0], a
ld [hVBlankWY], a
dec a
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
call DelayFrame
ld hl, wSpriteStateData1 + 2
ld a, [H_DOWNARROWBLINKCNT2]

View file

@ -1,76 +1,77 @@
Func_137aa: ; 137aa (4:77aa)
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
EndOfBattle: ; 137aa (4:77aa)
ld a, [W_ISLINKBATTLE]
cp $4
jr nz, .asm_137eb
jr nz, .notLinkBattle
; link battle
ld a, [wEnemyMonPartyPos]
ld hl, wEnemyMon1Status
ld bc, wEnemyMon2 - wEnemyMon1
call AddNTimes
ld a, [wEnemyMonStatus] ; wcfe9
ld a, [wEnemyMonStatus]
ld [hl], a
call ClearScreen
callab Func_372d6
ld a, [wcf0b]
callab DisplayLinkBattleVersusTextBox
ld a, [wBattleResult]
cp $1
ld de, YouWinText
jr c, .asm_137de
jr c, .placeWinOrLoseString
ld de, YouLoseText
jr z, .asm_137de
jr z, .placeWinOrLoseString
ld de, DrawText
.asm_137de
.placeWinOrLoseString
hlCoord 6, 8
call PlaceString
ld c, $c8
call DelayFrames
jr .asm_1380a
.asm_137eb
ld a, [wcf0b]
jr .evolution
.notLinkBattle
ld a, [wBattleResult]
and a
jr nz, .asm_13813
ld hl, wcce5
jr nz, .resetVariables
ld hl, wTotalPayDayMoney
ld a, [hli]
or [hl]
inc hl
or [hl]
jr z, .asm_1380a
ld de, wPlayerMoney + 2 ; wd349
jr z, .evolution ; if pay day money is 0, jump
ld de, wPlayerMoney + 2
ld c, $3
predef AddBCDPredef
ld hl, PickUpPayDayMoneyText
call PrintText
.asm_1380a
.evolution
xor a
ld [wccd4], a
predef Func_3ad1c
.asm_13813
predef EvolutionAfterBattle
.resetVariables
xor a
ld [wd083], a
ld [wc02a], a
ld [W_ISINBATTLE], a ; W_ISINBATTLE
ld [W_BATTLETYPE], a ; wd05a
ld [W_MOVEMISSED], a ; W_MOVEMISSED
ld [W_CUROPPONENT], a ; wd059
ld [W_ISINBATTLE], a
ld [W_BATTLETYPE], a
ld [W_MOVEMISSED], a
ld [W_CUROPPONENT], a
ld [wd11f], a
ld [wd120], a
ld [wd078], a
ld [wNumRunAttempts], a
ld [wEscapedFromBattle], a
ld hl, wcc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; wcc36
ld [wListScrollOffset], a
ld hl, wd060
ld b, $18
.asm_1383e
.loop
ld [hli], a
dec b
jr nz, .asm_1383e
jr nz, .loop
ld hl, wd72c
set 0, [hl]
call WaitForSoundToFinish
call GBPalWhiteOut
ld a, $ff
ld [wd42f], a
ld [wDestinationWarpID], a
ret
YouWinText: ; 13853 (4:7853)
@ -87,13 +88,13 @@ PickUpPayDayMoneyText: ; 1386b (4:786b)
db "@"
Func_13870: ; 13870 (4:7870)
ld a, [wcc57]
ld a, [wNPCMovementScriptPointerTableNum]
and a
ret nz
ld a, [wd736]
and a
ret nz
callab Func_c49d
callab IsPlayerStandingOnDoorTileOrWarpTile
jr nc, .asm_13888
.asm_13884
ld a, $1
@ -307,7 +308,7 @@ HazeEffect_: ; 139da (4:79da)
ld hl, wcd12
ld de, wBattleMonAttack
call Func_13a4a
ld hl, wcd26
ld hl, wEnemyMonUnmodifiedAttack
ld de, wEnemyMonAttack
call Func_13a4a
ld hl, wEnemyMonStatus

View file

@ -53,8 +53,8 @@ SubstituteEffectHandler: ; 17dad (5:7dad)
call Bankswitch ;jump to routine depending on animation setting
ld hl, SubstituteText
call PrintText
ld hl, Func_3cd5a
ld b, BANK(Func_3cd5a)
ld hl, DrawHUDsAndHPBars
ld b, BANK(DrawHUDsAndHPBars)
jp Bankswitch
.alreadyHasSubstitute
ld hl, HasSubstituteText

View file

@ -517,7 +517,7 @@ Func_78e01: ; 78e01 (1e:4e01)
ret
Func_78e23: ; 78e23 (1e:4e23)
ld a, [wcf1b]
ld a, [wOnSGB]
and a
ld a, $e4
jr z, .asm_78e47
@ -1091,7 +1091,7 @@ CallWithTurnFlipped: ; 79155 (1e:5155)
AnimationFlashScreenLong: ; 79165 (1e:5165)
ld a,3 ; cycle through the palettes 3 times
ld [wd08a],a
ld a,[wcf1b] ; running on SGB?
ld a,[wOnSGB] ; running on SGB?
and a
ld hl,FlashScreenLongMonochrome
jr z,.loop
@ -1211,7 +1211,7 @@ Func_791f9: ; 791f9 (1e:51f9)
ld bc, $4040
Func_791fc: ; 791fc (1e:51fc)
ld a, [wcf1b]
ld a, [wOnSGB]
and a
ld a, b
jr z, .asm_79204
@ -1411,50 +1411,50 @@ Func_79329: ; 79329 (1e:5329)
ld [hli], a
ret
Func_79337: ; 79337 (1e:5337)
AdjustOAMBlockXPos: ; 79337 (1e:5337)
ld l, e
ld h, d
Func_79339: ; 79339 (1e:5339)
AdjustOAMBlockXPos2: ; 79339 (1e:5339)
ld de, $4
.asm_7933c
.loop
ld a, [wd08a]
ld b, a
ld a, [hl]
add b
cp $a8
jr c, .asm_7934a
jr c, .skipPuttingEntryOffScreen
dec hl
ld a, $a0
ld [hli], a
.asm_7934a
.skipPuttingEntryOffScreen
ld [hl], a
add hl, de
dec c
jr nz, .asm_7933c
jr nz, .loop
ret
Func_79350: ; 79350 (1e:5350)
AdjustOAMBlockYPos: ; 79350 (1e:5350)
ld l, e
ld h, d
Func_79352: ; 79352 (1e:5352)
AdjustOAMBlockYPos2: ; 79352 (1e:5352)
ld de, $4
.asm_79355
.loop
ld a, [wd08a]
ld b, a
ld a, [hl]
add b
cp $70
jr c, .asm_79363
jr c, .skipSettingPreviousEntrysAttribute
dec hl
ld a, $a0
ld a, $a0 ; bug, sets previous OAM entry's attribute
ld [hli], a
.asm_79363
.skipSettingPreviousEntrysAttribute
ld [hl], a
add hl, de
dec c
jr nz, .asm_79355
jr nz, .loop
ret
AnimationBlinkEnemyMon: ; 79369 (1e:5369)
@ -1962,7 +1962,7 @@ AnimationWavyScreen: ; 79666 (1e:5666)
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
ld d, $80
ld e, $8f
ld c, $ff
@ -1984,7 +1984,7 @@ AnimationWavyScreen: ; 79666 (1e:5666)
dec c
jr nz, .asm_7967f
xor a
ld [$ffb0], a
ld [hVBlankWY], a
call SaveScreenTilesToBuffer2
call ClearScreen
ld a, $1
@ -2744,11 +2744,11 @@ AnimationShakeEnemyHUD: ; 79d77 (1e:5d77)
ld hl, vBGMap0
call Func_79e0d
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
ld hl, vBGMap0 + $320
call Func_79e0d
ld a, $38
ld [$ffb0], a
ld [hVBlankWY], a
call Func_792fd
ld hl, vBGMap0
call Func_79e0d
@ -2759,11 +2759,11 @@ AnimationShakeEnemyHUD: ; 79d77 (1e:5d77)
call AnimationShowMonPic
call ClearSprites
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
ld hl, vBGMap1
call Func_79e0d
xor a
ld [$ffb0], a
ld [hVBlankWY], a
call SaveScreenTilesToBuffer1
ld hl, vBGMap0
call Func_79e0d

View file

@ -88,10 +88,10 @@ PayDayEffect_ ; 2feb8 (b:7eb8)
xor a
ld hl, wcd6d
ld [hli], a
ld a, [$fff3]
ld a, [H_WHOSETURN]
and a
ld a, [wBattleMonLevel]
jr z, .asm_2fec8 ; 0x2fec3 $3
jr z, .asm_2fec8
ld a, [wEnemyMonLevel]
.asm_2fec8
add a
@ -118,10 +118,10 @@ PayDayEffect_ ; 2feb8 (b:7eb8)
ld a, [$ff99]
add b
ld [hl], a
ld de, wcce7
ld de, wTotalPayDayMoney + 2
ld c, $3
predef AddBCDPredef
ld hl, CoinsScatteredText ; $7f04
ld hl, CoinsScatteredText
jp PrintText
CoinsScatteredText: ; 2ff04 (b:7f04)

View file

@ -26,7 +26,7 @@ OneHitKOEffect_: ; 33f57 (c:7f57)
ld [hli], a
ld [hl], a ; set the damage output to zero
dec a
ld [wd05e], a
ld [wCriticalHitOrOHKO], a
ld hl, wBattleMonSpeed + 1
ld de, wEnemyMonSpeed + 1
ld a, [H_WHOSETURN] ; $fff3
@ -50,7 +50,7 @@ OneHitKOEffect_: ; 33f57 (c:7f57)
ld [hli], a
ld [hl], a
ld a, $2
ld [wd05e], a
ld [wCriticalHitOrOHKO], a
ret
.asm_33f8a
ld a, $1

File diff suppressed because it is too large Load diff

8639
engine/battle/core.asm.orig Executable file

File diff suppressed because it is too large Load diff

View file

@ -1,21 +1,23 @@
Func_372d6: ; 372d6 (d:72d6)
; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names
DisplayLinkBattleVersusTextBox: ; 372d6 (d:72d6)
call LoadTextBoxTilePatterns
hlCoord 3, 4
ld b, $7
ld c, $c
call TextBoxBorder
hlCoord 4, 5
ld de, wPlayerName ; wd158
ld de, wPlayerName
call PlaceString
hlCoord 4, 10
ld de, W_GRASSRATE ; W_GRASSRATE
ld de, W_GRASSRATE ; enemy name
call PlaceString
; place bold "VS" tiles between the names
hlCoord 9, 8
ld a, $69
ld [hli], a
ld [hl], $6a
xor a
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
callab SetupPlayerAndEnemyPokeballs
ld c, $96
ld c, 150
jp DelayFrames

View file

@ -1203,11 +1203,11 @@ Func_3a72a: ; 3a72a (e:672a)
ld a,d ; how many available monsters are there?
cp 2 ; don't bother if only 1 or 2
jp nc,Func_3a74b
jp nc,SwitchEnemyMon
and a
ret
Func_3a74b: ; 3a74b (e:674b)
SwitchEnemyMon: ; 3a74b (e:674b)
; prepare to withdraw the active monster: copy hp, number, and status to roster

View file

@ -93,7 +93,7 @@ HealEffect_: ; 3b9ec (e:79ec)
.asm_3ba83
ld [wListMenuID], a ; wListMenuID
predef UpdateHPBar2
ld hl, Func_3cd5a ; $4d5a
ld hl, DrawHUDsAndHPBars ; $4d5a
call BankswitchEtoF
ld hl, RegainedHealthText ; $7aac
jp PrintText
@ -226,8 +226,8 @@ TransformEffect_: ; 3bab1 (e:7ab1)
ld a, [hl]
ld [wd11e], a
call GetMonName
ld hl, wcd26
ld de, wcd12
ld hl, wEnemyMonUnmodifiedAttack
ld de, wPlayerMonUnmodifiedAttack
call Func_3bb7d
ld hl, wEnemyMonStatMods ; wcd2e
ld de, wPlayerMonStatMods ; wcd1a

View file

@ -1,5 +1,5 @@
PrintSafariZoneBattleText: ; 4277 (1:4277)
ld hl, wcce9
ld hl, wSafariBaitFactor
ld a, [hl]
and a
jr z, .asm_4284
@ -19,7 +19,7 @@ PrintSafariZoneBattleText: ; 4277 (1:4277)
ld [wd0b5], a
call GetMonHeader
ld a, [W_MONHCATCHRATE]
ld [wd007], a
ld [wEnemyMonCatchRate], a
pop hl
.asm_429f
push hl

View file

@ -570,13 +570,13 @@ Func_577d: ; 577d (1:577d)
xor a
ld [wd72d], a
dec a
ld [wd42f], a
ld [wDestinationWarpID], a
call LoadMapData
callba Func_c335
callba ClearVariablesAfterLoadingMapData
pop hl
pop af
ld [hl], a
call GBFadeIn2
call GBFadeInFromWhite
ret
Func_57a2:
@ -826,7 +826,7 @@ TradeCenter_Trade:
.asm_59d9
predef Func_410f3
.asm_59de
callab Func_3ad0e
callab TryEvolvingMon
call ClearScreen
call LoadTrainerInfoTextBoxTiles
call Func_226e

View file

@ -19,7 +19,7 @@ Func_7bde9: ; 7bde9 (1e:7de9)
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [$ffd7], a
ld [hTilesetType], a
ld a, [wHPBarMaxHP]
ld [wcf1d], a
ld c, $0

View file

@ -38,7 +38,7 @@ EvolveTradeMon: ; 17d7d (5:7d7d)
ld [wccd4], a
ld a, $32
ld [W_ISLINKBATTLE], a ; W_ISLINKBATTLE
callab Func_3ad0e
callab TryEvolvingMon
xor a
ld [W_ISLINKBATTLE], a ; W_ISLINKBATTLE
jp Func_2307
jp PlayDefaultMusic

View file

@ -1,45 +1,49 @@
Func_3ad0e: ; 3ad0e (e:6d0e)
; try to evolve the mon in [wWhichPokemon]
TryEvolvingMon: ; 3ad0e (e:6d0e)
ld hl, wccd3
xor a
ld [hl], a
ld a, [wWhichPokemon] ; wWhichPokemon
ld a, [wWhichPokemon]
ld c, a
ld b, $1
call Func_3b057
call Evolution_FlagAction
Func_3ad1c: ; 3ad1c (e:6d1c)
ld a, [$ffd7]
; this is only called after battle
; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur
EvolutionAfterBattle: ; 3ad1c (e:6d1c)
ld a, [hTilesetType]
push af
xor a
ld [wd121], a
dec a
ld [wWhichPokemon], a ; wWhichPokemon
ld [wWhichPokemon], a
push hl
push bc
push de
ld hl, wPartyCount ; wPartyCount
ld hl, wPartyCount
push hl
asm_3ad2e: ; 3ad2e (e:6d2e)
ld hl, wWhichPokemon ; wWhichPokemon
Evolution_PartyMonLoop: ; loop over party mons
ld hl, wWhichPokemon
inc [hl]
pop hl
inc hl
ld a, [hl]
cp $ff
jp z, Func_3aede
cp $ff ; have we reached the end of the party?
jp z, .done
ld [wHPBarMaxHP], a
push hl
ld a, [wWhichPokemon] ; wWhichPokemon
ld a, [wWhichPokemon]
ld c, a
ld hl, wccd3
ld b, $2
call Func_3b057
call Evolution_FlagAction
ld a, c
and a
jp z, asm_3ad2e
and a ; is the mon's bit set?
jp z, Evolution_PartyMonLoop ; if not, go to the next mon
ld a, [wHPBarMaxHP]
dec a
ld b, $0
ld b, 0
ld hl, EvosMovesPointerTable
add a
rl b
@ -58,56 +62,57 @@ asm_3ad2e: ; 3ad2e (e:6d2e)
ld [wcf91], a
pop hl
Func_3ad71: ; 3ad71 (e:6d71)
.evoEntryLoop ; loop over evolution entries
ld a, [hli]
and a
jr z, asm_3ad2e
ld b, a
cp $3
jr z, .asm_3ad91
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
cp $32
jr z, asm_3ad2e
and a ; have we reached the end of the evolution data?
jr z, Evolution_PartyMonLoop
ld b, a ; evolution type
cp EV_TRADE
jr z, .checkTradeEvo
; not trade evolution
ld a, [W_ISLINKBATTLE]
cp $32 ; in a trade?
jr z, Evolution_PartyMonLoop ; if so, go the next mon
ld a, b
cp $2
jr z, .asm_3ada4
cp EV_ITEM
jr z, .checkItemEvo
ld a, [wccd4]
and a
jr nz, asm_3ad2e
jr nz, Evolution_PartyMonLoop
ld a, b
cp $1
jr z, .asm_3adad
.asm_3ad91
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
cp $32
jp nz, Func_3aed9
ld a, [hli]
cp EV_LEVEL
jr z, .checkLevel
.checkTradeEvo
ld a, [W_ISLINKBATTLE]
cp $32 ; in a trade?
jp nz, .nextEvoEntry1 ; if not, go to the next evolution entry
ld a, [hli] ; level requirement
ld b, a
ld a, [wcfb9]
cp b
jp c, asm_3ad2e
cp b ; is the mon's level greater than the evolution requirement?
jp c, Evolution_PartyMonLoop ; if so, go the next mon
jr .asm_3adb6
.asm_3ada4
ld a, [hli]
ld b, a
ld a, [wcf91]
cp b
jp nz, Func_3aed9
.asm_3adad
.checkItemEvo
ld a, [hli]
ld b, a ; evolution item
ld a, [wcf91] ; this is supposed to be the last item used, but it is also used to hold species numbers
cp b ; was the evolution item in this entry used?
jp nz, .nextEvoEntry1 ; if not, go to the next evolution entry
.checkLevel
ld a, [hli] ; level requirement
ld b, a
ld a, [wcfb9]
cp b
jp c, Func_3aeda
cp b ; is the mon's level greater than the evolution requirement?
jp c, .nextEvoEntry2 ; if so, go the next evolution entry
.asm_3adb6
ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
ld [W_CURENEMYLVL], a
ld a, $1
ld [wd121], a
push hl
ld a, [hl]
ld [wHPBarMaxHP + 1], a
ld a, [wWhichPokemon] ; wWhichPokemon
ld hl, wPartyMonNicks ; wPartyMonNicks
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
call CopyStringToCF4B
ld hl, IsEvolvingText
@ -115,17 +120,17 @@ Func_3ad71: ; 3ad71 (e:6d71)
ld c, $32
call DelayFrames
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [H_AUTOBGTRANSFERENABLED], a
ld hl, wTileMap
ld bc, $c14
call ClearScreenArea
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [H_AUTOBGTRANSFERENABLED], a
ld a, $ff
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
call ClearSprites
callab Func_7bde9
jp c, Func_3af2e
jp c, CancelledEvolution
ld hl, EvolvedText
call PrintText
pop hl
@ -147,7 +152,7 @@ Func_3ad71: ; 3ad71 (e:6d71)
ld c, $28
call DelayFrames
call ClearScreen
call Func_3aef7
call RenameEvolvedMon
ld a, [wd11e]
push af
ld a, [wd0b5]
@ -168,15 +173,15 @@ Func_3ad71: ; 3ad71 (e:6d71)
ld de, wcfba
ld b, $1
call CalcStats
ld a, [wWhichPokemon] ; wWhichPokemon
ld hl, wPartyMon1Species ; wPartyMon1Species (aliases: wPartyMon1)
ld bc, $2c
ld a, [wWhichPokemon]
ld hl, wPartyMon1
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld e, l
ld d, h
push hl
push bc
ld bc, $22
ld bc, wPartyMon1MaxHP - wPartyMon1
add hl, bc
ld a, [hli]
ld b, a
@ -202,23 +207,23 @@ Func_3ad71: ; 3ad71 (e:6d71)
ld [wd11e], a
xor a
ld [wcc49], a
call Func_3af5b
call LearnMoveFromLevelUp
pop hl
predef SetPartyMonTypes
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
ld a, [W_ISINBATTLE]
and a
call z, Func_3af52
call z, Evolution_ReloadTilesetTilePatterns
predef IndexToPokedex
ld a, [wd11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexOwned ; wPokedexOwned
ld hl, wPokedexOwned
push bc
call Func_3b057
call Evolution_FlagAction
pop bc
ld hl, wPokedexSeen ; wd30a
call Func_3b057
ld hl, wPokedexSeen
call Evolution_FlagAction
pop de
pop hl
ld a, [wcf98]
@ -226,33 +231,35 @@ Func_3ad71: ; 3ad71 (e:6d71)
push hl
ld l, e
ld h, d
jr Func_3aeda
jr .nextEvoEntry2
Func_3aed9: ; 3aed9 (e:6ed9)
.nextEvoEntry1
inc hl
Func_3aeda: ; 3aeda (e:6eda)
.nextEvoEntry2
inc hl
jp Func_3ad71
jp .evoEntryLoop
Func_3aede: ; 3aede (e:6ede)
.done
pop de
pop bc
pop hl
pop af
ld [$ffd7], a
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
ld [hTilesetType], a
ld a, [W_ISLINKBATTLE]
cp $32
ret z
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
ld a, [W_ISINBATTLE]
and a
ret nz
ld a, [wd121]
and a
call nz, Func_2307
call nz, PlayDefaultMusic
ret
Func_3aef7: ; 3aef7 (e:6ef7)
; checks if the evolved mon's name is different from the standard name (i.e. it has a nickname)
; if so, rename it to is evolved form's standard name
RenameEvolvedMon: ; 3aef7 (e:6ef7)
ld a, [wd0b5]
push af
ld a, [W_MONHDEXNUM]
@ -262,17 +269,17 @@ Func_3aef7: ; 3aef7 (e:6ef7)
ld [wd0b5], a
ld hl, wcd6d
ld de, wcf4b
.asm_3af0e
.compareNamesLoop
ld a, [de]
inc de
cp [hl]
inc hl
ret nz
cp $50
jr nz, .asm_3af0e
ld a, [wWhichPokemon] ; wWhichPokemon
jr nz, .compareNamesLoop
ld a, [wWhichPokemon]
ld bc, $b
ld hl, wPartyMonNicks ; wPartyMonNicks
ld hl, wPartyMonNicks
call AddNTimes
push hl
call GetName
@ -280,13 +287,13 @@ Func_3aef7: ; 3aef7 (e:6ef7)
pop de
jp CopyData
Func_3af2e: ; 3af2e (e:6f2e)
CancelledEvolution: ; 3af2e (e:6f2e)
ld hl, StoppedEvolvingText
call PrintText
call ClearScreen
pop hl
call Func_3af52
jp asm_3ad2e
call Evolution_ReloadTilesetTilePatterns
jp Evolution_PartyMonLoop
EvolvedText: ; 3af3e (e:6f3e)
TX_FAR _EvolvedText
@ -304,18 +311,18 @@ IsEvolvingText: ; 3af4d (e:6f4d)
TX_FAR _IsEvolvingText
db "@"
Func_3af52: ; 3af52 (e:6f52)
Evolution_ReloadTilesetTilePatterns: ; 3af52 (e:6f52)
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
cp $32
ret z
cp $32 ; in a trade?
ret z ; if so, return
jp ReloadTilesetTilePatterns
Func_3af5b: ; 3af5b (e:6f5b)
LearnMoveFromLevelUp: ; 3af5b (e:6f5b)
ld hl, EvosMovesPointerTable
ld a, [wd11e]
ld a, [wd11e] ; species
ld [wcf91], a
dec a
ld bc, $0
ld bc, 0
ld hl, EvosMovesPointerTable
add a
rl b
@ -324,42 +331,45 @@ Func_3af5b: ; 3af5b (e:6f5b)
ld a, [hli]
ld h, [hl]
ld l, a
.asm_3af73
.skipEvolutionDataLoop ; loop to skip past the evolution data, which comes before the move data
ld a, [hli]
and a
jr nz, .asm_3af73
.asm_3af77
and a ; have we reached the end of the evolution data?
jr nz, .skipEvolutionDataLoop ; if not, jump back up
.learnSetLoop ; loop over the learn set until we reach a move that is learnt at the current level or the end of the list
ld a, [hli]
and a
jr z, .asm_3afb1
ld b, a
ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL
cp b
ld a, [hli]
jr nz, .asm_3af77
ld d, a
and a ; have we reached the end of the learn set?
jr z, .done ; if we've reached the end of the learn set, jump
ld b, a ; level the move is learnt at
ld a, [W_CURENEMYLVL]
cp b ; is the move learnt at the mon's current level?
ld a, [hli] ; move ID
jr nz, .learnSetLoop
ld d, a ; ID of move to learn
ld a, [wcc49]
and a
jr nz, .asm_3af96
ld hl, wPartyMon1Moves ; wPartyMon1Moves
ld a, [wWhichPokemon] ; wWhichPokemon
ld bc, $2c
jr nz, .next
; if [wcc49] is 0, get the address of the mon's current moves
; there is no reason to make this conditional because the code wouldn't work properly without doing this
; every call to this function sets [wcc49] to 0
ld hl, wPartyMon1Moves
ld a, [wWhichPokemon]
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
.asm_3af96
.next
ld b, $4
.asm_3af98
.checkCurrentMovesLoop ; check if the move to learn is already known
ld a, [hli]
cp d
jr z, .asm_3afb1
jr z, .done ; if already known, jump
dec b
jr nz, .asm_3af98
jr nz, .checkCurrentMovesLoop
ld a, d
ld [wd0e0], a
ld [wd11e], a
call GetMoveName
call CopyStringToCF4B
predef LearnMove
.asm_3afb1
.done
ld a, [wcf91]
ld [wd11e], a
ret
@ -484,7 +494,7 @@ WriteMonMoves_ShiftMoveData: ; 3b04e (e:704e)
jr nz, .asm_3b050
ret
Func_3b057: ; 3b057 (e:7057)
Evolution_FlagAction: ; 3b057 (e:7057)
predef_jump FlagActionPredef
INCLUDE "data/evos_moves.asm"

View file

@ -1,28 +1,30 @@
Func_58f43: ; 58f43 (16:4f43)
; calculates the level a mon should be based on its current exp
CalcLevelFromExperience: ; 58f43 (16:4f43)
ld a, [wcf98]
ld [wd0b5], a
call GetMonHeader
ld d, $1
.asm_58f4e
inc d
ld d, $1 ; init level to 1
.loop
inc d ; increment level
call CalcExperience
push hl
ld hl, wcfa8
ld a, [$ff98]
ld hl, wcfa8 ; current exp
; compare exp needed for level d with current exp
ld a, [H_MULTIPLICAND + 2]
ld c, a
ld a, [hld]
sub c
ld a, [$ff97]
ld a, [H_MULTIPLICAND + 1]
ld c, a
ld a, [hld]
sbc c
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [H_MULTIPLICAND]
ld c, a
ld a, [hl]
sbc c
pop hl
jr nc, .asm_58f4e
dec d
jr nc, .loop ; if exp needed for level d is not greater than exp, try the next level
dec d ; since the exp was too high on the last loop iteration, go back to the previous value and return
ret
; calculates the amount of experience needed for level d

View file

@ -12,7 +12,7 @@ _GivePokemon: ; 4fda5 (13:7da5)
ld [W_ENEMYBATTSTATUS3], a ; W_ENEMYBATTSTATUS3
ld a, [wcf91]
ld [wEnemyMonSpecies2], a
callab Func_3eb01
callab LoadEnemyMonData
call SetPokedexOwnedFlag
callab Func_e7a4
ld hl, wcf4b
@ -43,7 +43,7 @@ _GivePokemon: ; 4fda5 (13:7da5)
call SetPokedexOwnedFlag
call AddPartyMon
ld a, $1
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld [wccd3], a
scf
ret

View file

@ -18,8 +18,8 @@ AnimateHallOfFame: ; 701a0 (1c:41a0)
ld bc, HOF_TEAM
call FillMemory
xor a
ld [wcfcb], a
ld [$ffd7], a
ld [wUpdateSpritesEnabled], a
ld [hTilesetType], a
ld [W_SPRITEFLIPPED], a
ld [wd358], a
ld [wTrainerScreenY], a
@ -32,7 +32,7 @@ AnimateHallOfFame: ; 701a0 (1c:41a0)
inc [hl]
.asm_701eb
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
ld c, BANK(Music_HallOfFame)
ld a, MUSIC_HALL_OF_FAME
call PlayMusic
@ -66,7 +66,7 @@ AnimateHallOfFame: ; 701a0 (1c:41a0)
call PlaceString
ld c, 180
call DelayFrames
call GBFadeOut2
call GBFadeOutToWhite
pop bc
pop hl
jr .asm_701fb
@ -86,7 +86,7 @@ AnimateHallOfFame: ; 701a0 (1c:41a0)
call Func_70377
call Func_70423
xor a
ld [$ffb0], a
ld [hVBlankWY], a
ld hl, rLCDC ; $ff40
res 3, [hl]
ret
@ -125,7 +125,7 @@ Func_70278: ; 70278 (1c:4278)
call Func_7036d
ld d, $a0
ld e, $4
ld a, [wcf1b]
ld a, [wOnSGB]
and a
jr z, .asm_702c7
sla e
@ -282,4 +282,4 @@ Func_70423: ; 70423 (1c:4423)
ld [wcfc9], a
ld a, $ff
ld [wMusicHeaderPointer], a
jp GBFadeOut2
jp GBFadeOutToWhite

View file

@ -1,7 +1,7 @@
PrintNotebookText: ; 52996 (14:6996)
call EnableAutoTextBoxDrawing
ld a, $1
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, [wTrainerSpriteOffset]
jp PrintPredefTextID

View file

@ -64,7 +64,7 @@ DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9)
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
xor a
ld [$ffb0], a
ld [hVBlankWY], a
call SaveScreenTilesToBuffer1
ld a, $11
ld [wd125], a
@ -83,13 +83,13 @@ DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9)
call LoadScreenTilesFromBuffer1
call Delay3
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
ret
PrintBlackboardLinkCableText: ; 5dc1a (17:5c1a)
call EnableAutoTextBoxDrawing
ld a, $1
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, [wWhichTrade]
call PrintPredefTextID
ret

View file

@ -70,7 +70,7 @@ PrintBenchGuyText: ; 6245d (18:645d)
ld a, [hl]
jp PrintPredefTextID
; format: db map id, 08, text id of PointerTable_3f22
; format: db map id, 08, text id of PredefTextIDPointerTable
PokeCenterMapIDList: ; 6247e (18:647e)
db VIRIDIAN_POKECENTER,$08,$0F
db PEWTER_POKECENTER,$08,$10
@ -181,7 +181,7 @@ OpenPokemonCenterPC: ; 62516 (18:6516)
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
ld [wcf0c], a
ld [wAutoTextBoxDrawingControl], a
ld a, $1f ; PredefText1f
jp PrintPredefTextID

View file

@ -1,22 +1,23 @@
; prints text for bookshelves in buildings without sign events
PrintBookshelfText: ; fb50 (3:7b50)
ld a, [wSpriteStateData1 + 9]
cp $4
jr nz, .asm_fb7f
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr nz, .noMatch
; facing up
ld a, [W_CURMAPTILESET]
ld b, a
aCoord 8, 7
ld c, a
ld hl, BookshelfTileIDs ; $7b8b
.asm_fb62
ld hl, BookshelfTileIDs
.loop
ld a, [hli]
cp $ff
jr z, .asm_fb7f
jr z, .noMatch
cp b
jr nz, .asm_fb7b
jr nz, .nextBookshelfEntry1
ld a, [hli]
cp c
jr nz, .asm_fb7c
jr nz, .nextBookshelfEntry2
ld a, [hl]
push af
call EnableAutoTextBoxDrawing
@ -25,12 +26,12 @@ PrintBookshelfText: ; fb50 (3:7b50)
xor a
ld [$ffdb], a
ret
.asm_fb7b
.nextBookshelfEntry1
inc hl
.asm_fb7c
.nextBookshelfEntry2
inc hl
jr .asm_fb62
.asm_fb7f
jr .loop
.noMatch
ld a, $ff
ld [$ffdb], a
ld b, BANK(PrintCardKeyText)
@ -114,12 +115,12 @@ TownMapText: ; fc12 (3:7c12)
db $06
db $08 ; asm
ld a, $1
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, wd730
set 6, [hl]
call GBPalWhiteOutWithDelay3
xor a
ld [$ffb0], a
ld [hVBlankWY], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call LoadFontTilePatterns

View file

@ -60,7 +60,7 @@ SafariZoneCheckSteps: ; 1e997 (7:6997)
ld [wSafariSteps + 1], a ; wd70e
asm_1e9ab: ; 1e9ab (7:69ab)
xor a
ld [wda46], a
ld [wSafariZoneGameOver], a
ret
asm_1e9b0: ; 1e9b0 (7:69b0)
call EnableAutoTextBoxDrawing
@ -83,13 +83,13 @@ asm_1e9b0: ; 1e9b0 (7:69b0)
ld a, $9c
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, $3
ld [wd42f], a
ld [wDestinationWarpID], a
ld a, $5
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ld hl, wd790
set 6, [hl]
ld a, $1
ld [wda46], a
ld [wSafariZoneGameOver], a
ret
PrintSafariGameOverText: ; 1e9ed (7:69ed)
@ -152,7 +152,7 @@ CinnabarGymQuiz: ; 1ea25 (7:6a25)
ld l, a
call PrintText
ld a, $1
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
call CinnabarGymQuiz_1ea92
jp TextScriptEnd
@ -291,7 +291,7 @@ CinnabarGymQuiz_1eb0a: ; 1eb0a (7:6b0a)
.asm_1eb38
pop bc
ld [wd09f], a
predef Func_ee9e
predef ReplaceTileBlock
ld hl, $ffdb
dec [hl]
jr nz, .asm_1eb0e
@ -334,7 +334,7 @@ BillsHousePC: ; 1eb6e (7:6b6e)
jp PrintPredefTextID
.asm_1eb8b
ld a, $1
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, $2e
call PrintPredefTextID
ld c, $20
@ -357,13 +357,13 @@ BillsHousePC: ; 1eb6e (7:6b6e)
ld a, (SFX_02_3a - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
call Func_2307
call PlayDefaultMusic
ld hl, wd7f2
set 3, [hl]
ret
.asm_1ebd2
ld a, $1
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, $2f
call PrintPredefTextID
ret

View file

@ -88,7 +88,7 @@ Func_71c07: ; 71c07 (1c:5c07)
xor a
ld [wd07d],a
dec a
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
call DisplayPartyMenu
push af
call Func_71ca2
@ -138,7 +138,7 @@ Func_71c07: ; 71c07 (1c:5c07)
callab EvolveTradeMon
call ClearScreen
call Func_71ca2
callba Func_eedc
callba RedrawMapView
and a
ld a,$3
jr .asm_ee803 ; 0x71c9b $1
@ -150,7 +150,7 @@ Func_71c07: ; 71c07 (1c:5c07)
Func_71ca2: ; 71ca2 (1c:5ca2)
call GBPalWhiteOutWithDelay3
call Func_3dbe
call RestoreScreenTilesAndReloadTilePatterns
call ReloadTilesetTilePatterns
call LoadScreenTilesFromBuffer2
call Delay3

View file

@ -5,7 +5,7 @@ PlayIntro: ; 41682 (10:5682)
ld [H_AUTOBGTRANSFERENABLED], a
call PlayShootingStar
call PlayIntroScene
call GBFadeOut2
call GBFadeOutToWhite
xor a
ld [$ffae], a
ld [H_AUTOBGTRANSFERENABLED], a

View file

@ -237,7 +237,7 @@ ItemUseBall: ; d687 (3:5687)
ld [H_QUOTIENT + 3],a
.next9 ;$5776
pop bc
ld a,[wd007] ;enemy: Catch Rate
ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate
cp b
jr c,.next10
ld a,[H_QUOTIENT + 2]
@ -256,7 +256,7 @@ ItemUseBall: ; d687 (3:5687)
xor a
ld [H_MULTIPLICAND],a
ld [H_MULTIPLICAND + 1],a
ld a,[wd007] ;enemy: Catch Rate
ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate
ld [H_MULTIPLICAND + 2],a
ld a,100
ld [H_MULTIPLIER],a
@ -376,7 +376,7 @@ ItemUseBall: ; d687 (3:5687)
ld [wcf91],a
ld a,[wEnemyMonLevel]
ld [W_CURENEMYLVL],a
callab Func_3eb01
callab LoadEnemyMonData
pop af
ld [wcf91],a
pop hl
@ -507,8 +507,8 @@ ItemUseBicycle: ; d977 (3:5977)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld a,[wd700]
ld [wd11a],a
ld a,[wWalkBikeSurfState]
ld [wWalkBikeSurfStateCopy],a
cp a,2 ; is the player surfing?
jp z,ItemUseNotTime
dec a ; is player already bicycling?
@ -516,8 +516,8 @@ ItemUseBicycle: ; d977 (3:5977)
.getOffBike
call ItemUseReloadOverworldData
xor a
ld [wd700],a ; change player state to walking
call Func_2307 ; play walking music
ld [wWalkBikeSurfState],a ; change player state to walking
call PlayDefaultMusic ; play walking music
ld hl,GotOffBicycleText
jr .printText
.tryToGetOnBike
@ -527,16 +527,16 @@ ItemUseBicycle: ; d977 (3:5977)
xor a ; no keys pressed
ld [hJoyHeld],a ; current joypad state
inc a
ld [wd700],a ; change player state to bicycling
ld [wWalkBikeSurfState],a ; change player state to bicycling
ld hl,GotOnBicycleText
call Func_2307 ; play bike riding music
call PlayDefaultMusic ; play bike riding music
.printText
jp PrintText
; used for Surf out-of-battle effect
ItemUseSurfboard: ; d9b4 (3:59b4)
ld a,[wd700]
ld [wd11a],a
ld a,[wWalkBikeSurfState]
ld [wWalkBikeSurfStateCopy],a
cp a,2 ; is the player already surfing?
jr z,.tryToStopSurfing
.tryToSurf
@ -550,8 +550,8 @@ ItemUseSurfboard: ; d9b4 (3:59b4)
ld hl,wd730
set 7,[hl]
ld a,2
ld [wd700],a ; change player state to surfing
call Func_2307 ; play surfing music
ld [wWalkBikeSurfState],a ; change player state to surfing
call PlayDefaultMusic ; play surfing music
ld hl,SurfingGotOnText
jp PrintText
.tryToStopSurfing
@ -570,7 +570,7 @@ ItemUseSurfboard: ; d9b4 (3:59b4)
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles
ld a,[wcfc6] ; tile in front of the player
ld a,[wTileInFrontOfPlayer] ; tile in front of the player
ld b,a
.passableTileLoop
ld a,[hli]
@ -586,31 +586,31 @@ ItemUseSurfboard: ; d9b4 (3:59b4)
ld hl,wd730
set 7,[hl]
xor a
ld [wd700],a ; change player state to walking
ld [wWalkBikeSurfState],a ; change player state to walking
dec a
ld [wJoyIgnore],a
call Func_2307 ; play walking music
call PlayDefaultMusic ; play walking music
jp LoadWalkingPlayerSpriteGraphics
; uses a simulated button press to make the player move forward
.makePlayerMoveForward
ld a,[wd52a] ; direction the player is going
bit 3,a
ld b,%01000000 ; Up key
ld b,D_UP
jr nz,.storeSimulatedButtonPress
bit 2,a
ld b,%10000000 ; Down key
ld b,D_DOWN
jr nz,.storeSimulatedButtonPress
bit 1,a
ld b,%00100000 ; Left key
ld b,D_LEFT
jr nz,.storeSimulatedButtonPress
ld b,%00010000 ; Right key
ld b,D_RIGHT
.storeSimulatedButtonPress
ld a,b
ld [wccd3],a ; base address of simulated button presses
ld [wSimulatedJoypadStatesEnd],a
xor a
ld [wcd39],a
ld [wWastedByteCD39],a
inc a
ld [wcd38],a ; index of current simulated button press
ld [wSimulatedJoypadStatesIndex],a
ret
SurfingGotOnText: ; da4c (3:5a4c)
@ -636,7 +636,7 @@ ItemUseEvoStone: ; da5b (3:5a5b)
ld a,$05 ; evolution stone party menu
ld [wd07d],a
ld a,$ff
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
call DisplayPartyMenu
pop bc
jr c,.canceledItemUse
@ -647,7 +647,7 @@ ItemUseEvoStone: ; da5b (3:5a5b)
ld a,(SFX_02_3e - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait for sound to end
callab Func_3ad0e ; try to evolve pokemon
callab TryEvolvingMon ; try to evolve pokemon
ld a,[wd121]
and a
jr z,.noEffect
@ -681,7 +681,7 @@ ItemUseMedicine: ; dabb (3:5abb)
ld a,$01
ld [wd07d],a ; item use party menu
ld a,$ff
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
ld a,[wd152]
and a ; using Softboiled?
jr z,.notUsingSoftboiled
@ -805,7 +805,7 @@ ItemUseMedicine: ; dabb (3:5abb)
push bc
ld a,[wcf06]
ld c,a
ld hl,wccf5
ld hl,wPartyFoughtCurrentEnemyFlags
ld b,$02
predef FlagActionPredef
ld a,c
@ -813,7 +813,7 @@ ItemUseMedicine: ; dabb (3:5abb)
jr z,.next
ld a,[wcf06]
ld c,a
ld hl,wPartyAliveFlags
ld hl,wPartyGainExpFlags
ld b,$01
predef FlagActionPredef
.next
@ -1096,7 +1096,7 @@ ItemUseMedicine: ; dabb (3:5abb)
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
dec a
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
call RedrawPartyMenu ; redraws the party menu and displays the message
ld a,1
ld [H_AUTOBGTRANSFERENABLED],a
@ -1273,12 +1273,12 @@ ItemUseMedicine: ; dabb (3:5abb)
call WaitForTextScrollButtonPress ; wait for button press
xor a
ld [wcc49],a
predef Func_3af5b ; learn level up move, if any
predef LearnMoveFromLevelUp ; learn level up move, if any
xor a
ld [wccd4],a
callab Func_3ad0e ; evolve pokemon, if appropriate
callab TryEvolvingMon ; evolve pokemon, if appropriate
ld a,$01
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
pop af
ld [wcf91],a
pop af
@ -1303,17 +1303,17 @@ VitaminText: ; df2e (3:5f2e)
ItemUseBait: ; df52 (3:5f52)
ld hl,ThrewBaitText
call PrintText
ld hl,wd007 ; catch rate
ld hl,wEnemyMonCatchRate ; catch rate
srl [hl] ; halve catch rate
ld a,BAIT_ANIM
ld hl,wcce9 ; bait factor
ld de,wcce8 ; escape factor
ld hl,wSafariBaitFactor ; bait factor
ld de,wSafariEscapeFactor ; escape factor
jr BaitRockCommon
ItemUseRock: ; df67 (3:5f67)
ld hl,ThrewRockText
call PrintText
ld hl,wd007 ; catch rate
ld hl,wEnemyMonCatchRate ; catch rate
ld a,[hl]
add a ; double catch rate
jr nc,.noCarry
@ -1321,8 +1321,8 @@ ItemUseRock: ; df67 (3:5f67)
.noCarry
ld [hl],a
ld a,ROCK_ANIM
ld hl,wcce8 ; escape factor
ld de,wcce9 ; bait factor
ld hl,wSafariEscapeFactor ; escape factor
ld de,wSafariBaitFactor ; bait factor
BaitRockCommon: ; df7f (3:5f7f)
ld [W_ANIMATIONID],a
@ -1383,7 +1383,7 @@ ItemUseEscapeRope: ; dfaf (3:5faf)
ld [W_NUMSAFARIBALLS],a
ld [W_SAFARIZONEENTRANCECURSCRIPT],a
inc a
ld [wd078],a
ld [wEscapedFromBattle],a
ld [wcd6a],a ; item used
ld a,[wd152]
and a ; using Dig?
@ -1424,8 +1424,8 @@ ItemUseXAccuracy: ; e013 (3:6013)
ItemUseCardKey: ; e022 (3:6022)
xor a
ld [wd71f],a
call Func_c586
ld a,[Func_c586] ; $4586
call GetTileAndCoordsInFrontOfPlayer
ld a,[GetTileAndCoordsInFrontOfPlayer] ; $4586
cp a,$18
jr nz,.next0
ld hl,CardKeyTable1
@ -1517,7 +1517,7 @@ ItemUsePokedoll: ; e0cd (3:60cd)
dec a
jp nz,ItemUseNotTime
ld a,$01
ld [wd078],a
ld [wEscapedFromBattle],a
jp PrintItemUseTextAndRemoveItem
ItemUseGuardSpec: ; e0dc (3:60dc)
@ -1727,7 +1727,7 @@ PlayedFluteHadEffectText: ; e215 (3:6215)
ld a,[wc028]
cp a,$b8
jr z,.musicWaitLoop
call Func_2307 ; start playing normal music again
call PlayDefaultMusic ; start playing normal music again
.done
jp TextScriptEnd ; end text
@ -1796,7 +1796,7 @@ RodResponse: ; e28d (3:628d)
ld [W_CUROPPONENT], a
.next
ld hl, wd700
ld hl, wWalkBikeSurfState
ld a, [hl] ; store the value in a
push af
push hl
@ -1818,7 +1818,7 @@ FishingInit: ; e2b4 (3:62b4)
.notInBattle
call IsNextTileShoreOrWater
ret c
ld a,[wd700]
ld a,[wWalkBikeSurfState]
cp a,2 ; Surfing?
jr z,.surfing
call ItemUseReloadOverworldData
@ -1877,7 +1877,7 @@ ItemUsePPRestore: ; e31e (3:631e)
ld [wWhichTrade],a
.chooseMon
xor a
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
ld a,$01 ; item use party menu
ld [wd07d],a
call DisplayPartyMenu
@ -2117,7 +2117,7 @@ ItemUseTMHM: ; e479 (3:6479)
ld bc,14
call CopyData
ld a,$ff
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
ld a,$03 ; teach TM/HM party menu
ld [wd07d],a
call DisplayPartyMenu
@ -2744,7 +2744,7 @@ IsNextTileShoreOrWater: ; e8b8 (3:68b8)
jr nc, .notShoreOrWater
ld a, [W_CURMAPTILESET]
cp SHIP_PORT ; Vermilion Dock tileset
ld a, [wcfc6] ; tile in front of player
ld a, [wTileInFrontOfPlayer] ; tile in front of player
jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset
cp $48 ; eastern shore tile in Safari Zone
jr z, .shoreOrWater

View file

@ -320,7 +320,7 @@ Func_21673: ; 21673 (8:5673)
jp Func_214e8
Func_216b3: ; 216b3 (8:56b3)
callba Func_738a1
callba ChangeBox
jp Func_214e8
Func_216be: ; 216be (8:56be)

View file

@ -3,7 +3,7 @@ DisplayDiploma: ; 566e2 (15:66e2)
call GBPalWhiteOutWithDelay3
call ClearScreen
xor a
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
ld hl, wd730
set 6, [hl]
call DisableLCD
@ -61,7 +61,7 @@ DisplayDiploma: ; 566e2 (15:66e2)
ld hl, wd730
res 6, [hl]
call GBPalWhiteOutWithDelay3
call Func_3dbe
call RestoreScreenTilesAndReloadTilePatterns
call Delay3
jp GBPalNormal

View file

@ -4,14 +4,14 @@ PKMNLeaguePC: ; 0x7657e
ld hl, wd730
set 6, [hl]
push hl
ld a, [wcfcb]
ld a, [wUpdateSpritesEnabled]
push af
ld a, [$ffD7]
ld a, [hTilesetType]
push af
xor a
ld [$ffD7], a
ld [hTilesetType], a
ld [W_SPRITEFLIPPED], a
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
ld [wTrainerScreenX], a
ld [wcd42], a
ld a, [wd5a2]
@ -38,9 +38,9 @@ PKMNLeaguePC: ; 0x7657e
jr nz, .first
.second
pop af
ld [$ffD7], a
ld [hTilesetType], a
pop af
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
pop hl
res 6, [hl]
call GBPalWhiteOutWithDelay3

View file

@ -111,16 +111,16 @@ MainMenu: ; 5af2 (1:5af2)
call DelayFrames
ld a,[wd5a2]
and a
jp z,Func_5d5f
jp z,SpecialEnterMap
ld a,[W_CURMAP] ; map ID
cp a,HALL_OF_FAME
jp nz,Func_5d5f
jp nz,SpecialEnterMap
xor a
ld [wd71a],a
ld [wDestinationMap],a
ld hl,wd732
set 2,[hl]
call Func_62ce
jp Func_5d5f
set 2,[hl] ; fly warp or dungeon warp
call SpecialWarpIn
jp SpecialEnterMap
Func_5bff: ; 5bff (1:5bff)
ld a,1
ld [wd358],a
@ -247,7 +247,7 @@ LinkMenu: ; 5c0a (1:5c0a)
cp $2
jr z, .asm_5d2d
xor a
ld [wd700], a
ld [wWalkBikeSurfState], a
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
and a
ld a, TRADE_CENTER
@ -262,8 +262,8 @@ LinkMenu: ; 5c0a (1:5c0a)
ld hl, wd732
res 1, [hl]
ld a, [W_ANIMATIONID] ; W_ANIMATIONID
ld [wd71a], a
call Func_62ce
ld [wDestinationMap], a
call SpecialWarpIn
ld c, $14
call DelayFrames
xor a
@ -272,7 +272,7 @@ LinkMenu: ; 5c0a (1:5c0a)
inc a
ld [W_ISLINKBATTLE], a ; W_ISLINKBATTLE
ld [wcc47], a
jr Func_5d5f
jr SpecialEnterMap
.asm_5d2d
xor a
ld [wMenuJoypadPollCount], a ; wMenuJoypadPollCount
@ -303,16 +303,17 @@ Func_5d52: ; 5d52 (1:5d52)
ld c, $14
call DelayFrames
Func_5d5f: ; 5d5f (1:5d5f)
; enter map after using a special warp or loading the game from the main menu
SpecialEnterMap: ; 5d5f (1:5d5f)
xor a
ld [hJoyPressed], a
ld [hJoyHeld], a
ld [hJoy5], a
ld [wd72d], a
ld hl, wd732
set 0, [hl]
set 0, [hl] ; count play time
call ResetPlayerSpriteData
ld c, $14
ld c, 20
call DelayFrames
ld a, [wcc47]
and a

View file

@ -22,10 +22,10 @@ AskName: ; 64eb (1:64eb)
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
and a
jr nz, .asm_654c
ld a, [wcfcb]
ld a, [wUpdateSpritesEnabled]
push af
xor a
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
push hl
ld a, $2
ld [wd07d], a
@ -33,12 +33,12 @@ AskName: ; 64eb (1:64eb)
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
and a
jr nz, .asm_653e
call Func_3e08
call ReloadMapSpriteTilePatterns
.asm_653e
call LoadScreenTilesFromBuffer1
pop hl
pop af
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
ld a, [wcf4b]
cp $50
ret nz
@ -56,12 +56,12 @@ DoYouWantToNicknameText: ; 0x6557
Func_655c: ; 655c (1:655c)
ld hl, wHPBarMaxHP
xor a
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
ld a, $2
ld [wd07d], a
call DisplayNamingScreen
call GBPalWhiteOutWithDelay3
call Func_3dbe
call RestoreScreenTilesAndReloadTilePatterns
call LoadGBPal
ld a, [wcf4b]
cp $50
@ -171,8 +171,8 @@ DisplayNamingScreen: ; 6596 (1:6596)
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
and a
jp z, LoadTextBoxTilePatterns
ld hl, Func_3ee5b
ld b, BANK(Func_3ee5b)
ld hl, LoadHudTilePatterns
ld b, BANK(LoadHudTilePatterns)
jp Bankswitch
.unknownPointerTable_665e: ; 665e (1:665e)

View file

@ -57,7 +57,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3)
call LoadMonData
pop hl
push hl
ld a,[wcc35]
ld a,[wMenuItemToSwap]
and a ; is the player swapping pokemon positions?
jr z,.skipUnfilledRightArrow
; if the player is swapping pokemon positions

View file

@ -86,7 +86,7 @@ BillsPC: ; 17ee4 (5:7ee4)
callba BillsPC_
ReloadMainMenu: ; 17f06 (5:7f06)
xor a
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
call ReloadMapData
call UpdateSprites ;XXX: moves sprites
jp PCMainMenu

View file

@ -78,7 +78,7 @@ Func_796d: ; 796d (1:796d)
ld hl, wd730
res 6, [hl]
xor a
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
Func_7995: ; 7995 (1:7995)

View file

@ -36,8 +36,8 @@ ShowPokedexMenu: ; 40000 (10:4000)
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
ld [hJoy7],a
ld [wcd3a],a
ld [wcd3b],a
ld [wWastedByteCD3A],a
ld [wOverrideSimulatedJoypadStatesMask],a
pop af
ld [wListScrollOffset],a
call GBPalWhiteOutWithDelay3
@ -404,10 +404,10 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2)
call GoPAL_SET
pop af
ld [wd11e],a
ld a,[$ffd7]
ld a,[hTilesetType]
push af
xor a
ld [$ffd7],a
ld [hTilesetType],a
hlCoord 0, 0
ld de,1
ld bc,$6414
@ -554,7 +554,7 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2)
and a,%00000011 ; A button and B button
jr z,.waitForButtonPress
pop af
ld [$ffd7],a
ld [hTilesetType],a
call GBPalWhiteOut
call ClearScreen
call GoPAL_SET_CF1C

647
engine/menu/pokedex.asm.orig Executable file
View file

@ -0,0 +1,647 @@
ShowPokedexMenu: ; 40000 (10:4000)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[wListScrollOffset]
push af
xor a
ld [wCurrentMenuItem],a
ld [wListScrollOffset],a
ld [wLastMenuItem],a
inc a
ld [wd11e],a
ld [hJoy7],a
.setUpGraphics
ld b,$08
call GoPAL_SET
callab LoadPokedexTilePatterns
.doPokemonListMenu
ld hl,wTopMenuItemY
ld a,3
ld [hli],a ; top menu item Y
xor a
ld [hli],a ; top menu item X
inc a
ld [wcc37],a
inc hl
inc hl
ld a,6
ld [hli],a ; max menu item ID
ld [hl],%00110011 ; menu watched keys (Left, Right, B button, A button)
call HandlePokedexListMenu
jr c,.goToSideMenu ; if the player chose a pokemon from the list
.exitPokedex
xor a
ld [wcc37],a
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
<<<<<<< HEAD
ld [hJoy7],a
ld [wcd3a],a
ld [wcd3b],a
=======
ld [$ffb7],a
ld [wWastedByteCD3A],a
ld [wOverrideSimulatedJoypadStatesMask],a
>>>>>>> yama/master
pop af
ld [wListScrollOffset],a
call GBPalWhiteOutWithDelay3
call GoPAL_SET_CF1C
jp ReloadMapData
.goToSideMenu
call HandlePokedexSideMenu
dec b
jr z,.exitPokedex ; if the player chose Quit
dec b
jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
jp .setUpGraphics ; if pokemon data or area was shown
; handles the menu on the lower right in the pokedex screen
; OUTPUT:
; b = reason for exiting menu
; 00: showed pokemon data or area
; 01: the player chose Quit
; 02: the pokemon has not been seen yet or the player pressed the B button
HandlePokedexSideMenu: ; 4006d (10:406d)
call PlaceUnfilledArrowMenuCursor
ld a,[wCurrentMenuItem]
push af
ld b,a
ld a,[wLastMenuItem]
push af
ld a,[wListScrollOffset]
push af
add b
inc a
ld [wd11e],a
ld a,[wd11e]
push af
ld a,[wWhichTrade]
push af
ld hl,wPokedexSeen
call IsPokemonBitSet
ld b,2
jr z,.exitSideMenu
call PokedexToIndex
ld hl,wTopMenuItemY
ld a,10
ld [hli],a ; top menu item Y
ld a,15
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
ld a,3
ld [hli],a ; max menu item ID
ld [hli],a ; menu watched keys (A button and B button)
xor a
ld [hli],a ; old menu item ID
ld [wcc37],a
.handleMenuInput
call HandleMenuInput
bit 1,a ; was the B button pressed?
ld b,2
jr nz,.buttonBPressed
ld a,[wCurrentMenuItem]
and a
jr z,.choseData
dec a
jr z,.choseCry
dec a
jr z,.choseArea
.choseQuit
ld b,1
.exitSideMenu
pop af
ld [wWhichTrade],a
pop af
ld [wd11e],a
pop af
ld [wListScrollOffset],a
pop af
ld [wLastMenuItem],a
pop af
ld [wCurrentMenuItem],a
push bc
hlCoord 0, 3
ld de,20
ld bc,$7f0d ; 13 blank tiles
call DrawTileLine ; cover up the menu cursor in the pokemon list
pop bc
ret
.buttonBPressed
push bc
hlCoord 15, 10
ld de,20
ld bc,$7f07 ; 7 blank tiles
call DrawTileLine ; cover up the menu cursor in the side menu
pop bc
jr .exitSideMenu
.choseData
call ShowPokedexDataInternal
ld b,0
jr .exitSideMenu
; play pokemon cry
.choseCry
ld a,[wd11e]
call GetCryData ; get cry data
call PlaySound ; play sound
jr .handleMenuInput
.choseArea
predef LoadTownMap_Nest ; display pokemon areas
ld b,0
jr .exitSideMenu
; handles the list of pokemon on the left of the pokedex screen
; sets carry flag if player presses A, unsets carry flag if player presses B
HandlePokedexListMenu: ; 40111 (10:4111)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
; draw the horizontal line separating the seen and owned amounts from the menu
hlCoord 15, 8
ld a,$7a ; horizontal line tile
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
hlCoord 14, 0
ld [hl],$71 ; vertical line tile
hlCoord 14, 1
call DrawPokedexVerticalLine
hlCoord 14, 9
call DrawPokedexVerticalLine
ld hl,wPokedexSeen
ld b,wPokedexSeenEnd - wPokedexSeen
call CountSetBits
ld de,wd11e
hlCoord 16, 3
ld bc,$0103
call PrintNumber ; print number of seen pokemon
ld hl,wPokedexOwned
ld b,wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld de,wd11e
hlCoord 16, 6
ld bc,$0103
call PrintNumber ; print number of owned pokemon
hlCoord 16, 2
ld de,PokedexSeenText
call PlaceString
hlCoord 16, 5
ld de,PokedexOwnText
call PlaceString
hlCoord 1, 1
ld de,PokedexContentsText
call PlaceString
hlCoord 16, 10
ld de,PokedexMenuItemsText
call PlaceString
; find the highest pokedex number among the pokemon the player has seen
ld hl,wPokedexSeenEnd - 1
ld b,153
.maxSeenPokemonLoop
ld a,[hld]
ld c,8
.maxSeenPokemonInnerLoop
dec b
sla a
jr c,.storeMaxSeenPokemon
dec c
jr nz,.maxSeenPokemonInnerLoop
jr .maxSeenPokemonLoop
.storeMaxSeenPokemon
ld a,b
ld [wWhichTrade],a ; max seen pokemon
.loop
xor a
ld [H_AUTOBGTRANSFERENABLED],a
hlCoord 4, 2
ld bc,$0e0a
call ClearScreenArea
hlCoord 1, 3
ld a,[wListScrollOffset]
ld [wd11e],a
ld d,7
ld a,[wWhichTrade]
cp a,7
jr nc,.printPokemonLoop
ld d,a
dec a
ld [wMaxMenuItem],a
; loop to print pokemon pokedex numbers and names
; if the player has owned the pokemon, it puts a pokeball beside the name
.printPokemonLoop
ld a,[wd11e]
inc a
ld [wd11e],a
push af
push de
push hl
ld de,-20
add hl,de
ld de,wd11e
ld bc,$8103
call PrintNumber ; print the pokedex number
ld de,20
add hl,de
dec hl
push hl
ld hl,wPokedexOwned
call IsPokemonBitSet
pop hl
ld a," "
jr z,.writeTile
ld a,$72 ; pokeball tile
.writeTile
ld [hl],a ; put a pokeball next to pokemon that the player has owned
push hl
ld hl,wPokedexSeen
call IsPokemonBitSet
jr nz,.getPokemonName ; if the player has seen the pokemon
ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
jr .skipGettingName
.dashedLine ; for unseen pokemon in the list
db "----------@"
.getPokemonName
call PokedexToIndex
call GetMonName
.skipGettingName
pop hl
inc hl
call PlaceString
pop hl
ld bc,2 * 20
add hl,bc
pop de
pop af
ld [wd11e],a
dec d
jr nz,.printPokemonLoop
ld a,01
ld [H_AUTOBGTRANSFERENABLED],a
call Delay3
call GBPalNormal
call HandleMenuInput
bit 1,a ; was the B button pressed?
jp nz,.buttonBPressed
.checkIfUpPressed
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed
.upPressed ; scroll up one row
ld a,[wListScrollOffset]
and a
jp z,.loop
dec a
ld [wListScrollOffset],a
jp .loop
.checkIfDownPressed
bit 7,a ; was Down pressed?
jr z,.checkIfRightPressed
.downPressed ; scroll down one row
ld a,[wWhichTrade]
cp a,7
jp c,.loop
sub a,7
ld b,a
ld a,[wListScrollOffset]
cp b
jp z,.loop
inc a
ld [wListScrollOffset],a
jp .loop
.checkIfRightPressed
bit 4,a ; was Right pressed?
jr z,.checkIfLeftPressed
.rightPressed ; scroll down 7 rows
ld a,[wWhichTrade]
cp a,7
jp c,.loop
sub a,6
ld b,a
ld a,[wListScrollOffset]
add a,7
ld [wListScrollOffset],a
cp b
jp c,.loop
dec b
ld a,b
ld [wListScrollOffset],a
jp .loop
.checkIfLeftPressed ; scroll up 7 rows
bit 5,a ; was Left pressed?
jr z,.buttonAPressed
.leftPressed
ld a,[wListScrollOffset]
sub a,7
ld [wListScrollOffset],a
jp nc,.loop
xor a
ld [wListScrollOffset],a
jp .loop
.buttonAPressed
scf
ret
.buttonBPressed
and a
ret
DrawPokedexVerticalLine: ; 4028e (10:428e)
ld c,9 ; height of line
ld de,20 ; width of screen
ld a,$71 ; vertical line tile
.loop
ld [hl],a
add hl,de
xor a,1 ; toggle between vertical line tile and box tile
dec c
jr nz,.loop
ret
PokedexSeenText: ; 4029d (10:429d)
db "SEEN@"
PokedexOwnText: ; 402a2 (10:42a2)
db "OWN@"
PokedexContentsText: ; 402a6 (10:42a6)
db "CONTENTS@"
PokedexMenuItemsText: ; 402af (10:42af)
db "DATA"
next "CRY"
next "AREA"
next "QUIT@"
; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
; [wd11e] = pokedex number
; hl = address of bit field
IsPokemonBitSet: ; 402c2 (10:42c2)
ld a,[wd11e]
dec a
ld c,a
ld b,2
predef FlagActionPredef
ld a,c
and a
ret
; function to display pokedex data from outside the pokedex
ShowPokedexData: ; 402d1 (10:42d1)
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
callab LoadPokedexTilePatterns ; load pokedex tiles
; function to display pokedex data from inside the pokedex
ShowPokedexDataInternal: ; 402e2 (10:42e2)
ld hl,wd72c
set 1,[hl]
ld a,$33 ; 3/7 volume
ld [$ff24],a
call GBPalWhiteOut ; zero all palettes
call ClearScreen
ld a,[wd11e] ; pokemon ID
ld [wcf91],a
push af
ld b,04
call GoPAL_SET
pop af
ld [wd11e],a
ld a,[hTilesetType]
push af
xor a
ld [hTilesetType],a
hlCoord 0, 0
ld de,1
ld bc,$6414
call DrawTileLine ; draw top border
hlCoord 0, 17
ld b,$6f
call DrawTileLine ; draw bottom border
hlCoord 0, 1
ld de,20
ld bc,$6610
call DrawTileLine ; draw left border
hlCoord 19, 1
ld b,$67
call DrawTileLine ; draw right border
ld a,$63 ; upper left corner tile
Coorda 0, 0
ld a,$65 ; upper right corner tile
Coorda 19, 0
ld a,$6c ; lower left corner tile
Coorda 0, 17
ld a,$6e ; lower right corner tile
Coorda 19, 17
hlCoord 0, 9
ld de,PokedexDataDividerLine
call PlaceString ; draw horizontal divider line
hlCoord 9, 6
ld de,HeightWeightText
call PlaceString
call GetMonName
hlCoord 9, 2
call PlaceString
ld hl,PokedexEntryPointers
ld a,[wd11e]
dec a
ld e,a
ld d,0
add hl,de
add hl,de
ld a,[hli]
ld e,a
ld d,[hl] ; de = address of pokedex entry
hlCoord 9, 4
call PlaceString ; print species name
ld h,b
ld l,c
push de
ld a,[wd11e]
push af
call IndexToPokedex
hlCoord 2, 8
ld a, "№"
ld [hli],a
ld a,$f2
ld [hli],a
ld de,wd11e
ld bc,$8103
call PrintNumber ; print pokedex number
ld hl,wPokedexOwned
call IsPokemonBitSet
pop af
ld [wd11e],a
ld a,[wcf91]
ld [wd0b5],a
pop de
push af
push bc
push de
push hl
call Delay3
call GBPalNormal
call GetMonHeader ; load pokemon picture location
hlCoord 1, 1
call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
ld a,[wcf91]
call PlayCry ; play pokemon cry
pop hl
pop de
pop bc
pop af
ld a,c
and a
jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
inc de ; de = address of feet (height)
ld a,[de] ; reads feet, but a is overwritten without being used
hlCoord 12, 6
ld bc,$0102
call PrintNumber ; print feet (height)
ld a,$60 ; feet symbol tile (one tick)
ld [hl],a
inc de
inc de ; de = address of inches (height)
hlCoord 15, 6
ld bc,$8102
call PrintNumber ; print inches (height)
ld a,$61 ; inches symbol tile (two ticks)
ld [hl],a
; now print the weight (note that weight is stored in tenths of pounds internally)
inc de
inc de
inc de ; de = address of upper byte of weight
push de
; put weight in big-endian order at $ff8b
ld hl,$ff8b
ld a,[hl] ; save existing value of [$ff8b]
push af
ld a,[de] ; a = upper byte of weight
ld [hli],a ; store upper byte of weight in [$ff8b]
ld a,[hl] ; save existing value of [$ff8c]
push af
dec de
ld a,[de] ; a = lower byte of weight
ld [hl],a ; store lower byte of weight in [$ff8c]
ld de,$ff8b
hlCoord 11, 8
ld bc,$0205 ; no leading zeroes, right-aligned, 2 bytes, 5 digits
call PrintNumber ; print weight
hlCoord 14, 8
ld a,[$ff8c]
sub a,10
ld a,[$ff8b]
sbc a,0
jr nc,.next
ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
.next
inc hl
ld a,[hli]
ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
ld [hl],$f2 ; decimal point tile
pop af
ld [$ff8c],a ; restore original value of [$ff8c]
pop af
ld [$ff8b],a ; restore original value of [$ff8b]
pop hl
inc hl ; hl = address of pokedex description text
bcCoord 1, 11
ld a,2
ld [$fff4],a
call TextCommandProcessor ; print pokedex description text
xor a
ld [$fff4],a
.waitForButtonPress
call JoypadLowSensitivity
ld a,[hJoy5]
and a,%00000011 ; A button and B button
jr z,.waitForButtonPress
pop af
ld [hTilesetType],a
call GBPalWhiteOut
call ClearScreen
call GoPAL_SET_CF1C
call LoadTextBoxTilePatterns
call GBPalNormal
ld hl,wd72c
res 1,[hl]
ld a,$77 ; max volume
ld [$ff24],a
ret
HeightWeightText: ; 40448 (10:4448)
db "HT ?",$60,"??",$61,$4E,"WT ???lb@"
; XXX does anything point to this?
Unknown_4045D: ; 4045d (10:445d)
db $54,$50
; horizontal line that divides the pokedex text description from the rest of the data
PokedexDataDividerLine: ; 4045f (10:445f)
db $68,$69,$6B,$69,$6B
db $69,$6B,$69,$6B,$6B
db $6B,$6B,$69,$6B,$69
db $6B,$69,$6B,$69,$6A
db $50
; draws a line of tiles
; INPUT:
; b = tile ID
; c = number of tile ID's to write
; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
; hl = destination address
DrawTileLine: ; 40474 (10:4474)
push bc
push de
.loop
ld [hl],b
add hl,de
dec c
jr nz,.loop
pop de
pop bc
ret
INCLUDE "data/pokedex_entries.asm"
PokedexToIndex: ; 40ff9 (10:4ff9)
; converts the Pokédex number at wd11e to an index
push bc
push hl
ld a,[wd11e]
ld b,a
ld c,0
ld hl,PokedexOrder
.loop ; go through the list until we find an entry with a matching dex number
inc c
ld a,[hli]
cp b
jr nz,.loop
ld a,c
ld [wd11e],a
pop hl
pop bc
ret
IndexToPokedex: ; 41010 (10:5010)
; converts the indexédex number at wd11e to a Pokédex number
push bc
push hl
ld a,[wd11e]
dec a
ld hl,PokedexOrder
ld b,0
ld c,a
add hl,bc
ld a,[hl]
ld [wd11e],a
pop hl
pop bc
ret
INCLUDE "data/pokedex_order.asm"

View file

@ -2,8 +2,8 @@ DisplayStartMenu:: ; 2acd (0:2acd)
ld a,$04 ; hardcoded Bank, not sure what's it refers to
ld [H_LOADEDROMBANK],a
ld [$2000],a ; ROM bank 4
ld a,[wd700] ; walking/biking/surfing
ld [wd11a],a
ld a,[wWalkBikeSurfState] ; walking/biking/surfing
ld [wWalkBikeSurfStateCopy],a
ld a, (SFX_02_3f - SFX_Headers_02) / 3 ; Start menu sound
call PlaySound

View file

@ -11,21 +11,21 @@ StartMenu_Pokemon: ; 130a9 (4:70a9)
and a
jp z,RedisplayStartMenu
xor a
ld [wcc35],a
ld [wMenuItemToSwap],a
ld [wd07d],a
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
call DisplayPartyMenu
jr .checkIfPokemonChosen
.loop
xor a
ld [wcc35],a
ld [wMenuItemToSwap],a
ld [wd07d],a
call GoBackToPartyMenu
.checkIfPokemonChosen
jr nc,.chosePokemon
.exitMenu
call GBPalWhiteOutWithDelay3
call Func_3dbe
call RestoreScreenTilesAndReloadTilePatterns
call LoadGBPal
jp RedisplayStartMenu
.chosePokemon
@ -184,7 +184,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9)
bit 0,a ; does the player have the Boulder Badge?
jp z,.newBadgeRequired
xor a
ld [wd35d],a
ld [wMapPalOffset],a
ld hl,.flashLightsAreaText
call PrintText
call GBPalWhiteOutWithDelay3
@ -273,7 +273,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9)
TX_FAR _NotHealthyEnoughText
db "@"
.goBackToMap
call Func_3dbe
call RestoreScreenTilesAndReloadTilePatterns
jp CloseTextDisplay
.newBadgeRequired
ld hl,.newBadgeRequiredText
@ -336,7 +336,7 @@ StartMenu_Item: ; 13302 (4:7302)
Coorda 5, 10
call PlaceUnfilledArrowMenuCursor
xor a
ld [wcc35],a
ld [wMenuItemToSwap],a
ld a,[wcf91]
cp a,BICYCLE
jp z,.useOrTossItem
@ -406,20 +406,20 @@ StartMenu_Item: ; 13302 (4:7302)
jp z,ItemMenuLoop
jp CloseStartMenu
.useItem_partyMenu
ld a,[wcfcb]
ld a,[wUpdateSpritesEnabled]
push af
call UseItem
ld a,[wcd6a]
cp a,$02
jp z,.partyMenuNotDisplayed
call GBPalWhiteOutWithDelay3
call Func_3dbe
call RestoreScreenTilesAndReloadTilePatterns
pop af
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
jp StartMenu_Item
.partyMenuNotDisplayed
pop af
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
jp ItemMenuLoop
.tossItem
call IsKeyItem
@ -500,10 +500,10 @@ StartMenu_TrainerInfo: ; 13460 (4:7460)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[$ffd7]
ld a,[hTilesetType]
push af
xor a
ld [$ffd7],a
ld [hTilesetType],a
call DrawTrainerInfo
predef DrawBadges ; draw badges
ld b,$0d
@ -517,7 +517,7 @@ StartMenu_TrainerInfo: ; 13460 (4:7460)
call ReloadMapData
call LoadGBPal
pop af
ld [$ffd7],a
ld [hTilesetType],a
jp RedisplayStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges
@ -738,17 +738,17 @@ SwitchPartyMon_OAM: ; 13625 (4:7625)
jp PlaySound
SwitchPartyMon_Stats: ; 13653 (4:7653)
ld a, [wcc35]
ld a, [wMenuItemToSwap]
and a
jr nz, .asm_13661
ld a, [wWhichPokemon] ; wWhichPokemon
inc a
ld [wcc35], a
ld [wMenuItemToSwap], a
ret
.asm_13661
xor a
ld [wd07d], a
ld a, [wcc35]
ld a, [wMenuItemToSwap]
dec a
ld b, a
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
@ -756,12 +756,12 @@ SwitchPartyMon_Stats: ; 13653 (4:7653)
cp b
jr nz, .asm_1367b
xor a
ld [wcc35], a
ld [wMenuItemToSwap], a
ld [wd07d], a
ret
.asm_1367b
ld a, b
ld [wcc35], a
ld [wMenuItemToSwap], a
push hl
push de
ld hl, wPartySpecies
@ -773,7 +773,7 @@ SwitchPartyMon_Stats: ; 13653 (4:7653)
jr nc, .asm_1368e
inc h
.asm_1368e
ld a, [wcc35]
ld a, [wMenuItemToSwap]
add e
ld e, a
jr nc, .asm_13696
@ -790,61 +790,61 @@ SwitchPartyMon_Stats: ; 13653 (4:7653)
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
call AddNTimes
push hl
ld de, wcc97
ld de, wSwitchPartyMonTempBuffer
ld bc, $2c
call CopyData
ld hl, wPartyMons
ld bc, $2c
ld a, [wcc35]
ld a, [wMenuItemToSwap]
call AddNTimes
pop de
push hl
ld bc, $2c
call CopyData
pop de
ld hl, wcc97
ld hl, wSwitchPartyMonTempBuffer
ld bc, $2c
call CopyData
ld hl, wPartyMonOT ; wd273
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
call SkipFixedLengthTextEntries
push hl
ld de, wcc97
ld de, wSwitchPartyMonTempBuffer
ld bc, $b
call CopyData
ld hl, wPartyMonOT ; wd273
ld a, [wcc35]
ld a, [wMenuItemToSwap]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, wcc97
ld hl, wSwitchPartyMonTempBuffer
ld bc, $b
call CopyData
ld hl, wPartyMonNicks ; wPartyMonNicks
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
call SkipFixedLengthTextEntries
push hl
ld de, wcc97
ld de, wSwitchPartyMonTempBuffer
ld bc, $b
call CopyData
ld hl, wPartyMonNicks ; wPartyMonNicks
ld a, [wcc35]
ld a, [wMenuItemToSwap]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, wcc97
ld hl, wSwitchPartyMonTempBuffer
ld bc, $b
call CopyData
ld a, [wcc35]
ld a, [wMenuItemToSwap]
ld [wWhichTrade], a ; wWhichTrade
xor a
ld [wcc35], a
ld [wMenuItemToSwap], a
ld [wd07d], a
pop de
pop hl

View file

@ -36,10 +36,10 @@ StatusScreen: ; 12953 (4:6953)
ld hl, vChars2 + $720
ld bc,(BANK(PTile) << 8 | $01)
call CopyVideoDataDouble ; P (for PP), inline
ld a, [$ffd7]
ld a, [hTilesetType]
push af
xor a
ld [$ffd7], a
ld [hTilesetType], a
hlCoord 19, 1
ld bc, $060a
call DrawLineBox ; Draws the box around name, HP and status
@ -109,7 +109,7 @@ StatusScreen: ; 12953 (4:6953)
call PlayCry ; play Pokémon cry
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ffd7], a
ld [hTilesetType], a
ret
.unk_12a7e ; 0x12a7e ; I don't know what this does, iterates over pointers?
ld a, [wcc49]
@ -227,10 +227,10 @@ StatsText: ; 12b3a (4:6b3a)
next "SPECIAL@"
StatusScreen2: ; 12b57 (4:6b57)
ld a, [$ffd7]
ld a, [hTilesetType]
push af
xor a
ld [$ffd7], a
ld [hTilesetType], a
ld [$ffba], a
ld bc, $0005
ld hl, wd0dc
@ -360,7 +360,7 @@ StatusScreen2: ; 12b57 (4:6b57)
call Delay3
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ffd7], a
ld [hTilesetType], a
ld hl, wd72c
res 1, [hl]
ld a, $77

View file

@ -21,7 +21,7 @@ GetAnimationSpeed: ; 7170a (1c:570a)
ld c, a
ld hl, PartyMonSpeeds
add hl, bc
ld a, [wcf1b]
ld a, [wOnSGB]
xor $1
add [hl]
ld c, a

View file

@ -49,10 +49,10 @@ OakSpeech: ; 6115 (1:6115)
ld [wcf96],a
call AddItemToInventory ; give one potion
ld a,[W_ANIMATIONID]
ld [wd71a],a
call Func_62ce
ld [wDestinationMap],a
call SpecialWarpIn
xor a
ld [$FFD7],a
ld [hTilesetType],a
ld a,[wd732]
bit 1,a ; XXX when is bit 1 set?
jp nz,Func_61bc ; easter egg: skip the intro
@ -62,7 +62,7 @@ OakSpeech: ; 6115 (1:6115)
call FadeInIntroPic
ld hl,OakSpeechText1
call PrintText ; prints text box
call GBFadeOut2
call GBFadeOutToWhite
call ClearScreen
ld a,NIDORINO
ld [wd0b5],a ; pic displayed is stored at this location
@ -73,7 +73,7 @@ OakSpeech: ; 6115 (1:6115)
call MovePicLeft
ld hl,OakSpeechText2
call PrintText ; Prints text box
call GBFadeOut2
call GBFadeOutToWhite
call ClearScreen
ld de,RedPicFront
ld bc,(Bank(RedPicFront) << 8) | $00
@ -82,7 +82,7 @@ OakSpeech: ; 6115 (1:6115)
ld hl,IntroducePlayerText
call PrintText
call LoadDefaultNamesPlayer ; brings up NewName/Red/etc menu
call GBFadeOut2
call GBFadeOutToWhite
call ClearScreen
ld de,Rival1Pic
ld bc,(Bank(Rival1Pic) << 8) | $00
@ -93,12 +93,12 @@ OakSpeech: ; 6115 (1:6115)
call LoadDefaultNamesRival
Func_61bc: ; 61bc (1:61bc)
call GBFadeOut2
call GBFadeOutToWhite
call ClearScreen
ld de,RedPicFront
ld bc,(Bank(RedPicFront) << 8) | $00
call IntroPredef3B
call GBFadeIn2
call GBFadeInFromWhite
ld a,[wd72d]
and a
jr nz,.next
@ -148,10 +148,10 @@ Func_61bc: ; 61bc (1:61bc)
call ClearScreenArea
call LoadTextBoxTilePatterns
ld a,1
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
ld c,$32
call DelayFrames
call GBFadeOut2
call GBFadeOutToWhite
jp ClearScreen
OakSpeechText1: ; 6253 (1:6253)
TX_FAR _OakSpeechText1

View file

@ -24,7 +24,7 @@ Func_71e1: ; 71e1 (1:71e1)
ld a, $ff
ld [$ffaa], a
ld a, $2
ld [$ff01], a
ld [rSB], a
xor a
ld [$ffad], a
ld a, $80
@ -34,7 +34,7 @@ Func_71e1: ; 71e1 (1:71e1)
ld [wcc47], a
jr z, .asm_7287 ; 0x720b $7a
ld a, $1
ld [$ff01], a
ld [rSB], a
ld a, $81
ld [$ff02], a
call DelayFrame
@ -148,7 +148,7 @@ Func_72d7: ; 72d7 (1:72d7)
ld a, $ff
ld [$ffaa], a
ld a, $2
ld [$ff01], a
ld [rSB], a
xor a
ld [$ffad], a
ld a, $80

View file

@ -2,18 +2,18 @@ PrintCardKeyText: ; 52673 (14:6673)
ld hl, SilphCoMapList
ld a, [W_CURMAP]
ld b, a
.asm_5267a
.silphCoMapListLoop
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_5267a
predef Func_c586
ld a, [wcfc6]
jr nz, .silphCoMapListLoop
predef GetTileAndCoordsInFrontOfPlayer
ld a, [wTileInFrontOfPlayer]
cp $18
jr z, .asm_5269c
jr z, .cardKeyDoorInFrontOfPlayer
cp $24
jr z, .asm_5269c
jr z, .cardKeyDoorInFrontOfPlayer
ld b, a
ld a, [W_CURMAP]
cp SILPH_CO_11F
@ -21,41 +21,41 @@ PrintCardKeyText: ; 52673 (14:6673)
ld a, b
cp $5e
ret nz
.asm_5269c
.cardKeyDoorInFrontOfPlayer
ld b, CARD_KEY
call IsItemInBag
jr z, .asm_526dc
call Func_526fd
jr z, .noCardKey
call GetCoordsInFrontOfPlayer
push de
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld [H_DOWNARROWBLINKCNT2], a
call PrintPredefTextID
pop de
srl d
ld a, d
ld b, a
ld [wd73f], a
ld [wCardKeyDoorY], a
srl e
ld a, e
ld c, a
ld [wd740], a
ld a, [W_CURMAP] ; W_CURMAP
ld [wCardKeyDoorX], a
ld a, [W_CURMAP]
cp SILPH_CO_11F
jr nz, .asm_526c8
jr nz, .notSilphCo11F
ld a, $3
jr .asm_526ca
.asm_526c8
jr .replaceCardKeyDoorTileBlock
.notSilphCo11F
ld a, $e
.asm_526ca
.replaceCardKeyDoorTileBlock
ld [wd09f], a
predef Func_ee9e
predef ReplaceTileBlock
ld hl, wd126
set 5, [hl]
ld a, (SFX_1f_57 - SFX_Headers_1f) / 3
jp PlaySound
.asm_526dc
.noCardKey
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld [H_DOWNARROWBLINKCNT2], a
jp PrintPredefTextID
SilphCoMapList: ; 526e3 (14:66e3)
@ -81,26 +81,32 @@ CardKeyFailText: ; 526f8 (14:66f8)
TX_FAR _CardKeyFailText
db "@"
Func_526fd: ; 526fd (14:66fd)
ld a, [W_YCOORD] ; wd361
; d = Y
; e = X
GetCoordsInFrontOfPlayer: ; 526fd (14:66fd)
ld a, [W_YCOORD]
ld d, a
ld a, [W_XCOORD] ; wd362
ld a, [W_XCOORD]
ld e, a
ld a, [wSpriteStateData1 + 9]
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
and a
jr nz, .asm_5270d
jr nz, .notFacingDown
; facing down
inc d
ret
.asm_5270d
cp $4
jr nz, .asm_52713
.notFacingDown
cp SPRITE_FACING_UP
jr nz, .notFacingUp
; facing up
dec d
ret
.asm_52713
cp $8
jr nz, .asm_52719
.notFacingUp
cp SPRITE_FACING_LEFT
jr nz, .notFacingLeft
; facing left
dec e
ret
.asm_52719
.notFacingLeft
; facing right
inc e
ret

View file

@ -6,13 +6,13 @@ UsedCut: ; ef54 (3:6f54)
jr z, .asm_ef6b
cp GYM
jr nz, .asm_ef77
ld a, [wcfc6]
ld a, [wTileInFrontOfPlayer]
cp $50 ; gym cut tree
jr nz, .asm_ef77
jr asm_ef82
.asm_ef6b
dec a
ld a, [wcfc6]
ld a, [wTileInFrontOfPlayer]
cp $3d ; cut tree
jr z, asm_ef82
cp $52 ; grass
@ -36,36 +36,36 @@ asm_ef82: ; ef82 (3:6f82)
set 6, [hl]
call GBPalWhiteOutWithDelay3
call ClearSprites
call Func_3dbe
call RestoreScreenTilesAndReloadTilePatterns
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
call Delay3
call LoadGBPal
call LoadCurrentMapView
call SaveScreenTilesToBuffer2
call Delay3
xor a
ld [$ffb0], a
ld [hVBlankWY], a
ld hl, UsedCutText
call PrintText
call LoadScreenTilesFromBuffer2
ld hl, wd730
res 6, [hl]
ld a, $ff
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
call AnimateCutTree
ld de, CutTreeBlockSwaps ; $7100
call Func_f09f
call Func_eedc
call RedrawMapView
callba Func_79e96
ld a, $1
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
ld a, (SFX_02_56 - SFX_Headers_02) / 3
call PlaySound
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
call UpdateSprites
jp Func_eedc
jp RedrawMapView
UsedCutText: ; eff2 (3:6ff2)
TX_FAR _UsedCutText
@ -87,17 +87,17 @@ AnimateCutTree: ; eff7 (3:6ff7)
ld hl, vChars1 + $7e0
ld bc, (BANK(Overworld_GFX) << 8) + $02
call CopyVideoData
jr asm_f055
jr WriteCutTreeBoulderDustAnimationOAMBlock
.asm_f020
ld hl, vChars1 + $7c0
call LoadCutTreeOAM
call LoadCutTreeAnimationTilePattern
ld hl, vChars1 + $7d0
call LoadCutTreeOAM
call LoadCutTreeAnimationTilePattern
ld hl, vChars1 + $7e0
call LoadCutTreeOAM
call LoadCutTreeAnimationTilePattern
ld hl, vChars1 + $7f0
call LoadCutTreeOAM
call asm_f055
call LoadCutTreeAnimationTilePattern
call WriteCutTreeBoulderDustAnimationOAMBlock
ld hl, wOAMBuffer + $93
ld de, $4
ld a, $30
@ -110,26 +110,27 @@ AnimateCutTree: ; eff7 (3:6ff7)
jr nz, .asm_f044
ret
LoadCutTreeOAM: ; f04c (3:704c)
LoadCutTreeAnimationTilePattern: ; f04c (3:704c)
ld de, AnimationTileset2 + $60 ; $474e ; tile depicting a leaf
ld bc, (BANK(AnimationTileset2) << 8) + $01
jp CopyVideoData
asm_f055: ; f055 (3:7055)
call Func_f068
WriteCutTreeBoulderDustAnimationOAMBlock: ; f055 (3:7055)
call GetCutTreeBoulderDustAnimationOffsets
ld a, $9
ld de, CutTreeOAM ; $7060
ld de, CutTreeBoulderDustAnimationTilesAndAttributes
jp WriteOAMBlock
CutTreeOAM: ; f060 (3:7060)
CutTreeBoulderDustAnimationTilesAndAttributes: ; f060 (3:7060)
db $FC,$10,$FD,$10
db $FE,$10,$FF,$10
Func_f068: ; f068 (3:7068)
GetCutTreeBoulderDustAnimationOffsets: ; f068 (3:7068)
ld hl, wSpriteStateData1 + 4
ld a, [hli]
ld a, [hli] ; player's sprite screen Y position
ld b, a
inc hl
ld a, [hli]
ld a, [hli] ; player's sprite screen X position
ld c, a ; bc holds ypos/xpos of player's sprite
inc hl
inc hl
@ -139,9 +140,9 @@ Func_f068: ; f068 (3:7068)
ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right)
ld a, [wcd50]
and a
ld hl, CutTreeAnimationOffsets ; $708f
ld hl, CutTreeAnimationOffsets
jr z, .asm_f084
ld hl, CutTreeAnimationOffsets2 ; $7097
ld hl, BoulderDustAnimationOffsets
.asm_f084
add hl, de
ld e, [hl]
@ -162,8 +163,7 @@ CutTreeAnimationOffsets: ; f08f (3:708f)
db -8, 20 ; player is facing left
db 24, 20 ; player is facing right
CutTreeAnimationOffsets2: ; f097 (3:7097)
; Not sure if these ever get used. CutTreeAnimationOffsets only seems to be used.
BoulderDustAnimationOffsets: ; f097 (3:7097)
; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
; These offsets represent 2 blocks away from the player
db 8, 52 ; player is facing down
@ -178,7 +178,7 @@ Func_f09f: ; f09f (3:709f)
ld c, a
ld b, $0
ld d, $0
ld hl, wd35f
ld hl, wCurrentTileBlockMapViewPointer
ld a, [hli]
ld h, [hl]
ld l, a

View file

@ -9,12 +9,12 @@ Func_79e96: ; 79e96 (1e:5e96)
ld a, $1
ld [wd08a], a
ld c, $2
call Func_79339
call AdjustOAMBlockXPos2
ld hl, wOAMBuffer + $99
ld a, $ff
ld [wd08a], a
ld c, $2
call Func_79339
call AdjustOAMBlockXPos2
ld a, [rOBP1] ; $ff49
xor $64
ld [rOBP1], a ; $ff49
@ -37,7 +37,7 @@ Func_79e96: ; 79e96 (1e:5e96)
ld a, $2
ld [wd08a], a
ld c, $4
call Func_79352
call AdjustOAMBlockYPos2
pop bc
dec c
jr nz, .asm_79eca
@ -49,22 +49,22 @@ Func_79eed: ; 79eed (1e:5eed)
ld a, $1
ld [wd08a], a
ld c, $1
call Func_79339
call AdjustOAMBlockXPos2
ld hl, wOAMBuffer + $95
ld a, $2
ld [wd08a], a
ld c, $1
call Func_79339
call AdjustOAMBlockXPos2
ld hl, wOAMBuffer + $99
ld a, $fe
ld [wd08a], a
ld c, $1
call Func_79339
call AdjustOAMBlockXPos2
ld hl, wOAMBuffer + $9d
ld a, $ff
ld [wd08a], a
ld c, $1
call Func_79339
call AdjustOAMBlockXPos2
ld a, [rOBP1] ; $ff49
xor $64
ld [rOBP1], a ; $ff49

View file

@ -1,26 +1,27 @@
HandleDoors: ; 1a609 (6:6609)
; returns whether the player is standing on a door tile in carry
IsPlayerStandingOnDoorTile: ; 1a609 (6:6609)
push de
ld hl, DoorTileIDPointers ; $662c
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
ld de, $3
call IsInArray
pop de
jr nc, .asm_1a62a
jr nc, .notStandingOnDoor
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
aCoord 8, 9
aCoord 8, 9 ; a = lower left background tile under player's sprite
ld b, a
.asm_1a621
.loop
ld a, [hli]
and a
jr z, .asm_1a62a
jr z, .notStandingOnDoor
cp b
jr nz, .asm_1a621
jr nz, .loop
scf
ret
.asm_1a62a
.notStandingOnDoor
and a
ret

View file

@ -38,10 +38,10 @@ ShakeElevator: ; 7bf15 (1e:7f15)
cp $b9
jr z, .asm_7bf57
call UpdateSprites
jp Func_2307
jp PlayDefaultMusic
Func_7bf64: ; 7bf64 (1e:7f64)
ld hl, wd527
ld hl, wMapViewVRAMPointer + 1
ld a, [hld]
push af
ld a, [hl]

View file

@ -11,10 +11,10 @@ EmotionBubble: ; 17c47 (5:7c47)
ld hl, vChars1 + $780
ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04
call CopyVideoData
ld a, [wcfcb]
ld a, [wUpdateSpritesEnabled]
push af
ld a, $ff
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
ld a, [wd736]
bit 6, a
ld hl, wOAMBuffer + $8f
@ -51,7 +51,7 @@ EmotionBubble: ; 17c47 (5:7c47)
ld c, $3c
call DelayFrames
pop af
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
call DelayFrame
jp UpdateSprites

View file

@ -3,7 +3,7 @@ AnimateHealingMachine: ; 70433 (1c:4433)
ld hl, vChars0 + $7c0
ld bc, (BANK(PokeCenterFlashingMonitorAndHealBall) << 8) + $03
call CopyVideoData
ld hl, wcfcb
ld hl, wUpdateSpritesEnabled
ld a, [hl]
push af
ld [hl], $ff

View file

@ -12,7 +12,7 @@ HiddenItems: ; 76688 (1d:6688)
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, [wWhichTrade] ; item ID
ld [wd11e], a
call GetItemName
@ -42,7 +42,7 @@ FoundHiddenItemText: ; 7675b (1d:675b)
.BagFull
call WaitForTextScrollButtonPress ; wait for button press
xor a
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, HiddenItemBagFullText
call PrintText
jp TextScriptEnd

View file

@ -1,20 +1,21 @@
Func_46981: ; 46981 (11:6981)
xor a
ld [wd71e], a
ld [wWhichDungeonWarp], a
ld a, [wd72d]
bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
ld a, [wWhichTrade] ; wWhichTrade
ld [wd71e], a
ld a, [wWhichTrade]
ld [wWhichDungeonWarp], a
ld hl, wd72d
set 4, [hl]
ld hl, wd732
set 4, [hl]
ret
Func_469a0: ; 469a0 (11:69a0)
; if a hidden object was found, stores $00 in [$ffee], else stores $ff
CheckForHiddenObject: ; 469a0 (11:69a0)
ld hl, $ffeb
xor a
ld [hli], a
@ -22,107 +23,110 @@ Func_469a0: ; 469a0 (11:69a0)
ld [hli], a
ld [hl], a
ld de, $0
ld hl, HiddenObjectMaps ; $6a40
.asm_469ae
ld hl, HiddenObjectMaps
.hiddenMapLoop
ld a, [hli]
ld b, a
cp $ff
jr z, .asm_469fc
ld a, [W_CURMAP] ; W_CURMAP
jr z, .noMatch
ld a, [W_CURMAP]
cp b
jr z, .asm_469be
jr z, .foundMatchingMap
inc de
inc de
jr .asm_469ae
.asm_469be
ld hl, HiddenObjectPointers ; $6a96
jr .hiddenMapLoop
.foundMatchingMap
ld hl, HiddenObjectPointers
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld hl, wWhichTrade ; wWhichTrade
ld hl, wHiddenObjectFunctionArgument
xor a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
.asm_469ce
.hiddenObjectLoop
ld a, [hli]
cp $ff
jr z, .asm_469fc
ld [wTrainerScreenY], a
jr z, .noMatch
ld [wHiddenObjectY], a
ld b, a
ld a, [hli]
ld [wTrainerScreenX], a
ld [wHiddenObjectX], a
ld c, a
call Func_46a01
call CheckIfCoordsInFrontOfPlayerMatch
ld a, [$ffea]
and a
jr z, .asm_469f0
jr z, .foundMatchingObject
inc hl
inc hl
inc hl
inc hl
push hl
ld hl, wTrainerFacingDirection
ld hl, wHiddenObjectIndex
inc [hl]
pop hl
jr .asm_469ce
.asm_469f0
jr .hiddenObjectLoop
.foundMatchingObject
ld a, [hli]
ld [wWhichTrade], a ; wWhichTrade
ld [wHiddenObjectFunctionArgument], a
ld a, [hli]
ld [wTrainerEngageDistance], a
ld [wHiddenObjectFunctionRomBank], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
.asm_469fc
.noMatch
ld a, $ff
ld [$ffee], a
ret
Func_46a01: ; 46a01 (11:6a01)
ld a, [wSpriteStateData1 + 9]
cp $4
jr z, .asm_46a16
cp $8
jr z, .asm_46a25
cp $c
jr z, .asm_46a2b
ld a, [W_YCOORD] ; wd361
; checks if the coordinates in front of the player's sprite match Y in b and X in c
; [$ffea] = $00 if they match, $ff if they don't match
CheckIfCoordsInFrontOfPlayerMatch: ; 46a01 (11:6a01)
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr z, .facingUp
cp SPRITE_FACING_LEFT
jr z, .facingLeft
cp SPRITE_FACING_RIGHT
jr z, .facingRight
; facing down
ld a, [W_YCOORD]
inc a
jr .asm_46a1a
.asm_46a16
ld a, [W_YCOORD] ; wd361
jr .upDownCommon
.facingUp
ld a, [W_YCOORD]
dec a
.asm_46a1a
.upDownCommon
cp b
jr nz, .asm_46a3b
ld a, [W_XCOORD] ; wd362
jr nz, .didNotMatch
ld a, [W_XCOORD]
cp c
jr nz, .asm_46a3b
jr .asm_46a38
.asm_46a25
ld a, [W_XCOORD] ; wd362
jr nz, .didNotMatch
jr .matched
.facingLeft
ld a, [W_XCOORD]
dec a
jr .asm_46a2f
.asm_46a2b
ld a, [W_XCOORD] ; wd362
jr .leftRightCommon
.facingRight
ld a, [W_XCOORD]
inc a
.asm_46a2f
.leftRightCommon
cp c
jr nz, .asm_46a3b
ld a, [W_YCOORD] ; wd361
jr nz, .didNotMatch
ld a, [W_YCOORD]
cp b
jr nz, .asm_46a3b
.asm_46a38
jr nz, .didNotMatch
.matched
xor a
jr .asm_46a3d
.asm_46a3b
jr .done
.didNotMatch
ld a, $ff
.asm_46a3d
.done
ld [$ffea], a
ret

View file

@ -34,7 +34,7 @@ PickupItem:
ld [wcc4d], a
predef HideObject
ld a, 1
ld [wcc3c], a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, FoundItemText
jr .print

View file

@ -1,54 +1,54 @@
HandleLedges: ; 1a672 (6:6672)
ld a, [wd736]
bit 6, a
bit 6, a ; already jumping down ledge
ret nz
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
and a ; OVERWORLD
ret nz
predef Func_c586
predef GetTileAndCoordsInFrontOfPlayer
ld a, [wSpriteStateData1 + 9]
ld b, a
aCoord 8, 9
ld c, a
ld a, [wcfc6]
ld a, [wTileInFrontOfPlayer]
ld d, a
ld hl, LedgeTiles ; $66cf
.asm_1a691
ld hl, LedgeTiles
.loop
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_1a6a4
jr nz, .nextLedgeTile1
ld a, [hli]
cp c
jr nz, .asm_1a6a5
jr nz, .nextLedgeTile2
ld a, [hli]
cp d
jr nz, .asm_1a6a6
jr nz, .nextLedgeTile3
ld a, [hl]
ld e, a
jr .asm_1a6a9
.asm_1a6a4
jr .foundMatch
.nextLedgeTile1
inc hl
.asm_1a6a5
.nextLedgeTile2
inc hl
.asm_1a6a6
.nextLedgeTile3
inc hl
jr .asm_1a691
.asm_1a6a9
jr .loop
.foundMatch
ld a, [hJoyHeld]
and e
ret z
ld a, $ff
ld [wJoyIgnore], a
ld hl, wd736
set 6, [hl]
call Func_3486
set 6, [hl] ; jumping down ledge
call StartSimulatingJoypadStates
ld a, e
ld [wccd3], a
ld [wccd4], a
ld [wSimulatedJoypadStatesEnd], a
ld [wSimulatedJoypadStatesEnd + 1], a
ld a, $2
ld [wcd38], a
ld [wSimulatedJoypadStatesIndex], a
call LoadHoppingShadowOAM
ld a, (SFX_02_4e - SFX_Headers_02) / 3
call PlaySound
@ -56,24 +56,24 @@ HandleLedges: ; 1a672 (6:6672)
; (player direction) (tile player standing on) (ledge tile) (input required)
LedgeTiles: ; 1a6cf (6:66cf)
db $00,$2C,$37,$80
db $00,$39,$36,$80
db $00,$39,$37,$80
db $08,$2C,$27,$20
db $08,$39,$27,$20
db $0C,$2C,$0D,$10
db $0C,$2C,$1D,$10
db $0C,$39,$0D,$10
db SPRITE_FACING_DOWN, $2C,$37,D_DOWN
db SPRITE_FACING_DOWN, $39,$36,D_DOWN
db SPRITE_FACING_DOWN, $39,$37,D_DOWN
db SPRITE_FACING_LEFT, $2C,$27,D_LEFT
db SPRITE_FACING_LEFT, $39,$27,D_LEFT
db SPRITE_FACING_RIGHT,$2C,$0D,D_RIGHT
db SPRITE_FACING_RIGHT,$2C,$1D,D_RIGHT
db SPRITE_FACING_RIGHT,$39,$0D,D_RIGHT
db $FF
LoadHoppingShadowOAM: ; 1a6f0 (6:66f0)
ld hl, vChars1 + $7f0
ld de, LedgeHoppingShadow ; $6708
ld de, LedgeHoppingShadow
ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
call CopyVideoDataDouble
ld a, $9
ld bc, $5448 ; b, c = y, x coordinates of shadow
ld de, LedgeHoppingShadowOAM ; $6710
ld de, LedgeHoppingShadowOAM
call WriteOAMBlock
ret

View file

@ -1,23 +1,26 @@
UpdatePlayerSprite: ; 4e31 (1:4e31)
ld a, [wSpriteStateData2]
and a
jr z, .asm_4e41
jr z, .checkIfTextBoxInFrontOfSprite
cp $ff
jr z, .asm_4e4a
jr z, .disableSprite
dec a
ld [wSpriteStateData2], a
jr .asm_4e4a
.asm_4e41
jr .disableSprite
; check if a text box is in front of the sprite by checking if the lower left
; background tile the sprite is standing on is greater than $5F, which is
; the maximum number for map tiles
.checkIfTextBoxInFrontOfSprite
aCoord 8, 9
ld [$ff93], a
cp $60
jr c, .asm_4e50
.asm_4e4a
jr c, .lowerLeftTileIsMapTile
.disableSprite
ld a, $ff
ld [wSpriteStateData1 + 2], a
ret
.asm_4e50
call Func_4c70
.lowerLeftTileIsMapTile
call DetectCollisionBetweenSprites
ld h, $c1
ld a, [wWalkCounter] ; wcfc5
and a
@ -165,8 +168,8 @@ Func_4ed1: ; 4ed1 (1:4ed1)
ld hl, wd730
res 0, [hl]
xor a
ld [wcd38], a
ld [wcd3a], a
ld [wSimulatedJoypadStatesIndex], a
ld [wWastedByteCD3A], a
ret
.asm_4f4b
cp $fe
@ -490,6 +493,8 @@ CheckSpriteAvailability: ; 50dc (1:50dc)
cp b
jr c, .spriteInvisible ; right of screen region
.skipXVisibilityTest
; make the sprite invisible if a text box is in front of it
; $5F is the maximum number for map tiles
call getTileSpriteStandsOn
ld d, $60
ld a, [hli]
@ -604,16 +609,16 @@ CanWalkOntoTile: ; 516e (1:516e)
jr nc, .impassable ; don't walk off screen
push de
push bc
call Func_4c70
call DetectCollisionBetweenSprites
pop bc
pop de
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $c
ld l, a
ld a, [hl] ; c1xc (forbidden directions flags(?))
ld a, [hl] ; c1xc (directions in which sprite collision would occur)
and b ; check against chosen direction (1,2,4 or 8)
jr nz, .impassable ; direction forbidden, don't go there
jr nz, .impassable ; collision between sprites, don't go there
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $2
@ -716,8 +721,8 @@ Func_5236: ; 5236 (1:5236)
bit 7, [hl]
set 7, [hl]
jp z, Func_52a6
ld hl, wcc97
ld a, [wcd37]
ld hl, wNPCMovementDirections2
ld a, [wNPCMovementDirections2Index]
add l
ld l, a
jr nc, .asm_5251
@ -770,13 +775,13 @@ Func_5236: ; 5236 (1:5236)
ret nz
ld a, $8
ld [wcf18], a
ld hl, wcd37
ld hl, wNPCMovementDirections2Index
inc [hl]
ret
Func_52a6: ; 52a6 (1:52a6)
xor a
ld [wcd37], a
ld [wNPCMovementDirections2Index], a
ld a, $8
ld [wcf18], a
jp Func_52c3

View file

@ -1,25 +1,25 @@
Func_1a3e0: ; 1a3e0 (6:63e0)
PlayerStepOutFromDoor: ; 1a3e0 (6:63e0)
ld hl, wd730
res 1, [hl]
call HandleDoors
jr nc, .asm_1a406
call IsPlayerStandingOnDoorTile
jr nc, .notStandingOnDoor
ld a, $fc
ld [wJoyIgnore], a
ld hl, wd736
set 1, [hl]
ld a, $1
ld [wcd38], a
ld a, $80
ld [wccd3], a
ld [wSimulatedJoypadStatesIndex], a
ld a, D_DOWN
ld [wSimulatedJoypadStatesEnd], a
xor a
ld [wSpriteStateData1 + 2], a
call Func_3486
call StartSimulatingJoypadStates
ret
.asm_1a406
.notStandingOnDoor
xor a
ld [wcd3a], a
ld [wcd38], a
ld [wccd3], a
ld [wWastedByteCD3A], a
ld [wSimulatedJoypadStatesIndex], a
ld [wSimulatedJoypadStatesEnd], a
ld hl, wd736
res 0, [hl]
res 1, [hl]
@ -27,7 +27,7 @@ Func_1a3e0: ; 1a3e0 (6:63e0)
res 7, [hl]
ret
Func_1a41d: ; 1a41d (6:641d)
_EndNPCMovementScript: ; 1a41d (6:641d)
ld hl, wd730
res 7, [hl]
ld hl, wd72e
@ -36,15 +36,15 @@ Func_1a41d: ; 1a41d (6:641d)
res 0, [hl]
res 1, [hl]
xor a
ld [wcf17], a
ld [wcc57], a
ld [wcf10], a
ld [wcd3a], a
ld [wcd38], a
ld [wccd3], a
ld [wNPCMovementScriptSpriteOffset], a
ld [wNPCMovementScriptPointerTableNum], a
ld [wNPCMovementScriptFunctionNum], a
ld [wWastedByteCD3A], a
ld [wSimulatedJoypadStatesIndex], a
ld [wSimulatedJoypadStatesEnd], a
ret
PointerTable_1a442: ; 1a442 (6:6442)
ProfOakMovementScriptPointerTable: ; 1a442 (6:6442)
dw Func_1a44c
dw Func_1a485
dw Func_1a4a1
@ -58,20 +58,20 @@ Func_1a44c: ; 1a44c (6:644c)
jr z, .asm_1a475
ld b, $0
ld c, a
ld hl, wcc97
ld hl, wNPCMovementDirections2
ld a, $80
call FillMemory
ld [hl], $ff
ld a, [wcf13]
ld a, [wSpriteIndex]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld de, wcc97
ld de, wNPCMovementDirections2
call MoveSprite
ld a, $1
ld [wcf10], a
ld [wNPCMovementScriptFunctionNum], a
jr .asm_1a47a
.asm_1a475
ld a, $3
ld [wcf10], a
ld [wNPCMovementScriptFunctionNum], a
.asm_1a47a
ld hl, W_FLAGS_D733
set 1, [hl]
@ -84,44 +84,44 @@ Func_1a485: ; 1a485 (6:6485)
bit 0, a
ret nz
ld a, [wcca1]
ld [wcd38], a
ld [wSimulatedJoypadStatesIndex], a
ld [$ff95], a
predef Func_f9a0
call Func_3486
predef ConvertNPCMovementDirectionsToJoypadMasks
call StartSimulatingJoypadStates
ld a, $2
ld [wcf10], a
ld [wNPCMovementScriptFunctionNum], a
ret
Func_1a4a1: ; 1a4a1 (6:64a1)
ld a, [wcd38]
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
Func_1a4a6: ; 1a4a6 (6:64a6)
xor a
ld [wcd3b], a
ld a, [wcf13]
ld [wOverrideSimulatedJoypadStatesMask], a
ld a, [wSpriteIndex]
swap a
ld [wcf17], a
ld [wNPCMovementScriptSpriteOffset], a
xor a
ld [wSpriteStateData2 + $06], a
ld hl, wccd3
ld de, RLEList_1a4e9
ld hl, wSimulatedJoypadStatesEnd
ld de, RLEList_PlayerWalkToLab
call DecodeRLEList
dec a
ld [wcd38], a
ld hl, wcc97
ld de, RLEList_1a4dc
ld [wSimulatedJoypadStatesIndex], a
ld hl, wNPCMovementDirections2
ld de, RLEList_ProfOakWalkToLab
call DecodeRLEList
ld hl, wd72e
res 7, [hl]
ld hl, wd730
set 7, [hl]
ld a, $4
ld [wcf10], a
ld [wNPCMovementScriptFunctionNum], a
ret
RLEList_1a4dc: ; 1a4dc (6:64dc)
RLEList_ProfOakWalkToLab: ; 1a4dc (6:64dc)
db $00, $05
db $80, $01
db $00, $05
@ -130,16 +130,16 @@ RLEList_1a4dc: ; 1a4dc (6:64dc)
db $E0, $01
db $FF
RLEList_1a4e9: ; 1a4e9 (6:64e9)
db $40, $02
db $10, $03
db $80, $05
db $20, $01
db $80, $06
RLEList_PlayerWalkToLab: ; 1a4e9 (6:64e9)
db D_UP, $02
db D_RIGHT, $03
db D_DOWN, $05
db D_LEFT, $01
db D_DOWN, $06
db $FF
Func_1a4f4: ; 1a4f4 (6:64f4)
ld a, [wcd38]
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
ld a, $0
@ -149,11 +149,11 @@ Func_1a4f4: ; 1a4f4 (6:64f4)
res 7, [hl]
ld hl, wd72e
res 7, [hl]
jp Func_314e
jp EndNPCMovementScript
PointerTable_1a510: ; 1a510 (6:6510)
PewterMuseumGuyMovementScriptPointerTable: ; 1a510 (6:6510)
dw Func_1a514
dw Func_1a56b
dw PewterMovementScriptDone
Func_1a514: ; 1a514 (6:6514)
ld a, BANK(Music_MuseumGuy)
@ -162,32 +162,32 @@ Func_1a514: ; 1a514 (6:6514)
ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
call PlaySound
ld a, [wcf13]
ld a, [wSpriteIndex]
swap a
ld [wcf17], a
call Func_3486
ld hl, wccd3
ld [wNPCMovementScriptSpriteOffset], a
call StartSimulatingJoypadStates
ld hl, wSimulatedJoypadStatesEnd
ld de, RLEList_PewterMuseumPlayer
call DecodeRLEList
dec a
ld [wcd38], a
ld [wSimulatedJoypadStatesIndex], a
xor a
ld [wd12f], a
predef PewterGuys
ld hl, wcc97
ld hl, wNPCMovementDirections2
ld de, RLEList_PewterMuseumGuy
call DecodeRLEList
ld hl, wd72e
res 7, [hl]
ld a, $1
ld [wcf10], a
ld [wNPCMovementScriptFunctionNum], a
ret
RLEList_PewterMuseumPlayer: ; 1a559 (6:6559)
db $00, $01
db $40, $03
db $20, $0D
db $40, $06
db 0, $01
db D_UP, $03
db D_LEFT, $0D
db D_UP, $06
db $FF
RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
@ -197,19 +197,19 @@ RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
db $80, $01
db $FF
Func_1a56b: ; 1a56b (6:656b)
ld a, [wcd38]
PewterMovementScriptDone: ; 1a56b (6:656b)
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
ld hl, wd730
res 7, [hl]
ld hl, wd72e
res 7, [hl]
jp Func_314e
jp EndNPCMovementScript
PointerTable_1a57d: ; 1a57d (6:657d)
PewterGymGuyMovementScriptPointerTable: ; 1a57d (6:657d)
dw Func_1a581
dw Func_1a56b
dw PewterMovementScriptDone
Func_1a581: ; 1a581 (6:6581)
ld a, BANK(Music_MuseumGuy)
@ -218,20 +218,20 @@ Func_1a581: ; 1a581 (6:6581)
ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
call PlaySound
ld a, [wcf13]
ld a, [wSpriteIndex]
swap a
ld [wcf17], a
ld [wNPCMovementScriptSpriteOffset], a
xor a
ld [wSpriteStateData2 + $06], a
ld hl, wccd3
ld hl, wSimulatedJoypadStatesEnd
ld de, RLEList_PewterGymPlayer
call DecodeRLEList
dec a
ld [wcd38], a
ld [wSimulatedJoypadStatesIndex], a
ld a, $1
ld [wd12f], a
predef PewterGuys
ld hl, wcc97
ld hl, wNPCMovementDirections2
ld de, RLEList_PewterGymGuy
call DecodeRLEList
ld hl, wd72e
@ -239,16 +239,16 @@ Func_1a581: ; 1a581 (6:6581)
ld hl, wd730
set 7, [hl]
ld a, $1
ld [wcf10], a
ld [wNPCMovementScriptFunctionNum], a
ret
RLEList_PewterGymPlayer: ; 1a5cd (6:65cd)
db $00, $01
db $10, $02
db $80, $05
db $20, $0B
db $40, $05
db $20, $0F
db 0, $01
db D_RIGHT, $02
db D_DOWN, $05
db D_LEFT, $0B
db D_UP, $05
db D_LEFT, $0F
db $FF
RLEList_PewterGymGuy: ; 1a5da (6:65da)
@ -260,12 +260,11 @@ RLEList_PewterGymGuy: ; 1a5da (6:65da)
db $C0, $03
db $FF
; XXX why would this function want to return on POKEMONTOWER_7?
Func_1a5e7: ; 1a5e7 (6:65e7)
ld a, [W_CURMAP] ; W_CURMAP
FreezeEnemyTrainerSprite: ; 1a5e7 (6:65e7)
ld a, [W_CURMAP]
cp POKEMONTOWER_7
ret z
ld hl, RivalIDs ; $6605
ret z ; the Rockets on Pokemon Tower 7F leave after battling, so don't freeze them
ld hl, RivalIDs
ld a, [wEngagedTrainerClass]
ld b, a
.loop
@ -273,11 +272,11 @@ Func_1a5e7: ; 1a5e7 (6:65e7)
cp $ff
jr z, .notRival
cp b
ret z
ret z ; the rival leaves after battling, so don't freeze him
jr .loop
.notRival
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
jp SetSpriteMovementBytesToFF
RivalIDs: ; 1a605 (6:6605)

View file

@ -2,13 +2,13 @@ PrepareOAMData:
; Determine OAM data for currently visible
; sprites and write it to wOAMBuffer.
ld a, [wcfcb]
ld a, [wUpdateSpritesEnabled]
dec a
jr z, .asm_4b1e
cp 0 - 1
ret nz
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
jp HideSprites
.asm_4b1e

View file

@ -1,8 +1,8 @@
PewterGuys: ; 37ca1 (d:7ca1)
ld hl, wccd3
ld a, [wcd38]
dec a
ld [wcd38], a
ld hl, wSimulatedJoypadStatesEnd
ld a, [wSimulatedJoypadStatesIndex]
dec a ; this decrement causes it to overwrite the last byte before $FF in the list
ld [wSimulatedJoypadStatesIndex], a
ld d, 0
ld e, a
add hl, de
@ -37,9 +37,9 @@ PewterGuys: ; 37ca1 (d:7ca1)
ret z
ld [de], a
inc de
ld a, [wcd38]
ld a, [wSimulatedJoypadStatesIndex]
inc a
ld [wcd38], a
ld [wSimulatedJoypadStatesIndex], a
jr .asm_37cd2
.asm_37ce1
inc hl

View file

@ -1,66 +1,67 @@
Func_70510: ; 70510 (1c:4510)
call Func_706ef
EnterMapAnim: ; 70510 (1c:4510)
call InitFacingDirectionBuffer
ld a, $ec
ld [wSpriteStateData1 + 4], a
ld [wSpriteStateData1 + 4], a ; player's sprite Y screen position
call Delay3
push hl
call GBFadeIn2
call GBFadeInFromWhite
ld hl, W_FLAGS_D733
bit 7, [hl]
bit 7, [hl] ; used fly out of battle?
res 7, [hl]
jr nz, .asm_70568
jr nz, .flyAnimation
ld a, (SFX_02_4c - SFX_Headers_02) / 3
call PlaySound
ld hl, wd732
bit 4, [hl]
bit 4, [hl] ; used dungeon warp?
res 4, [hl]
pop hl
jr nz, .asm_7055e
call Func_705aa
jr nz, .dungeonWarpAnimation
call PlayerSpinWhileMovingDown
ld a, (SFX_02_4f - SFX_Headers_02) / 3
call PlaySound
call Func_70787
call IsPlayerStandingOnWarpPadOrHole
ld a, b
and a
jr nz, .asm_7055b
ld hl, wWhichTrade ; wWhichTrade
jr nz, .done
; if the player is not standing on a warp pad or hole
ld hl, wPlayerSpinInPlaceAnimFrameDelay
xor a
ld [hli], a
ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay
inc a
ld [hli], a
ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
ld a, $8
ld [hli], a
ld [hl], $ff
ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
ld [hl], $ff ; wPlayerSpinInPlaceAnimSoundID
ld hl, wcd48
call Func_70730
.asm_70558
call Func_2307
.asm_7055b
jp Func_70772
.asm_7055e
ld c, $32
call PlayerSpinInPlace
.restoreDefaultMusic
call PlayDefaultMusic
.done
jp RestoreFacingDirectionAndYScreenPos
.dungeonWarpAnimation
ld c, 50
call DelayFrames
call Func_705aa
jr .asm_7055b
.asm_70568
call PlayerSpinWhileMovingDown
jr .done
.flyAnimation
pop hl
ld de, BirdSprite ; $4d80
ld de, BirdSprite
ld hl, vNPCSprites
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
call Func_706d7
call LoadBirdSpriteGraphics
ld a, (SFX_02_50 - SFX_Headers_02) / 3
call PlaySound
ld hl, wWhichTrade ; wWhichTrade
xor a
ld [hli], a
ld a, $c
ld [hli], a
ld [hl], $8
ld hl, wFlyAnimUsingCoordList
xor a ; is using coord list
ld [hli], a ; wFlyAnimUsingCoordList
ld a, 12
ld [hli], a ; wFlyAnimCounter
ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing right)
ld de, FlyAnimationEnterScreenCoords ; $4592
call Func_706ae
call DoFlyAnimation
call LoadPlayerSpriteGraphics
jr .asm_70558
jr .restoreDefaultMusic
FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
; y, x pairs
@ -79,90 +80,92 @@ FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
db $3C, $48
db $3C, $40
Func_705aa: ; 705aa (1c:45aa)
ld hl, wWhichTrade ; wWhichTrade
PlayerSpinWhileMovingDown: ; 705aa (1c:45aa)
ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY
ld a, $10
ld [hli], a
ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY
ld a, $3c
ld [hli], a
call Func_7077f
ld [hl], a
jp Func_70755
ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY
call GetPlayerTeleportAnimFrameDelay
ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay
jp PlayerSpinWhileMovingUpOrDown
_LeaveMapAnim: ; 705ba (1c:45ba)
call Func_706ef
call Func_70787
call InitFacingDirectionBuffer
call IsPlayerStandingOnWarpPadOrHole
ld a, b
and a
jr z, .asm_705ef
jr z, .playerNotStandingOnWarpPadOrHole
dec a
jp nz, Func_7067d
.asm_705c8
jp nz, LeaveMapThroughHoleAnim
.spinWhileMovingUp
ld a, (SFX_02_4b - SFX_Headers_02) / 3
call PlaySound
ld hl, wWhichTrade ; wWhichTrade
ld a, $f0
ld [hli], a
ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY
ld a, -$10
ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY
ld a, $ec
ld [hli], a
call Func_7077f
ld [hl], a
call Func_70755
call Func_70787
ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimMaxY
call GetPlayerTeleportAnimFrameDelay
ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay
call PlayerSpinWhileMovingUpOrDown
call IsPlayerStandingOnWarpPadOrHole
ld a, b
dec a
jr z, .asm_705e9
ld c, $a
jr z, .playerStandingOnWarpPad
; if not standing on a warp pad, there is an extra delay
ld c, 10
call DelayFrames
.asm_705e9
call GBFadeOut2
jp Func_70772
.asm_705ef
.playerStandingOnWarpPad
call GBFadeOutToWhite
jp RestoreFacingDirectionAndYScreenPos
.playerNotStandingOnWarpPadOrHole
ld a, $4
call StopMusic
ld a, [wd732]
bit 6, a
jr z, .asm_70610
ld hl, wWhichTrade ; wWhichTrade
ld a, $10
ld [hli], a
ld a, $ff
ld [hli], a
bit 6, a ; is the last used pokemon center the destination?
jr z, .flyAnimation
; if going to the last used pokemon center
ld hl, wPlayerSpinInPlaceAnimFrameDelay
ld a, 16
ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelay
ld a, -1
ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
xor a
ld [hli], a
ld [hl], $a1
ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
ld [hl], $a1 ; wPlayerSpinInPlaceAnimSoundID
ld hl, wcd48
call Func_70730
jr .asm_705c8
.asm_70610
call Func_706d7
ld hl, wWhichTrade ; wWhichTrade
ld a, $ff
ld [hli], a
ld a, $8
ld [hli], a
ld [hl], $c
call Func_706ae
call PlayerSpinInPlace
jr .spinWhileMovingUp
.flyAnimation
call LoadBirdSpriteGraphics
ld hl, wFlyAnimUsingCoordList
ld a, $ff ; is not using coord list (flap in place)
ld [hli], a ; wFlyAnimUsingCoordList
ld a, 8
ld [hli], a ; wFlyAnimCounter
ld [hl], $c ; wFlyAnimBirdSpriteImageIndex
call DoFlyAnimation
ld a, (SFX_02_50 - SFX_Headers_02) / 3
call PlaySound
ld hl, wWhichTrade ; wWhichTrade
xor a
ld [hli], a
ld hl, wFlyAnimUsingCoordList
xor a ; is using coord list
ld [hli], a ; wFlyAnimUsingCoordList
ld a, $c
ld [hli], a
ld [hl], $c
ld [hli], a ; wFlyAnimCounter
ld [hl], $c ; wFlyAnimBirdSpriteImageIndex (facing right)
ld de, FlyAnimationScreenCoords1 ; $464f
call Func_706ae
ld c, $28
call DoFlyAnimation
ld c, 40
call DelayFrames
ld hl, wTrainerEngageDistance
ld a, $b
ld [hli], a
ld [hl], $8
ld hl, wFlyAnimCounter
ld a, 11
ld [hli], a ; wFlyAnimCounter
ld [hl], $8 ; wFlyAnimBirdSpriteImageIndex (facing left)
ld de, FlyAnimationScreenCoords2 ; $4667
call Func_706ae
call GBFadeOut2
jp Func_70772
call DoFlyAnimation
call GBFadeOutToWhite
jp RestoreFacingDirectionAndYScreenPos
FlyAnimationScreenCoords1: ; 7064f (1c:464f)
; y, x pairs
@ -198,33 +201,35 @@ FlyAnimationScreenCoords2: ; 70667 (1c:4667)
db $F0, $00
Func_7067d: ; 7067d (1c:467d)
LeaveMapThroughHoleAnim: ; 7067d (1c:467d)
ld a, $ff
ld [wcfcb], a
ld a, [wOAMBuffer + $02]
ld [wOAMBuffer + $0a], a
ld a, [wOAMBuffer + $06]
ld [wOAMBuffer + $0e], a
ld [wUpdateSpritesEnabled], a ; disable UpdateSprites
; shift upper half of player's sprite down 8 pixels and hide lower half
ld a, [wOAMBuffer + 0 * 4 + 2]
ld [wOAMBuffer + 2 * 4 + 2], a
ld a, [wOAMBuffer + 1 * 4 + 2]
ld [wOAMBuffer + 3 * 4 + 2], a
ld a, $a0
ld [wOAMBuffer], a
ld [wOAMBuffer + $04], a
ld c, $2
ld [wOAMBuffer + 0 * 4], a
ld [wOAMBuffer + 1 * 4], a
ld c, 2
call DelayFrames
; hide lower half of player's sprite
ld a, $a0
ld [wOAMBuffer + $08], a
ld [wOAMBuffer + $0c], a
call GBFadeOut2
ld [wOAMBuffer + 2 * 4], a
ld [wOAMBuffer + 3 * 4], a
call GBFadeOutToWhite
ld a, $1
ld [wcfcb], a
jp Func_70772
ld [wUpdateSpritesEnabled], a ; enable UpdateSprites
jp RestoreFacingDirectionAndYScreenPos
Func_706ae: ; 706ae (1c:46ae)
ld a, [wTrainerFacingDirection]
xor $1
ld [wTrainerFacingDirection], a
DoFlyAnimation: ; 706ae (1c:46ae)
ld a, [wFlyAnimBirdSpriteImageIndex]
xor $1 ; make the bird flap its wings
ld [wFlyAnimBirdSpriteImageIndex], a
ld [wSpriteStateData1 + 2], a
call Delay3
ld a, [wWhichTrade] ; wWhichTrade
ld a, [wFlyAnimUsingCoordList]
cp $ff
jr z, .asm_706cd
ld hl, wSpriteStateData1 + 4
@ -236,13 +241,13 @@ Func_706ae: ; 706ae (1c:46ae)
inc de
ld [hl], a
.asm_706cd
ld a, [wTrainerEngageDistance]
ld a, [wFlyAnimCounter]
dec a
ld [wTrainerEngageDistance], a
jr nz, Func_706ae
ld [wFlyAnimCounter], a
jr nz, DoFlyAnimation
ret
Func_706d7: ; 706d7 (1c:46d7)
LoadBirdSpriteGraphics: ; 706d7 (1c:46d7)
ld de, BirdSprite ; $4d80
ld hl, vNPCSprites
ld bc, (BANK(BirdSprite) << 8) + $0c
@ -252,32 +257,32 @@ Func_706d7: ; 706d7 (1c:46d7)
ld bc, (BANK(BirdSprite) << 8) + $0c
jp CopyVideoData
Func_706ef: ; 706ef (1c:46ef)
ld a, [wSpriteStateData1 + 2]
InitFacingDirectionBuffer: ; 706ef (1c:46ef)
ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images)
ld [wcd50], a
ld a, [wSpriteStateData1 + 4]
ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position
ld [wcd4f], a
ld hl, PlayerSpinningFacingOrder ; $4713
ld hl, PlayerSpinningFacingOrder
ld de, wcd48
ld bc, $4
call CopyData
ld a, [wSpriteStateData1 + 2]
ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images)
ld hl, wcd48
.asm_7070d
.loop
cp [hl]
inc hl
jr nz, .asm_7070d
jr nz, .loop
dec hl
ret
PlayerSpinningFacingOrder: ; 70713 (1c:4713)
; The order of the direction the player's sprite is facing when teleporting
; away. Creates a spinning effect.
db $00, $08, $04, $0C ; down, left, up, right
db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT
Func_70717: ; 70717 (1c:4717)
SpinPlayerSprite: ; 70717 (1c:4717)
ld a, [hl]
ld [wSpriteStateData1 + 2], a
ld [wSpriteStateData1 + 2], a ; player's sprite facing direction (image index is locked to standing images)
push hl
ld hl, wcd48
ld de, wcd47
@ -288,84 +293,85 @@ Func_70717: ; 70717 (1c:4717)
pop hl
ret
Func_70730: ; 70730 (1c:4730)
call Func_70717
ld a, [wWhichTrade] ; wWhichTrade
PlayerSpinInPlace: ; 70730 (1c:4730)
call SpinPlayerSprite
ld a, [wPlayerSpinInPlaceAnimFrameDelay]
ld c, a
and $3
jr nz, .asm_70743
ld a, [wTrainerScreenY]
ld a, [wPlayerSpinInPlaceAnimSoundID]
cp $ff
call nz, PlaySound
.asm_70743
ld a, [wTrainerEngageDistance]
ld a, [wPlayerSpinInPlaceAnimFrameDelayDelta]
add c
ld [wWhichTrade], a ; wWhichTrade
ld [wPlayerSpinInPlaceAnimFrameDelay], a
ld c, a
ld a, [wTrainerFacingDirection]
ld a, [wPlayerSpinInPlaceAnimFrameDelayEndValue]
cp c
ret z
call DelayFrames
jr Func_70730
jr PlayerSpinInPlace
Func_70755: ; 70755 (1c:4755)
call Func_70717
ld a, [wWhichTrade] ; wWhichTrade
PlayerSpinWhileMovingUpOrDown: ; 70755 (1c:4755)
call SpinPlayerSprite
ld a, [wPlayerSpinWhileMovingUpOrDownAnimDeltaY]
ld c, a
ld a, [wSpriteStateData1 + 4]
ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position
add c
ld [wSpriteStateData1 + 4], a
ld c, a
ld a, [wTrainerEngageDistance]
ld a, [wPlayerSpinWhileMovingUpOrDownAnimMaxY]
cp c
ret z
ld a, [wTrainerFacingDirection]
ld a, [wPlayerSpinWhileMovingUpOrDownAnimFrameDelay]
ld c, a
call DelayFrames
jr Func_70755
jr PlayerSpinWhileMovingUpOrDown
Func_70772: ; 70772 (1c:4772)
RestoreFacingDirectionAndYScreenPos: ; 70772 (1c:4772)
ld a, [wcd4f]
ld [wSpriteStateData1 + 4], a
ld a, [wcd50]
ld [wSpriteStateData1 + 2], a
ret
Func_7077f: ; 7077f (1c:477f)
ld a, [wcf1b]
; if SGB, 2 frames, else 3 frames
GetPlayerTeleportAnimFrameDelay: ; 7077f (1c:477f)
ld a, [wOnSGB]
xor $1
inc a
inc a
ret
Func_70787: ; 70787 (1c:4787)
IsPlayerStandingOnWarpPadOrHole: ; 70787 (1c:4787)
ld b, 0
ld hl, DataTable_707a9 ; $47a9
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
ld hl, .warpPadAndHoleData
ld a, [W_CURMAPTILESET]
ld c, a
.asm_70790
.loop
ld a, [hli]
cp $ff
jr z, .asm_707a4
jr z, .done
cp c
jr nz, .asm_7079e
jr nz, .nextEntry
aCoord 8, 9
cp [hl]
jr z, .asm_707a2
.asm_7079e
jr z, .foundMatch
.nextEntry
inc hl
inc hl
jr .asm_70790
.asm_707a2
jr .loop
.foundMatch
inc hl
ld b, [hl]
.asm_707a4
.done
ld a, b
ld [wcd5b], a
ret
; format: db tileset id, tile id, value to be put in wcd5b
DataTable_707a9: ; 707a9 (1c:47a9)
.warpPadAndHoleData: ; 707a9 (1c:47a9)
db FACILITY, $20, 1 ; warp pad
db FACILITY, $11, 2 ; hole
db CAVERN, $22, 2 ; hole
@ -454,7 +460,7 @@ ItsABiteText: ; 70851 (1c:4851)
db "@"
FishingRodGfxProperties: ; 70856 (1c:4856)
; specicies how the fishing rod should be drawn on the screen
; specifies how the fishing rod should be drawn on the screen
; first byte = screen y coordinate
; second byte = screen x coordinate
; third byte = tile number
@ -482,21 +488,21 @@ RedFishingTiles: ; 70866 (1c:4866)
dw vNPCSprites2 + $7d0
_HandleMidJump: ; 7087e (1c:487e)
ld a, [wd714]
ld a, [wPlayerJumpingYScreenCoordsIndex]
ld c, a
inc a
cp $10
jr nc, .asm_70895
ld [wd714], a
ld b, $0
ld hl, PlayerJumpingYScreenCoords ; $48ba
jr nc, .finishedJump
ld [wPlayerJumpingYScreenCoordsIndex], a
ld b, 0
ld hl, PlayerJumpingYScreenCoords
add hl, bc
ld a, [hl]
ld [wSpriteStateData1 + 4], a ; player's sprite y coordinate
ret
.asm_70895
ld a, [wWalkCounter] ; wcfc5
cp $0
.finishedJump
ld a, [wWalkCounter]
cp 0
ret nz
call UpdateSprites
call Delay3
@ -504,11 +510,11 @@ _HandleMidJump: ; 7087e (1c:487e)
ld [hJoyHeld], a
ld [hJoyPressed], a
ld [hJoyReleased], a
ld [wd714], a
ld [wPlayerJumpingYScreenCoordsIndex], a
ld hl, wd736
res 6, [hl]
res 6, [hl] ; not jumping down a ledge any more
ld hl, wd730
res 7, [hl]
res 7, [hl] ; not simulating joypad states any more
xor a
ld [wJoyIgnore], a
ret

View file

@ -173,13 +173,13 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
ld [wcf0a],a
.skipSettingFlag2
ld a,(SFX_02_5a - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait until sound is done playing
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld hl,PokemartBoughtItemText
call PrintText
jp .buyMenuLoop
.returnToMainPokemartMenu
call LoadScreenTilesFromBuffer1 ; restore save screen
call LoadScreenTilesFromBuffer1
ld a,$13
ld [wd125],a
call DisplayTextBoxID ; draw money text box
@ -203,7 +203,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
ld hl,PokemartThankYouText
call PrintText
ld a,$01
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
call UpdateSprites ; move sprites
ld a,[wd07e]
ld [wListScrollOffset],a

View file

@ -1,37 +1,37 @@
Func_79f54: ; 79f54 (1e:5f54)
AnimateBoulderDust: ; 79f54 (1e:5f54)
ld a, $1
ld [wcd50], a
ld a, [wcfcb]
ld [wcd50], a ; select the boulder dust offsets
ld a, [wUpdateSpritesEnabled]
push af
ld a, $ff
ld [wcfcb], a
ld a, $e4
ld [rOBP1], a ; $ff49
ld [wUpdateSpritesEnabled], a
ld a, %11100100
ld [rOBP1], a
call LoadSmokeTileFourTimes
callba asm_f055
ld c, $8
.asm_79f73
callba WriteCutTreeBoulderDustAnimationOAMBlock
ld c, 8 ; number of steps in animation
.loop
push bc
call Func_79f92
ld bc, .asm_79f7e
call GetMoveBoulderDustFunctionPointer
ld bc, .returnAddress
push bc
ld c, $4
jp [hl]
.asm_79f7e
ld a, [rOBP1] ; $ff49
xor $64
ld [rOBP1], a ; $ff49
.returnAddress
ld a, [rOBP1]
xor %01100100
ld [rOBP1], a
call Delay3
pop bc
dec c
jr nz, .asm_79f73
jr nz, .loop
pop af
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
jp LoadPlayerSpriteGraphics
Func_79f92: ; 79f92 (1e:5f92)
ld a, [wSpriteStateData1 + 9]
ld hl, PointerTable_79fb0 ; $5fb0
GetMoveBoulderDustFunctionPointer: ; 79f92 (1e:5f92)
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
ld hl, MoveBoulderDustFunctionPointerTable
ld c, a
ld b, $0
add hl, bc
@ -51,18 +51,22 @@ Func_79f92: ; 79f92 (1e:5f92)
pop hl
ret
PointerTable_79fb0: ; 79fb0 (1e:5fb0)
MoveBoulderDustFunctionPointerTable: ; 79fb0 (1e:5fb0)
; facing down
db $FF,$00
dw Func_79350
dw AdjustOAMBlockYPos
; facing up
db $01,$00
dw Func_79350
dw AdjustOAMBlockYPos
; facing left
db $01,$01
dw Func_79337
dw AdjustOAMBlockXPos
; facing right
db $FF,$01
dw Func_79337
dw AdjustOAMBlockXPos
LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0)
ld hl, vChars1 + $7c0

View file

@ -1,9 +1,9 @@
Func_567f9: ; 567f9 (15:67f9)
_GetSpritePosition1: ; 567f9 (15:67f9)
ld hl, wSpriteStateData1
ld de, $4
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [hli]
ld [$ffeb], a
inc hl
@ -17,50 +17,50 @@ Func_567f9: ; 567f9 (15:67f9)
ld [$ffee], a
ret
Func_56819: ; 56819 (15:6819)
_GetSpritePosition2: ; 56819 (15:6819)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [hli]
ld de, $4
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [hli] ; c1x4 (screen Y pos)
ld [wd130], a
inc hl
ld a, [hl]
ld a, [hl] ; c1x6 (screen X pos)
ld [wd131], a
ld de, $00fe
ld de, $104 - $6
add hl, de
ld a, [hli]
ld a, [hli] ; c2x4 (map Y pos)
ld [wd132], a
ld a, [hl]
ld a, [hl] ; c2x5 (map X pos)
ld [wd133], a
ret
Func_5683d: ; 5683d (15:683d)
_SetSpritePosition1: ; 5683d (15:683d)
ld hl, wSpriteStateData1
ld de, $4
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [$ffeb]
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [$ffeb] ; c1x4 (screen Y pos)
ld [hli], a
inc hl
ld a, [$ffec]
ld a, [$ffec] ; c1x6 (screen X pos)
ld [hl], a
ld de, $fe
ld de, $104 - $6
add hl, de
ld a, [$ffed]
ld a, [$ffed] ; c2x4 (map Y pos)
ld [hli], a
ld a, [$ffee]
ld a, [$ffee] ; c2x5 (map X pos)
ld [hl], a
ret
Func_5685d: ; 5685d (15:685d)
_SetSpritePosition2: ; 5685d (15:685d)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [wd130]
ld [hli], a
inc hl
@ -75,7 +75,7 @@ Func_5685d: ; 5685d (15:685d)
ret
TrainerWalkUpToPlayer: ; 56881 (15:6881)
ld a, [wcf13]
ld a, [wSpriteIndex]
swap a
ld [wTrainerSpriteOffset], a ; wWhichTrade
call ReadTrainerScreenPosition
@ -139,18 +139,20 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881)
ld b, $0
ld a, $80 ; a = direction to go to
.writeWalkScript
ld hl, wcc97
ld de, wcc97
ld hl, wNPCMovementDirections2
ld de, wNPCMovementDirections2
call FillMemory ; write the necessary steps to reach player
ld [hl], $ff ; write end of list sentinel
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
jp MoveSprite_
Func_56903: ; 56903 (15:6903)
; input: de = offset within sprite entry
; output: de = pointer to sprite data
GetSpriteDataPointer: ; 56903 (15:6903)
push de
add hl, de
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld a, [H_SPRITEINDEX]
swap a
ld d, $0
ld e, a

View file

@ -380,11 +380,11 @@ SendSGBPacket: ; 71feb (1c:5feb)
LoadSGB: ; 7202b (1c:602b)
xor a
ld [wcf1b], a
ld [wOnSGB], a
call Func_7209b
ret nc
ld a, $1
ld [wcf1b], a
ld [wOnSGB], a
ld a, [wGBC]
and a
jr z, .asm_7203f

View file

@ -1,25 +1,25 @@
Func_18dee: ; 18dee (6:4dee)
call Func_18e36
TrackPlayTime: ; 18dee (6:4dee)
call CountDownIgnoreInputBitReset
ld a, [wd732]
bit 0, a
ret z
ld a, [W_PLAYTIMEMINUTES] ; wda42
ld a, [W_PLAYTIMEMINUTES]
and a
ret nz
ld a, [W_PLAYTIMEFRAMES] ; wda45
ld a, [W_PLAYTIMEFRAMES]
inc a
ld [W_PLAYTIMEFRAMES], a ; wda45
ld [W_PLAYTIMEFRAMES], a
cp 60
ret nz
xor a
ld [W_PLAYTIMEFRAMES], a ; wda45
ld a, [W_PLAYTIMESECONDS] ; wda44
ld [W_PLAYTIMEFRAMES], a
ld a, [W_PLAYTIMESECONDS]
inc a
ld [W_PLAYTIMESECONDS], a ; wda44
ld [W_PLAYTIMESECONDS], a
cp 60
ret nz
xor a
ld [W_PLAYTIMESECONDS], a ; wda44
ld [W_PLAYTIMESECONDS], a
ld a, [W_PLAYTIMEMINUTES + 1]
inc a
ld [W_PLAYTIMEMINUTES + 1], a
@ -33,11 +33,11 @@ Func_18dee: ; 18dee (6:4dee)
cp $ff
ret nz
ld a, $ff
ld [W_PLAYTIMEMINUTES], a ; wda42
ld [W_PLAYTIMEMINUTES], a
ret
Func_18e36: ; 18e36 (6:4e36)
ld a, [wd13a]
CountDownIgnoreInputBitReset: ; 18e36 (6:4e36)
ld a, [wIgnoreInputCounter]
and a
jr nz, .asm_18e40
ld a, $ff
@ -45,7 +45,7 @@ Func_18e36: ; 18e36 (6:4e36)
.asm_18e40
dec a
.asm_18e41
ld [wd13a], a
ld [wIgnoreInputCounter], a
and a
ret nz
ld a, [wd730]

View file

@ -52,13 +52,13 @@ GetPredefPointer:
PredefPointers:: ; 4fe79 (13:7e79)
; these are pointers to ASM routines.
; they appear to be used in overworld map scripts.
add_predef Func_3cd60
add_predef DrawPlayerHUDAndHPBar
add_predef Func_3f0c6
add_predef Func_3f073
add_predef ScaleSpriteByTwo
add_predef LoadMonBackPic
add_predef Func_79aba
add_predef Func_f132
add_predef LoadMissableObjects
add_predef HealParty
add_predef MoveAnimation; 08 play move animation
add_predef DivideBCDPredef
@ -71,30 +71,30 @@ PredefPointers:: ; 4fe79 (13:7e79)
add_predef FlagActionPredef
add_predef HideObject
add_predef IsObjectHidden
add_predef Func_c69c
add_predef ApplyOutOfBattlePoisonDamage
add_predef AnyPartyAlive
add_predef ShowObject
add_predef ShowObject2
add_predef Func_ee9e
add_predef ReplaceTileBlock
add_predef InitPlayerData2
add_predef Func_c754
add_predef Func_3af5b
add_predef LoadTilesetHeader
add_predef LearnMoveFromLevelUp
add_predef LearnMove
add_predef IsItemInBag_ ; 1C, used in Pokémon Tower
dbw $03,Func_3eb5 ; for these two, the bank number is actually 0
dbw $03,CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; for these two, the bank number is actually 0
dbw $03,GiveItem
add_predef Func_480eb
add_predef Func_f8ba
add_predef ChangeBGPalColor0_4Frames
add_predef FindPathToPlayer
add_predef Func_480ff
add_predef Func_f929
add_predef Func_f9a0
add_predef CalcPositionOfPlayerRelativeToNPC
add_predef ConvertNPCMovementDirectionsToJoypadMasks
add_predef Func_48125
add_predef UpdateHPBar
add_predef HPBarLength
add_predef Func_5ab0
add_predef Func_3ed02
add_predef ShowPokedexMenu
add_predef Func_3ad1c
add_predef EvolutionAfterBattle
add_predef SaveSAVtoSRAM0
add_predef InitOpponent
add_predef Func_5a5f
@ -105,7 +105,7 @@ PredefPointers:: ; 4fe79 (13:7e79)
add_predef PlayIntro
add_predef Func_79869
add_predef FlashScreen
add_predef Func_c586
add_predef GetTileAndCoordsInFrontOfPlayer
add_predef StatusScreen
add_predef StatusScreen2
add_predef Func_410e2
@ -117,7 +117,7 @@ PredefPointers:: ; 4fe79 (13:7e79)
add_predef WriteMonMoves
add_predef SaveSAV
add_predef LoadSGB
add_predef Func_f113
add_predef MarkTownVisitedAndLoadMissableObjects
add_predef SetPartyMonTypes
add_predef CanLearnTM
add_predef TMToMove
@ -125,7 +125,7 @@ PredefPointers:: ; 4fe79 (13:7e79)
add_predef StarterDex ; 46
add_predef _AddPartyMon
add_predef UpdateHPBar2
add_predef Func_3cdec
add_predef DrawEnemyHUDAndHPBar
add_predef LoadTownMap_Nest
add_predef Func_27d6b
add_predef EmotionBubble; 4C player exclamation
@ -140,9 +140,9 @@ PredefPointers:: ; 4fe79 (13:7e79)
add_predef HallOfFamePC
add_predef DisplayDexRating
dbw $1E, _LeaveMapAnim ; wrong bank
dbw $1E, Func_70510 ; wrong bank
add_predef Func_c5be
add_predef Func_c60b
dbw $1E, EnterMapAnim ; wrong bank
add_predef GetTileTwoStepsInFrontOfPlayer
add_predef CheckForCollisionWhenPushingBoulder
add_predef PrintStrengthTxt
add_predef PickupItem
add_predef Func_27d98

View file

@ -1,13 +1,14 @@
Func_480eb: ; 480eb (12:40eb)
; b = new colour for BG colour 0 (usually white) for 4 frames
ChangeBGPalColor0_4Frames: ; 480eb (12:40eb)
call GetPredefRegisters
ld a, [rBGP] ; $ff47
ld a, [rBGP]
or b
ld [rBGP], a ; $ff47
ld [rBGP], a
ld c, $4
call DelayFrames
ld a, [rBGP] ; $ff47
and $fc
ld [rBGP], a ; $ff47
ld a, [rBGP]
and %11111100
ld [rBGP], a
ret
Func_480ff: ; 480ff (12:40ff)

View file

@ -31,7 +31,7 @@ Func_1c9c6: ; 1c9c6 (7:49c6)
ld b, a
ld a, [hl]
ld c, a
ld hl, wd3af
ld hl, wWarpEntries
call Func_1ca0d
Func_1ca0d: ; 1ca0d (7:4a0d)

View file

@ -32,11 +32,11 @@ FileDataDestroyedText: ; 7361e (1c:761e)
db "@"
LoadSAVCheckSum: ; 73623 (1c:7623)
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
@ -58,30 +58,30 @@ LoadSAVCheckSum: ; 73623 (1c:7623)
ld bc, $b
call CopyData
ld hl, $a5a3
ld de, wPokedexOwned ; wPokedexOwned
ld de, wPokedexOwned
ld bc, $789
call CopyData
ld hl, W_CURMAPTILESET ; W_CURMAPTILESET
ld hl, W_CURMAPTILESET
set 7, [hl]
ld hl, $ad2c
ld de, wSpriteStateData1
ld bc, $200
call CopyData
ld a, [$b522]
ld [$ffd7], a
ld [hTilesetType], a
ld hl, $b0c0
ld de, W_NUMINBOX ; wda80
ld bc, $462
ld de, W_NUMINBOX
ld bc, wBoxMonNicksEnd - W_NUMINBOX
call CopyData
and a
jp SAVGoodChecksum
LoadSAVCheckSum1: ; 73690 (1c:7690)
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
@ -90,18 +90,18 @@ LoadSAVCheckSum1: ; 73690 (1c:7690)
cp c
jr nz, SAVBadCheckSum
ld hl, $b0c0
ld de, W_NUMINBOX ; wda80
ld bc, $462
ld de, W_NUMINBOX
ld bc, wBoxMonNicksEnd - W_NUMINBOX
call CopyData
and a
jp SAVGoodChecksum
LoadSAVCheckSum2: ; 736bd (1c:76bd)
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
@ -125,8 +125,8 @@ SAVBadCheckSum: ; 736f7 (1c:76f7)
SAVGoodChecksum: ; 736f8 (1c:76f8)
ld a, $0
ld [$6000], a
ld [$0], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
Func_73701: ; 0x73701
@ -193,67 +193,67 @@ OlderFileWillBeErasedText: ; 73787 (1c:7787)
db "@"
SaveSAVtoSRAM0: ; 7378c (1c:778c)
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, wPlayerName ; wd158
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, wPlayerName
ld de, $a598
ld bc, $b
call CopyData
ld hl, wPokedexOwned ; wPokedexOwned
ld hl, wPokedexOwned
ld de, $a5a3
ld bc, $789
ld bc, W_NUMINBOX - wPokedexOwned
call CopyData
ld hl, wSpriteStateData1 ; OAM?
ld hl, wSpriteStateData1
ld de, $ad2c
ld bc, $200
call CopyData
ld hl, W_NUMINBOX ; wda80
ld hl, W_NUMINBOX
ld de, $b0c0
ld bc, $462
ld bc, wBoxMonNicksEnd - W_NUMINBOX
call CopyData
ld a, [$ffd7]
ld a, [hTilesetType]
ld [$b522], a
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
SaveSAVtoSRAM1: ; 737e2 (1c:77e2)
; stored pokémon
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_NUMINBOX ; wda80
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, W_NUMINBOX
ld de, $b0c0
ld bc, $462
ld bc, wBoxMonNicksEnd - W_NUMINBOX
call CopyData
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
SaveSAVtoSRAM2: ; 7380f (1c:780f)
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, wPartyCount ; wPartyCount
ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, wPartyCount
ld de, $af2c
ld bc, $194
ld bc, wPokedexOwned - wPartyCount
call CopyData
ld hl, wPokedexOwned ; pokédex only
ld de, $a5a3
@ -264,8 +264,8 @@ SaveSAVtoSRAM2: ; 7380f (1c:780f)
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
SaveSAVtoSRAM: ; 73848 (1c:7848)
@ -334,13 +334,13 @@ PointerTable_73895: ; 73895 (1c:7895)
dw $B188
dw $B5EA
Func_738a1:: ; 738a1 (1c:78a1)
ChangeBox:: ; 738a1 (1c:78a1)
ld hl, WhenYouChangeBoxText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
ld a, [wCurrentMenuItem]
and a
ret nz
ret nz ; return if No was chosen
ld hl, wd5a0
bit 7, [hl]
call z, Func_73a29
@ -356,25 +356,25 @@ Func_738a1:: ; 738a1 (1c:78a1)
call Func_7387b
ld e, l
ld d, h
ld hl, W_NUMINBOX ; wda80
ld hl, W_NUMINBOX
call Func_7390e
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
ld a, [wCurrentMenuItem]
set 7, a
ld [wd5a0], a
call Func_7387b
ld de, W_NUMINBOX ; wda80
ld de, W_NUMINBOX
call Func_7390e
ld hl, W_MAPTEXTPTR ; wd36c
ld de, wWhichTrade ; wWhichTrade
ld hl, W_MAPTEXTPTR
ld de, wChangeBoxSavedMapTextPointer
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
call Func_3f05
call RestoreMapTextPointer
call SaveSAVtoSRAM
ld hl, wWhichTrade ; wWhichTrade
call Func_3f0f
ld hl, wChangeBoxSavedMapTextPointer
call SetMapTextPointer
ld a, (SFX_02_5d - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
@ -386,12 +386,12 @@ WhenYouChangeBoxText: ; 73909 (1c:7909)
Func_7390e: ; 7390e (1c:790e)
push hl
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [MBC1SRamBankingMode], a
ld a, b
ld [$4000], a
ld [MBC1SRamBank], a
ld bc, $462
call CopyData
pop hl
@ -405,8 +405,8 @@ Func_7390e: ; 7390e (1c:790e)
ld [$ba4c], a
call Func_73863
xor a
ld [$6000], a
ld [$0], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
Func_7393f: ; 7393f (1c:793f)
@ -502,19 +502,19 @@ BoxNoText: ; 73a21 (1c:7a21)
db "BOX No.@"
Func_73a29: ; 73a29 (1c:7a29)
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [MBC1SRamBankingMode], a
ld a, $2
ld [$4000], a
ld [MBC1SRamBank], a
call Func_73a4b
ld a, $3
ld [$4000], a
ld [MBC1SRamBank], a
call Func_73a4b
xor a
ld [$6000], a
ld [$0], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
Func_73a4b: ; 73a4b (1c:7a4b)
@ -547,19 +547,19 @@ Func_73a7f: ; 73a7f (1c:7a7f)
Func_73a84: ; 73a84 (1c:7a84)
ld hl, wWhichTrade ; wWhichTrade
push hl
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [MBC1SRamBankingMode], a
ld a, $2
ld [$4000], a
ld [MBC1SRamBank], a
call Func_73ab8
ld a, $3
ld [$4000], a
ld [MBC1SRamBank], a
call Func_73ab8
xor a
ld [$6000], a
ld [$0], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
pop hl
ld a, [wd5a0]
and $7f
@ -592,8 +592,8 @@ SAVCheckRandomID: ;$7ad1
ld a,$0a
ld [$0000],a
ld a,$01
ld [$6000],a
ld [$4000],a
ld [MBC1SRamBankingMode],a
ld [MBC1SRamBank],a
ld a,[$a598]
and a
jr z,.next
@ -615,7 +615,7 @@ SAVCheckRandomID: ;$7ad1
cp h
.next
ld a,$00
ld [$6000],a
ld [MBC1SRamBankingMode],a
ld [$0000],a
ret
@ -653,23 +653,23 @@ LoadHallOfFameTeams: ; 73b3f (1c:7b3f)
; fallthrough
HallOfFame_Copy: ; 73b51 (1c:7b51)
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [MBC1SRamBankingMode], a
xor a
ld [$4000], a
ld [MBC1SRamBank], a
call CopyData
xor a
ld [$6000], a
ld [$0], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
Func_73b6a: ; 73b6a (1c:7b6a)
ld a, $a
ld [$0], a
ld a, SRAM_ENABLE
ld [MBC1SRamEnable], a
ld a, $1
ld [$6000], a
ld [MBC1SRamBankingMode], a
xor a
call PadSRAM_FF
ld a, $1
@ -679,12 +679,12 @@ Func_73b6a: ; 73b6a (1c:7b6a)
ld a, $3
call PadSRAM_FF
xor a
ld [$6000], a
ld [$0], a
ld [MBC1SRamBankingMode], a
ld [MBC1SRamEnable], a
ret
PadSRAM_FF: ; 73b8f (1c:7b8f)
ld [$4000], a
ld [MBC1SRamBank], a
ld hl, $a000
ld bc, $2000
ld a, $ff

View file

@ -1,7 +1,7 @@
PromptUserToPlaySlots: ; 3730e (d:730e)
call SaveScreenTilesToBuffer2
ld a, BANK(DisplayTextIDInit)
ld [wcf0c], a
ld [wAutoTextBoxDrawingControl], a
ld b, a
ld hl, DisplayTextIDInit
call Bankswitch
@ -12,7 +12,7 @@ PromptUserToPlaySlots: ; 3730e (d:730e)
and a
jr nz, .skip
dec a
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
ld hl, wcd4f
xor a
ld [hli], a
@ -40,9 +40,9 @@ PromptUserToPlaySlots: ; 3730e (d:730e)
ld [W_SUBANIMSUBENTRYADDR], a
call GBPalWhiteOutWithDelay3
ld a, $1
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
call GoPAL_SET_CF1C
call Func_3e08
call ReloadMapSpriteTilePatterns
call ReloadTilesetTilePatterns
.skip
call LoadScreenTilesFromBuffer2
@ -221,7 +221,7 @@ SlotMachine_374ad: ; 374ad (d:74ad)
call SlotMachine_374fb
call SlotMachine_37517
ret c
ld a, [wcf1b]
ld a, [wOnSGB]
xor $1
inc a
ld c, a

View file

@ -11,7 +11,7 @@ SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7)
ld de, W_RIVALNAME ; wd34a
call CopyFixedLengthText
xor a
ld [$ffb0], a
ld [hVBlankWY], a
ld [wd358], a
ld hl, wd732
ld [hli], a
@ -26,12 +26,12 @@ LoadTitlescreenGraphics: ; 42dd (1:42dd)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
xor a
ld [$ffd7], a
ld [hTilesetType], a
ld [$ffae], a
ld a, $40
ld [$ffaf], a
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
call ClearScreen
call DisableLCD
call LoadFontTilePatterns
@ -127,7 +127,7 @@ ENDC
call Func_4533
call SaveScreenTilesToBuffer1
ld a, $40
ld [$ffb0], a
ld [hVBlankWY], a
call LoadScreenTilesFromBuffer2
ld a, $98
call Func_4533
@ -182,7 +182,7 @@ ENDC
call PlaySound
call PrintGameVersionOnTitleScreen
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
ld d, $90
.asm_440a
ld h, d
@ -225,7 +225,7 @@ ENDC
call GBPalWhiteOutWithDelay3
call ClearSprites
xor a
ld [$ffb0], a
ld [hVBlankWY], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call ClearScreen
@ -270,7 +270,7 @@ Func_4496: ; 4496 (1:4496)
call Func_4524
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
ld d, 1 ; scroll out
callba TitleScroll
ret
@ -279,7 +279,7 @@ Func_44c1: ; 44c1 (1:44c1)
ld d, 0 ; scroll in
callba TitleScroll
xor a
ld [$ffb0], a
ld [hVBlankWY], a
ret
Func_44cf: ; 44cf (1:44cf)
@ -353,7 +353,7 @@ Func_4533: ; 4533 (1:4533)
LoadCopyrightAndTextBoxTiles: ; 4538 (1:4538)
xor a
ld [$ffb0], a
ld [hVBlankWY], a
call ClearScreen
call LoadTextBoxTilePatterns

View file

@ -1,6 +1,6 @@
DisplayTownMap: ; 70e3e (1c:4e3e)
call LoadTownMap
ld hl, wcfcb
ld hl, wUpdateSpritesEnabled
ld a, [hl]
push af
ld [hl], $ff
@ -64,7 +64,7 @@ Func_70e92: ; 70e92 (1c:4e92)
ld bc, $10
call CopyData
.asm_70ec8
call Func_716c6
call TownMapSpriteBlinkingAnimation
call JoypadLowSensitivity
ld a, [hJoy5]
ld b, a
@ -77,9 +77,9 @@ Func_70e92: ; 70e92 (1c:4e92)
bit 7, b
jr nz, .asm_70f01
xor a
ld [wd09b], a
ld [wTownMapSpriteBlinkingEnabled], a
ld [hJoy7], a
ld [W_SUBANIMTRANSFORM], a ; W_SUBANIMTRANSFORM
ld [wTownMapSpriteBlinkingCounter], a
call Func_711ab
pop hl
pop af
@ -111,7 +111,7 @@ TownMapCursor: ; 70f40 (1c:4f40)
LoadTownMap_Nest: ; 70f60 (1c:4f60)
call LoadTownMap
ld hl, wcfcb
ld hl, wUpdateSpritesEnabled
ld a, [hl]
push af
ld [hl], $ff
@ -148,7 +148,7 @@ LoadTownMap_Fly: ; 70f90 (1c:4f90)
ld bc, (BANK(TownMapUpArrow) << 8) + $01
call CopyVideoDataDouble
call Func_71070
ld hl, wcfcb
ld hl, wUpdateSpritesEnabled
ld a, [hl]
push af
ld [hl], $ff
@ -206,14 +206,14 @@ LoadTownMap_Fly: ; 70f90 (1c:4f90)
ld a, (SFX_02_3e - SFX_Headers_02) / 3
call PlaySound
ld a, [hl]
ld [wd71a], a
ld [wDestinationMap], a
ld hl, wd732
set 3, [hl]
inc hl
set 7, [hl]
.asm_71037
xor a
ld [wd09b], a
ld [wTownMapSpriteBlinkingEnabled], a
call GBPalWhiteOutWithDelay3
pop hl
pop af
@ -319,9 +319,9 @@ LoadTownMap: ; 7109b (1c:509b)
call Delay3
call GBPalNormal
xor a
ld [W_SUBANIMTRANSFORM], a ; W_SUBANIMTRANSFORM
ld [wTownMapSpriteBlinkingCounter], a
inc a
ld [wd09b], a
ld [wTownMapSpriteBlinkingEnabled], a
ret
CompressedMap: ; 71100 (1c:5100)
@ -330,7 +330,7 @@ CompressedMap: ; 71100 (1c:5100)
Func_711ab: ; 711ab (1c:51ab)
xor a
ld [wd09b], a
ld [wTownMapSpriteBlinkingEnabled], a
call GBPalWhiteOut
call ClearScreen
call ClearSprites
@ -570,29 +570,30 @@ INCLUDE "text/map_names.asm"
MonNestIcon: ; 716be (1c:56be)
INCBIN "gfx/mon_nest_icon.1bpp"
Func_716c6: ; 716c6 (1c:56c6)
ld a, [W_SUBANIMTRANSFORM] ; W_SUBANIMTRANSFORM
TownMapSpriteBlinkingAnimation: ; 716c6 (1c:56c6)
ld a, [wTownMapSpriteBlinkingCounter]
inc a
cp $19
jr z, .asm_716e1
cp $32
jr nz, .asm_716f1
cp 25
jr z, .hideSprites
cp 50
jr nz, .done
; show sprites when the counter reaches 50
ld hl, wTileMapBackup
ld de, wOAMBuffer
ld bc, $90
call CopyData
xor a
jr .asm_716f1
.asm_716e1
jr .done
.hideSprites
ld hl, wOAMBuffer
ld b, $24
ld de, $4
.asm_716e9
.hideSpritesLoop
ld [hl], $a0
add hl, de
dec b
jr nz, .asm_716e9
ld a, $19
.asm_716f1
ld [W_SUBANIMTRANSFORM], a ; W_SUBANIMTRANSFORM
jr nz, .hideSpritesLoop
ld a, 25
.done
ld [wTownMapSpriteBlinkingCounter], a
jp DelayFrame

605
engine/town_map.asm.orig Executable file
View file

@ -0,0 +1,605 @@
DisplayTownMap: ; 70e3e (1c:4e3e)
call LoadTownMap
ld hl, wUpdateSpritesEnabled
ld a, [hl]
push af
ld [hl], $ff
push hl
ld a, $1
ld [hJoy7], a
ld a, [W_CURMAP] ; W_CURMAP
push af
ld b, $0
call Func_711c4
hlCoord 1, 0
ld de, wcd6d
call PlaceString
ld hl, wOAMBuffer
ld de, wTileMapBackup
ld bc, $10
call CopyData
ld hl, vSprites + $40
ld de, TownMapCursor ; $4f40
ld bc, (BANK(TownMapCursor) << 8) + $04
call CopyVideoDataDouble
xor a
ld [wWhichTrade], a ; wWhichTrade
pop af
jr Func_70e92
Func_70e7e: ; 70e7e (1c:4e7e)
ld hl, wTileMap
ld bc, $114
call ClearScreenArea
ld hl, TownMapOrder ; $4f11
ld a, [wWhichTrade] ; wWhichTrade
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
Func_70e92: ; 70e92 (1c:4e92)
ld de, wHPBarMaxHP
call Func_712f1
ld a, [de]
push hl
call Func_71258
ld a, $4
ld [wcd5b], a
ld hl, wOAMBuffer + $10
call Func_71279
pop hl
ld de, wcd6d
.asm_70eac
ld a, [hli]
ld [de], a
inc de
cp $50
jr nz, .asm_70eac
hlCoord 1, 0
ld de, wcd6d
call PlaceString
ld hl, wOAMBuffer + $10
ld de, wTileMapBackup + 16
ld bc, $10
call CopyData
.asm_70ec8
call TownMapSpriteBlinkingAnimation
call JoypadLowSensitivity
ld a, [hJoy5]
ld b, a
and $c3
jr z, .asm_70ec8
ld a, (SFX_02_3c - SFX_Headers_02) / 3
call PlaySound
bit 6, b
jr nz, .asm_70ef2
bit 7, b
jr nz, .asm_70f01
xor a
<<<<<<< HEAD
ld [wd09b], a
ld [hJoy7], a
ld [W_SUBANIMTRANSFORM], a ; W_SUBANIMTRANSFORM
=======
ld [wTownMapSpriteBlinkingEnabled], a
ld [$ffb7], a
ld [wTownMapSpriteBlinkingCounter], a
>>>>>>> yama/master
call Func_711ab
pop hl
pop af
ld [hl], a
ret
.asm_70ef2
ld a, [wWhichTrade] ; wWhichTrade
inc a
cp $2f
jr nz, .asm_70efb
xor a
.asm_70efb
ld [wWhichTrade], a ; wWhichTrade
jp Func_70e7e
.asm_70f01
ld a, [wWhichTrade] ; wWhichTrade
dec a
cp $ff
jr nz, .asm_70f0b
ld a, $2e
.asm_70f0b
ld [wWhichTrade], a ; wWhichTrade
jp Func_70e7e
INCLUDE "data/town_map_order.asm"
TownMapCursor: ; 70f40 (1c:4f40)
INCBIN "gfx/town_map_cursor.1bpp"
LoadTownMap_Nest: ; 70f60 (1c:4f60)
call LoadTownMap
ld hl, wUpdateSpritesEnabled
ld a, [hl]
push af
ld [hl], $ff
push hl
call Func_711ef
call GetMonName
hlCoord 1, 0
call PlaceString
ld h, b
ld l, c
ld de, MonsNestText
call PlaceString
call WaitForTextScrollButtonPress
call Func_711ab
pop hl
pop af
ld [hl], a
ret
MonsNestText: ; 70f89 (1c:4f89)
db "'s NEST@"
LoadTownMap_Fly: ; 70f90 (1c:4f90)
call ClearSprites
call LoadTownMap
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
ld de, BirdSprite ; $4d80
ld hl, vSprites + $40
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
ld de, TownMapUpArrow ; $5093
ld hl, vChars1 + $6d0
ld bc, (BANK(TownMapUpArrow) << 8) + $01
call CopyVideoDataDouble
call Func_71070
ld hl, wUpdateSpritesEnabled
ld a, [hl]
push af
ld [hl], $ff
push hl
ld hl, wTileMap
ld de, ToText
call PlaceString
ld a, [W_CURMAP] ; W_CURMAP
ld b, $0
call Func_711c4
ld hl, wTrainerEngageDistance
deCoord 18, 0
.townMapFlyLoop
ld a, $7f
ld [de], a
push hl
push hl
hlCoord 3, 0
ld bc, $10f
call ClearScreenArea
pop hl
ld a, [hl]
ld b, $4
call Func_711c4
hlCoord 3, 0
ld de, wcd6d
call PlaceString
ld c, $f
call DelayFrames
hlCoord 18, 0
ld [hl], $ed
hlCoord 19, 0
ld [hl], $ee
pop hl
.asm_71004
push hl
call DelayFrame
call JoypadLowSensitivity
ld a, [hJoy5]
ld b, a
pop hl
and $c3
jr z, .asm_71004
bit 0, b
jr nz, .asm_71026
ld a, (SFX_02_3c - SFX_Headers_02) / 3
call PlaySound
bit 6, b
jr nz, .asm_71042
bit 7, b
jr nz, .asm_71058
jr .asm_71037
.asm_71026
ld a, (SFX_02_3e - SFX_Headers_02) / 3
call PlaySound
ld a, [hl]
ld [wDestinationMap], a
ld hl, wd732
set 3, [hl]
inc hl
set 7, [hl]
.asm_71037
xor a
ld [wTownMapSpriteBlinkingEnabled], a
call GBPalWhiteOutWithDelay3
pop hl
pop af
ld [hl], a
ret
.asm_71042
deCoord 18, 0
inc hl
ld a, [hl]
cp $ff
jr z, .asm_71052
cp $fe
jr z, .asm_71042
jp .townMapFlyLoop
.asm_71052
ld hl, wTrainerEngageDistance
jp .townMapFlyLoop
.asm_71058
deCoord 19, 0
dec hl
ld a, [hl]
cp $ff
jr z, .asm_71068
cp $fe
jr z, .asm_71058
jp .townMapFlyLoop
.asm_71068
ld hl, wcd49
jr .asm_71058
ToText: ; 7106d (1c:506d)
db "To@"
Func_71070: ; 71070 (1c:5070)
ld hl, wWhichTrade ; wWhichTrade
ld [hl], $ff
inc hl
ld a, [W_TOWNVISITEDFLAG]
ld e, a
ld a, [W_TOWNVISITEDFLAG + 1]
ld d, a
ld bc, $b
.asm_71081
srl d
rr e
ld a, $fe
jr nc, .asm_7108a
ld a, b
.asm_7108a
ld [hl], a
inc hl
inc b
dec c
jr nz, .asm_71081
ld [hl], $ff
ret
TownMapUpArrow: ; 71093 (1c:5093)
INCBIN "gfx/up_arrow.1bpp"
LoadTownMap: ; 7109b (1c:509b)
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld hl, wTileMap
ld b, $12
ld c, $12
call TextBoxBorder
call DisableLCD
ld hl, WorldMapTileGraphics ; $65a8
ld de, vChars2 + $600
ld bc, $100
ld a, BANK(WorldMapTileGraphics)
call FarCopyData2
ld hl, MonNestIcon ; $56be
ld de, vSprites + $40
ld bc, $8
ld a, BANK(MonNestIcon)
call FarCopyDataDouble
ld hl, wTileMap
ld de, CompressedMap ; $5100
.asm_710d3
ld a, [de]
and a
jr z, .asm_710e9
ld b, a
and $f
ld c, a
ld a, b
swap a
and $f
add $60
.asm_710e2
ld [hli], a
dec c
jr nz, .asm_710e2
inc de
jr .asm_710d3
.asm_710e9
call EnableLCD
ld b, $2
call GoPAL_SET
call Delay3
call GBPalNormal
xor a
ld [wTownMapSpriteBlinkingCounter], a
inc a
ld [wTownMapSpriteBlinkingEnabled], a
ret
CompressedMap: ; 71100 (1c:5100)
; you can decompress this file with the redrle program in the extras/ dir
INCBIN "gfx/town_map.rle"
Func_711ab: ; 711ab (1c:51ab)
xor a
ld [wTownMapSpriteBlinkingEnabled], a
call GBPalWhiteOut
call ClearScreen
call ClearSprites
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
call UpdateSprites
jp GoPAL_SET_CF1C
Func_711c4: ; 711c4 (1c:51c4)
push af
ld a, b
ld [wcd5b], a
pop af
ld de, wHPBarMaxHP
call Func_712f1
ld a, [de]
push hl
call Func_71258
call Func_7126d
pop hl
ld de, wcd6d
.asm_711dc
ld a, [hli]
ld [de], a
inc de
cp $50
jr nz, .asm_711dc
ld hl, wOAMBuffer
ld de, wTileMapBackup
ld bc, $a0
jp CopyData
Func_711ef: ; 711ef (1c:51ef)
callba Func_e9cb
call Func_712d9
ld hl, wOAMBuffer
ld de, wHPBarMaxHP
.asm_71200
ld a, [de]
cp $ff
jr z, .asm_7121d
and a
jr z, .asm_7121a
push hl
call Func_712f1
pop hl
ld a, [de]
cp $19
jr z, .asm_7121a
call Func_71258
ld a, $4
ld [hli], a
xor a
ld [hli], a
.asm_7121a
inc de
jr .asm_71200
.asm_7121d
ld a, l
and a
jr nz, .asm_71236
hlCoord 1, 7
ld b, $2
ld c, $f
call TextBoxBorder
hlCoord 2, 9
ld de, AreaUnknownText
call PlaceString
jr .asm_7123e
.asm_71236
ld a, [W_CURMAP] ; W_CURMAP
ld b, $0
call Func_711c4
.asm_7123e
ld hl, wOAMBuffer
ld de, wTileMapBackup
ld bc, $a0
jp CopyData
AreaUnknownText: ; 7124a (1c:524a)
db " AREA UNKNOWN@"
Func_71258: ; 71258 (1c:5258)
push af
and $f0
srl a
add $18
ld b, a
ld [hli], a
pop af
and $f
swap a
srl a
add $18
ld c, a
ld [hli], a
ret
Func_7126d: ; 7126d (1c:526d)
ld a, [wcd5b]
and a
ld hl, wOAMBuffer + $90
jr z, Func_71279
ld hl, wOAMBuffer + $80
Func_71279: ; 71279 (1c:5279)
push hl
ld hl, $fcfc
add hl, bc
ld b, h
ld c, l
pop hl
Func_71281: ; 71281 (1c:5281)
ld de, $202
.asm_71284
push de
push bc
.asm_71286
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, [wcd5b]
ld [hli], a
inc a
ld [wcd5b], a
xor a
ld [hli], a
inc d
ld a, $8
add c
ld c, a
dec e
jr nz, .asm_71286
pop bc
pop de
ld a, $8
add b
ld b, a
dec d
jr nz, .asm_71284
ret
Func_712a6: ; 712a6 (1c:52a6)
xor a
ld [wcd5c], a
ld de, $202
.asm_712ad
push de
push bc
.asm_712af
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, [wcd5b]
ld [hli], a
ld a, [wcd5c]
ld [hli], a
xor $20
ld [wcd5c], a
inc d
ld a, $8
add c
ld c, a
dec e
jr nz, .asm_712af
pop bc
pop de
push hl
ld hl, wcd5b
inc [hl]
inc [hl]
pop hl
ld a, $8
add b
ld b, a
dec d
jr nz, .asm_712ad
ret
Func_712d9: ; 712d9 (1c:52d9)
ld de, wHPBarMaxHP
.asm_712dc
ld a, [de]
inc de
cp $ff
ret z
ld c, a
ld l, e
ld h, d
.asm_712e4
ld a, [hl]
cp $ff
jr z, .asm_712dc
cp c
jr nz, .asm_712ee
xor a
ld [hl], a
.asm_712ee
inc hl
jr .asm_712e4
Func_712f1: ; 712f1 (1c:52f1)
cp REDS_HOUSE_1F
jr c, .asm_71304
ld bc, $4
ld hl, InternalMapEntries ; $5382
.asm_712fb
cp [hl]
jr c, .asm_71301
add hl, bc
jr .asm_712fb
.asm_71301
inc hl
jr .asm_7130d
.asm_71304
ld hl, ExternalMapEntries ; $5313
ld c, a
ld b, $0
add hl, bc
add hl, bc
add hl, bc
.asm_7130d
ld a, [hli]
ld [de], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
INCLUDE "data/town_map_entries.asm"
INCLUDE "text/map_names.asm"
MonNestIcon: ; 716be (1c:56be)
INCBIN "gfx/mon_nest_icon.1bpp"
TownMapSpriteBlinkingAnimation: ; 716c6 (1c:56c6)
ld a, [wTownMapSpriteBlinkingCounter]
inc a
cp 25
jr z, .hideSprites
cp 50
jr nz, .done
; show sprites when the counter reaches 50
ld hl, wTileMapBackup
ld de, wOAMBuffer
ld bc, $90
call CopyData
xor a
jr .done
.hideSprites
ld hl, wOAMBuffer
ld b, $24
ld de, $4
.hideSpritesLoop
ld [hl], $a0
add hl, de
dec b
jr nz, .hideSpritesLoop
ld a, 25
.done
ld [wTownMapSpriteBlinkingCounter], a
jp DelayFrame

View file

@ -119,10 +119,10 @@ LoadTradingGFXAndMonNames: ; 411a1 (10:51a1)
call FillMemory
call ClearSprites
ld a, $ff
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
ld hl, wd730
set 6, [hl]
ld a, [wcf1b]
ld a, [wOnSGB]
and a
ld a, $e4
jr z, .asm_411e5
@ -175,7 +175,7 @@ Func_41245: ; 41245 (10:5245)
ld a, $ab
ld [rLCDC], a ; $ff40
ld a, $50
ld [$ffb0], a
ld [hVBlankWY], a
ld a, $86
ld [rWX], a ; $ff4b
ld [$ffae], a
@ -397,7 +397,7 @@ Func_41411: ; 41411 (10:5411)
xor a
ld [$ffae], a
ld a, $90
ld [$ffb0], a
ld [hVBlankWY], a
ret
Func_4142d: ; 4142d (10:542d)
@ -475,7 +475,7 @@ Func_4149f: ; 4149f (10:549f)
Func_414ae: ; 414ae (10:54ae)
push hl
hlCoord 0, 4
call ScheduleRowRedrawHelper
call CopyToScreenEdgeTiles
pop hl
ld a, h
ld [H_SCREENEDGEREDRAWADDR + 1], a
@ -655,7 +655,7 @@ Func_415c8: ; 415c8 (10:55c8)
ld a, $7
ld [rWX], a ; $ff4b
xor a
ld [$ffb0], a
ld [hVBlankWY], a
ld a, $90
ld [$ffae], a
ret

View file

@ -1,25 +1,25 @@
Func_13074: ; 13074 (4:7074)
UpdateSpriteFacingOffsetAndDelayMovement: ; 13074 (4:7074)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
ld a, $7f
ld [hl], a
ld a, $7f ; maximum movement delay
ld [hl], a ; c2x8 (movement delay)
dec h
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld a, [hld]
ld a, [hld] ; c1x9 (facing direction)
ld b, a
xor a
ld [hld], a
ld [hl], a
ld [hl], a ; c1x8 (walk animation frame)
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld a, [hl]
or b
ld a, [hl] ; c1x2 (facing and animation table offset)
or b ; or in the facing direction
ld [hld], a
ld a, $2
ld [hl], a
ld a, $2 ; delayed movement status
ld [hl], a ; c1x1 (movement status)
ret

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387
home.asm
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@ -162,7 +162,7 @@ LoadDestinationWarpPosition:: ; 1313 (0:1313)
ld b,0
add hl,bc
ld bc,4
ld de,wd35f
ld de,wCurrentTileBlockMapViewPointer
call CopyData
pop af
ld [H_LOADEDROMBANK],a
@ -257,8 +257,9 @@ LoadMonData:: ; 1372 (0:1372)
ld b, BANK(LoadMonData_)
jp Bankswitch
; writes c to wd0dc+b
Func_137a:: ; 137a (0:137a)
; Write c to [wd0dc + b]. Unused.
ld hl, wd0dc
ld e, b
ld d, 0
@ -350,10 +351,10 @@ GetCryData:: ; 13d9 (0:13d9)
DisplayPartyMenu:: ; 13fc (0:13fc)
ld a,[$ffd7]
ld a,[hTilesetType]
push af
xor a
ld [$ffd7],a
ld [hTilesetType],a
call GBPalWhiteOutWithDelay3
call ClearSprites
call PartyMenuInit
@ -361,10 +362,10 @@ DisplayPartyMenu:: ; 13fc (0:13fc)
jp HandlePartyMenuInput
GoBackToPartyMenu:: ; 1411 (0:1411)
ld a,[$ffd7]
ld a,[hTilesetType]
push af
xor a
ld [$ffd7],a
ld [hTilesetType],a
call PartyMenuInit
call RedrawPartyMenu
jp HandlePartyMenuInput
@ -422,11 +423,11 @@ HandlePartyMenuInput:: ; 145a (0:145a)
ld [wcc2b],a
ld hl,wd730
res 6,[hl] ; turn on letter printing delay
ld a,[wcc35]
ld a,[wMenuItemToSwap]
and a
jp nz,.swappingPokemon
pop af
ld [$ffd7],a
ld [hTilesetType],a
bit 1,b
jr nz,.noPokemonChosen
ld a,[wPartyCount]
@ -454,7 +455,7 @@ HandlePartyMenuInput:: ; 145a (0:145a)
.cancelSwap ; if the B button was pressed
callba ErasePartyMenuCursors
xor a
ld [wcc35],a
ld [wMenuItemToSwap],a
ld [wd07d],a
call RedrawPartyMenu
jr HandlePartyMenuInput
@ -544,6 +545,7 @@ PrintLevelCommon:: ; 1523 (0:1523)
jp PrintNumber
Func_152e:: ; 152e (0:152e)
; Unused.
ld hl,wd0dc
ld c,a
ld b,0
@ -925,7 +927,7 @@ INCLUDE "home/audio.asm"
UpdateSprites:: ; 2429 (0:2429)
ld a, [wcfcb]
ld a, [wUpdateSpritesEnabled]
dec a
ret nz
ld a, [H_LOADEDROMBANK]
@ -1068,18 +1070,18 @@ DisplayTextID:: ; 2920 (0:2920)
ld l,a ; hl = map text pointer
ld d,$00
ld a,[$ff8c] ; text ID
ld [wcf13],a
ld [wSpriteIndex],a
and a
jp z,DisplayStartMenu
cp a,$d3 ; safari game over
cp a,$d3
jp z,DisplaySafariGameOverText
cp a,$d0 ; fainted
cp a,$d0
jp z,DisplayPokemonFaintedText
cp a,$d1 ; blacked out
cp a,$d1
jp z,DisplayPlayerBlackedOutText
cp a,$d2 ; repel wore off
cp a,$d2
jp z,DisplayRepelWoreOffText
ld a,[W_NUMSPRITES] ; number of sprites
ld a,[W_NUMSPRITES]
ld e,a
ld a,[$ff8c] ; sprite ID
cp e
@ -1090,7 +1092,7 @@ DisplayTextID:: ; 2920 (0:2920)
push hl
push de
push bc
callba Func_13074 ; update the graphics of the sprite the player is talking to (to face the right direction)
callba UpdateSpriteFacingOffsetAndDelayMovement ; update the graphics of the sprite the player is talking to (to face the right direction)
pop bc
pop de
ld hl,W_MAPSPRITEDATA ; NPC text entries
@ -1139,7 +1141,7 @@ DisplayTextID:: ; 2920 (0:2920)
jr AfterDisplayingTextID
.notSpecialCase
call Func_3c59 ; display the text
ld a,[wcc3c]
ld a,[wDoNotWaitForButtonPressAfterDisplayingText]
and a
jr nz,HoldTextDisplayOpen
@ -1160,7 +1162,7 @@ CloseTextDisplay:: ; 29e8 (0:29e8)
ld a,[W_CURMAP]
call SwitchToMapRomBank
ld a,$90
ld [$ffb0],a ; move the window off the screen
ld [hVBlankWY],a ; move the window off the screen
call DelayFrame
call LoadGBPal
xor a
@ -1184,13 +1186,13 @@ CloseTextDisplay:: ; 29e8 (0:29e8)
ld hl,wcfc4
res 0,[hl]
ld a,[wd732]
bit 3,a
bit 3,a ; used fly warp
call z,LoadPlayerSpriteGraphics
call LoadCurrentMapView
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
jp UpdateSprites ; move sprites
jp UpdateSprites
DisplayPokemartDialogue:: ; 2a2e (0:2a2e)
push hl
@ -1218,7 +1220,7 @@ PokemartGreetingText:: ; 2a55 (0:2a55)
LoadItemList:: ; 2a5a (0:2a5a)
ld a,$01
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
ld a,h
ld [wd128],a
ld a,l
@ -1266,7 +1268,7 @@ DisplayPlayerBlackedOutText:: ; 2aa9 (0:2aa9)
ld hl,PlayerBlackedOutText
call PrintText
ld a,[wd732]
res 5,a
res 5,a ; reset forced to use bike bit
ld [wd732],a
jp HoldTextDisplayOpen
@ -1382,13 +1384,13 @@ DisplayListMenuID:: ; 2be6 (0:2be6)
ld a,$01 ; hardcoded bank
jr .bankswitch
.specialBattleType ; Old Man battle
ld a, Bank(OldManItemList)
ld a, Bank(DisplayBattleMenu)
.bankswitch
call BankswitchHome
ld hl,wd730
set 6,[hl] ; turn off letter printing delay
xor a
ld [wcc35],a ; 0 means no item is currently being swapped
ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
ld [wd12a],a
ld a,[wcf8b]
ld l,a
@ -1399,7 +1401,8 @@ DisplayListMenuID:: ; 2be6 (0:2be6)
ld a,$0d ; list menu text box ID
ld [wd125],a
call DisplayTextBoxID ; draw the menu text box
call UpdateSprites ; move sprites
call UpdateSprites ; disable sprites behind the text box
; the code up to .skipMovingSprites appears to be useless
hlCoord 4, 2 ; coordinates of upper left corner of menu text box
ld de,$090e ; height and width of menu text box
ld a,[wListMenuID]
@ -1669,11 +1672,11 @@ DisplayChooseQuantityMenu:: ; 2d57 (0:2d57)
jp .waitForKeyPressLoop
.buttonAPressed ; the player chose to make the transaction
xor a
ld [wcc35],a ; 0 means no item is currently being swapped
ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
ret
.buttonBPressed ; the player chose to cancel the transaction
xor a
ld [wcc35],a ; 0 means no item is currently being swapped
ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
ld a,$ff
ret
@ -1695,7 +1698,7 @@ ExitListMenu:: ; 2e3b (0:2e3b)
res 6,[hl]
call BankswitchBack
xor a
ld [wcc35],a ; 0 means no item is currently being swapped
ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
scf
ret
@ -1863,7 +1866,7 @@ PrintListMenuEntries:: ; 2e5a (0:2e5a)
inc c
push bc
inc c
ld a,[wcc35] ; ID of item chosen for swapping (counts from 1)
ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1)
and a ; is an item being swapped?
jr z,.nextListEntry
sla a
@ -2073,10 +2076,10 @@ ChooseFlyDestination:: ; 30a9 (0:30a9)
ld hl, LoadTownMap_Fly
jp Bankswitch
; causes the text box to close waithout waiting for a button press after displaying text
; causes the text box to close without waiting for a button press after displaying text
DisableWaitingAfterTextDisplay:: ; 30b6 (0:30b6)
ld a,$01
ld [wcc3c],a
ld [wDoNotWaitForButtonPressAfterDisplayingText],a
ret
; uses an item
@ -2147,60 +2150,62 @@ DisplayTextBoxID:: ; 30e8 (0:30e8)
ld [$2000],a
ret
Func_30fd:: ; 30fd (0:30fd)
ld a, [wcc57]
; not zero if an NPC movement script is running, the player character is
; automatically stepping down from a door, or joypad states are being simulated
IsPlayerCharacterBeingControlledByGame:: ; 30fd (0:30fd)
ld a, [wNPCMovementScriptPointerTableNum]
and a
ret nz
ld a, [wd736]
bit 1, a
bit 1, a ; currently stepping down from door bit
ret nz
ld a, [wd730]
and $80
ret
Func_310e:: ; 310e (0:310e)
RunNPCMovementScript:: ; 310e (0:310e)
ld hl, wd736
bit 0, [hl]
res 0, [hl]
jr nz, .asm_3146
ld a, [wcc57]
jr nz, .playerStepOutFromDoor
ld a, [wNPCMovementScriptPointerTableNum]
and a
ret z
dec a
add a
ld d, $0
ld d, 0
ld e, a
ld hl, .pointerTable_3140
ld hl, .NPCMovementScriptPointerTables
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [H_LOADEDROMBANK]
push af
ld a, [wcc58]
ld a, [wNPCMovementScriptBank]
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld a, [wcf10]
ld a, [wNPCMovementScriptFunctionNum]
call CallFunctionInTable
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
.pointerTable_3140
dw PointerTable_1a442
dw PointerTable_1a510
dw PointerTable_1a57d
.asm_3146
ld b, BANK(Func_1a3e0)
ld hl, Func_1a3e0
.NPCMovementScriptPointerTables
dw ProfOakMovementScriptPointerTable
dw PewterMuseumGuyMovementScriptPointerTable
dw PewterGymGuyMovementScriptPointerTable
.playerStepOutFromDoor
ld b, BANK(PlayerStepOutFromDoor)
ld hl, PlayerStepOutFromDoor
jp Bankswitch
Func_314e:: ; 314e (0:314e)
ld b, BANK(Func_1a41d)
ld hl, Func_1a41d
EndNPCMovementScript:: ; 314e (0:314e)
ld b, BANK(_EndNPCMovementScript)
ld hl, _EndNPCMovementScript
jp Bankswitch
Func_3156:: ; 3156 (0:3156)
EmptyFunc2:: ; 3156 (0:3156)
ret
; stores hl in [W_TRAINERHEADERPTR]
@ -2291,7 +2296,6 @@ ReadTrainerHeaderInfo:: ; 3193 (0:3193)
TrainerFlagAction::
predef_jump FlagActionPredef
; direct talking to a trainer (rather than getting seen by one)
TalkToTrainer:: ; 31cc (0:31cc)
call StoreTrainerHeaderPointer
xor a
@ -2318,25 +2322,26 @@ TalkToTrainer:: ; 31cc (0:31cc)
ld a, $8
call ReadTrainerHeaderInfo ; read end battle text
pop de
call PreBattleSaveRegisters
call SaveEndBattleTextPointers
ld hl, W_FLAGS_D733
set 4, [hl] ; activate map script index override (index is set below)
ld hl, wFlags_0xcd60
bit 0, [hl] ; test if player is already being engaged by another trainer
bit 0, [hl] ; test if player is already engaging the trainer (because the trainer saw the player)
ret nz
; if the player talked to the trainer of his own volition
call EngageMapTrainer
ld hl, W_CURMAPSCRIPT
inc [hl] ; progress map script index (assuming it was 0 before) to start pre-battle routines
jp Func_325d
inc [hl] ; increment map script index before StartTrainerBattle increments it again (next script function is usually EndTrainerBattle)
jp StartTrainerBattle
; checks if any trainers are seeing the player and wanting to fight
CheckFightingMapTrainers:: ; 3219 (0:3219)
call CheckForEngagingTrainers
ld a, [wcf13]
ld a, [wSpriteIndex]
cp $ff
jr nz, .trainerEngaging
xor a
ld [wcf13], a
ld [wSpriteIndex], a
ld [wTrainerHeaderFlagBit], a
ret
.trainerEngaging
@ -2352,19 +2357,21 @@ CheckFightingMapTrainers:: ; 3219 (0:3219)
ldh [$b4], a
call TrainerWalkUpToPlayer_Bank0
ld hl, W_CURMAPSCRIPT
inc [hl] ; progress to battle phase 1 (engaging)
inc [hl] ; increment map script index (next script function is usually DisplayEnemyTrainerTextAndStartBattle)
ret
Func_324c:: ; 324c (0:324c)
; display the before battle text after the enemy trainer has walked up to the player's sprite
DisplayEnemyTrainerTextAndStartBattle:: ; 324c (0:324c)
ld a, [wd730]
and $1
ret nz
ret nz ; return if the enemy trainer hasn't finished walking to the player's sprite
ld [wJoyIgnore], a
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld a, [wSpriteIndex]
ld [hSpriteIndexOrTextID], a
call DisplayTextID
; fall through
Func_325d:: ; 325d (0:325d)
StartTrainerBattle:: ; 325d (0:325d)
xor a
ld [wJoyIgnore], a
call InitBattleEnemyParameters
@ -2374,7 +2381,7 @@ Func_325d:: ; 325d (0:325d)
ld hl, wd72e
set 1, [hl]
ld hl, W_CURMAPSCRIPT
inc [hl] ; progress to battle phase 2 (battling)
inc [hl] ; increment map script index (next script function is usually EndTrainerBattle)
ret
EndTrainerBattle:: ; 3275 (0:3275)
@ -2399,7 +2406,7 @@ EndTrainerBattle:: ; 3275 (0:3275)
jr nc, .skipRemoveSprite ; test if trainer was fought (in that case skip removing the corresponding sprite)
ld hl, W_MISSABLEOBJECTLIST
ld de, $2
ld a, [wcf13]
ld a, [wSpriteIndex]
call IsInArray ; search for sprite ID
inc hl
ld a, [hl]
@ -2440,22 +2447,22 @@ InitBattleEnemyParameters:: ; 32d7 (0:32d7)
ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
ret
Func_32ef:: ; 32ef (0:32ef)
ld hl, Func_567f9
GetSpritePosition1:: ; 32ef (0:32ef)
ld hl, _GetSpritePosition1
jr asm_3301
Func_32f4:: ; 32f4 (0:32f4)
ld hl, Func_56819
GetSpritePosition2:: ; 32f4 (0:32f4)
ld hl, _GetSpritePosition2
jr asm_3301 ; 0x32f7 $8
Func_32f9:: ; 32f9 (0:32f9)
ld hl, Func_5683d
SetSpritePosition1:: ; 32f9 (0:32f9)
ld hl, _SetSpritePosition1
jr asm_3301
Func_32fe:: ; 32fe (0:32fe)
ld hl, Func_5685d
SetSpritePosition2:: ; 32fe (0:32fe)
ld hl, _SetSpritePosition2
asm_3301:: ; 3301 (0:3301)
ld b, BANK(Func_567f9) ; BANK(Func_56819), BANK(Func_5683d), BANK(Func_5685d)
ld b, BANK(_GetSpritePosition1) ; BANK(_GetSpritePosition2), BANK(_SetSpritePosition1), BANK(_SetSpritePosition2)
jp Bankswitch ; indirect jump to one of the four functions
CheckForEngagingTrainers:: ; 3306 (0:3306)
@ -2466,7 +2473,7 @@ CheckForEngagingTrainers:: ; 3306 (0:3306)
.trainerLoop
call StoreTrainerHeaderPointer ; set trainer header pointer to current trainer
ld a, [de]
ld [wcf13], a ; store trainer flag's bit
ld [wSpriteIndex], a ; store trainer flag's bit
ld [wTrainerHeaderFlagBit], a
cp $ff
ret z
@ -2488,7 +2495,7 @@ CheckForEngagingTrainers:: ; 3306 (0:3306)
ld a, [hl] ; read trainer engage distance
pop hl
ld [wTrainerEngageDistance], a
ld a, [wcf13]
ld a, [wSpriteIndex]
swap a
ld [wTrainerSpriteOffset], a ; wWhichTrade
predef TrainerEngage
@ -2504,26 +2511,27 @@ CheckForEngagingTrainers:: ; 3306 (0:3306)
ld e, l
jr .trainerLoop
; saves loaded rom bank and hl as well as de registers
PreBattleSaveRegisters:: ; 3354 (0:3354)
; hl = text if the player wins
; de = text if the player loses
SaveEndBattleTextPointers:: ; 3354 (0:3354)
ld a, [H_LOADEDROMBANK]
ld [W_PBSTOREDROMBANK], a
ld [wEndBattleTextRomBank], a
ld a, h
ld [W_PBSTOREDREGISTERH], a
ld [wEndBattleWinTextPointer], a
ld a, l
ld [W_PBSTOREDREGISTERL], a
ld [wEndBattleWinTextPointer + 1], a
ld a, d
ld [W_PBSTOREDREGISTERD], a
ld [wEndBattleLoseTextPointer], a
ld a, e
ld [W_PBSTOREDREGISTERE], a
ld [wEndBattleLoseTextPointer + 1], a
ret
; loads data of some trainer on the current map and plays pre-battle music
; [wcf13]: sprite ID of trainer who is engaged
; [wSpriteIndex]: sprite ID of trainer who is engaged
EngageMapTrainer:: ; 336a (0:336a)
ld hl, W_MAPSPRITEEXTRADATA
ld d, $0
ld a, [wcf13]
ld a, [wSpriteIndex]
dec a
add a
ld e, a
@ -2534,7 +2542,7 @@ EngageMapTrainer:: ; 336a (0:336a)
ld [wEnemyMonAttackMod], a ; wcd2e
jp PlayTrainerMusic
Func_3381:: ; 3381 (0:3381)
PrintEndBattleText:: ; 3381 (0:3381)
push hl
ld hl, wd72d
bit 7, [hl]
@ -2543,45 +2551,45 @@ Func_3381:: ; 3381 (0:3381)
ret z
ld a, [H_LOADEDROMBANK]
push af
ld a, [W_PBSTOREDROMBANK]
ld a, [wEndBattleTextRomBank]
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld [MBC1RomBank], a
push hl
callba SaveTrainerName
ld hl, TrainerNameText
ld hl, TrainerEndBattleText
call PrintText
pop hl
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
callba Func_1a5e7
ld [MBC1RomBank], a
callba FreezeEnemyTrainerSprite
jp WaitForSoundToFinish
Func_33b7:: ; 33b7 (0:33b7)
ld a, [wcf0b]
GetSavedEndBattleTextPointer:: ; 33b7 (0:33b7)
ld a, [wBattleResult]
and a
jr nz, .asm_33c6
ld a, [W_PBSTOREDREGISTERH]
; won battle
jr nz, .lostBattle
ld a, [wEndBattleWinTextPointer]
ld h, a
ld a, [W_PBSTOREDREGISTERL]
ld a, [wEndBattleWinTextPointer + 1]
ld l, a
ret
.asm_33c6
ld a, [W_PBSTOREDREGISTERD]
.lostBattle
ld a, [wEndBattleLoseTextPointer]
ld h, a
ld a, [W_PBSTOREDREGISTERE]
ld a, [wEndBattleLoseTextPointer + 1]
ld l, a
ret
TrainerNameText:: ; 33cf (0:33cf)
TrainerEndBattleText:: ; 33cf (0:33cf)
TX_FAR _TrainerNameText
db $08
Func_33d4:: ; 33d4 (0:33d4)
call Func_33b7
call GetSavedEndBattleTextPointer
call TextCommandProcessor
jp TextScriptEnd
; XXX unused?
Func_33dd:: ; 33dd (0:33dd)
ld a, [wFlags_0xcd60]
bit 0, a
@ -2637,29 +2645,33 @@ PlayTrainerMusic:: ; 33e8 (0:33e8)
INCLUDE "data/trainer_types.asm"
Func_3442:: ; 3442 (0:3442)
; checks if the player's coordinates match an arrow movement tile's coordinates
; and if so, decodes the RLE movement data
; b = player Y
; c = player X
DecodeArrowMovementRLE:: ; 3442 (0:3442)
ld a, [hli]
cp $ff
ret z
ret z ; no match in the list
cp b
jr nz, .asm_345b
jr nz, .nextArrowMovementTileEntry1
ld a, [hli]
cp c
jr nz, .asm_345c
jr nz, .nextArrowMovementTileEntry2
ld a, [hli]
ld d, [hl]
ld e, a
ld hl, wccd3
ld hl, wSimulatedJoypadStatesEnd
call DecodeRLEList
dec a
ld [wcd38], a
ld [wSimulatedJoypadStatesIndex], a
ret
.asm_345b
.nextArrowMovementTileEntry1
inc hl
.asm_345c
.nextArrowMovementTileEntry2
inc hl
inc hl
jr Func_3442
jr DecodeArrowMovementRLE
FuncTX_ItemStoragePC:: ; 3460 (0:3460)
call SaveScreenTilesToBuffer2
@ -2687,10 +2699,10 @@ FuncTX_PokemonCenterPC:: ; 347f (0:347f)
ld hl, ActivatePC
jr bankswitchAndContinue
Func_3486:: ; 3486 (0:3486)
StartSimulatingJoypadStates:: ; 3486 (0:3486)
xor a
ld [wcd3b], a
ld [wSpriteStateData2 + $06], a
ld [wOverrideSimulatedJoypadStatesMask], a
ld [wSpriteStateData2 + $06], a ; player's sprite movement byte 1
ld hl, wd730
set 7, [hl]
ret
@ -2711,21 +2723,21 @@ DisplayPokedex:: ; 349b (0:349b)
ld hl, Func_7c18
jp Bankswitch
Func_34a6:: ; 34a6 (0:34a6)
call Func_34ae
SetSpriteFacingDirectionAndDelay:: ; 34a6 (0:34a6)
call SetSpriteFacingDirection
ld c, $6
jp DelayFrames
Func_34ae:: ; 34ae (0:34ae)
SetSpriteFacingDirection:: ; 34ae (0:34ae)
ld a, $9
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
call Func_34fc
ld [H_SPRITEDATAOFFSET], a
call GetPointerWithinSpriteStateData1
ld a, [$ff8d]
ld [hl], a
ret
Func_34b9:: ; 34b9 (0:34b9)
ld de, $fff9
SetSpriteImageIndexAfterSettingFacingDirection:: ; 34b9 (0:34b9)
ld de, -7
add hl, de
ld [hl], a
ret
@ -2773,14 +2785,14 @@ CheckCoords:: ; 34c7 (0:34c7)
; tests if a boulder's coordinates are in a specified array
; INPUT:
; hl = address of array
; ff8c = which boulder to check? XXX
; [H_SPRITEINDEX] = index of boulder sprite
; OUTPUT:
; [wWhichTrade] = if there is match, the matching array index
; sets carry if the coordinates are in the array, clears carry if not
CheckBoulderCoords:: ; 34e4 (0:34e4)
push hl
ld hl, wSpriteStateData2 + $04
ld a, [$ff8c]
ld a, [H_SPRITEINDEX]
swap a
ld d, $0
ld e, a
@ -2794,16 +2806,17 @@ CheckBoulderCoords:: ; 34e4 (0:34e4)
pop hl
jp CheckCoords
Func_34fc:: ; 34fc (0:34fc)
GetPointerWithinSpriteStateData1:: ; 34fc (0:34fc)
ld h, $c1
jr asm_3502
jr _GetPointerWithinSpriteStateData
Func_3500:: ; 3500 (0:3500)
GetPointerWithinSpriteStateData2:: ; 3500 (0:3500)
ld h, $c2
asm_3502:: ; 3502 (0:3502)
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
_GetPointerWithinSpriteStateData:
ld a, [H_SPRITEDATAOFFSET]
ld b, a
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld a, [H_SPRITEINDEX]
swap a
add b
ld l, a
@ -2864,7 +2877,7 @@ SetSpriteMovementBytesToFF:: ; 3541 (0:3541)
; returns the sprite movement byte 1 pointer for sprite [$FF8C] in hl
GetSpriteMovementByte1Pointer:: ; 354e (0:354e)
ld h,$C2
ld a,[$FF8C] ; the sprite to move
ld a,[H_SPRITEINDEX] ; the sprite to move
swap a
add a,6
ld l,a
@ -3053,30 +3066,31 @@ MoveSprite_:: ; 363d (0:363d)
set 0,[hl]
pop hl
xor a
ld [wcd3b],a
ld [wccd3],a
ld [wOverrideSimulatedJoypadStatesMask],a
ld [wSimulatedJoypadStatesEnd],a
dec a
ld [wJoyIgnore],a
ld [wcd3a],a
ld [wWastedByteCD3A],a
ret
Func_366b:: ; 366b (0:366b)
; divides [$ffe5] by [$ffe6] and stores the quotient in [$ffe7]
DivideBytes:: ; 366b (0:366b)
push hl
ld hl, $ffe7
xor a
ld [hld], a
ld a, [hld]
and a
jr z, .asm_367e
jr z, .done
ld a, [hli]
.asm_3676
.loop
sub [hl]
jr c, .asm_367e
jr c, .done
inc hl
inc [hl]
dec hl
jr .asm_3676
.asm_367e
jr .loop
.done
pop hl
ret
@ -3432,21 +3446,21 @@ JoypadLowSensitivity:: ; 3831 (0:3831)
ret
WaitForTextScrollButtonPress:: ; 3865 (0:3865)
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
ld a, [H_DOWNARROWBLINKCNT1]
push af
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld a, [H_DOWNARROWBLINKCNT2]
push af
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld [H_DOWNARROWBLINKCNT1], a
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
.asm_3872
ld [H_DOWNARROWBLINKCNT2], a
.loop
push hl
ld a, [wd09b]
ld a, [wTownMapSpriteBlinkingEnabled]
and a
jr z, .asm_387c
call Func_716c6
.asm_387c
jr z, .skipAnimation
call TownMapSpriteBlinkingAnimation
.skipAnimation
hlCoord 18, 16
call HandleDownArrowBlinkTiming
pop hl
@ -3454,16 +3468,16 @@ WaitForTextScrollButtonPress:: ; 3865 (0:3865)
predef Func_5a5f
ld a, [hJoy5]
and A_BUTTON | B_BUTTON
jr z, .asm_3872
jr z, .loop
pop af
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld [H_DOWNARROWBLINKCNT2], a
pop af
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld [H_DOWNARROWBLINKCNT1], a
ret
; (unlass in link battle) waits for A or B being pressed and outputs the scrolling sound effect
; (unless in link battle) waits for A or B being pressed and outputs the scrolling sound effect
ManualTextScroll:: ; 3898 (0:3898)
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
ld a, [W_ISLINKBATTLE]
cp $4
jr z, .inLinkBattle
call WaitForTextScrollButtonPress
@ -4169,9 +4183,9 @@ DisableAutoTextBoxDrawing:: ; 3c3f (0:3c3f)
ld a,$01
AutoTextBoxDrawingCommon:: ; 3c41 (0:3c41)
ld [wcf0c],a ; control text box drawing
ld [wAutoTextBoxDrawingControl],a
xor a
ld [wcc3c],a ; make DisplayTextID wait for button press
ld [wDoNotWaitForButtonPressAfterDisplayingText],a ; make DisplayTextID wait for button press
ret
PrintText:: ; 3c49 (0:3c49)
@ -4461,11 +4475,11 @@ IsInRestOfArray::
ret
Func_3dbe:: ; 3dbe (0:3dbe)
RestoreScreenTilesAndReloadTilePatterns:: ; 3dbe (0:3dbe)
call ClearSprites
ld a, $1
ld [wcfcb], a
call Func_3e08
ld [wUpdateSpritesEnabled], a
call ReloadMapSpriteTilePatterns
call LoadScreenTilesFromBuffer2
call LoadTextBoxTilePatterns
call GoPAL_SET_CF1C
@ -4501,7 +4515,7 @@ GBPalWhiteOut::
GoPAL_SET_CF1C:: ; 3ded (0:3ded)
ld b,$ff
GoPAL_SET:: ; 3def (0:3def)
ld a,[wcf1b]
ld a,[wOnSGB]
and a
ret z
predef_jump Func_71ddf
@ -4521,14 +4535,16 @@ GetHealthBarColor::
ld [hl], d
ret
Func_3e08:: ; 3e08 (0:3e08)
; Copy the current map's sprites' tile patterns to VRAM again after they have
; been overwritten by other tile patterns.
ReloadMapSpriteTilePatterns:: ; 3e08 (0:3e08)
ld hl, wcfc4
ld a, [hl]
push af
res 0, [hl]
push hl
xor a
ld [W_SPRITESETID], a ; W_SPRITESETID
ld [W_SPRITESETID], a
call DisableLCD
callba InitMapSprites
call EnableLCD
@ -4592,51 +4608,52 @@ Func_3ead:: ; 3ead (0:3ead)
ld hl, CinnabarGymQuiz_1eb0a
jp Bankswitch
Func_3eb5:: ; 3eb5 (0:3eb5)
CheckForHiddenObjectOrBookshelfOrCardKeyDoor:: ; 3eb5 (0:3eb5)
ld a, [H_LOADEDROMBANK]
push af
ld a, [hJoyHeld]
bit 0, a
jr z, .asm_3eea
ld a, Bank(Func_469a0)
ld [$2000], a
bit 0, a ; A button
jr z, .nothingFound
; A button is pressed
ld a, Bank(CheckForHiddenObject)
ld [MBC1RomBank], a
ld [H_LOADEDROMBANK], a
call Func_469a0
call CheckForHiddenObject
ld a, [$ffee]
and a
jr nz, .asm_3edd
ld a, [wTrainerEngageDistance]
ld [$2000], a
jr nz, .hiddenObjectNotFound
ld a, [wHiddenObjectFunctionRomBank]
ld [MBC1RomBank], a
ld [H_LOADEDROMBANK], a
ld de, .asm_3eda
ld de, .returnAddress
push de
jp [hl]
.asm_3eda
.returnAddress
xor a
jr .asm_3eec
.asm_3edd
jr .done
.hiddenObjectNotFound
callba PrintBookshelfText
ld a, [$ffdb]
and a
jr z, .asm_3eec
.asm_3eea
jr z, .done
.nothingFound
ld a, $ff
.asm_3eec
.done
ld [$ffeb], a
pop af
ld [$2000], a
ld [MBC1RomBank], a
ld [H_LOADEDROMBANK], a
ret
PrintPredefTextID:: ; 3ef5 (0:3ef5)
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld hl, TextPredefs
call Func_3f0f
call SetMapTextPointer
ld hl, wcf11
set 0, [hl]
call DisplayTextID
Func_3f05:: ; 3f05 (0:3f05)
RestoreMapTextPointer:: ; 3f05 (0:3f05)
ld hl, W_MAPTEXTPTR
ld a, [$ffec]
ld [hli], a
@ -4644,7 +4661,7 @@ Func_3f05:: ; 3f05 (0:3f05)
ld [hl], a
ret
Func_3f0f:: ; 3f0f (0:3f0f)
SetMapTextPointer:: ; 3f0f (0:3f0f)
ld a, [W_MAPTEXTPTR]
ld [$ffec], a
ld a, [W_MAPTEXTPTR + 1]

View file

@ -1,4 +1,4 @@
Func_2307:: ; 2307 (0:2307)
PlayDefaultMusic:: ; 2307 (0:2307)
call WaitForSoundToFinish
xor a
ld c, a
@ -17,7 +17,7 @@ Func_2312:: ; 2312 (0:2312)
ld c, $8
ld d, c
asm_2324:: ; 2324 (0:2324)
ld a, [wd700]
ld a, [wWalkBikeSurfState]
and a
jr z, .asm_2343
cp $2

View file

@ -5,11 +5,11 @@ FarCopyData::
push af
ld a, [wBuffer]
ld [H_LOADEDROMBANK], a
ld [MBC3RomBank], a
ld [MBC1RomBank], a
call CopyData
pop af
ld [H_LOADEDROMBANK], a
ld [MBC3RomBank], a
ld [MBC1RomBank], a
ret
CopyData::

View file

@ -6,11 +6,11 @@ FarCopyData2::
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [MBC3RomBank],a
ld [MBC1RomBank],a
call CopyData
pop af
ld [H_LOADEDROMBANK],a
ld [MBC3RomBank],a
ld [MBC1RomBank],a
ret
FarCopyData3::
@ -20,7 +20,7 @@ FarCopyData3::
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [MBC3RomBank],a
ld [MBC1RomBank],a
push hl
push de
push de
@ -32,7 +32,7 @@ FarCopyData3::
pop hl
pop af
ld [H_LOADEDROMBANK],a
ld [MBC3RomBank],a
ld [MBC1RomBank],a
ret
FarCopyDataDouble::
@ -43,7 +43,7 @@ FarCopyDataDouble::
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [MBC3RomBank],a
ld [MBC1RomBank],a
.loop
ld a,[hli]
ld [de],a
@ -56,7 +56,7 @@ FarCopyDataDouble::
jr nz,.loop
pop af
ld [H_LOADEDROMBANK],a
ld [MBC3RomBank],a
ld [MBC1RomBank],a
ret
CopyVideoData::
@ -74,7 +74,7 @@ CopyVideoData::
ld a, b
ld [H_LOADEDROMBANK], a
ld [MBC3RomBank], a
ld [MBC1RomBank], a
ld a, e
ld [H_VBCOPYSRC], a
@ -96,7 +96,7 @@ CopyVideoData::
call DelayFrame
ld a, [$ff8b]
ld [H_LOADEDROMBANK], a
ld [MBC3RomBank], a
ld [MBC1RomBank], a
pop af
ld [H_AUTOBGTRANSFERENABLED], a
ret
@ -123,7 +123,7 @@ CopyVideoDataDouble::
ld a, b
ld [H_LOADEDROMBANK], a
ld [MBC3RomBank], a
ld [MBC1RomBank], a
ld a, e
ld [H_VBCOPYDOUBLESRC], a
@ -145,7 +145,7 @@ CopyVideoDataDouble::
call DelayFrame
ld a, [$ff8b]
ld [H_LOADEDROMBANK], a
ld [MBC3RomBank], a
ld [MBC1RomBank], a
pop af
ld [H_AUTOBGTRANSFERENABLED], a
ret

View file

@ -1,7 +1,7 @@
; These routines manage gradual fading
; (e.g., entering a doorway)
LoadGBPal::
ld a, [wd35d] ;tells if cur.map is dark (requires HM5_FLASH?)
ld a, [wMapPalOffset] ;tells if cur.map is dark (requires HM5_FLASH?)
ld b, a
ld hl, FadePal4
ld a, l
@ -18,16 +18,16 @@ LoadGBPal::
ld [rOBP1], a
ret
GBFadeOut1::
GBFadeInFromBlack::
ld hl, FadePal1
ld b, 4
jr GBFadeOutCommon
jr GBFadeIncCommon
GBFadeOut2::
GBFadeOutToWhite::
ld hl, FadePal6
ld b, 3
GBFadeOutCommon::
GBFadeIncCommon:
ld a, [hli]
ld [rBGP], a
ld a, [hli]
@ -37,19 +37,19 @@ GBFadeOutCommon::
ld c, 8
call DelayFrames
dec b
jr nz, GBFadeOutCommon
jr nz, GBFadeIncCommon
ret
GBFadeIn1::
GBFadeOutToBlack::
ld hl, FadePal4 + 2
ld b, 4
jr GBFadeInCommon
jr GBFadeDecCommon
GBFadeIn2::
GBFadeInFromWhite::
ld hl, FadePal7 + 2
ld b, 3
GBFadeInCommon::
GBFadeDecCommon:
ld a, [hld]
ld [rOBP1], a
ld a, [hld]
@ -59,7 +59,7 @@ GBFadeInCommon::
ld c, 8
call DelayFrames
dec b
jr nz, GBFadeInCommon
jr nz, GBFadeDecCommon
ret
FadePal1:: db %11111111, %11111111, %11111111

View file

@ -25,7 +25,7 @@ rLCDC_DEFAULT EQU %11100011
ld [rIE], a
ld [$ff43], a
ld [$ff42], a
ld [$ff01], a
ld [rSB], a
ld [$ff02], a
ld [$ff4b], a
ld [$ff4a], a
@ -61,11 +61,11 @@ rLCDC_DEFAULT EQU %11100011
ld a, Bank(WriteDMACodeToHRAM)
ld [H_LOADEDROMBANK], a
ld [MBC3RomBank], a
ld [MBC1RomBank], a
call WriteDMACodeToHRAM
xor a
ld [$ffd7], a
ld [hTilesetType], a
ld [$ff41], a
ld [$ffae], a
ld [$ffaf], a
@ -74,7 +74,7 @@ rLCDC_DEFAULT EQU %11100011
ld [rIE], a
ld a, 144 ; move the window off-screen
ld [$ffb0], a
ld [hVBlankWY], a
ld [rWY], a
ld a, 7
ld [rWX], a
@ -105,7 +105,7 @@ rLCDC_DEFAULT EQU %11100011
xor a
ld [$ffbc], a
dec a
ld [wcfcb], a
ld [wUpdateSpritesEnabled], a
predef PlayIntro

View file

@ -10,26 +10,26 @@ EnterMap::
ld a, $ff
ld [wJoyIgnore], a
call LoadMapData
callba Func_c335 ; initialize map variables
callba ClearVariablesAfterLoadingMapData
ld hl, wd72c
bit 0, [hl]
jr z, .doNotCountSteps
ld a, 3
ld [wd13c], a ; some kind of step counter (counts up to 3 steps?)
.doNotCountSteps
bit 0, [hl] ; has the player already made 3 steps since the last battle?
jr z, .skipGivingThreeStepsOfNoRandomBattles
ld a, 3 ; minimum number of steps between battles
ld [wNumberOfNoRandomBattleStepsLeft], a
.skipGivingThreeStepsOfNoRandomBattles
ld hl, wd72e
bit 5, [hl] ; did a battle happen immediately before this?
res 5, [hl] ; unset the "battle just happened" flag
call z, Func_12e7
call z, ResetUsingStrengthOutOfBattleBit
call nz, MapEntryAfterBattle
ld hl, wd732
ld a, [hl]
and 1 << 4 | 1 << 3
jr z, .didNotFlyOrTeleportIn
and 1 << 4 | 1 << 3 ; fly warp or dungeon warp
jr z, .didNotEnterUsingFlyWarpOrDungeonWarp
res 3, [hl]
callba Func_70510 ; display fly/teleport in graphical effect
callba EnterMapAnim
call UpdateSprites
.didNotFlyOrTeleportIn
.didNotEnterUsingFlyWarpOrDungeonWarp
callba CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road
ld hl, wd72d
res 5, [hl]
@ -53,7 +53,7 @@ OverworldLoopLessDelay::
jp nz,.moveAhead ; if the player sprite has not yet completed the walking animation
call JoypadOverworld ; get joypad state (which is possibly simulated)
callba SafariZoneCheck
ld a,[wda46]
ld a,[wSafariZoneGameOver]
and a
jp nz,WarpFound2
ld hl,wd72d
@ -61,8 +61,8 @@ OverworldLoopLessDelay::
res 3,[hl]
jp nz,WarpFound2
ld a,[wd732]
and a,$18
jp nz,HandleFlyOrTeleportAway
and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp
jp nz,HandleFlyWarpOrDungeonWarp
ld a,[W_CUROPPONENT]
and a
jp nz,.newBattle
@ -78,7 +78,7 @@ OverworldLoopLessDelay::
jr z,.startButtonNotPressed
; if START is pressed
xor a
ld [$ff8c],a ; the $2920 ID for the start menu is 0
ld [hSpriteIndexOrTextID],a ; start menu text ID
jp .displayDialogue
.startButtonNotPressed
bit 0,a ; A button
@ -87,19 +87,19 @@ OverworldLoopLessDelay::
ld a,[wd730]
bit 2,a
jp nz,.noDirectionButtonsPressed
call Func_30fd
call IsPlayerCharacterBeingControlledByGame
jr nz,.checkForOpponent
call Func_3eb5 ; check for hidden items, PC's, etc.
call CheckForHiddenObjectOrBookshelfOrCardKeyDoor
ld a,[$ffeb]
and a
jp z,OverworldLoop
call IsSpriteOrSignInFrontOfPlayer ; check for sign or sprite in front of the player
ld a,[$ff8c] ; $2920 ID for NPC/sign text, if any
jp z,OverworldLoop ; jump if a hidden object or bookshelf was found, but not if a card key door was found
call IsSpriteOrSignInFrontOfPlayer
ld a,[hSpriteIndexOrTextID]
and a
jp z,OverworldLoop
.displayDialogue
predef Func_c586 ; check what is in front of the player
call UpdateSprites ; move sprites
predef GetTileAndCoordsInFrontOfPlayer
call UpdateSprites
ld a,[wFlags_0xcd60]
bit 2,a
jr nz,.checkForOpponent
@ -117,8 +117,8 @@ OverworldLoopLessDelay::
jr z,.changeMap
predef LoadSAV
ld a,[W_CURMAP]
ld [wd71a],a
call Func_62ce
ld [wDestinationMap],a
call SpecialWarpIn
ld a,[W_CURMAP]
call SwitchToMapRomBank ; switch to the ROM bank of the current map
ld hl,W_CURMAPTILESET
@ -133,7 +133,7 @@ OverworldLoopLessDelay::
.noDirectionButtonsPressed
ld hl,wFlags_0xcd60
res 2,[hl]
call UpdateSprites ; move sprites
call UpdateSprites
ld a,$01
ld [wcc4b],a
ld a,[wd528] ; the direction that was pressed last time
@ -225,18 +225,20 @@ OverworldLoopLessDelay::
.noDirectionChange
ld a,[wd52a] ; current direction
ld [wd528],a ; save direction
call UpdateSprites ; move sprites
ld a,[wd700]
call UpdateSprites
ld a,[wWalkBikeSurfState]
cp a,$02 ; surfing
jr z,.surfing
; not surfing
call CollisionCheckOnLand
jr nc,.noCollision
; collision occurred
push hl
ld hl,wd736
bit 2,[hl]
bit 2,[hl] ; standing on warp flag
pop hl
jp z,OverworldLoop
; collision occurred while standing on a warp
push hl
call ExtraWarpCheck ; sets carry if there is a potential to warp
pop hl
@ -259,7 +261,7 @@ OverworldLoopLessDelay::
.moveAhead2
ld hl,wFlags_0xcd60
res 2,[hl]
ld a,[wd700]
ld a,[wWalkBikeSurfState]
dec a ; riding a bike?
jr nz,.normalPlayerSpriteAdvancement
ld a,[wd736]
@ -276,36 +278,36 @@ OverworldLoopLessDelay::
bit 7,a
jr nz,.doneStepCounting ; if button presses are being simulated, don't count steps
; step counting
ld hl,wd13b ; step counter
ld hl,wStepCounter
dec [hl]
ld a,[wd72c]
bit 0,a
jr z,.doneStepCounting
ld hl,wd13c
ld hl,wNumberOfNoRandomBattleStepsLeft
dec [hl]
jr nz,.doneStepCounting
ld hl,wd72c
res 0,[hl]
res 0,[hl] ; indicate that the player has stepped thrice since the last battle
.doneStepCounting
ld a,[wd790]
bit 7,a ; in the safari zone?
jr z,.notSafariZone
callba SafariZoneCheckSteps
ld a,[wda46]
ld a,[wSafariZoneGameOver]
and a
jp nz,WarpFound2
.notSafariZone
ld a,[W_ISINBATTLE]
and a
jp nz,CheckWarpsNoCollision
predef Func_c69c ; decrement HP of poisoned pokemon
predef ApplyOutOfBattlePoisonDamage ; also increment daycare mon exp
ld a,[wd12d]
and a
jp nz,HandleBlackOut ; if all pokemon fainted
.newBattle
call NewBattle
ld hl,wd736
res 2,[hl]
res 2,[hl] ; standing on warp flag
jp nc,CheckWarpsNoCollision ; check for warps if there was no battle
.battleOccurred
ld hl,wd72d
@ -316,7 +318,7 @@ OverworldLoopLessDelay::
set 5,[hl]
set 6,[hl]
xor a
ld [hJoyHeld],a ; clear joypad state
ld [hJoyHeld],a
ld a,[W_CURMAP]
cp a,CINNABAR_GYM
jr nz,.notCinnabarGym
@ -327,8 +329,8 @@ OverworldLoopLessDelay::
set 5,[hl]
ld a,[W_CURMAP]
cp a,OAKS_LAB
jp z,.noFaintCheck
callab AnyPartyAlive ; check if all the player's pokemon fainted
jp z,.noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab
callab AnyPartyAlive
ld a,d
and a
jr z,.allPokemonFainted
@ -348,45 +350,45 @@ NewBattle:: ; 0683 (0:0683)
ld a,[wd72d]
bit 4,a
jr nz,.noBattle
call Func_30fd
jr nz,.noBattle
call IsPlayerCharacterBeingControlledByGame
jr nz,.noBattle ; no battle if the player character is under the game's control
ld a,[wd72e]
bit 4,a
jr nz,.noBattle
ld b, BANK(InitBattle)
ld hl, InitBattle
jp Bankswitch ; determines if a battle will occur and runs the battle if so
jp Bankswitch
.noBattle
and a
ret
; function to make bikes twice as fast as walking
BikeSpeedup:: ; 06a0 (0:06a0)
ld a,[wcc57]
ld a,[wNPCMovementScriptPointerTableNum]
and a
ret nz
ld a,[W_CURMAP]
cp a,ROUTE_17 ; Cycling Road
jr nz,.goFaster
ld a,[hJoyHeld] ; current joypad state
and a,%01110000 ; bit mask for up, left, right buttons
ld a,[hJoyHeld]
and a,D_UP | D_LEFT | D_RIGHT
ret nz
.goFaster
jp AdvancePlayerSprite
; check if the player has stepped onto a warp after having not collided
CheckWarpsNoCollision:: ; 06b4 (0:06b4)
ld a,[wd3ae] ; number of warps
ld a,[wNumberOfWarps]
and a
jp z,CheckMapConnections
ld a,[wd3ae] ; number of warps
ld b,$00
ld a,[wNumberOfWarps]
ld b,0
ld c,a
ld a,[W_YCOORD]
ld d,a
ld a,[W_XCOORD]
ld e,a
ld hl,wd3af ; start of warp entries
ld hl,wWarpEntries
CheckWarpsNoCollisionLoop:: ; 06cc (0:06cc)
ld a,[hli] ; check if the warp's Y position matches
cp d
@ -398,14 +400,14 @@ CheckWarpsNoCollisionLoop:: ; 06cc (0:06cc)
push hl
push bc
ld hl,wd736
set 2,[hl]
callba Func_c49d ; check if the player sprite is standing on a "door" tile
set 2,[hl] ; standing on warp flag
callba IsPlayerStandingOnDoorTileOrWarpTile
pop bc
pop hl
jr c,WarpFound1 ; if it is, go to 0735
jr c,WarpFound1 ; jump if standing on door or warp
push hl
push bc
call ExtraWarpCheck ; sets carry if the warp is confirmed
call ExtraWarpCheck
pop bc
pop hl
jr nc,CheckWarpsNoCollisionRetry2
@ -418,16 +420,16 @@ CheckWarpsNoCollisionLoop:: ; 06cc (0:06cc)
call Joypad
pop bc
pop de
ld a,[hJoyHeld] ; current joypad state
and a,%11110000 ; bit mask for directional buttons
ld a,[hJoyHeld]
and a,D_DOWN | D_UP | D_LEFT | D_RIGHT
jr z,CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp
jr WarpFound1
; check if the player has stepped onto a warp after having collided
CheckWarpsCollision:: ; 0706 (0:0706)
ld a,[wd3ae] ; number of warps
ld a,[wNumberOfWarps]
ld c,a
ld hl,wd3af ; start of warp entries
ld hl,wWarpEntries
.loop
ld a,[hli] ; Y coordinate of warp
ld b,a
@ -440,7 +442,7 @@ CheckWarpsCollision:: ; 0706 (0:0706)
cp b
jr nz,.retry2
ld a,[hli]
ld [wd42f],a ; save target warp ID
ld [wDestinationWarpID],a
ld a,[hl]
ld [$ff8b],a ; save target map
jr WarpFound2
@ -462,12 +464,12 @@ CheckWarpsNoCollisionRetry2:: ; 0730 (0:0730)
WarpFound1:: ; 0735 (0:0735)
ld a,[hli]
ld [wd42f],a ; save target warp ID
ld [wDestinationWarpID],a
ld a,[hli]
ld [$ff8b],a ; save target map
WarpFound2:: ; 073c (0:073c)
ld a,[wd3ae] ; number of warps
ld a,[wNumberOfWarps]
sub c
ld [wd73b],a ; save ID of used warp
ld a,[W_CURMAP]
@ -484,8 +486,8 @@ WarpFound2:: ; 073c (0:073c)
cp a,ROCK_TUNNEL_1
jr nz,.notRockTunnel
ld a,$06
ld [wd35d],a
call GBFadeIn1
ld [wMapPalOffset],a
call GBFadeOutToBlack
.notRockTunnel
call PlayMapChangeSound
jr .done
@ -496,16 +498,16 @@ WarpFound2:: ; 073c (0:073c)
jr z,.goBackOutside
; if not going back to the previous map
ld [W_CURMAP],a ; current map number
callba Func_70787 ; check if the warp was a Silph Co. teleporter
callba IsPlayerStandingOnWarpPadOrHole
ld a,[wcd5b]
dec a
jr nz,.notTeleporter
; if it's a Silph Co. teleporter
dec a ; is the player on a warp pad?
jr nz,.notWarpPad
; if the player is on a warp pad
ld hl,wd732
set 3,[hl]
call LeaveMapAnim
jr .skipMapChangeSound
.notTeleporter
.notWarpPad
call PlayMapChangeSound
.skipMapChangeSound
ld hl,wd736
@ -517,11 +519,11 @@ WarpFound2:: ; 073c (0:073c)
ld [W_CURMAP],a
call PlayMapChangeSound
xor a
ld [wd35d],a
ld [wMapPalOffset],a
.done
ld hl,wd736
set 0,[hl]
call Func_12da
set 0,[hl] ; have the player's sprite step out from the door (if there is one)
call IgnoreInputForHalfSecond
jp EnterMap
ContinueCheckWarpsNoCollisionLoop:: ; 07b5 (0:07b5)
@ -562,9 +564,9 @@ CheckMapConnections:: ; 07ba (0:07ba)
jr nz,.pointerAdjustmentLoop1
.savePointer1
ld a,l
ld [wd35f],a ; pointer to upper left corner of current tile block map section
ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [wd360],a
ld [wCurrentTileBlockMapViewPointer + 1],a
jp .loadNewMap
.checkEastMap
ld b,a
@ -598,9 +600,9 @@ CheckMapConnections:: ; 07ba (0:07ba)
jr nz,.pointerAdjustmentLoop2
.savePointer2
ld a,l
ld [wd35f],a ; pointer to upper left corner of current tile block map section
ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [wd360],a
ld [wCurrentTileBlockMapViewPointer + 1],a
jp .loadNewMap
.checkNorthMap
ld a,[W_YCOORD]
@ -624,9 +626,9 @@ CheckMapConnections:: ; 07ba (0:07ba)
srl c
add hl,bc
ld a,l
ld [wd35f],a ; pointer to upper left corner of current tile block map section
ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [wd360],a
ld [wCurrentTileBlockMapViewPointer + 1],a
jp .loadNewMap
.checkSouthMap
ld b,a
@ -651,9 +653,9 @@ CheckMapConnections:: ; 07ba (0:07ba)
srl c
add hl,bc
ld a,l
ld [wd35f],a ; pointer to upper left corner of current tile block map section
ld [wCurrentTileBlockMapViewPointer],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [wd360],a
ld [wCurrentTileBlockMapViewPointer + 1],a
.loadNewMap ; load the connected map that was entered
call LoadMapHeader
call Func_2312 ; music
@ -678,10 +680,10 @@ PlayMapChangeSound:: ; 08c9 (0:08c9)
ld a,(SFX_02_5c - SFX_Headers_02) / 3
.playSound
call PlaySound
ld a,[wd35d]
ld a,[wMapPalOffset]
and a
ret nz
jp GBFadeIn1
jp GBFadeOutToBlack
CheckIfInOutsideMap:: ; 08e1 (0:08e1)
; If the player is in an outside map (a town or route), set the z flag
@ -719,37 +721,37 @@ ExtraWarpCheck:: ; 08e9 (0:08e9)
cp PLATEAU ; Indigo Plateau tileset
jr z, .useFunction2
.useFunction1
ld hl, Func_c3ff
ld hl, IsPlayerFacingEdgeOfMap
jr .doBankswitch
.useFunction2
ld hl, Func_c44e
ld hl, IsWarpTileInFrontOfPlayer
.doBankswitch
ld b, BANK(Func_c44e)
ld b, BANK(IsWarpTileInFrontOfPlayer)
jp Bankswitch
MapEntryAfterBattle:: ; 091f (0:091f)
callba Func_c35f ; function that appears to disable warp testing after collisions if the player is standing on a warp
ld a,[wd35d]
callba IsPlayerStandingOnWarp ; for enabling warp testing after collisions
ld a,[wMapPalOffset]
and a
jp z,GBFadeIn2
jp z,GBFadeInFromWhite
jp LoadGBPal
HandleBlackOut::
; For when all the player's pokemon faint.
; Does not print the "blacked out" message.
call GBFadeIn1
call GBFadeOutToBlack
ld a, $08
call StopMusic
ld hl, wd72e
res 5, [hl]
ld a, Bank(Func_40b0) ; also Bank(Func_62ce) and Bank(Func_5d5f)
ld a, Bank(ResetStatusAndHalveMoneyOnBlackout) ; also Bank(SpecialWarpIn) and Bank(SpecialEnterMap)
ld [H_LOADEDROMBANK], a
ld [MBC3RomBank], a
call Func_40b0
call Func_62ce
ld [MBC1RomBank], a
call ResetStatusAndHalveMoneyOnBlackout
call SpecialWarpIn
call Func_2312
jp Func_5d5f
jp SpecialEnterMap
StopMusic::
ld [wMusicHeaderPointer], a
@ -762,23 +764,23 @@ StopMusic::
jr nz, .wait
jp StopAllSounds
HandleFlyOrTeleportAway::
HandleFlyWarpOrDungeonWarp::
call UpdateSprites
call Delay3
xor a
ld [wcf0b], a
ld [wd700], a
ld [wBattleResult], a
ld [wWalkBikeSurfState], a
ld [W_ISINBATTLE], a
ld [wd35d], a
ld [wMapPalOffset], a
ld hl, wd732
set 2, [hl]
res 5, [hl]
set 2, [hl] ; fly warp or dungeon warp
res 5, [hl] ; forced to ride bike
call LeaveMapAnim
ld a, Bank(Func_62ce)
ld a, Bank(SpecialWarpIn)
ld [H_LOADEDROMBANK], a
ld [$2000], a
call Func_62ce
jp Func_5d5f
call SpecialWarpIn
jp SpecialEnterMap
LeaveMapAnim::
ld b, BANK(_LeaveMapAnim)
@ -792,11 +794,11 @@ LoadPlayerSpriteGraphics::
; 1: biking
; 2: surfing
ld a, [wd700]
ld a, [wWalkBikeSurfState]
dec a
jr z, .ridingBike
ld a, [$ffd7]
ld a, [hTilesetType]
and a
jr nz, .determineGraphics
jr .startWalking
@ -809,12 +811,12 @@ LoadPlayerSpriteGraphics::
.startWalking
xor a
ld [wd700], a
ld [wd11a], a
ld [wWalkBikeSurfState], a
ld [wWalkBikeSurfStateCopy], a
jp LoadWalkingPlayerSpriteGraphics
.determineGraphics
ld a, [wd700]
ld a, [wWalkBikeSurfState]
and a
jp z, LoadWalkingPlayerSpriteGraphics
dec a
@ -1056,16 +1058,16 @@ LoadEastWestConnectionsTileMap:: ; 0b02 (0:0b02)
ret
; function to check if there is a sign or sprite in front of the player
; if so, it is stored in [$FF8C]
; if not, [$FF8C] is set to 0
; if so, it is stored in [hSpriteIndexOrTextID]
; if not, [hSpriteIndexOrTextID] is set to 0
IsSpriteOrSignInFrontOfPlayer:: ; 0b23 (0:0b23)
xor a
ld [$ff8c],a
ld [hSpriteIndexOrTextID],a
ld a,[wd4b0] ; number of signs in the map
and a
jr z,.extendRangeOverCounter
; if there are signs
predef Func_c586 ; get the coordinates in front of the player in de
predef GetTileAndCoordsInFrontOfPlayer ; get the coordinates in front of the player in de
ld hl,wd4b1 ; start of sign coordinates
ld a,[wd4b0] ; number of signs in the map
ld b,a
@ -1090,7 +1092,7 @@ IsSpriteOrSignInFrontOfPlayer:: ; 0b23 (0:0b23)
dec c
add hl,bc
ld a,[hl]
ld [$ff8c],a ; store sign text ID
ld [hSpriteIndexOrTextID],a ; store sign text ID
pop bc
pop hl
ret
@ -1099,7 +1101,7 @@ IsSpriteOrSignInFrontOfPlayer:: ; 0b23 (0:0b23)
jr nz,.signLoop
; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC
.extendRangeOverCounter
predef Func_c586 ; get the tile in front of the player in c
predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player in c
ld hl,W_TILESETTALKINGOVERTILES ; list of tiles that extend talking range (counter tiles)
ld b,$03
ld d,$20 ; talking range in pixels (long range)
@ -1111,7 +1113,7 @@ IsSpriteOrSignInFrontOfPlayer:: ; 0b23 (0:0b23)
jr nz,.counterTilesLoop
; part of the above function, but sometimes its called on its own, when signs are irrelevant
; the caller must zero [$FF8C]
; the caller must zero [hSpriteIndexOrTextID]
IsSpriteInFrontOfPlayer:: ; 0b6b (0:0b6b)
ld d,$10 ; talking range in pixels (normal range)
IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d)
@ -1193,7 +1195,7 @@ IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d)
ld l,a
set 7,[hl]
ld a,e
ld [$ff8c],a ; store sprite ID
ld [hSpriteIndexOrTextID],a
ret
; function to check if the player will jump down a ledge and check if the tile ahead is passable (when not surfing)
@ -1203,18 +1205,18 @@ CollisionCheckOnLand:: ; 0bd1 (0:0bd1)
bit 6,a ; is the player jumping?
jr nz,.noCollision
; if not jumping a ledge
ld a,[wcd38]
ld a,[wSimulatedJoypadStatesIndex]
and a
jr nz,.noCollision
jr nz,.noCollision ; no collisions when the player's movements are being controlled by the game
ld a,[wd52a] ; the direction that the player is trying to go in
ld d,a
ld a,[wSpriteStateData1 + 12] ; the player sprite's collision data (bit field) (set in the sprite movement code)
and d ; check if a sprite is in the direction the player is trying to go
jr nz,.collision
xor a
ld [$ff8c],a
ld [hSpriteIndexOrTextID],a
call IsSpriteInFrontOfPlayer ; check for sprite collisions again? when does the above check fail to detect a sprite collision?
ld a,[$ff8c]
ld a,[hSpriteIndexOrTextID]
and a ; was there a sprite collision?
jr nz,.collision
; if no sprite collision
@ -1239,8 +1241,8 @@ CollisionCheckOnLand:: ; 0bd1 (0:0bd1)
; function that checks if the tile in front of the player is passable
; clears carry if it is, sets carry if not
CheckTilePassable:: ; 0c10 (0:0c10)
predef Func_c586 ; get tile in front of player
ld a,[wcfc6] ; tile in front of player
predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player
ld a,[wTileInFrontOfPlayer] ; tile in front of player
ld c,a
ld hl,W_TILESETCOLLISIONPTR ; pointer to list of passable tiles
ld a,[hli]
@ -1263,7 +1265,7 @@ CheckTilePassable:: ; 0c10 (0:0c10)
; sets carry if there is a collision and unsets carry if not
CheckForJumpingAndTilePairCollisions:: ; 0c2a (0:0c2a)
push hl
predef Func_c586 ; get the tile in front of the player
predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player
push de
push bc
callba HandleLedges ; check if the player is trying to jump a ledge
@ -1276,12 +1278,12 @@ CheckForJumpingAndTilePairCollisions:: ; 0c2a (0:0c2a)
ret nz
; if not jumping
Func_c44:: ; 0c44 (0:0c44)
CheckForTilePairCollisions2:: ; 0c44 (0:0c44)
aCoord 8, 9 ; tile the player is on
ld [wcf0e],a
CheckForTilePairCollisions:: ; 0c4a (0:0c4a)
ld a,[wcfc6] ; tile in front of the player
ld a,[wTileInFrontOfPlayer]
ld c,a
.tilePairCollisionLoop
ld a,[W_CURMAPTILESET] ; tileset number
@ -1357,9 +1359,9 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
ld a,[W_TILESETBANK] ; tile data ROM bank
ld [H_LOADEDROMBANK],a
ld [$2000],a ; switch to ROM bank that contains tile data
ld a,[wd35f] ; address of upper left corner of current map view
ld a,[wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view
ld e,a
ld a,[wd360]
ld a,[wCurrentTileBlockMapViewPointer + 1]
ld d,a
ld hl,wTileMapBackup
ld b,$05
@ -1465,7 +1467,7 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
cp a,$01
jr nz,.checkIfMovingWest
; moving east
ld a,[wd526]
ld a,[wMapViewVRAMPointer]
ld e,a
and a,$e0
ld d,a
@ -1473,13 +1475,13 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
add a,$02
and a,$1f
or d
ld [wd526],a
ld [wMapViewVRAMPointer],a
jr .adjustXCoordWithinBlock
.checkIfMovingWest
cp a,$ff
jr nz,.checkIfMovingSouth
; moving west
ld a,[wd526]
ld a,[wMapViewVRAMPointer]
ld e,a
and a,$e0
ld d,a
@ -1487,36 +1489,36 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
sub a,$02
and a,$1f
or d
ld [wd526],a
ld [wMapViewVRAMPointer],a
jr .adjustXCoordWithinBlock
.checkIfMovingSouth
ld a,b
cp a,$01
jr nz,.checkIfMovingNorth
; moving south
ld a,[wd526]
ld a,[wMapViewVRAMPointer]
add a,$40
ld [wd526],a
ld [wMapViewVRAMPointer],a
jr nc,.adjustXCoordWithinBlock
ld a,[wd527]
ld a,[wMapViewVRAMPointer + 1]
inc a
and a,$03
or a,$98
ld [wd527],a
ld [wMapViewVRAMPointer + 1],a
jr .adjustXCoordWithinBlock
.checkIfMovingNorth
cp a,$ff
jr nz,.adjustXCoordWithinBlock
; moving north
ld a,[wd526]
ld a,[wMapViewVRAMPointer]
sub a,$40
ld [wd526],a
ld [wMapViewVRAMPointer],a
jr nc,.adjustXCoordWithinBlock
ld a,[wd527]
ld a,[wMapViewVRAMPointer + 1]
dec a
and a,$03
or a,$98
ld [wd527],a
ld [wMapViewVRAMPointer + 1],a
.adjustXCoordWithinBlock
ld a,c
and a
@ -1531,9 +1533,9 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
; moved into the tile block to the east
xor a
ld [hl],a
ld hl,wd4e3
ld hl,wXOffsetSinceLastSpecialWarp
inc [hl]
ld de,wd35f
ld de,wCurrentTileBlockMapViewPointer
call MoveTileBlockMapPointerEast
jr .updateMapView
.checkForMoveToWestBlock
@ -1542,9 +1544,9 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
; moved into the tile block to the west
ld a,$01
ld [hl],a
ld hl,wd4e3
ld hl,wXOffsetSinceLastSpecialWarp
dec [hl]
ld de,wd35f
ld de,wCurrentTileBlockMapViewPointer
call MoveTileBlockMapPointerWest
jr .updateMapView
.adjustYCoordWithinBlock
@ -1557,9 +1559,9 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
; moved into the tile block to the south
xor a
ld [hl],a
ld hl,wd4e2
ld hl,wYOffsetSinceLastSpecialWarp
inc [hl]
ld de,wd35f
ld de,wCurrentTileBlockMapViewPointer
ld a,[W_CURMAPWIDTH]
call MoveTileBlockMapPointerSouth
jr .updateMapView
@ -1569,9 +1571,9 @@ AdvancePlayerSprite:: ; 0d27 (0:0d27)
; moved into the tile block to the north
ld a,$01
ld [hl],a
ld hl,wd4e2
ld hl,wYOffsetSinceLastSpecialWarp
dec [hl]
ld de,wd35f
ld de,wCurrentTileBlockMapViewPointer
ld a,[W_CURMAPWIDTH]
call MoveTileBlockMapPointerNorth
.updateMapView
@ -1692,18 +1694,18 @@ MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
ScheduleNorthRowRedraw:: ; 0e91 (0:0e91)
hlCoord 0, 0
call ScheduleRowRedrawHelper
ld a,[wd526]
call CopyToScreenEdgeTiles
ld a,[wMapViewVRAMPointer]
ld [H_SCREENEDGEREDRAWADDR],a
ld a,[wd527]
ld a,[wMapViewVRAMPointer + 1]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWROW
ld [H_SCREENEDGEREDRAW],a
ret
ScheduleRowRedrawHelper:: ; 0ea6 (0:0ea6)
CopyToScreenEdgeTiles:: ; 0ea6 (0:0ea6)
ld de,wScreenEdgeTiles
ld c,$28
ld c,2 * 20
.loop
ld a,[hli]
ld [de],a
@ -1714,10 +1716,10 @@ ScheduleRowRedrawHelper:: ; 0ea6 (0:0ea6)
ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
hlCoord 0, 16
call ScheduleRowRedrawHelper
ld a,[wd526]
call CopyToScreenEdgeTiles
ld a,[wMapViewVRAMPointer]
ld l,a
ld a,[wd527]
ld a,[wMapViewVRAMPointer + 1]
ld h,a
ld bc,$0200
add hl,bc
@ -1734,7 +1736,7 @@ ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
hlCoord 18, 0
call ScheduleColumnRedrawHelper
ld a,[wd526]
ld a,[wMapViewVRAMPointer]
ld c,a
and a,$e0
ld b,a
@ -1743,7 +1745,7 @@ ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
and a,$1f
or b
ld [H_SCREENEDGEREDRAWADDR],a
ld a,[wd527]
ld a,[wMapViewVRAMPointer + 1]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWCOL
ld [H_SCREENEDGEREDRAW],a
@ -1772,9 +1774,9 @@ ScheduleColumnRedrawHelper:: ; 0ef2 (0:0ef2)
ScheduleWestColumnRedraw:: ; 0f08 (0:0f08)
hlCoord 0, 0
call ScheduleColumnRedrawHelper
ld a,[wd526]
ld a,[wMapViewVRAMPointer]
ld [H_SCREENEDGEREDRAWADDR],a
ld a,[wd527]
ld a,[wMapViewVRAMPointer + 1]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWCOL
ld [H_SCREENEDGEREDRAW],a
@ -1835,28 +1837,27 @@ JoypadOverworld:: ; 0f4d (0:0f4d)
ld a,[W_CURMAP]
cp a,ROUTE_17 ; Cycling Road
jr nz,.notForcedDownwards
ld a,[hJoyHeld] ; current joypad state
and a,%11110011 ; bit mask for all directions and A/B
ld a,[hJoyHeld]
and a,D_DOWN | D_UP | D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON
jr nz,.notForcedDownwards
ld a,%10000000 ; down pressed
ld a,D_DOWN
ld [hJoyHeld],a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press
.notForcedDownwards
ld a,[wd730]
bit 7,a
ret z
; if simulating button presses
ld a,[hJoyHeld] ; current joypad state
ld a,[hJoyHeld]
ld b,a
ld a,[wcd3b] ; bit mask for button presses that override simulated ones
ld a,[wOverrideSimulatedJoypadStatesMask] ; bit mask for button presses that override simulated ones
and b
ret nz ; return if the simulated button presses are overridden
ld hl,wcd38 ; index of current simulated button press
ld hl,wSimulatedJoypadStatesIndex
dec [hl]
ld a,[hl]
cp a,$ff
jr z,.doneSimulating ; if the end of the simulated button presses has been reached
ld hl,wccd3 ; base address of simulated button presses
; add offset to base address
ld hl,wSimulatedJoypadStatesEnd
add l
ld l,a
jr nc,.noCarry
@ -1872,9 +1873,9 @@ JoypadOverworld:: ; 0f4d (0:0f4d)
; if done simulating button presses
.doneSimulating
xor a
ld [wcd3a],a
ld [wcd38],a
ld [wccd3],a
ld [wWastedByteCD3A],a
ld [wSimulatedJoypadStatesIndex],a
ld [wSimulatedJoypadStatesEnd],a
ld [wJoyIgnore],a
ld [hJoyHeld],a
ld hl,wd736
@ -1906,8 +1907,8 @@ CollisionCheckOnWater:: ; 0fb7 (0:0fb7)
ld hl,TilePairCollisionsWater
call CheckForJumpingAndTilePairCollisions
jr c,.collision
predef Func_c586 ; get tile in front of player (puts it in c and [wcfc6])
ld a,[wcfc6] ; tile in front of player
predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player (puts it in c and [wTileInFrontOfPlayer])
ld a,[wTileInFrontOfPlayer] ; tile in front of player
cp a,$14 ; water tile
jr z,.noCollision ; keep surfing if it's a water tile
cp a,$32 ; either the left tile of the S.S. Anne boarding platform or the tile on eastern coastlines (depending on the current tileset)
@ -1942,9 +1943,9 @@ CollisionCheckOnWater:: ; 0fb7 (0:0fb7)
ret
.stopSurfing
xor a
ld [wd700],a
ld [wWalkBikeSurfState],a
call LoadPlayerSpriteGraphics
call Func_2307
call PlayDefaultMusic
jr .noCollision
.checkIfVermilionDockTileset
ld a, [W_CURMAPTILESET] ; tileset
@ -1957,16 +1958,16 @@ RunMapScript:: ; 101b (0:101b)
push hl
push de
push bc
callba Func_f225 ; check if the player is pushing a boulder
callba TryPushingBoulder
ld a,[wFlags_0xcd60]
bit 1,a ; is the player pushing a boulder?
bit 1,a ; play boulder dust animation
jr z,.afterBoulderEffect
callba Func_f2b5 ; displays dust effect when pushing a boulder
callba DoBoulderDustAnimation
.afterBoulderEffect
pop bc
pop de
pop hl
call Func_310e
call RunNPCMovementScript
ld a,[W_CURMAP] ; current map number
call SwitchToMapRomBank ; change to the ROM bank the map's data is in
ld hl,W_MAPSCRIPTPTR
@ -2012,7 +2013,7 @@ LoadPlayerSpriteGraphicsCommon:: ; 1063 (0:1063)
; function to load data from the map header
LoadMapHeader:: ; 107c (0:107c)
callba Func_f113
callba MarkTownVisitedAndLoadMissableObjects
ld a,[W_CURMAPTILESET]
ld [wd119],a
ld a,[W_CURMAP]
@ -2090,12 +2091,12 @@ LoadMapHeader:: ; 107c (0:107c)
ld a,[hli]
ld [de],a ; save background tile ID
.loadWarpData
ld a,[hli] ; number of warps
ld [wd3ae],a ; save the number of warps
and a ; are there any warps?
jr z,.loadSignData ; if not, skip this
ld a,[hli]
ld [wNumberOfWarps],a
and a
jr z,.loadSignData
ld c,a
ld de,wd3af ; base address of warps
ld de,wWarpEntries
.warpLoop ; one warp per loop iteration
ld b,$04
.warpInnerLoop
@ -2259,8 +2260,8 @@ LoadMapHeader:: ; 107c (0:107c)
dec b
jp nz,.loadSpriteLoop
.finishUp
predef Func_c754 ; load tileset data
callab LoadWildData ; load wild pokemon data
predef LoadTilesetHeader
callab LoadWildData
pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose)
ld a,[W_CURMAPHEIGHT] ; map height in 4x4 tile blocks
add a ; double it
@ -2306,14 +2307,14 @@ LoadMapData:: ; 1241 (0:1241)
push af
call DisableLCD
ld a,$98
ld [wd527],a
ld [wMapViewVRAMPointer + 1],a
xor a
ld [wd526],a
ld [wMapViewVRAMPointer],a
ld [$ffaf],a
ld [$ffae],a
ld [wWalkCounter],a
ld [wd119],a
ld [wd11a],a
ld [wWalkBikeSurfStateCopy],a
ld [W_SPRITESETID],a
call LoadTextBoxTilePatterns
call LoadMapHeader
@ -2342,13 +2343,13 @@ LoadMapData:: ; 1241 (0:1241)
dec b
jr nz,.vramCopyLoop
ld a,$01
ld [wcfcb],a
ld [wUpdateSpritesEnabled],a
call EnableLCD
ld b,$09
call GoPAL_SET
call LoadPlayerSpriteGraphics
ld a,[wd732]
and a,$18 ; did the player fly or teleport in?
and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp
jr nz,.restoreRomBank
ld a,[W_FLAGS_D733]
bit 1,a
@ -2382,16 +2383,16 @@ SwitchToMapRomBank:: ; 12bc (0:12bc)
pop hl
ret
Func_12da:: ; 12da (0:12da)
ld a, $1e
ld [wd13a], a
IgnoreInputForHalfSecond: ; 12da (0:12da)
ld a, 30
ld [wIgnoreInputCounter], a
ld hl, wd730
ld a, [hl]
or $26
ld [hl], a
ld [hl], a ; set ignore input bit
ret
Func_12e7:: ; 12e7 (0:12e7)
ResetUsingStrengthOutOfBattleBit: ; 12e7 (0:12e7)
ld hl, wd728
res 0, [hl]
ret
@ -2400,4 +2401,4 @@ ForceBikeOrSurf:: ; 12ed (0:12ed)
ld b, BANK(RedSprite)
ld hl, LoadPlayerSpriteGraphics
call Bankswitch
jp Func_2307 ; update map/player state?
jp PlayDefaultMusic ; update map/player state?

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